Duriano - Dean

With the arrival of Patch V0.3.0, a powerful new force takes flight in the world of Duriano. Introducing the Ice Phoenix Sorcerer, a daring new hero forged in frost and flame — and unlike anything we’ve released before.

This is not your typical spellcaster. The Ice Phoenix Sorcerer comes with a unique Rebirth Mechanic that changes how you approach survival, growth, and victory. If you're looking for a fresh challenge, this is the hero to test your limits.

The Rebirth Mechanic – A Second Chance Comes with a Price

What sets the Ice Phoenix Sorcerer apart is the Rebirth system — a gameplay mechanic that rewards resilience and adaptation:

  • Revival After Death
    Every time the Sorcerer falls, they’re reborn — stronger than before. Each revival grants a boost, allowing you to return to the fight with more power.

  • Limited Lives
    You won’t rise forever. The Ice Phoenix has a limited number of lives, making every decision matter. Survive too recklessly, and you’ll burn out fast. But play smart, and you’ll rise like a legend.

  • High-Risk, High-Reward Playstyle
    This hero is made for experienced players who love to push boundaries. You’ll need to manage your lives carefully, pick augments that complement your revivals, and decide when to go all-in.

A Hero Built for Strategic Depth

The Ice Phoenix Sorcerer is more than just another DPS caster. They're a tactician's dream — rewarding players who think ahead and adapt on the fly. Their playstyle favors:

  • Burst magic builds that peak after resurrection

  • Trail synergies that grow with survival milestones

  • Aggressive room clearing balanced by careful resource use

Whether paired with Frigg’s chaotic Echoes or Mimir’s scaling spellcraft, this hero thrives on tension — walking the line between unstoppable power and sudden extinction.

Are You Ready to Rise Again?

The Ice Phoenix Sorcerer is now playable in Duriano. Step into the chaos with a hero who turns death into evolution and weakness into strength. But be warned — this isn’t a hero for the faint of heart. You’ll be tested, burned, and frozen — but if you master the cycle…

You will rise colder, and stronger than before.

The Ranch of Rivershine - cozybeegames

Hey Ranchers! Here's a small patch to fix some of the commonly reported issues since launch.

General Changes
  • Updated the game icon.

  • Fixed a bug that caused the player to get stuck in the round pen during fast travelling.

  • Fixed an animation delay issue when horses jumped obstacles in the round pen.

  • Fixed an issue where pets sometimes appeared on the player’s house roof.

  • Fixed some issues that caused the player to appear underneath the map after loading into a new area.

  • Fixed an issue that made it impossible to purchase a festival horse if you caught a wild horse earlier that day.

  • Fixed an issue that caused the competition countdown to sometimes start over again after abandoning a race.

  • Fixed the name of the Teal Classic Breeches.

Thank you for your patience and for letting me know about these issues!

Éloïse

Vox Populi: USA 2024 - Velsin
Hello everyone!

This minor update improves the overall optimization of the game and should reduce lags.
If you encounter any problems or bugs, please report them.

Enjoy the game!
ACTION GAME MAKER - yusuke_morino
Improvements
  • Added a new property to BaseSettings:
    “Clamp Current HP to Max HP”.
    → When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.

  • Added filtering and sorting functions to the project selection screen.

  • The Fire Bullet action now works even on GameObjects without VisualScript attached.

  • When creating new variables/switches, “is_savable” is now enabled by default.

  • Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.

  • Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.

  • The GameObject creation wizard now includes an option to add a Camera Target Settings Node.

  • Changed the default physics behavior of the Topview Character Base template object to "Floating".

  • CameraTargetSettings can now be used on non-GameObject nodes.

Bug Fixes
  • Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.

  • Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.

Echoes of Mora - Selkies Interactive

Hello, fellow underwater lovers! 🌊 We're kicking off this first Dev Log with huge news – something we've been quietly working toward for months...

A Demo Version is coming... and it's BIG! ✨

We're beyond excited to reveal that a public Demo of Echoes of Mora is on the way! And this isn't just a quick preview – it's a full slice of the game that offers a real feel for what's to come.

In the Demo you'll be able to:

  • Explore roughly one third of the full game world, including a forest and lake environment, several points of interest, and different story locations

  • Play through the first Echo scenes where you'll meet the main characters

  • Experience the dialogue and interaction system we've been building

  • Get a full intro to the game's story and tone

More info about the Demo release date and the Demo Steam Page will follow soon!


Besides that – we're thrilled to provide you with fresh updates on our journey developing Echoes of Mora! Things have been moving fast as we gear up for the Demo. Let's take a look at what we've been up to lately:

🎨 Art

We've been steadily improving the visuals of the world: sculpting and painting landscapes, adding erosion to make everything feel more natural, and swapping out blockout meshes for actual environment assets. That means trees, hand-placed rocks, bushes, and seaweed to make the world feel truly alive.

Also, we officially kicked off asset production! We're currently filling the world with a mix of high-quality third-party assets and our own handmade custom meshes for individual and story-relevant elements. Here's a screenshot of a Wayside Shrine that's now fully modeled and placed in-game:

🛠️ Game Mechanics

We implemented an inventory system both for the VR and PC mode – now it's possible to store several items while exploring the world. See the VR inventory here:

Our interaction and player choice system, which we previously used with placeholder text for testing, is now being integrated with real scenes from the actual script. That means we've started building proper in-game moments using final dialogue and voice lines. Players can nod, shake their head, or point at objects to interact with Mora and respond to her questions. You can see the nodding in action here:

🖥️ UI

We gave the User Interface a shiny new look by revamping the main menu, pause menu, and various interface elements:

🔮 Echo Sneak Peek

To see how it's all starting to come together, we prepared a short sneak peek of one Echo scene. This will be one of the first places where you'll really get to know the characters and see why the story plays a big role in Echoes of Mora:


📣 Other News & Announcements
  • We have an official Community Discord for Echoes of Mora! If you want early updates, behind-the-scenes peeks, or even access to future playtests, come hang out with us. It's also the best place to ask us questions directly! Join here or click the Discord icon below this post.

  • This August we'll be at gamescom in Cologne! We couldn't be more excited to meet players, answer questions, and see you playtest our game. So if you're there, make sure to drop by and say Hi!

That's it for this Dev Log. We're eager to share even more exciting updates in the weeks to come!
Thanks for your support, and stay tuned for more!

- the Selkies Team 🦭

[dynamiclink href="https://store.steampowered.com/app/3129050/Echoes_of_Mora/"][/dynamiclink]

Nautical Survival - Idan
Ahoy, Sailors!

For June's patch we have our second content pack, which features a new boat + crew member combo, new curse, Spinner rework, balance updates, and more!

Patch Notes

Steam

  • New Achievement: Curse 9: Win a run with 9 curses

  • New Achievements for unlocking the Frigate and the Captain and winning a run with the Frigate

Boats

  • New Boat: The Frigate. A slow moving vessel that attacks super fast while stationary and applies immense knockback to enemies

  • Attack Range levels now give 12% increase instead of 15%

Crew

  • New Crew Member: The Captain. Specializes in crew support, The Captain introduces custom crew promotion paths and buffed upgrades

  • ✨Racer New Ability: Evasive Maneuver. Gain 2% dodge chance per Steering level (replaces Overdrive)

  • Maxed out crew bonus stats now swap to a bonus XP that fills 50% of your current level

  • Fisherman/Big Game Hunter: Reduced damage increase against Elites from +30% to +20%.

  • Gunner/Suppressor: Increased slowdown from 25% to 33%, from 3 seconds to 5 seconds

  • Gunner/Reloader: Increased Attack Rate from 12% to 18%

  • Otter/Claws: Increased Attack Rate from 12% to 18%

  • Mechanic/Overhauler: Triple healing instead of double

  • Biologist/Repeller: Increased knockback from +1 to +2

Curses

  • ✨New Curse: Restless Riptide. Decreases preparation time between waves by 60%

  • Perishing Plunder: Fixed a bug where coins would disappear much faster then they should

Outposts

  • ✨ Garage: The garage now offers stat upgrades for purchase. Level up healing radius increased to 0.2 units from 0.125, level up healing rate decreased to 0.13 seconds per level from 0.15 seconds per level, slightly increased level up pricing. The Garage was a bit underutilized, hopefully it'll get more love now!

  • Lighthouse: Crew Members now get introduced from left to right instead of randomly. Now you don't have to worry too much about your favorite crew member vanishing before you can hire them!

Weapons

  • Spinner: The Spinner now deals damage every 0.1 seconds instead of on enemy hit only. Decreased Spinner rotation speed from 90>240 to 70>120. Increased Spinner size. The Spinner was garbage, hopefully it is no longer so!

  • Sniper: now unlocked by beating wave 10 with the Frigate

  • Reworked knockback behavior

Enemies

  • Modified enemy knockback sensitivities

  • Modified preparation times before boss fights

Level

  • Increased level size and changed rock edge shape to look more organic

  • Flags no longer spawn beyond level area

  • Items no longer get stuck inside islands

  • Slightly increased cloud spawn rate

Visuals

  • Fixed an issue where cloud transparency wouldn't trigger properly when the player boat is behind it

  • Added "New Best" in end game screen for when beating your previous waves/curse high

  • Slightly modified the Renaissance color palette

  • Added outline to curse icons appearing at the corner of the screen for better readability

General

  • Fixed an issue where coins would sometimes not get picked properly after using up a magnet

  • Fixed an issue where best curse run would sometimes not save properly

Leave a review!

If you had a chance to play the game, leaving a review really makes a difference and will help us reach a larger audience.

Join the crew!

Join our Discord to chat with fellow sailors, share ideas, or just hang out. Your feedback continues to help shaping Nautical Survival, and you can help me navigate the ship as we sail through Early Access.

Stay afloat,
-Idan

Still Wakes the Deep - SecretModeLiam
The Chinese Room and Secret Mode are proud to announce the next installment of the triple BAFTA award-winning narrative horror, Still Wakes the Deep: Siren’s Rest - releasing on June 18th, exactly one year after the original game’s launch.

Over a decade has passed since the Beira D incident. Now a groaning steel catacomb interred in the inky depths of the North Sea, the families of those workers who vanished without a trace want answers. They want the truth.

You are Mhairi, the leader of an expedition dive, determined to answer those questions and finally lay the mystery to rest.

But there are things lurking in the depths that even the sea cannot claim…

Seeing the reaction from our community to Still Wakes the Deep has been incredible, and it is an honour that we’re able to continue the story in this brand new expansion, priced at £9.99/$12.99/€12.99 on Steam, Epic Games Store, Xbox via PC and Series X|S, and PlayStation 5.

Still Wakes the Deep: Siren’s Rest will also be available to pre purchase here on Steam, from 6pm BST today.

Having Still Wakes the Deep installed will be required to play the Siren’s Rest expansion, and we highly recommend completing the base game first to get a complete picture of the story. Yet to delve into the Beira D? Now is a perfect time to do so, with Still Wakes the Deep currently available at 50% off, and Siren’s Rest having a 15% pre-purchase and limited-time launch discount, exclusively on Steam. We also have a bundle for both the base game and Siren’s Rest, which can be pre-purchased at 6PM BST for further savings.

In addition, we’re pleased to announce we’re hosting a one week fan art competition in the Secret Mode Discord, where three lucky winners will receive keys for Still Wakes the Deep: Siren’s Rest and the best entry will also receive a cassette player and cassette of the Still Wakes the Deep soundtrack! Join the server to find out more.

What do you think you’re going to find under the sea? Are you prepared for the new tales and terrors that await? Let us know in the comments below. 🌊

Galactic Civilizations IV - wasabi_md
Background
The Terran Alliance was formed shortly after the confirmation of intelligent life in the galaxy following a probe from a mysterious alien civilization known as the Arcean Empire. This contact soon resulted in the development of FTL travel which quickly spread throughout this area of the known galaxy which inevitably led to an encounter with the quadrant’s most powerful civilization, the Drengin Empire.

The saga of the various conflicts between the Drengin and the coalition of civilizations put together by the Terran Alliance is told elsewhere. Ultimately, the Drengin Empire was defeated and for a time thought permanently restrained.

However, the Drengin continued their ambitions which ultimately led to them discovery the Navigators, a species from well outside the known area of space. These creatures had discovered a series of constructs built, we presume, by the Precursors that crisscross the entire Milky Way galaxy. These constructs, called Subspace streams, opened vast areas of the galaxy to the attention of the Drengin who quickly explored and settled in new areas covertly.

Now, a decade later, the Drengin have regained much of their former might and the Terran Alliance is now frequently engaged in far flung skirmishes with the Drengin in sectors far from home. This After Action Report covers one such skirmish in the Atheris Sector.


Beginnings
Commander Voss has operational authority for the entire sector. Her command post is on planet Aetheris Prime, a promising Terrestrial world.


Voss also has a small contingent of Navigator advisors who have provided some additional technology. They also have agreed to build boreholes on the world that their teams will make use of.


The sector has two clumps of stars in them:


Subspace sensors have indicated that there is definitely another hyperspace using entity somewhere in this sector. But we do not know where yet.


Exploration
The TAS Excursion has found an abandoned Precursor world which we have called Tabit III.


The hyperstorms on the planet make it fairly unpleasant to live but it has a Durantium deposit that may prove invaluable. Nevertheless, not exactly a vacation destination.


A starbase is hastily sent out to Tabit III to help begin processing the ore. It quickly becomes known as “Tom’s Mine” named in honor of Ensign Thomas Yule who, sadly, perished during the setting up of the starbase.


Operational Report: 90 days
Commander Voss’s 90 day report provides many insights on the unusaul sector. It is a very resource rich sector and multiple high quality colonization targets found. No sign of hostile activity yet.


In addition, the Navigators present a new device known as a Hyperlane detector. These are similar to subspace streams except they exist within a sector. It shows that that this sector even has one:


Which spans the gap between the two clumps.

The only negative in the report is that Xia Isoda and her team were forced to relocate to Tabit III since no one would go voluntarily.




Ringworld
This sector also contains a ruined Ringworld.


This could be very interesting later. The ringworld, ironically, was discovered by miners from Tom’s Mine. Naturally, it has been called Tom’s Ringworld.




Contact: Drengin Outpost
After traveling to the other clump of stars, our probe discover the Drengin Empire. They have not, as of yet, noticed us yet. But they are here.


Voss orders the construction of a military starbase to monitor them.

Voss also orders the design of a new Frigate class ship.




Drengin Travelers
The Drengin end up noticing our presence due to one of their Gladiator explorers (i.e. a spy) making their way to Aetheris.


Needless to say, we have no intention of releasing their murderous spy back to them.


Artifacts
The TAS Hobbes has, in its various adventures in this sector, recovered a number of Precursor devices. The most impressive so far is the Gift of the Mithrilar which is a device that when activated on a planet uses some sort of nano devices, operated by a Yor (not the sentient Yor we know today) that increase the intelligence of our citizens. Voss orders it deployed on Aetheris Prime. Hopefully this doesn’t become a decision to regret later.




Drengin Expansion
The Drengin have clearly been operating in this sector for some time. Voss orders additional research into military hardware to deploy in this sector.


To be continued. . .
World of Tanks - n_tretyakov
Prepare to turn the tables in a brand-new Arcade Cabinet mode, Commanders!

Equalize! challenges and subverts some basic conventions of the game. Vehicles of ANY tier can meet on the battlefield, with lower-tier tanks' HP pools and firepower increased—the lower the tier, the bigger the boost!

Event duration:
EU (CEST/UTC+2)
NA (ET | CT | PT)
ASIA (UTC+8)
Launch 1 Start
June 13 at 10:00
June 13 at 10:00 | 09:00 | 07:00
June 13 at 13:00
Launch 1 End
June 15 at 23:59
June 16 at 01:00 | June 15 at 23:59 | 22:00
June 16 at 04:00
Launch 2 Start
June 20 at 10:00
June 20 at 10:00 | 09:00 | 07:00
June 23 at 13:00
Launch 2 End
June 22 at 23:59
June 22 at 01:00 | June 15 at 23:59 | 22:00
June 23 at 04:00

Battle Modifiers
Iron Heart
HP is increased by between 60% and 1,750% depending on vehicle tier.
Armor Shredder
Penetration is increased by between 20% and 460% depending on vehicle tier.
Devastator
Damage is increased by between 10% and 290% depending on vehicle tier.
Progression and Rewards

Complete special missions to advance through Progression stages and earn in⁠-⁠game goodies, including credits, bonds, Personal Reserves, Free XP, Components, Battle Pass Points, and Random Rewards with surprise items. After completing the main event progression, keep on playing to earn credits and Random Rewards in the infinite post-progression.

Progression Rewards:

Post-Progression Rewards (Repeatable):

Random rewards:
[expand type=details expanded=false]Get one of the following rewards:
  • 25,000, 50,000, or 200,000 credits
  • Expirable Reserve (7 days): +50% to credits for 1 hour
  • Expirable Reserve (7 days): +200% to Free and Crew XP for 1 hour Expirable Reserve (7 days): +50% to Combat XP for 1 hour
  • 1 or 3 days of WoT Premium Account
  • 25 or 50 components
  • 500 or 2,500 Free XP
[/expand]
Shake the foundations, Commanders: Prevail in battles where team compositions seem improbable and almost every vehicle feels different from what you are used to.

Roll out!

More about the event:
EU NA ASIA
Warhammer The Horus Heresy: Legions - Cunz_rac

A New Loyalty Program at the Legions Webshop!

"Rewarding your loyalty, one purchase at a time."

We are thrilled to announce that starting today, the Legions Webshop will reward you for your purchases with loyalty points. These points can be exchanged for a variety of exciting rewards.

Want to know more about this new program? Visit our web post for more details.
...

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