Struggler - Pain
Optimized game values
Soulmask - Peter
Hey, new Chieftains!

Thinking of trying Soulmask? The perfect opportunity is coming!

We’re thrilled to announce that from July 23rd, 12:00 PM UTC to July 29th, 12:00 PM UTC, we will be participating in the 2025 Steam China Showcase and offering a limited-time free Demo!

In this Demo version, we will be opening up the initial rainforest area, and in addition to the single-player mode, we will also be launching official PvE and PvP demo servers.We hope you and your friends can experience the thrill of hunting jungle panthers together (or being hunted by them...).

More importantly, after the demo period ends, the PvE demo server will be converted into a permanent official server, and your characters can be carried over to the full version—the same goes for solo play mode! As long as you use the save transfer method detailed below, your progress will be 100% preserved, so you won't have to start building your tribe from scratch!

*For the PvP demo server, to ensure fair play, demo characters will not be saved.

And if you fall in love with Soulmask during this short but thrilling demo, we've got the best purchase price for you: During the 2025 Steam China Showcase, our Soulmask Game + Original Soundtrack bundle will be on sale at a historic low discount of 30% off! Making it easier for you to continue the jungle adventure you've just begun!

https://store.steampowered.com/bundle/53084/7/

Finally, welcome to this savage world—put on your mask and join us!


Appendix: solo play Mode Character Transfer Method:

*For players enjoying the solo play mode, after the demo ends, you can continue your adventure in the full version by moving the Soulmask Demo save file (located at C:\\Users\\YourUsername\\AppData\\Local\\WS\\YourSteamID\\2654630\\AutoGames)

*and pasting it into the save location for the full version of Soulmask after purchase: C:\\Users\\YourUsername\\AppData\\Local\\WS\\YourSteamID\\2646460\\AutoGames).

*Note: The AppData folder may be hidden. How to view hidden folders:
● Open File Explorer from the taskbar.
● Select View > Show
● Select Hidden items to view hidden files and folders.
If you would like more detailed information, please visit Here.

Sprocket - Mushy
Hi all,

This patch fully reworks the editor hitbox system, used to detect part selection and obstruction.
Fixes the fundamental bugs and poor performance of the previous system, and cleans things up on my end.

This update is for the experimental branch, you'll need to opt-in to play it:


Changes
  • Driveshafts connecting to engines and transmissions can no-longer connect at angles greater than 5 degrees.
  • Cannons now snap to mantlets.
  • Turret rings can now be selected by selecting the connected turret basket.
  • Turret rings can now have basket segments lowered to 0 to make basketless turrets.
  • Driveshaft obstruction hitboxes are now the full length of the shaft, instead of slightly shorter.
  • Pressing the move hotkey (G) with a crew member selected but no posture node selected will now move the whole crewmember, instead of doing nothing.
  • Obstruction messages now use correctly formatted part names.
  • Trunnions are now referred to as "Cannon rotation area" in error messages.
  • Powertrain selection names are now correctly formatted.
Fixes
  • Fixed not being able to select more than one driveshaft junction at a time.
  • The cannon breech obstruction area now perfectly matches its visualization.
  • Fixed armour obstruction hitboxes not perfectly matching their visuals in certain configurations.
  • Fixed inconsistent part obstructions across maps.
  • Removed the hull face inside the turret ring for several enemy designs.
  • Cannon breech obstruction areas are now correct when the breech is in front of the trunnions.
  • Barrel fuel tanks now have damage models.
Optimizations
  • Significantly optimized plate structure edits.
  • Optimized the hitbox of the cannon breech obstruction area with high elevation and azimuth limits.
  • Plate structure edits are now multithreaded.
  • Significantly optimized moving of parts with other parts attached e.g. turrets.
Continuing on with refining 0.2, next update will work on the 0.2 crew system, with the following goals:
  • Improve UI for crew role switching
  • Allow crew members to move to higher-priority roles if the current role-holder is knocked out.
  • Limit the distance crew members can be from their roles.
  • Disallow crew members in the turret from performing roles in the hull, and vice versa.
  • Validate crew member posture, so crew members can't be squeezed into unrealistic positions.

- Hamish
Atomic Exile - Inferno
Bug fixes.
  • Fixed memory issues. The game uses far less memory now.
  • Fixed Repair Shop menu bug.
  • Fixed health display on 4k monitors.
Veils of the Past - TangoScarMike

Hi detectives,

First—a huge thank you to everyone who’s wishlisted and followed Veils of the Past so far! Your early support means the world.

Today, I want to highlight what makes Veils of the Past such a compelling and replayable experience: Every choice you make changes the story in dramatic ways, shaping your relationships, secrets you uncover, and even the mysteries themselves.

No playthrough is ever the same. Some paths might reveal forbidden romances, others deep betrayals, hidden truths, or unexpected allies. The people you trust, the clues you pursue, and the risks you take all carve out a unique journey—leading to multiple truly different possibilities.

  • Forge deep connections… or lose them forever.

  • Find clues that lead to revelations in one storyline, or end in heartbreak in another.

  • See characters in an entirely new light with each decision you make.

There’s no “perfect” ending—only the truth you’re willing to chase, and the consequences you’ll face for it.

Sneak Peek: Here’s a look at your detective’s case board, which tracks your unique investigation as the story unfolds. What does yours reveal?

If you’re a fan of mysteries with real consequences and endless replayability, Veils of the Past is made for you.

Add Veils of the Past to your Steam wishlist now and be the first to uncover new details, trailers, and dev updates!


P.S. Want more art, behind-the-scenes peeks, and fan polls? Follow us on Facebook and Instagram—the investigation continues there!

Thank you for being part of this story,
—TangoScarMike, Creator of Veils of the Past

5:30am
Space Mechanics: repair | hiring | crafting - faimouz493
bug #1 - using the first teleport it was impossible to teleport
Novice Dungeon Master - LazyCnD
Due to system changes, we recommend playing a new game after the update.
Random Event Overhaul
  • Event occurrence timing changed from immediately after turn end → immediately before turn start

  • Visit events changed to occur on the next day's visit

  • Random events changed to occur more organically according to the situation

    • Duplicate events may occur

    • Recovery events will not occur if there are no injured units

    • Special adventurers who have already become companions will not visit again, while others may revisit

  • Random events changed to occur randomly rather than being fixed by seed

  • NPCs and artifacts that provide random event information have been disabled.

Bug Fixes and Changes
  • Fixed missing clouds in the night sky

  • Fixed clouds not scrolling

  • Fixed game overs being counted as clears

    • ※Previously recorded clear counts may decrease

  • Fixed bug where transition camp appears on floor 3 even though floor 4 is open

  • Fixed bug where second special facility area appears even though floor 4 is not expanded

  • Fixed status effect animations of NPCs appearing before they appear

  • Added collection hints for unacquired units in the unit encyclopedia

  • Changed so that choices cannot be skipped in conversations with units

  • Fixed some quests not being registered in the journal

  • Changed artifact acquisition UI to appear only when acquiring new artifacts

  • Changed so that duplicate artifacts do not give mana

  • Fixed bug where level limit is exceeded when leveling up 2 levels at once

Paws Against the World - GGG

Hey Adventurers,
A new Paws Against the World update is live, refining weapons, adding boosts, and fixing issues for a fiercer fight. Here’s the breakdown:

  • Starting Weapons Increased: Now begin with 5 standard Primal Relics (up from previous).

  • Max Weapon Upgrades: Capped at 8 upgrades per weapon for balanced progression.

  • Pills Boosts Added: New Pills Boosts introduced, stackable with Adrenaline Boosts and storable for later use.

  • New Placeable Weapon: Added Cactus for strategic battlefield control.

  • Placeable Weapons Buff: Weapons multiplier now applies to placeables like Sunflower Plant and Sentinel Effigy.

  • Placeable Limit: Restricted to 4 active placeable weapons at once.

  • Barrier Fix: Barrier no longer displays incorrect damage values.

  • Bug Fix: Resolved issues with loot-to-ticket exchange at the Slot Machine (from previous patch).

Gear up with your new Cactus, stockpile those boosts, and dominate the horde! Share your feedback.
Stay tuned for more!

SeaCret 1 - Dalas

Hello Pirates!

Thanks for your reports on the first version of SeaCret. I'm very happy that overall it's been a pretty good experience for everyone, except for a few bugs that I'll fix soon.

My plans for upcoming content updates are:

The ability to become a pirate yourself and attack merchant ships.

Add exploration to recover shipwrecks (and treasure).

I'd like to include these two things in future updates (after I make several fixes).

And in the future, I'd like to:

Try multiplayer!

It's something I've never done, so I'll have to do a lot of research.

Multiplayer will work so you can play with several friends and set a goal, for example, "first to get a frigate wins," and of course, disable the fast-track timer.

I'll release these updates as soon as I finish the Wrixy app, the app I'm working on for writers who can monetize their writing from day one (like Wattpad, but that pays writers).

I have a lot of work ahead of me, so here I go!

Skull and Bones - Walter Sobchak

...

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