RealFlight Trainer Edition - Redbeard
RealFlight Trainer Edition version 1.50.179 is now available as a free release for all Trainer Edition users. It adds new vehicles, new scenarios, and a whole lot of improvements and bug fixes!

This release coincides with the release of the physical HobbyZone Carbon Cub S 2 1.3m Cleetus McFarland Special Edition model, which includes a copy of RealFlight Trainer Edition in the RTF Basic completion level.



Release Notes:
Features
  • Added HobbyZone Carbon Cub S 2 1.3m Cleetus McFarland Special Edition
  • Added E-flite P-51D Mustang 1.0m to the list of aircraft that unlock after 2 hours of flight time (actual time spent in the air)
  • Added two sets of scenarios focused on helping train beginner pilots, one for airplanes and one for helicopters. They are numbered and intended to be experienced in order.
  • Made widespread improvements to the user interface
  • Added Image Quality setting, located here: Settings -> Graphics -> Display -> Image Quality
  • Added support for the Spektrum DXS USB Simulator Adapter (SPMA5000), which is included in the Cleetus McFarland Special Edition RTF Basic package
    • Includes autodetection and a new "Spektrum DXS (wired USB)" controller profile
Improvements/Fixes
  • Fixed a memory corruption bug. It is unclear how many users this may have impacted, if any, and how it would have manifested if so. It may be responsible for some random failures or even startup crashes for some users.
  • Added high-quality aircraft preview images in the main menu
  • Training: Changed how lessons and their titles are presented.
  • Challenges & Training: Replaced menus with updated versions
  • Challenges & Training: Fixed a situation where the paused state could get partially stuck, with lingering broken UI elements
  • Challenges: Removed old Pause dialog. Added challenge instructions to Pause menu.
  • Added keyboard & controller navigation support to remaining in-challenge dialogs (e.g., level begin, level complete, level failed)
  • Multiplayer Host & Join menus: "Server Details" menu item correctly opens the Server Details info dialog
  • Multiplayer Host & Join menus: Added missing "Game Info" menu item
  • Main menu selection dialogs' advanced filtering options work correctly when a non-English language is selected
  • Introduced a missing setting to control whether the multiplayer simulation sound reduction setting is applied in MP sessions
  • Improved names, description text, and the enabled/disabled functionality for multiplayer sound reduction settings
  • Added support for home/end keys in selection and navigation lists
  • Fixed an issue that could affect the roll rate on some aircraft
  • Temporary resources are cleaned up more thoroughly on disk after multiplayer sessions
  • Reworked rendering of stars in the night sky, making color differences more obvious
  • Added a subtle flicker effect to the stars
  • Added support for more elaborate blinking light behavior on aircraft
  • Moon flickering when water is enabled is improved, but not completely fixed
  • Reduced color banding in the sky
    • Sky dithering improvements are an example of something made possible by the update to DirectX 11
    • Turning up Image Quality has the potential to negate this improvement
  • Added resolutionScaleOverride console command to allow fine-tuning the new Image Quality behavior
  • Possible fix for UI lag that occasionally coincided with RealFlight gaining and losing focus
  • Scenario Quick Select dialog's description area has a scrollbar to handle longer descriptions (necessary for the new scenarios)
  • Award dialog appearance varies by unlockable reward type
  • Time spent with a vehicle's position or orientation locked does not count toward total flight time
  • Load Flight Recording menu item is disabled while a recording is in progress
  • Names of enabled/disabled-type settings are slightly altered for greater clarity
  • Alt-F4 keyboard shortcut now exits the sim while in the main menu system
  • InterLink reset button closes the main menu
  • Selection dialog filters persist for the duration of a session
  • File paths in popup messages at the top of the main menu system are displayed correctly with all characters intact
  • Improved text alignment for true/false settings
  • Fixed some bad text in the “Preferred First-person Camera” setting description
  • Numerical setting values do not display excessive decimal places when metric units are selected
  • “Enable Recording Microphone” setting's default value is correctly listed as false
  • Added new Welcome dialog tips and updated some existing ones
  • Misc. other user interface improvements
  • Technical Support dialog displays serial number and version info correctly
Aircraft
  • Blade 150 S: Colorscheme name is properly capitalized
  • Blade 150 S: Visual tail rotor wobble is eliminated
  • HobbyZone Carbon Cub (all versions): Removed a couple unintentional inputs, one of which (Switch D) affected flight




How to Get It
Steam will detect the new version and automatically update RealFlight when it thinks your computer is not very busy. You can trigger the update manually if desired by completely restarting Steam. Right-click the Steam icon in your system tray and select Exit. Once everything closes, run Steam again, and the update should complete.
A Promise Best Left Unkept - Aya Edition - HSelf

Hey guys.

I'm not feeling all that well, but that's life, I guess.

It's hard to tell if this update is any good. My focus has been a bit elsewhere, so hopefully I did an okay job coding this.

Here are the new things added:

- 20k~ words (total: 442k words)

- 8 CG sets (total: 117 CGs)

- 4 Lewd scenes (total: 65 lewd scenes)

The number of lewd scenes is debatable, so I put four. But as you can see there's more action as we get closer to an ending. I'm really not sure if I'll be able to have all the CGs/animations ready for next month. Even for this update, I was forced to pick and choose, pretty much. I want to complete this game for November, so we'll see what happens. This is kind of an annoying situation.

I don't have much to say. I feel like I forgot a few things, but I can't afford to wait longer before releasing this.

Slay the Spire 2 - demileaf


Greetings! This month's issue marks the 1-year anniversary of The Neowsletter!! Thank you to everyone who has been reading along since the beginning.

The Mega Crit team is still hard at work on the sequel. We're on that grindset >:( But also striking a good work/life balance >:)

The main focus lately has been content. It has to be fresh, challenging, and complex while also making sure that the game is accessible to new players and retains that Slay the Spire feel and magic. That was a bit too vague to be interesting news... let's take a sneak peek at some relics and potions instead!

Relics & Potions

Here's an assortment of relics (top row) and potions (bottom row) coming in the sequel! Relics retain their classic look but you may have noticed that potions got a little makeover; they each have their own distinct sprites. Very rare potions can look quite exotic too.


  1. Wongo's Bargain Ticket: Here we see a standard bargain ticket from a Wongo's. Only patrons of Wongo's can find out what this means.
  2. Stone Humidifier: This handy little device ensures that you gain a great night's sleep.
  3. Joss Paper: Mysterious sheets of incense paper... what could it be for?
  4. Heart of Iron: This is also in the first game but I wanted to show off how a classic potion got an art do-over :).
  5. Ship in a Bottle: We're not quite sure if you're drinking this one, but there's a feeling that it can get you to safety.
  6. Foul Potion: We're not sure who or what is making a potion called Foul Potion. What is it for? How foul is it!?
Okay, we hope you enjoyed this sneak peek.

Q&A with Casey & Anthony

Alex asks: What is your favourite beta art from Slay the Spire 1?
Casey: Certainly TURBO
Demi: Popping in to say Tantrum was the first one to come to mind. It's cute :)

Akroo asks: I'd like to know if you are planning on improving even further the modding possibilities of STS2 ?
Casey: We're creating more entry points in the game but I don't know about improving modding possibilities... in STS1 you can rewrite any part of the game already. You could put a game in the game or order a pizza already.

Oscar asks: Will some cards have pun-based art?
Casey: Preferably not. If STS2 has puns, I've failed.

Brandon asks: Do the characters have canon names? Like, sure, they're the Ironclad, but is his real name Steve? What about watcher? Is her name Jasmine? Cause that's a pretty name
Anthony: no

Delta asks: If all the artifacts are made of bronze… does using Feed to kill Donu turn the Ironclad into Bronzeclad?
Anthony: no

Thaan asks: What can we expect from general UI Improvements? My wish list includes a turn counter display that doesn’t disappear after two seconds and a way to know how much you have spent on card removal so you can budget your next one.
Casey: Yes



Spire Spotting

Demi here! That means it's time to continue our journey through the much-evolved Spire.

Let's take a look at last month's mysterious silhouette:



And now, let's check out our researchers' hypotheses:


The award for saddest theory goes to alex1729, who drew Neow trapped in vines at the bottom of the ocean... poor Neow :(


The award for most accurate theory goes to PrincexKoi, who drew an organic-looking, viny, quadrupedal monster!

Shout out to all of the other submissions (many of which seemed to center around Neow or another character becoming trapped/corrupted actually...)


Credit from left to right: ssorgatem, gummyfungi, Marmoth, popnfresh24, GooseEle, Multi-Man, Ada, Mound Sand, Podunk22, Nevve1776, mainasuarafa, ironstove, B.D., PorpleKnight, 2kiye, Trevor.

Without further ado, let's have a drum roll for the unveiling...



Agh! It's an enormous, shambling monster seemingly made of vines?? This publication is currently referring to this creature as a Vine Shambler, which we thought was apt.



Of course, there are always further discoveries to be made--yet another shadowy creature has emerged! If you have any guesses as to what this creature could be, be sure to submit them via fanmail@megacrit.com or in our Discord's fanart channel!

Connections Section


Cant seem to beat the heat? Have a Slay the Spire Connections puzzle as a treat!

Community Corner

Thank you to Osakana for our incredibly beautiful cover image this month! And a very special shoutout to all of the other artists who ALSO submitted incredibly beautiful potential cover images... it was so hard to choose, as always! </3


Credit from left to right: WildeChelsy (timelapse on Instagram!), HAN, tide, and 周恒辉!

Next month's theme is: Neow in an autumnal forest! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title!

Ok, let's take a look at some of this month's top community highlights!

https://www.youtube.com/watch?v=xVE4SlP02d8
An amazing Slay the Spire parody song/animation by PixelPenguin (released in honor of the 1-year anniversary of their "Drawing badly until StS2 comes out" project!)


A pixel Ironclad as well as a mini pixel Ironclad by Lamily!


A Binding of Isaac x Slay the Spire crossover mousepad made by GM_Whitose!

Alright, that's it for this issue. Cheers to one whole year of Neowsletters! Be sure to tune in, as always, next month!
Slay the Spire - demileaf


Greetings! This month's issue marks the 1-year anniversary of The Neowsletter!! Thank you to everyone who has been reading along since the beginning.

The Mega Crit team is still hard at work on the sequel. We're on that grindset >:( But also striking a good work/life balance >:)

The main focus lately has been content. It has to be fresh, challenging, and complex while also making sure that the game is accessible to new players and retains that Slay the Spire feel and magic. That was a bit too vague to be interesting news... let's take a sneak peek at some relics and potions instead!

Relics & Potions

Here's an assortment of relics (top row) and potions (bottom row) coming in the sequel! Relics retain their classic look but you may have noticed that potions got a little makeover; they each have their own distinct sprites. Very rare potions can look quite exotic too.


  1. Wongo's Bargain Ticket: Here we see a standard bargain ticket from a Wongo's. Only patrons of Wongo's can find out what this means.
  2. Stone Humidifier: This handy little device ensures that you gain a great night's sleep.
  3. Joss Paper: Mysterious sheets of incense paper... what could it be for?
  4. Heart of Iron: This is also in the first game but I wanted to show off how a classic potion got an art do-over :).
  5. Ship in a Bottle: We're not quite sure if you're drinking this one, but there's a feeling that it can get you to safety.
  6. Foul Potion: We're not sure who or what is making a potion called Foul Potion. What is it for? How foul is it!?
Okay, we hope you enjoyed this sneak peek.

Q&A with Casey & Anthony

Alex asks: What is your favourite beta art from Slay the Spire 1?
Casey: Certainly TURBO
Demi: Popping in to say Tantrum was the first one to come to mind. It's cute :)

Akroo asks: I'd like to know if you are planning on improving even further the modding possibilities of STS2 ?
Casey: We're creating more entry points in the game but I don't know about improving modding possibilities... in STS1 you can rewrite any part of the game already. You could put a game in the game or order a pizza already.

Oscar asks: Will some cards have pun-based art?
Casey: Preferably not. If STS2 has puns, I've failed.

Brandon asks: Do the characters have canon names? Like, sure, they're the Ironclad, but is his real name Steve? What about watcher? Is her name Jasmine? Cause that's a pretty name
Anthony: no

Delta asks: If all the artifacts are made of bronze… does using Feed to kill Donu turn the Ironclad into Bronzeclad?
Anthony: no

Thaan asks: What can we expect from general UI Improvements? My wish list includes a turn counter display that doesn’t disappear after two seconds and a way to know how much you have spent on card removal so you can budget your next one.
Casey: Yes



Spire Spotting

Demi here! That means it's time to continue our journey through the much-evolved Spire.

Let's take a look at last month's mysterious silhouette:



And now, let's check out our researchers' hypotheses:


The award for saddest theory goes to alex1729, who drew Neow trapped in vines at the bottom of the ocean... poor Neow :(


The award for most accurate theory goes to PrincexKoi, who drew an organic-looking, viny, quadrupedal monster!

Shout out to all of the other submissions (many of which seemed to center around Neow or another character becoming trapped/corrupted actually...)


Credit from left to right: ssorgatem, gummyfungi, Marmoth, popnfresh24, GooseEle, Multi-Man, Ada, Mound Sand, Podunk22, Nevve1776, mainasuarafa, ironstove, B.D., PorpleKnight, 2kiye, Trevor.

Without further ado, let's have a drum roll for the unveiling...



Agh! It's an enormous, shambling monster seemingly made of vines?? This publication is currently referring to this creature as a Vine Shambler, which we thought was apt.



Of course, there are always further discoveries to be made--yet another shadowy creature has emerged! If you have any guesses as to what this creature could be, be sure to submit them via fanmail@megacrit.com or in our Discord's fanart channel!

Connections Section


Cant seem to beat the heat? Have a Slay the Spire Connections puzzle as a treat!

Community Corner

Thank you to Osakana for our incredibly beautiful cover image this month! And a very special shoutout to all of the other artists who ALSO submitted incredibly beautiful potential cover images... it was so hard to choose, as always! </3


Credit from left to right: WildeChelsy (timelapse on Instagram!), HAN, tide, and 周恒辉!

Next month's theme is: Neow in an autumnal forest! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title!

Ok, let's take a look at some of this month's top community highlights!

https://www.youtube.com/watch?v=xVE4SlP02d8
An amazing Slay the Spire parody song/animation by PixelPenguin (released in honor of the 1-year anniversary of their "Drawing badly until StS2 comes out" project!)


A pixel Ironclad as well as a mini pixel Ironclad by Lamily!


A Binding of Isaac x Slay the Spire crossover mousepad made by GM_Whitose!

Alright, that's it for this issue. Cheers to one whole year of Neowsletters! Be sure to tune in, as always, next month!
Ricave - Rogueatic Games
This update introduces an optional playstyle where you control multiple characters at once:
  • You can switch between your party members and each one has separate stats, inventory, and spells
  • You can recruit party members in the lobby by using the Soulforge
  • You can encounter a "Fellow" in the dungeon who will join you

Other changes and fixes:
  • Outline shader tweaks
  • Changed player height
  • Some UI tweaks
  • Added lava particles
  • Fixed boss portraits not rendering correctly in the lobby
  • Fixed an issue with incorrect controller detection when SteamInput is enabled
Half-Life: Cross Product Multiplayer - hiphopparappa

Greetings!

We're pleased to announce that as well as on many other digital stores, you can now purchase the first volume of the soundtrack to Cross Product Multiplayer on Steam! Additionally, we're running a discount for the first week it's on Steam!

The album, which includes both MP3 and WAV versions, includes all the music and recordings produced for and used in Half-Life: Cross Product Multiplayer in Seasons 5-9; or, versions 2.5-2.9, during 2021-2024.

We hope you enjoy the music for there will be more to come as the game evolves, and we hope to see you jumping into the action next week!

https://store.steampowered.com/app/3835370/See You On the Virtual Battlefield on August 22nd...

Sabian Roberts

Lead Developer @ The Phoenix Project Software SVG

2025-08-15

Voor De Kroon - Future Minimalism
Changelog
- Improve player animation state when switching to a new officer
- Fix player taunt aggroing friendly officers
Dworf's Forbidden Gold - hadamanto04

-Fixed Truck Stuck at Deposit(for real this time)

Microsoft Flight Simulator 2024 - CM_SeedyL

The ongoing beta test for MSFS 2024 Sim Update 3 continues with two new pre-release builds this week. In case you missed it, you can see the release notes for each of these test builds here:

Earlier this week, we opened a survey in partnership with Xbox Research to solicit player feedback about the in-sim Marketplace. If you would like to share your opinions about the Marketplace with the development team, you can participate in the survey at this link. Your feedback is incredibly valuable to us as the team looks to make future improvements to the Marketplace experience. Thank you to all who complete the survey!

As mentioned in the weekly Development Blog a few weeks ago, Microsoft Flight Simulator will be at Gamescom again this year in Cologne, Germany! If you are attending the event, please stop by our booth and say hello to members of the MSFS team. We always love meeting and chatting with our players and fans!

To coincide with Gamescom, next week we will be releasing both City Update 12 and Local Legend 21! We’re excited to share more information about both of these updates with you in the coming days!

Our efforts to backport selected aircraft from MSFS 2024 to MSFS (2020) continues. This week, three additional planes from MSFS 2024 are now available in the MSFS (2020) Marketplace: the Air Tractor AT-802, Pipistrel Taurus M, and Powrachute Sky Rascal.

Last but certainly not least, August 18 is the five-year anniversary of the launch of Microsoft Flight Simulator (2020) on PC! To celebrate, we’re asking the community to participate in our 5×5 event: for the fifth anniversary of MSFS, share your top five favorite things from the past year: they can be your best screenshots, your most memorable flights, your top five aircraft, your favorite third party add-on developers, and more! See this forum thread for more information and to share your personal MSFS 5×5!

– MSFS Team


Click here to continue reading the Development Update!

3:50pm
Victory Road Playtest - Willonfire101 (Will)
Overview
This week we have a bunch of new cards added in for the transformation options that hadn't been modified last week. We also have a new parallax effect for all battle scenes! A lot more QOL changes have been added.

Changes
- Updated basic battle icons
- Added new parallax effect for all battle scenes
- New shader for transformation scene
- Added new cards "Branch Sweep", "Wave Cutter", "Dam Breaker", "Fixed Gaze", "Log Slam", "Cataclysm", "Overbank", "Agitator", "Apex Fang", "Fang Rush", "Toxic Rain", "Fang Burst", "Searing Strike", "Blight Ward", "Venom Burst", "Blast Rain",
- Added new status "Glare"
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002