I Got Hired To Guard The Button That Destroys The Earth - Rytir2001

Hi Guards,

It's been a while. Remember, if you are a true Guard, you are not complaining about people guarding the button longer than the absolute minimum to get the achievement. You guard longer than them. Have fun and stay hydrated during these warm months.

The leaderboard has been updated, so ya'll can try to get that sweet achievement again. (Special thanks for the reminder from Kendall in our community discord)

Have a nice,

~ Jiri

Bloobs Adventure Idle - Bloobs_Dev

Version 0.1.6.9.9 - More Souls and QoL

Updates:

Updated Souly's Soul Store, New Golden Variants are now available.

Updated thief's log, this will now live update while open.

Added Hide and Show Completed to the Thief's Log.

Stormhorn Yaks now drop necrotic bones.

Void Bear & Shadowweave Buffalo now drop spectral dust.

Added SoulBining Experience per hour and time to level up, these are estimated and the current timer is set to update every 40 seconds, this is available on the Statistics panel, Click Soulbinding icon to toggle the window.

Updated Boss drops, Bosses now have a chance to drop keys in larger quantities.

Shops now uses pixel perfect sizing for items.

Rainbow Bloob ( Bloobimization ) now uses pixel perfect sizing for items.

Updated All Imbuing Crafting UI's updated to be pixel perfect.

Updated Combat Selection UI Sprites to be pixel perfect.

Updated Smithing Crafting UI Sprites to be pixel perfect.

Updated Cooking Crafting UI Sprites to be pixel perfect.

Updated all Sound option buttons to be pixel perfect.

Updated Devotion Sacrifice UI Sprites to be pixel perfect.

Updated BowCrafting Crafting UI Sprites to be pixel perfect.

Updated Herbology Crafting UI's Sprites to be pixel perfect.

Updated Crafting Craft UI's Sprites to be pixel perfect.

Bug Fixes:

Corrected Golden Dave the Brawlers bonus.

Fixed Xp Required for tracking.

Corrected Ashen Mitts recipe.

Fixed the shortcut in hinterlands causing a loop.

Fixed Firemaking Anims not displaying correctly.

Fixed an Issue with the Shortcut leading to graveheart.

7:31am
Fisher Online - Woolf ✔

New version of the interface voiceover

  • Updated/replaced store, inventory, cage interface sounds

  • Updated sounds of fish splashing

  • Updated sounds of baits falling into water

  • Updated game music

New products in the gamestore:

Saltwater rod series added to marine locations

  • Pilkers: Fishfine CSR

  • Castings: TideHunter FC, Barracuda X Cast

  • Weighted: BlackFin Type L

Also, saltwater reels have been added

  • MarineX SW

  • Siren Green DC

  • Quantum Glide

  • Siren Red

New dips have been added Carpster

  • Strawberries

  • Banana

  • Peach

  • Plums

  • Pineapple

Fish models have been updated:
  • Silver Carp white

  • Silver Carp motley

  • Asp

  • Redfine Asp

  • Bream

  • East Siberian bream

Changes in diet, habitat, cost and experience
  • Silver Carp white

  • Silver Carp motley

  • Bream

For people with disabilities:
  • Moving is now possible by pressing two mouse buttons

  • Opening a store, fish store, taking a fishing rod is possible by mouse click

  • By pressing the middle mouse button (by default) it is possible to open an additional menu to call the inventory, fishing rods and so on

Changing progression for beginner players
  • You can now receive emails with attachments only after reaching level 15

  • Access to trading in the auction is available from level 20

  • Big price changes on rods, reels of the entry-level and mid-range segments

  • Change of prices for trips to Madeira and Norway

Erannorth Renaissance - [ER] Raven

Hi folks,

The upcoming update, codenamed Hamor, is well underway. As always, you can try the latest beta build (0.7.62) by switching to our beta branch. Our 9th major update will take us beyond the wall, into the wastelands and the desert city of Hamor.

The new region is roughly larger than Llanford, Oxgate, Taymoor, and Heygrove combined.

Here’s a bird’s-eye view of our playable map as of the next update.

When it comes to worldbuilding, there are two main approaches. The first is a top-down method, where you start with a broad concept or overarching lore and gradually work your way down to the details. This might include nations, cities, cultures, and eventually specific characters or quests. It helps with consistency and a clear thematic vision throughout the world.

The second is a bottom-up approach, where you begin with specific, grounded elements such as a village, a single character, or a small region, and then expand outward. This often creates rich, lived-in environments with strong local flavor, though it can take more effort to maintain coherence as the world grows.

My own approach is to iterate between these two, shaping the big picture while allowing smaller, grounded pieces to evolve and influence the larger structure. Pretty much what we've been doing since the start of Early Access.

With this latest region in place, we have essentially completed our zones progression from low to epic levels, as well as the core geography of the continent, and we'll be fleshing out all these areas more leading up to version 1.0. But let's talk a bit more about Hamor and the Wastelands and what else is in this update.

The wall itself was built in 301 EC, which places it about 1,062 years before the present day. It was originally constructed to contain a deadly plague that wiped out a large portion of the population. Over time, it became a common destination for exile, sometimes for political reasons, sometimes simply out of necessity.

In 1350, the region became a warzone between the knights of Doven and the undead legions of Hlorfen, who was the last known avatar of Morheliss. The war lasted ten years and ended when Sir Gregory allegedly defeated Morheliss herself. Whether or not that actually happened, the wall still stands as a dividing line between the kingdom of Doven and whatever remains in the waste. Even though all of this is ancient history, dating back two centuries before the current timeline, no one is allowed to pass through the wall.

The gates are locked, heavily fortified, and guarded. Picture something even grander than the Sinic Wall. Aside from being exiled, the only way in and out of the wastelands is by sea, through a small port just north of the city of Hamor.

In addition to expanding the world, this update also brings new discoveries in desert and arid terrains, which come alongside new contracts, new mounts, and new battle maps. Rewards from all contracts have been improved to make them more worthwhile.

The wastelands around Hamor are the highest-level zone in the game as we speak, and they are extremely dangerous. It’s recommended that you head there after reaching level 20. If you’re heading into the desert, a camel mount will make travel much easier by reducing the fatigue penalty across the desert terrain.

The increased variety in biomes means that it no longer makes sense to always be camping in a forest setting. That’s why this update also includes 9 new camping maps. Each one is tied to the terrain you’re currently in, so you’ll not only see more fitting backdrops while resting, but also gain access to different resource nodes depending on the location.

To help manage your gear, I’ve also added a persistent storage container called "My Stash" that will appear in your camps. Anything you place there will remain accessible during future camp downtimes, which should help free up your inventory.

Aside from the camping maps, there are also 10 new battle maps for both new and existing environments. Whether you're fighting in the deserts or revisiting old regions, these should provide a fresher tactical experience.

Finally, I've worked on a number of optimizations for players using a Steam Deck. These include a separate configuration file tailored for Deck-specific settings, a pop-up keyboard for easier text input when using the gamepad, and improved UI legibility across the board. To help boost performance, you’ll also have the option to load a smaller world map graphic or disable the fog of war entirely.

That’s all for now, folks. But that is not all there is to the upcoming update. Everything mentioned here is already available in the beta branch, so feel free to dive in and explore. Have fun, and let me know if you come across any issues.

EXON - HuxDev

Bug Fixes

Fixed an issue where some game state wouldn't reset properly on reloads

Enemy Stalker could teleport outside the level bounds

Anti Aliasing setting dropdown wasn't reflecting the actual value on load

Enemies could play their melee attack SFX more often than intended

Enemies and spawner VFX could orientate to unintended locations

Projectile based weapon spread wasn't working as intended

Some enemies could move during spell casting animations in certain scenarios

Enemy Colossus spell Projectile Nova will now detonate when colliding with terrain or buildings

Enemy ground targeted spells and abilities now properly calculate on non terrain positions

Enemy Flyer's could get stuck outside the level bounds

Enemy Heavy demon melee attack animations weren't transitioning properly

Gun reload cost indicators wouldn't deactivate when switching guns in certain scenarios

Spell Demon shield barrier could remain active if killed during casting animation

Certain objects were allowing the player to jump before being grounded

Tweaks/Balance

Various improvements to the UI and menus

Pistol -

  • Slightly reduced firing rates

  • Increased base damage

  • Increased critical hit multipliers

General Enemy AI -

  • Flyer type enemies will only attack when facing the player

  • Repositioning movement will try to maintain line of sight with the player

  • Better overall transitions out of melee attacks

  • Improved repositioning behaviour for each difficulty setting

  • Improved target rotations between movement and attacks

Increased the base nanite gained from enemy kills

Increased Shotgun damage and projectile speeds

Increased enemy Colossus spell cooldown times

Reduced hit detection size for enemy Mutant spell Lightning Strike

Increased the concurrent number of enemies that can be damaged by grenade type weapons

Improved Launcher reload states to match animation timings

Enemy Spell Demon spell Impale now has a fixed target distance and travel speed

Added a music track

7:30am
Idle Waters - Ignita Games

Hello everyone!

Thank you so much for all your support on day 1!

I made a small update with some requested improvements:

  • Mute button to quickly mute all sounds in the game

  • Shop window can be drag around

  • Fix Merchant first achivement not completing sometimes if you transfered your save data from the demo

I'll be working on more requested improvements and bug fixes!

Happy Fishing!!

Sizzle & Stack - arvisgamesinc

Hello Chefs!

Patch 0.4.2 is here and it’s packed with fresh content, helpful improvements, and important fixes. We’ve added new customer faces, enhanced your control settings, and upgraded the kitchen experience overall. Let’s dig in 👇

🍽 New Content & Features
  • Camera Control Update Move the camera with right-click, and drag cards with left-click. This prevents accidental camera movement while handling cards.

  • WASD Movement Prefer keyboard controls? WASD movement is now supported for camera control.

  • Kitchen Expansion Upgrades
    Kitchen upgrades are now split into multiple tiers, offering a smoother, more rewarding path to expansion.

  • Resolution Settings Adjust the screen resolution to fit your device and preferences.

  • Tool Upgrade Icons
    Upgrade visuals in the shop are now clearer and more polished, helping you make smarter upgrade choices.

  • Recipe Book Navigation
    We’ve added smooth tween animations to the recipe book for a more pleasant browsing experience.

  • Custom Cursor
    You can now personalize your cursor with a stylish hand icon via the settings menu.

  • Reset All Progress Button Want to start over? A single-click reset option is now available in the settings.

  • New Customer Faces Some new guests have arrived — see if you can spot them in the queue!


🛠 UI & Visual Improvements
  • Vertical Scroll Restored
    Both the Recipe Book and Shop View now scroll properly.

  • Shop Max Limit Text
    A helpful indicator shows when you've reached the purchase cap in the shop.

  • Shadow Improvements
    Shadows and layering have been refined for cleaner item visuals.


🐞 Bug Fixes & Hotfixes
  • Fixed an issue with customer layout when more than 3 arrived at once.

  • Pot has been re-added to the Food Truck pack.

  • Resolved several tooltip, text, and mesh sorting bugs for a smoother experience.

  • Adjusted the pot spoilage system — pots no longer expire unexpectedly.

  • Plus, various minor bug fixes and backend improvements to keep the game stable.


Thanks as always for your feedback and support!
If you run into any issues or want to share ideas, drop by our \[Discord server] — we’d love to hear from you. Let’s keep making this kitchen even better 🔥

– The Sizzle & Stack Team

7:29am
Cappu Dungeon - kaladar

\[Balance Adjustments]

  • Reduced the number of summoned bosses, while slightly increasing their individual combat strength.

\[UI Improvements]

  • Added visual feedback elements to the main lobby and stage UI to enhance clarity and user experience.

\[Other Improvements]

  • Improved overall game stability to reduce unexpected crashes in certain environments.

SUBMERSIBLE - Camac
- Shipwreck V13 added
- Small fixes
Community Announcements - 艾尔

致所有一直以来关注喜爱着《少女前线》的指挥官:

非常抱歉,在6月12日《少女前线》开服后,游戏内出现了服务器卡顿、掉线及code 3报错等各种问题,给各位指挥官带来了非常糟糕的游戏体验。为此,《少女前线》项目组全体向各位指挥官致以最诚挚的歉意,作为开发和运营团队,我们没有能够做好充足的技术准备,是我们严重的失职。我们向每一位信任《少女前线》的指挥官们,郑重的说一声:对不起。

此次服务器异常问题,其核心原因在于我们对游戏服务器承压能力的预估有误,导致在6月12日开服后,服务器后台无法承受大量的访问请求,数据响应时间过长,引发卡顿、掉线和报错的问题。

在发现问题后,项目组及公司运维的技术团队立刻展开了对修复方案的讨论,进行了近12小时的抢修,并数次停服维护以对预期可行的修复方案进行验证,但在重新开服后,该问题仍无法彻底有效地被解决。今天全天,项目组依然在继续研讨与验证着各种预期可行的修复方案。但随着访问量的增多,服务器的问题再次扩大,我们也不得不面对一个事实:作为一个运营9年的项目,《少女前线》需兼容的历史版本、历史数据内容非常多,迁移平台对我们的技术支持提出了更高的要求,此外涉及到全渠道数据的交互,要在半年时间内完成这一工作,挑战难度远超我们的预期。

最终,经过技术团队评估及项目组内多轮审慎讨论后,我们决定对游戏底层架构进行重新优化调整,彻底排查和修复服务器问题,并于今日(6月13日)19:00起暂时关闭了服务器以便进行相关优化调整操作。

为彻底解决隐患,避免未来再次出现类似问题,本次停服预期将持续较长一段时间,具体开服时间请指挥官关注《少女前线》官方自媒体账号的最新讯息。我们承诺,将在停服的这段时间里全力以赴解决问题,同时,我们也在此向每一位指挥官说一声:  抱歉,是我们准备不足,辜负了你们的期待。

我们深知6月12日开服后的一系列问题给一直以来关注、喜爱并期盼着《少女前线》开服的各位指挥官带来了非常大的困扰和伤害。为表歉意,我们将在后续重新开服后为全服指挥官发放:钻石*500、采购币*500、黑卡*8,以作补偿。同时,停服期间每日签到、限时活动等限时奖励,我们也会重新制定方案。

我们会在接下来的时间里抓紧一分一秒进行服务器异常问题的修复工作,尽快排查所有可能的问题,争取尽早让各位指挥官获得我们希望给大家呈现的《少女前线》游戏体验,如有任何进展我们也将第一时间告知大家。

最后,再一次向各位指挥官们致歉!

《少女前线》制作组

2025年6月13日

转自微博“少女前线继承组”

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