Pizza Deathlivery - Kusa Games
Hello Deathliverers!

A new day, with new features and bug fixes!

Overview:

And in detail:
  • Street signs in town with street names

  • Recap of the day has aniamtions now ! (Though they are a bit harsh right now, we will change them soon...)

  • Balloons should not make the game crash anymore when releasing player

  • Balloons stays where they are after chasing and not catching someone

Current Roadmap:
  • Prevent interaction through walls and obstacles

  • Prevent dropping or throwing objects inside or behind walls and obstacles

  • Fix camera messy behavior when in spectator mode and object blurriness when moving

  • Fix random invisible players

Triumvora - blissbybits

It's been a week since the Demo's initial release, and the Creatures have learned some new tricks!

This update brings some new features, including:

  • The Void: The Deity no longer throws you back to the Title Screen after death. Get a small glimpse of their immaterial home in the Demo, and some words of encouragement.

  • Aura bonuses: extra Aura is now awarded after finishing a Block, depending on your performance.

  • More Creature behaviours: Creatures have gotten a bit smarter, friendlier, and (possibly) angrier when hungry. Try barking at your friends with C key/B button!

  • Removed friendly fire from allied NPC Creatures.

  • Various other bug fixes & improvements.

As always, please keep submitting bug reports and feedback, and if you played the Demo, consider leaving a review!

Until next,

Bianca

Maxwell's puzzling demon - muratsubo
Levels update
  • Slightly changed 3-G.
  • Adjusted 3-11?, 5-6?, 6-12? and w5?₁₆.
Idle Trillionaire - Bushman

Release 3.15 includes

- 🎉 Mod Support Added – You can now add and play with custom mods!

- ⏸️ Offline Progress Handling – Offline progress is now disabled when the - game is paused.

- 🔁 Partial Prestige Resets – You can now reset to previously completed prestige levels.

- ✍️ Bug Fixes – Various typo corrections for a cleaner experience.

How to use mods:

To create a mod
  • Go to the main menu and click mods

  • Enter card details and click "Add Card"

  • When ready you can test your deck by clicking "Play Modded Deck"

Remove mods (restore vanilla cards)
  • Go to the main menu and click mods

  • Clicking "Play Game (Without Mods)"

Share a mod
  • When a modded deck is loaded, you can export the mod as either a file or a mod-string

  • Click "Export Mod String" or "Save Mod File"

  • Share your mod with a friend or in the community

Load a Mod from a mod-string
  • Go to the main menu and click mods

  • paste a mod-string into the text field and click "Import Mod String"

  • Click "Play Modded Deck"

Load a Mod from a mod-file
  • Go to the main menu and click mods

  • Click "Load Mod File"

  • choose your mod file

  • Click "Play Modded Deck"

If you have any questions, or want to share a mod please comment in the steam discussions or on discord

Hell's Bells - suga_daddy_dev

This marks the first official step into the world of temptation, sin, and irreversible choices. While development continues, you can now follow the project, wishlist the game, and preview what's to come through early screenshots and details.

What to Expect:
  • A character-driven, narrative-heavy experience

  • Three distinct paths with branching outcomes

  • A growing gallery of achievements and unlockables

  • Ongoing updates as development ramps up

🕯️ This is just the beginning.

More content. More choices. And more sins to confess.

Wishlist Hell’s Bells now, and prepare to choose your Sister.

Rise of Industry 2 - SomaSim
2025.06.13 VERSION 1.0.6

- You can no longer destroy a building with active contracts - you need to change their delivery point first or cancel them
- Construction yard can now accommodate a road construction crew in addition to the extra building construction crew
- [BUG FIX] Opening some food processing buildings was causing the UI to become unresponsive
- [BUG FIX] Packaging complex was missing a waste loading facility
- [BUG FIX] Certain spots on the screen, when holding Middle mouse to manipulate camera, will constantly scroll the camera in a single direction
- [BUG FIX] Players that skipped milestone selection would never be awarded milestone awards or campaign progress
- [BUG FIX] Navigating to the Companies Dialog from the Contracts Dialog was not highlighting the relevant company
Revella - Herv

I'm delighted to announce that Revella has reached the 600 wishlist mark at the Steam Next Fest event! This milestone is very important to me as the game started without any financial incentive and without receiving anything in the crowdfunding campaign so far. This means that the efforts I'm putting into the game are being seen and are being rewarded with the feedback I've been receiving these days!

Revella's future

Revella's demo is currently on over a thousand Steam accounts, and that's a very important mark for a first project by an Indie developer! As a result, I've received some feedback and I'm here to share it with you.

General adjustments
  • Some sprites and tilesets will soon undergo improvements to their design, borders and lighting.

  • Items in the inventory will have graphics (sprites), different from the current model.

  • Adjustments to gameplay gathered from player feedback.

New content
  • New area: The Cave, coming this July.

  • New area: Forest, coming this August.

Each area will have different enemies, NPCs, allies, secrets and mysteries, and they will be different chapters

Thanks to everyone who is playing, building and sending feedback on the Revella universe.

10:43am
Royal's Gambit - 96 Games Studio
Royal’s Gambit – Patch Notes v0.5.2

This is a major update packed with long-awaited features, reward reworks, and important fixes. Let’s dive into what’s new!

📝 NEW FEATURES
• Tooltips Added

Cards now display tooltips with helpful information to improve decision-making during gameplay: Number Cards / Rewards – Show what effect the card will have when played (damage, combo effects, point gains, etc.). Royal Cards – Display potential point values based on how the card is defeated (exact vs. overkill). More tooltip types are planned for future updates, including explanations for chapter mechanics and game modes.

• Deck View

On the reward screen, you can now view your current deck by clicking the deck or pressing the Right Stick on your controller. No more guessing or trying to remember your build—track your journey with ease.

• Reward Shaders

Reward cards now feature distinct shader effects for added visual flair. This helps differentiate new card types and adds style to your choices.

• New Settings Options

We’ve expanded the options menu with several highly requested features: Sound Effects Volume – Adjust SFX volume independently. Toggle Damage Display – Show or hide the total damage value for added challenge. Great for educational use—encouraging mental math! Music Playlist Mode – Instead of looping one song per stage, playlist mode cycles through the chapter’s full soundtrack. (Note: not available in Survival Mode due to current music handling.)

🎁 REWARDS OVERHAUL

This update brings three brand-new reward types, adding 108 new cards total. Here’s what’s new: Point Cards Earn points equal to the card’s number when played—amplified by your current combo. For example, a 9 Point Card played at a 3x combo deals 9 damage and earns 27 points. Number Combo Cards Instantly boost your combo by the value of the card. These are perfect for recovering from a drop or stacking big bonuses. Wild Cards Playable against any Royal suit. Simple. Versatile. Deadly. Updated: X2 / X3 Cards → Point Multiplier Cards Damage multiplier cards have been reworked. Instead of boosting raw damage (which rarely aligned with the exact-kill system), these now multiply the points earned from a kill: Use a x2 or x3 card on a killing blow to multiply the total score after combo and exact kill bonuses are calculated. This makes them a powerful tool for high-score strategies. Overall, these new and reworked rewards provide more meaningful choices and better synergy with different game modes.

🐛 BUG FIXES

General Fixes:
  • Fixed a bug where the game would end with a "no moves" message even after defeating the objective Royal.

  • Fixed false-positive 'no moves remaining' detection logic.

  • Score formatting added to High Score display on the main menu.

  • Fixed an issue where the stage timer would shrink while score points were floating.

  • Fixed main menu score display not updating when switching chapters or game modes.

  • Fixed a controller navigation bug on the main menu that caused erratic highlight behavior.

  • Fixed an issue where multiple cards would discard unintentionally when using a controller.

  • Players can no longer play cards after the stage-ending card has been destroyed.

  • Fixed a bug allowing card selection while paused using the controller’s A button.

  • You can now skip the victory/credits screen using Start or B on the controller.

This is one of our most substantial updates yet—improving usability, strategy, and presentation across the board. Thank you for playing and keep sending your feedback!

Marvel Contest of Champions - Kabam Pinwheel

What Is Going On Summoners!

The Marvel Contest of Champions STEAM NEXT FEST celebration continues!

We'll be going live on Steam for Next Fest, alongside Twitch and YouTube at 11 AM PST (that’s in just 20 minutes)!

Come hang out with Kabam Rex and Kabam Diggedy Dork on Stream, play alongside us, and don’t forget to WISHLIST Marvel Contest of Champions on Steam!

HELLBREAK - Double Barrel Games
HELLBREAKERS!



First off, thank you to everyone who’s bought HELLBREAK and joined us in the arena! Your support means the world to our small team. We’ve been closely following all your feedback and bug reports since launch, and this update addresses several key issues and makes a few balance tweaks based on what we’ve seen and heard.

Bug Fixes:
  • Fixed a rare crash affecting some players. We believe this should be fully resolved now, but we’re ready to jump on it immediately if it happens again. Please let us know on the Steam forums or in our Discord if it does.
  • Upgrading a weapon will now guarantee it appears during your next trial, similar to unlocking.
  • The sensitivity slider in the settings menu is now more flexible for better control.
  • Fixed a bug preventing aim assist from being fully disabled for gamepad users.
  • Made the aim assist strength slider more adjustable as well.
Balance Changes:
  • Reduced the number of imps that spawn in Necropit on the default difficulty.
  • Slightly lowered the speed of imp projectiles.
We’ll keep iterating and improving based on your feedback, please keep it coming! You can post on the Steam Discussions or hop into our Discord server and chat with us directly.

More updates soon, and again, thank you for playing HELLBREAK!
...

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