Exanima - Zetheros

Hey Exanimates,

Public testing of role system features has been ongoing, the main focus was how roles can interact with emotional states and dynamic events and behaviours. We encouraged people to try to break Derrin's behaviour by doing unexpected things or manipulating him in various ways with mind powers at any point including during dialogue and seeing if he behaved naturally and dialogue could be resumed with responses appropriate to what transpired and what was said previously. This was a particularly complex role setup to test the limits of the system. People found a couple of isolated issues, but for the most part this has been working well. We've also seen lots of thorough testing of every possible item combination for the new apparel system, which we've been fixing quickly thanks to the new system, and just general bug and issue reporting. We've done a few hotfixes and one big patch to address most of this, with only a couple of rare bugs and mostly minor issues still to resolve. Things are looking pretty good and feedback on all the AI and graphical improvements has been very positive.

The big difficulty we immediately faced was with the AI's emotion system and how they understand and respond to behaviour. Until now we dealt mostly with extreme loyalty, extreme adversity or a sort of chaotic neutrality, but now we are trying to model a much broader and more nuanced spectrum of relationships and behaviours, that are also to be supported by and interact closely with dynamic roles. We intend for this to work in any setting and for any person or group of people where loyalties and intentions are unclear. This could include various civilised settings, like perhaps a town square or a tavern, where there are certain expectations of behaviour even from strangers. NPCs must be able to intelligently read and carefully judge situations and respond accordingly, not simply be provoked to violence indiscriminately. Why is this person acting like this? Who's the target of their behaviour? Why? Whose side am I on? Could they want to harm me or someone I care about? Are they trying to protect us? Should I help them? Should I be concerned, scared, angry? Should I get involved? What would be the consequences?

The new Derrin is a good test case for this, as he can now be quite wary of the player yet still cooperate with them, choose to aid them in combat against targets, while also reserving judgement on those targets and avoiding hostility, being ready should the player seemingly turn on him, and yet forgiving of accidents that could be seen as hostility. On the other hand there are also undead with only perhaps a passing sense of loyalty to each other and who attack recklessly with little regard for who's in their way and will sometimes get angry at each other. This is all a result of constant and careful judgement of actions and balancing of emotions, not a set of simple triggers with set outcomes.

To achieve this we had to make some major revisions to core AI, improve emotional responses and introduce much more sophisticated methods for judging behaviour and intentions over time, particularly in group situations. These are now brand new systems that will need fine tuning, but from the last round of testing we're seeing that we're already very close to a solid baseline for raw core AI. This is all designed to be supported by roles, which can build more complex behaviours, relationships and outcomes, essentially acting as a layer of higher level thinking based on these raw emotions. We've also been revisiting our personality traits, and studying ways in which they can interact more with these systems to produce more varied behaviour at a fundamental level.

As those who have been following us long enough know, dynamic and reactive NPC behaviour has always been critical to our vision and perhaps our most ambitious goal, which like everything else has only grown more ambitious over time. Just like physics, the goal isn't and never was about combat, or about some impressive gameplay moment, but a world that consistently responds plausibly to anything you might do. We design the world, everything in it and how it works to make it feel like a real place, not a game level. We realise this can seem a bit abstract and the path is long and arduous and there are compromises involved, but that's what we're all about. Exanima's currently limited scope may not seem like the best platform for this, but we need the functionality and the tools before we can build the world. There is much to come in Exanima and beyond that will be built on this. There are many years of study, planning and also uncertainty behind this, with problems that only seemed to get more complex the more we tried to tackle them. Finally solving its intricacies and developing it into functionality is a huge accomplishment for us.

We will continue to monitor and patch the test build, with some additions to role interactions here and there, but we will now focus mainly on finalising and polishing the new content for the full update. The main addition will be a large new area, "The Gardens", which is full of new and different content, but we have quite a few things in the works, some of which may come in smaller updates soon after the big one. If you haven't played the test builds, then there are many big improvements, additions and overhauls throughout the game.

We'd also like to remind you that we use Discord to track issues, gather feedback, discuss and provide release notes for patches and hotfixes on the testing branch. If you'd like to contribute to testing and share your thoughts please join our discord server: https://discord.gg/Z5aV2bF

Best,

Bare Mettle

Stellar Witch - 6767anine

Your unwavering passion and feedback for Stellar Witch continue to inspire us! Patch 1.2.0 brings exciting new features and enhancements to elevate your cosmic battles to new heights.

New Features
Endless Mode Ranking Leaderboard
  • Compete with players worldwide! A ranking leaderboard has been added to track your performance in Endless Mode.

Damage Meter
  • Track your combat prowess with a new damage meter, displaying real-time damage output during battles.

Achievements
  • Two new achievements have been added.

Thank you for fueling the magic of Stellar Witch. Your support drives us to make every starlit adventure unforgettable!

3:09am
NEKRO3 - chvdrgames
-The score and death counter is now on the screen instead of pausing
-fixed controls at level 15
-other minor bugs
thanks for your feedback
Fresh Story - wetmelonplay

Dear players,

We are happy to announce that the first two seasons will receive Korean, German, and Turkish localizations. The new, third season will also be released in these languages from the start.

Thank you so much for your interest and support! In the near future, we will update the game, add new languages, and fix some bugs to improve your experience.

The third season’s page is currently under moderation and will be available soon. Stay tuned for updates!

Don’t forget to join our Discord server to keep up with the latest news and connect with other players!

Nexus Rumble: The Ultimate Showdown - Brainyplanet
Version 1.6.8 is Here!
New Race Game mode: Flood Escape!

Added new Hats, Glasses and Mustaches!

Dark Hunting Ground - Bing X
  • The search bar now has a feature that forces searches within quotation marks (e.g., "% Skill Power").
  • The search bar now has a tooltip about special characters to assist in searches.
  • The character interface now displays the "Endurance Effect" value.
  • Hammer - Spiral Hammer's base duration has been reduced to 3 seconds (previously 5 seconds).
  • Guardian Core Talent - Offensive and Defensive has a new description: "Exceeding 100% part will still be counted"
  • Automatic, Cast On Hit, Cast when Damage Taken, Chain Casting, Spirit Warrior, Energy Crystal, and Mechanical Turret now have a new description: "Cannot support Stance Skills"
  • The display format of Void Breath in the inventory has been adjusted.
  • Fixed an issue where Stance skills could not be used after equipping Automatic, Cast On Hit, Cast when Damage Taken.
  • Fixed an issue where Stance skills could behave incorrectly after being equipped with a Spirit Warrior, Energy Crystal, Mechanical Turret, or Chain Casting.
  • Fixed an issue where the Slate-Cohesion‘s range reduction effect wasn't working properly.
  • Fixed an issue where the item lock pop-up window displayed incorrectly.
  • Fixed an issue where the scrolling interface sometimes bounced unexpectedly when using a keyboard and mouse.
  • Fixed an issue where the interface sometimes displayed incorrectly when using a keyboard and mouse.
  • Fixed an issue where the Controller couldn't be used to control the UI after opening the Cognition interface.
  • Fixed a missing icon and description for Armor Break.
  • Fixed an issue where the rollover value range for the "Deal n% more damage per Elemental Ailment on the enemy" affix wasn't displayed correctly in the Disassembly Retention setting.
  • Fixed some missing translations.
Ars Notoria - Ellen

It’s been a while since our last playtest, and we’re thrilled to open the gates again! Over the past few months, we’ve focused on improving the early-game experience, fixing bugs, and making quality-of-life adjustments based on your feedback.

This new playtest brings a host of updates, fixes, and new content. Whether you’re returning to see what’s new or jumping in for the first time, we can’t wait to hear what you think.

If you’ve participated in a previous Ars Notoria playtest, you can download and launch the new build from your library. If this is your first time, simply click the “Request Access” button on the Steam store page — you’ll receive an email notification once you’ve been added to the playtest.

🕒 The playtest will be live from August 4 to August 12, featuring version v0.3.1.3.

Versions 0.3.1.0 to 0.3.1.3 include improvements to tutorials, exploration, and magic. We’ve added new quests, items, and dungeon rewards, reworked and simplified resource gathering tools, and enhanced squad and faction systems.

Here’s the full changelog covering Build 0.3.1.0 through 0.3.1.3.

Build 0.3.1.0
Tutorials
  • Added an in-game guide.

  • The in-game guide includes the updated building unlock progression and supports shortcuts. Clicking a recipe icon will open it directly in the Crafting or Building menu.

  • Resource processing and automatization tutorials are now available earlier during the Training Camp.

  • The Magic Basics tutorial quest now rewards the Forsworn Attire crafting recipe upon completion.

  • The Magic Basics tutorial can now also be obtained by defeating an Enthralled enemy.

  • Fixed an issue where the notification for completing the Magic Basics tutorial could appear multiple times.

  • Fixed an issue where small shrubs were not counted toward completing an objective in the Harvesting Resources tutorial.

Quests
  • Added a new main quest for the Quartermaster.

  • Fixed an issue where loading a backup from the start of the game might not trigger the initial tutorial quest.

  • Fixed an issue where the Sleeping status effect might not be removed after a dialogue with a guard patrol.

Exploration
  • Added random enemy encounters on Normal and Survival difficulties. Their frequency is higher on Survival.

  • Enemy encounter rate is increased during nighttime.

  • Some locations now feature accessible cellars.

  • Gifts for unique characters can now be found in the Woodlands zone.

  • Collectible Aspects can now be found in the Woodlands zone. They permanently increase character attributes.

  • Significantly increased the light radius of torches and wearable lanterns (by 4–5 times), while reducing brightness near the character for better visibility balance.

  • Corrected the model scaling of some items in the Training Camp.

Characters
  • Added the ability to trade with characters in the Training Camp.

  • Added the ability to give gifts to unique characters in the Training Camp.

  • Fixed an issue where certain combinations of chest armor and gloves caused female characters’ hands to disappear.

Taming
  • Fixed an issue where tamed animals did not follow commands assigned to quickslots. The tamed animal must be within 50 meters of the character to execute a command. Warning: Using the Dismiss command will permanently release the tamed animal.

Resources
  • Added a new resource type: Ceramics.

  • Reworked basic harvesting tools. Now, only the Axe, Pickaxe, and Sickle are needed to efficiently gather all resource types. Other tools, such as the Shovel, remain available as optional upgrades and provide a small bonus to the amount gathered from their associated resources.

  • Harvesting skill experience is now always granted when collecting resources, regardless of the tool or weapon used (previously, the correct tool was required to gain experience).

  • Removed the penalty to harvested resource quantity when gathering without a specialized tool. Now, the full amount of resources is always granted.

  • Resource processing tools are now unlocked upon discovering the corresponding resources, rather than when crafting basic tools as before.

  • Updated tool auto-equip behavior to match the new system. Priority order is now: specialized tool (if available) > generic tool > weapon.

  • The Axe is no longer auto-equipped when interacting with fences and other structures, though these remain destructible and yield resources.

  • Wood from small shrubs can now be collected directly by pressing the Interact button, without the need to chop them down.

  • Increased wood yield from Hazel and Dark Forest shrubs to 3 (previously 1–2). Reduced their durability from 4 to 2.

  • Increased wood yield from Azalea and Boxwood shrubs to 2 (previously 1–2). Reduced their durability to 1.

  • Wood branches are no longer shown on the map or minimap, as they had limited usefulness.

  • Trees and plants now have a chance to drop seeds by default, without requiring the corresponding skill. The skill now increases this chance further.

  • Harvestable plants are now placed closer together for easier collection.

  • The Manger's minimum efficiency is now set to 50%, provided there are sufficient grains in storage, even without any domesticated animals nearby. Having animals still boosts its efficiency further, up to a maximum of 400%.

  • Fixed an issue where planted crops might fail to grow when placed near other objects.

  • Fixed an issue where resource harvesting did not stop automatically when holding the Interact button, even after the resource had already been collected.

  • Fixed an issue where the Manger could interfere with resource production at the Stove.

  • Fixed an issue where some pickable resources in the Training Camp were missing collision with characters.

Squads
  • When unlocking squads, you can now choose between Solo Mode and Party Mode. In Solo Mode, you control a single character but receive bonuses to Stamina, Focus, Effect Buildups, and Damage Resistance.

  • Fixed an issue where some status effects were not preserved when switching between squad members.

  • Fixed an issue where indicators for unspent attribute points were not displayed in compact health bars for squad members after reloading the game.

Combat
  • Fixed an issue where enemies could ignore summoned or tamed animals and focus solely on attacking the player character.

Magic
  • Added Shield and Barrier spell types.

  • Fixed an issue where crafted spell parameters were not updating properly in certain cases.

  • Fixed an issue where the Focus cost value in spell tooltips did not account for the Efficiency parameter.

  • Fixed an issue where modified spell parameters were not displayed in the Spellcrafting interface unless a parameter glyph was slotted.

  • Fixed an issue where casting a self-buff could cause the character to rotate.

Items
  • Added the Forsworn Attire set for spellcasters.

  • Added unique Redthorn Chest Armor as a quest reward.

  • Adjusted some item names for better clarity.

  • Adjusted stats and item types for some improvised weapons and armor.

  • Updated affix descriptions for improvised weapons and armor to clearly indicate their item type.

  • Fixed an issue where Redthorn armor pauldrons could have incorrect materials applied in some cases.

  • Fixed an issue where the Guard's Shield was positioned incorrectly on the character's back.

  • Fixed an issue where dirt and blood effects were incorrectly applied to certain items.

Building
  • Significantly reworked the building and crafting unlock system. Instead of relying on many nested unlocks where certain build parts required others to be constructed first, unlocks are now grouped and become available upon obtaining the corresponding resource.

  • The in-game guide now includes a Recipe Unlocks page that outlines the new structure.

  • Added Carpenter tools:

  1. Scaffolding - Allows production of common raised structures.

  2. Frame Saw - Allows production of common wooden fixtures.

  3. Lathe - Allows production of common trimwork.

  • Added Mason tools:

  1. Workbench - Allows production of common stone build parts.

  2. Chisel Set - Allows production of common stone furnishings.

  3. Masonry Trowels - Allows production of common stoneworks.

  • Added the Potter's Wheel, which can be used to craft Ceramics and various tableware items.

  • Added the Ceramic Storage build part.

  • Added the Water Barrel build part.

  • Added the Well build part.

  • Added buildable basements.

  • Added stone house building parts.

  • Added stone furnishings.

  • Added stone fences.

  • Added wooden and iron gates.

  • Added wooden chairs and cupboards.

  • Added wooden trimwork.

  • Added planters, which allow plants to be grown indoors.

  • Wooden door and window frames now have interior variants, matching the style of standard interior wooden walls.

  • All buildable fences are now modular with a standardized 2-meter length. They also snap to Foundation and Flat Ground elements for easier placement.

  • Updated building part sets unlocked by each of the Carpenter’s tools to better reflect their intended use and materials.

  • Furniture variations are now selectable as styles and no longer take up separate slots in the building menu.

  • Flat Ground modules now include a grid to assist with Foundation placement.

  • Storage platforms now require the Carpenter's Scaffolding to be built.

  • Wooden poles and stone columns now also have a 1m variant that fits short walls.

  • Window shutters and flower boxes now require the Carpenter's Frame Saw to be built.

  • Rectangular and Healer Sheds now use fibers instead of fabric, allowing them to be built earlier.

  • Banners and flags now require dyes instead of metal as the third resource.

  • Some building recipes have been updated to use the Ceramics resource, including Kitchenware, Larder, Oil Storage, and Ceramic Flower Box.

  • Slightly adjusted resource costs for some production tools and furniture.

  • Removed camera collision for buildable fences.

  • Adjusted house module grids for better alignment and to prevent small gaps from appearing between build parts.

  • Adjusted stair grids for more consistent placement.

  • Adjusted ground collision checks for furniture to make placement easier.

  • Fixed build part jittering when placing parts near the boundary between two grids.

  • Fixed an issue where collecting a Rat Pelt didn’t unlock the Leather Rack.

  • Fixed an issue where lanterns could not be attached to flat roof modules.

  • Fixed an issue where the building preview didn’t turn red when there weren’t enough resources and the building part was placed on the grid.

  • Fixed an issue where the door lock could be incorrectly attached to the door.

  • Fixed an issue where switching between build part styles with the scroll wheel also changed quickslot panels.

  • Fixed an issue where character rotation could be incorrect after sitting on a bench or chair.

  • Fixed an issue where destroyed build parts were treated as obstacles, preventing interaction with furniture until they fully disappeared.

  • Fixed an issue where destroying a build part placed on the grid prevented new parts from being placed in the same spot until the destroyed part had fully disappeared.

  • Fixed an issue where foliage intersecting with build parts was not removed during placement.

  • Fixed an issue where destroying a build part with an active lantern or torch attached did not disable the light.

Character Customization
  • Added functionality to customize the appearance of armor and weapons, accessible from the Inventory menu via the Appearance button. Available styles are unlocked upon first discovering an item or learning its crafting recipe.

  • Added an option to change equipment colors.

  • Adjusted the base colors of certain equipment sets to improve compatibility with custom color options.

  • Equipped armor and weapons are now shown in the character selection menu. Existing characters need to be re-saved for their equipment to be displayed.

  • Fixed an issue where selecting "Modify Character" and then going back could result in an incorrect character appearance when loading the game.

  • Fixed an issue where the character model in the inventory preview might not display the selected body color correctly when certain armor parts were equipped.

  • Fixed an issue where some character customization parameters were not applied when switching between characters or for clients in multiplayer.

  • Fixed an issue where the character's cape appearance did not update correctly when switching between squad members.

  • Fixed an issue where equipping the Cutthroat's Mask failed to remove the currently worn helmet.

  • Fixed an issue where Hunter's pants were clipping through the boots model.

  • Fixed various compatibility issues between chest armor and gloves from different equipment sets.

User Interface
  • The default hotkey for the Faction Management menu has been changed from 'G' to 'U'.

  • The Guide menu can now be accessed using the 'G' hotkey. Recipe unlock notifications include a tooltip for this shortcut. The key can also be remapped in the settings.

  • Updated Journal tooltips to reflect the new system for unlocking crafting recipes.

  • Added an error message when attempting to place a build part without sufficient resources.

  • Added a second page to the Foundations category in the Radial Building Menu.

  • Added notifications for building categories unlocked by crafting the Carpenter’s or Mason’s tools.

  • Added a 'Back' button to the Faction Vault interface.

  • Fixed an issue where the character class was not correctly displayed in the info panel of the Character Selection menu. Existing characters need to be re-saved for the fix to take effect.

  • Fixed an issue where the character preview camera in the inventory could become misaligned after switching characters.

  • Fixed an issue where remapping the Journal keybinding was not reflected in quest notification tooltips.

  • Fixed an issue where tool category unlock notifications could appear twice.

  • Fixed an issue where the Toggle Aiming keybinding was not available in the Settings menu.

  • Fixed an issue where rebinding the Interact button from 'E' to 'F' caused the Toggle Aiming function to trigger unintentionally.

  • Fixed an issue where the Interact and Quick Menu tooltips did not display custom key bindings.

  • Fixed an issue where resource tooltips could display incorrect resource quantities.

  • Fixed an issue where the main character’s portrait could appear incorrectly during dialogue.

  • Fixed an issue where closing the Automatization Tool interface with the Escape key did not hide the build radius and arrows.

  • Fixed an issue where the fullscreen map could not be opened while the interface was hidden.

  • Fixed an issue where a popup window could overlap the dialogue interface.

  • Fixed an issue where status effect icons could be incorrectly removed in certain situations.

  • Corrected the tooltip for the Damage Numbers setting.

  • Corrected various errors in building part descriptions.

Build 0.3.1.1
Tutorials
  • Added a tutorial that explains how to destroy build parts.

  • Added a tooltip explaining how to open the Skill Menu during the 'Harvesting Resources' tutorial.

  • Fixed an issue where chopping a bush instead of a tree during the 'Harvesting Resources' tutorial didn’t grant enough Woodcutting experience to level up the skill.

Quests
  • Added a new quest for the Blacksmith in the Training Camp.

  • Camp fortification crafting recipes are now rewarded upon completing the 'The Watch Never Sleeps' quest.

  • A skill point is now automatically granted during the 'Combat Training' quest after completing the fast attack objective. This allows learning the Strong Attack skill for the next quest stage without needing to reallocate points.

  • A shield is now provided during the 'Combat Training' quest.

  • Adjusted experience rewards for completing certain quests.

  • Adjusted recommended levels for certain quests to ensure smoother progression.

  • Actions and dialogue choices with permanent consequences now display a notification.

  • The recommended level for completing the 'Missing Villagers' quest has been lowered from 15 to 10, and the spawned bandits have been adjusted accordingly.

  • The 'Collect Fibers' objective during the 'A Place to Rest' quest now highlights the map area where they can be found.

  • Updated Dodge action tooltips during the 'Neophyte Gauntlet' quest to reflect new input options.

  • Added tooltips for choosing a weapon and using Strong Attack hotkeys during the 'Combat Training' quest.

  • Fixed an issue where the UI was not hidden during the cutscene in 'The Watch Never Sleeps' quest.

  • Fixed an issue where the repaired watchtower top might not display correctly in certain cases.

  • Fixed an issue where exiting and re-entering a dialogue could, in some cases, make a quest start option appear even if the quest was already in progress.

  • Fixed an issue where exiting a dialogue without selecting the quest completion option and re-entering could cause it to disappear.

  • Fixed an issue where the Gauntlet could be started before speaking with the Battlemaster.

  • Fixed an issue where the Ceramic Tiles resource was not displayed correctly, preventing progression during the 'The Broken Mill' quest.

Resources
  • Default storage size for unique resources has been increased from 10 to 25.

  • Interacting with pickable objects is now possible without needing to aim the camera directly at them.

  • Fixed an issue where large resource deposits inside mines could respawn faster than intended.

  • Fixed an issue where large resource deposits did not increase auto-harvester efficiency.

Combat
  • Implemented an additional key binding for Dodge: Left Shift. Tapping it triggers a Dodge, while holding it initiates Sprinting. Previously, Dodge was only mapped to mouse side buttons, which may not be available for all players. This behavior can be disabled in the Settings menu.

  • Fixed an issue where aiming mode was not automatically disabled when sheathing the weapon.

Items
  • Added a craftable Training Shield.

Building
  • Added camp fortification build parts:

    • Palisade Wall

    • Palisade Walkway

    • Palisade Stairs

    • Encampment Gate

    • Gatehouse

    • Watchtower

  • Added building grids for Palisade Wall and Palisade Walkway to Flat Ground modules.

  • Palisade Stairs, Encampment Gate, Gatehouse, and Watchtower can snap to the building grids of Palisade Walls and Walkways.

  • Rat Pelts can now also be used to craft primitive camp bedding.

  • Fixed an issue where obtaining spellcrafting glyphs might not unlock Enchanter build parts.

  • Fixed an issue where interacting with bedding would sometimes not work.

Crafting
  • Crafting Menu entries now show how many of each item you currently own.

Faction Management
  • Zones are now unlocked alongside Faction Management.

  • Fixed an issue where the Vault was accessible before Faction Management was unlocked.

Character Customization
  • Fixed an issue where certain equipment appearance options could be unlocked without first acquiring the corresponding item.

  • Fixed an issue where the Guard's Shield colors could not be modified in the Appearance menu.

  • Fixed an issue where certain locked styles could still be applied in the Appearance menu.

  • Fixed an issue where a new character preview might display equipment from a previously selected character.

User Interface
  • The minimap now displays arrows pointing toward active quest objective markers.

  • Improved visibility of enemy encounter notifications.

  • Attempting to loot a killed horse now triggers a warning message, stating that there is no reward and no reason to kill horses.

  • Fixed an issue where the Ceramics resource icon was incorrectly displayed when switching to unique resource tabs in the compact resource menu.

  • Fixed an issue where quest objective text might not be fully visible in certain cases.

  • Fixed an issue where Inventory or Journal windows opened before a dialogue or cutscene did not close automatically.

Other
  • Entering a pre-built house now moves the character farther from the door to prevent camera issues.

  • Movement speed is restored to default values after using the Unstuck button or respawning.

  • Fixed an issue where selecting a character backup saved at the start of the game loaded a later progression state than intended.

  • Fixed an issue where loading a backup did not restore character appearance settings and world location.

  • Various localization updates.

Build 0.3.1.2
Tutorials
  • Added a tutorial quest for researching technologies.

  • Added a guide entry about research.

  • Added tips on Tar Kiln and Debarker placement during the "Productivity Tools" tutorial.

  • One of the fuel deposits is now marked on the map for the "Productivity Tools" tutorial.

Quests
  • Added a new quest focused on acquiring unique resources.

  • Added a tooltip to "The Watch Never Sleeps" quest explaining how to obtain refined resources.

  • Ammo is now granted during the "Combat Training" quest when ammunition is enabled and a ranged weapon is selected.

  • Fixed an issue where the dialogue with the commander to assemble a squad could be initiated before completing the "Combat Training" quest.

  • Fixed an issue where the Squad Mode selection interface could be opened multiple times during the "Lost Home" quest.

  • Fixed an issue where some objective statuses might not update correctly during the "A Place To Rest" quest.

  • Fixed an issue where the War Table in the Training Camp could be destroyed by attacking it.

Exploration
  • Fixed an issue where certain points of interest near the Training Camp area did not spawn enemies as intended.

  • Fixed an issue where a Place of Interest object might spawn in an incorrect position after loading if an obstacle was present when it was saved.

Characters
  • Added dialogue lines for unique NPCs in the Training Camp when spoken to during nighttime.

Combat
  • Fixed an issue where Stamina regeneration might get stuck after certain ability interactions in combat.

Resources
  • Added unique Shard spawns.

  • Fixed an issue where harvesting resources with an essential tool instead of a specialized one might not activate ability bonuses.

  • Fixed an issue where a resource quantity could sometimes exceed the maximum storage capacity.

Enemies
  • Added a new enemy type to the Quarry dungeon.

  • Added a limit to how many random enemy encounters can occur at the same location.

  • Reduced the maximum difficulty of random enemy encounters for lower-level characters.

  • Lowered the search radius for triggering random enemy encounters.

  • Enthralled can now appear in random enemy encounters.

Mounts
  • Fixed an issue where the horse sometimes couldn't be mounted, displaying a message that another player had already mounted it, even though the horse was unoccupied.

  • Fixed an issue where horse reins could stretch too far in some cases.

Summons
  • Increased base damage of summoned Skeletons by 100%.

  • Increased base damage of summoned Golems by 100%.

  • Increased attack hit area of Golems.

  • Elemental variations of summons now have more varied stats.

  • Fixed an issue where stat bonuses might not be applied to summon attacks, resulting in significantly lower damage than expected.

  • Fixed an issue where summons might fail to locate the target, causing incorrect rotation.

Items
  • Added a craftable unique sword and shield.

  • Fixed an issue where items received as quest rewards might not equip correctly in some cases.

Building
  • Adjusted resource costs for some production-related build parts.

  • Fixed an issue where Tile and Ceramics storage sizes could reset to default values when loading a game.

  • Fixed an issue where a Tar Kiln might not connect to the auto-loader when placed.

  • Fixed an issue where a Salt Pan did not display the activation arrow when placed.

  • Fixed an issue where the effective range of some auto-loaders was smaller than intended.

  • Fixed an issue where some auto-loaders had an effective range that differed from the range of the related processing tools.

  • Fixed an issue where the Trees building menu contained an empty entry.

  • Fixed an issue where destroying a resource storage could potentially result in negative storage values.

User Interface
  • Adjusted quest objective formatting to improve readability.

  • Fixed an issue where the guide tooltip appeared on certain unlock notifications that were not related to the guide.

  • Fixed an issue where the Magic Art notification after defeating an enemy might display without an icon.

  • Fixed an issue where the Crafting Menu for the Potter's Wheel did not automatically select a default recipe when opened.

  • Fixed an issue where the dialogue window to start the Gauntlet could still be opened even after it was already in progress.

  • Fixed an issue where, in rare cases, the Crafting Menu could open while looting an enemy.

  • Fixed an issue where custom map markers placed over quest objective areas were not interactable.

Other
  • Adjusted Abandoned Cart collision to prevent the character from getting stuck.

  • Various texture size optimizations.

Build 0.3.1.3
Quests
  • Added a side quest to collect the Apprentice equipment set.

  • Fixed an issue where areas with prisoner cages were not displayed on the map during the "Missing Villagers" quest after reloading the game.

  • Fixed an issue where rescued villagers might initiate dialogue as if they had already been spoken to during the "Missing Villagers" quest after reloading the game.

Exploration
  • Added new locations in the Woodlands zone.

  • Renamed the biome previously referred to as Dark Forest to Dead Grove.

  • Fixed an issue where the character could occasionally become stuck in the aiming, guarding, or reloading state, causing reduced movement speed or preventing attacks.

Dungeons
  • All dungeons now include treasure rooms containing unique rewards.

  • Adjusted the maximum enemy difficulty in starting zone dungeons.

  • Fixed an issue where certain generated objects weren’t properly cleared when leaving a dungeon, causing them to appear in other dungeon areas.

  • Fixed an issue where some bandit types were not spawning in dungeons as intended.

Resources
  • Added unique gemstone deposits.

  • Added unique ornamental stone deposits.

  • Fixed an issue where obtaining a new resource through the automation tool didn’t mark it as discovered.

Magic
  • Barriers now prevent poise damage while active.

  • Increased the base damage of all spells by 100%.

  • Fixed an issue where attempting to cast a spell while using furniture would consume Focus.

Squads
  • Fixed an issue where active squad members were not dismissed after switching to Solo mode in the settings.

  • Fixed an issue where the character switching visual effect would play even when attempting to switch with only one character available.

Items
  • Added elemental rings, amulets, and medallions.

  • Added Apprentice equipment set for magic users.

  • Added the Sacred Helm and Shield.

  • Added the Ceremonial Dagger.

  • Added the Crown of Equilibrium unique item.

  • Adjusted the affixes of the Cursed Talisman.

  • Fixed an issue where looting stackable items from a container could cause item duplication.

Building
  • Added Jeweler tools:

  1. Jeweler's Workbench - Allows crafting common jewelry.

  2. Polishing Wheel - Allows upgrading common jewelry.

  3. Muffle Furnace - Allows salvaging common jewelry.

Crafting
  • Added a confirmation window when salvaging items while the resource storage is full and salvaged materials cannot be stored.

  • Fixed an issue where items crafted from the Inventory might not generate random affixes.

  • Fixed an issue where items could receive multiple random affixes of the same type.

Faction Management
  • Clearing debris from destroyed houses now moves any containers that were inside to the outside area, preventing them from blocking furniture placement later.

  • Fixed an issue where switching between factions and assigning tasks to faction members might be unavailable after loading the game.

  • Fixed an issue where items placed in the faction vault could disappear after reloading the game.

  • Fixed an issue where villagers could appear under the Holy Guard faction after loading the game.

  • Fixed an issue where clearing a destroyed wagon would revert after loading the game.

  • Fixed an issue where the windmill repair task couldn’t be completed because ceramic tile resources were not properly recognized.

  • Fixed an issue where adding or removing items from the faction vault did not update the vault capacity description text.

  • Fixed an issue where villagers might sometimes move while stuck in a resting animation.

  • Fixed an issue where dead bodies and containers near a destroyed cart might not be removed after clearing the debris.

  • Fixed an issue where faction housing or workplaces could become duplicated.

Character Customization
  • Fixed an issue where selecting a body color might only apply the change to the character’s head.

User Interface
  • Fixed an issue where item sorting was disabled by default for containers.

  • Fixed an issue where elemental staff glow could have the wrong color in the inventory character preview.

  • Fixed an issue where item quantities could overlap with long item names in side notifications.

  • Fixed an issue where the Barrier spell’s status effect icon might remain after the effect expired.

  • Fixed an issue where item descriptions in the Salvaging menu displayed upgraded quality indicators.

  • Fixed an issue where the tutorial window could appear while another interface menu was already open.

  • Fixed an issue where the minimap quest objective arrow could disappear after being clicked.

  • Fixed an issue where the minimap quest objective arrow might not update correctly after fast traveling.

  • Fixed an issue where the map could appear blurry when there was not enough available VRAM.

Other
  • Fixed a collision issue that made the cellar ladder difficult to interact with.

  • Fixed an issue where enemies could sometimes become stuck inside ruins.

Karos - Julia
Mysterious forces have adjusted the magic and combat abilities of the heroes.
The Forbidden Tablet has been opened, and we can once again reveal who has gained power and who faces new trials.

Swordsman
✨Lancer✨
⚪ Wind Blade: Increased damage, duration, and required level.
⚪ Stunning Strike: Increased damage, duration, and required level.
⚪ Cyclone: Increased area of effect.
⚪ Overrun: Increased damage, required level, and MP cost.
⚪ Piercing Gaze: Buff strengthened, increased MP cost, attack rating, and physical defense, reduced duration.
⚪ Leap of Death: Increased duration.

✨Crusader✨
⚪ Wind Blade 2: Increased damage, duration, and MP cost.
⚪ Comet Spiral: Increased damage and MP cost.
⚪ Stunning Strike 2: Increased duration and MP cost.
⚪ Lone Hero: Increased duration and MP cost.

✨Dragoon✨
⚪ Comet Tail: Increased damage and MP cost.
⚪ Enforcement 2: Increased MP cost.
⚪ Deadly Thrust: Increased damage and MP cost.
⚪ Stunning Strike 2: Increased MP cost.
⚪ Lone Hero: Increased duration and MP cost.

Paladin
✨Guardian✨
⚪ Holy Aura (Holy Fire 2): Increased damage and added a new effect that reduces enemies’ physical defense.
⚪ Last Stand: Positive effect strengthened, increased level and MP requirements, changed duration.
⚪ Judgment: Increased damage, duration, and MP requirements.
❌ Holy Shield 2 — skill removed.
🆕 Roots of Wrath: Immobilizes nearby enemies and deals damage to them.

✨Templar✨
⚪ Shield Bash 2: Increased damage and required level.
⚪ Holy Grail: Now restores HP instead of MP, and no longer requires MP.
⚪ Light Stream 2: Increased required level, MP cost, and damage.
⚪ Great Cross: Increased required level, MP cost, and damage.
⚪ Sacrifice: Increased healing effect and cooldown time.

Witch
✨Priestess✨
⚪ Fire Strike 2: Increased damage, required level, and MP cost.
⚪ Healing 2: Healing effect strengthened.
⚪ Group Healing 2: Increased MP cost, reduced cooldown, improved healing effect.
⚪ Blessing of Protection 2: Increased required level and MP cost, increased cooldown, reduced effect duration, strengthened positive effect.

Rogue
Increased base HP for Duelist, Cutthroat, and Black Guard classes.

✨Duelist✨
⚪ Parry Mastery → Battle Master: Now increases the character’s total attack.
⚪ Strong Blow: Increased stun duration.
⚪ Hurricane: Now includes a dash to the target, increased range to 12 m.

✨Black Guard✨
⚪ Cleave 2: Increased damage, required level, and MP cost.
⚪ Rise of the Blood Moon: Increased required level and MP cost.
⚪ Parry Mastery 2 → Parry Master: Now an active skill that reflects received damage.
⚪ Shadow Protection 2: Increased MP cost and damage.

✨Cutthroat✨
⚪ Cleave 2: Increased damage, required level, and MP cost.
⚪ Throwing Star: Added slow debuff, increased required level and MP cost.
⚪ Parry Mastery 2 → Parry Master: Now an active skill that reflects received damage.

✨Night Stalker✨
⚪ Eviscerate: Increased damage, required level, and MP cost.

Sorceress
Increased base HP for all first and second professions.
⚪ Painful Strike: Increased total damage.
⚪ Codex of Damage (Ram): Slow effect strengthened, cooldown reduced.
❌ Occult Codex (Weaken) — skill removed.
🆕 Occult Codex (Empower): Temporarily increases movement speed.

✨Succubus✨
⚪ Mugwort Codex (Crash 2): Increased damage and required level.
⚪ Scythes of Amon-Ra: Increased buff duration and requirements.
⚪ Codex of Curse (Shackles 2): Now immobilizes enemies, increased requirements.
⚪ Codex of Damage (Ram 2): Now AoE, increased damage, duration, and requirements.
⚪ Complete Codex (Death): Increased required level and MP cost.

✨Blood Witch✨
⚪ Codex of Damage (Ram 2): Now AoE, increased damage, duration, and requirements.
⚪ Occult Codex (Gluttony): Increased required level and MP cost, improved MP drain, and strengthened debuffs.

Archer
✨Hunter✨
⚪ Volley 2: Increased required level and MP cost, increased damage.
⚪ Blinding Burst: Increased required level and MP cost, increased effect duration.
⚪ Poison Splash: Increased required level and MP cost, reduced duration, strengthened buff.
⚪ Explosive Wave 2: Increased MP cost, strengthened debuff and damage.
⚪ Wind Force: Increased required level and MP cost, reduced cooldown, weakened buff.

Cannoneer
✨Mercenary✨
⚪ Seraphim: Increased MP cost, increased buff duration.
⚪ Healer: Increased MP cost, reduced cooldown.

If you find a new bug after the maintenance, please contact technical support.
🎮 Have a great game!
Karos - Julia


The village is under threat due to pesky Dwarves, and we need to find out where they came from. Scout their camp, but be careful—they usually guard their territory quite fiercely. Our hopes are with you. If you need help, remember you are always welcome in our village.

If you have already reached level 70, quickly find Lucas in the village of Lupert to learn more about the Dwarves’ invasion. You will have a chain of 7 quests, and completing them will earn you a bunch of flowers to exchange for a prize box.

Also, don’t forget to visit your old friend, Gate Bregal, in Berneo, who also has a couple of quests for you. Now, defeating monsters above level 70 gives you a chance to get a “Small Flower,” which can be exchanged for a gift box.
Collect 50 Small Flowers, and Gate Bregal will help you craft the coveted Small Dwarf Box via the Crafting tab.

Opening the Small Dwarf Box guarantees one Medium Flower and one of the following items:
✨ Gacha Coin
✨ Large Mana Potion – 10 pcs
✨ Large Health Potion – 10 pcs
✨ Quick Recovery Potion (1 hour) [Non-transferable]
✨ Speed Potion – 3 pcs
✨ Earth Spirit (level 2) – 10 pcs
✨ Ancient Knowledge Stone – 50 pcs
✨ Luck Flower
✨ Blessed Transformation Scroll
✨ Cursed Transformation Scroll
✨ Weapon Enchantment Scroll – 5 pcs
✨ Armor Enchantment Scroll – 5 pcs
✨ Wind Enchantment Scroll – 5 pcs
✨ Mysterious Pattern – 10 pcs
✨ Invisibility Detection Stone – 5 pcs
✨ Red Skull Box
✨ Blue Skull Box
✨ Yellow Skull Box
✨ Transparent Skull Box
✨ Flettoflower Shard – 10 pcs
✨ Flettoflower Shard – 50 pcs
✨ Silver Medal of Honor – 10 pcs
✨ Copper Medal of Honor – 30 pcs
✨ Copper Medal of Honor – 50 pcs
✨ Snapy Pet Food Cans – 10 pcs
✨ Tuna – 10 pcs
✨ Magic Stone – 5 pcs
✨ Flett Concentrate – 10 pcs
✨ Flett Concentrate – 50 pcs
✨ Auto-leveling Time Increase [Non-transferable] – 2 pcs
✨ Ancient Knowledge Stone – 5 pcs
✨ Ancient Knowledge Stone – 2 pcs

To craft a Medium Dwarf Box, you need 10 Medium Flowers.
Inside, you will find one Large Flower and one of the following rewards:

✨ Pink Swimsuit Box (level 90) (permanent)
✨ Pink Swimsuit Box (level 90) (30 days)
✨ Pink Swimsuit Box (level 90) (7 days)
✨ Stone Wind Box (7 days)
✨ Halls of Knowledge Box (7 days)
✨ Nava Key
✨ Updated Life Necklace (1 day) – 3 pcs
✨ Vrokian Extract – 15 pcs
✨ MV Potion – 5 pcs
✨ Armor Protection [Non-transferable] – 5 pcs
✨ Weapon Protection [Non-transferable] – 5 pcs
✨ Platinum Flett Booster (3 hours) [Non-transferable] – 3 pcs
✨ Large Mana Recovery Potion (1 hour) – 4 pcs
✨ Medium Mana Recovery Potion (1 hour) – 5 pcs
✨ Superior Strength Potion [Non-transferable]
✨ Large Health Recovery Potion (1 hour) – 2 pcs
✨ Medium Health Recovery Potion (1 hour) – 3 pcs
✨ Auto-leveling Time Increase [Non-transferable] – 10 pcs
✨ Experience Potion (24 hours) [Non-transferable] – 3 pcs
✨ Protective Capsule [Non-transferable] – 3 pcs
✨ Platinum Flett Booster (1 hour) [Non-transferable] – 6 pcs
✨ Dark Crystal – 5 pcs
✨ Sacred Amethyst
✨ Sacred Ruby
✨ Sacred Sapphire
✨ Sacred Diamond
✨ Sacred Topaz
✨ Rain Rune Box
✨ Earth Rune Box
✨ Fire Rune Box
✨ Air Rune Box
✨ Water Rune Box
✨ Gold Medal of Honor – 2 pcs

If you lack flowers or time, Medium Flowers can be purchased in the GXP store.

To craft a Large Dwarf Box, you need 10 Large Flowers.
Opening it will grant you a Scarlet Flower and one of these valuable items:
✨ Large Adamantine
✨ Ancient Feather – 50 pcs
✨ Ancient Treasure
✨ Ancient Feather – 5 pcs
✨ Stone Wind Box (14 days)
✨ Stone Wind Box (30 days)
✨ Pink Unique Swimsuit Box (level 90) (permanent)
✨ Pink Unique Swimsuit Box (level 90) (30 days)
✨ Flame Breath Box (14 days)
✨ Flame Breath Box (30 days)
✨ Halls of Knowledge Box (14 days)
✨ Halls of Knowledge Box (30 days)
✨ Powerful Wings
✨ [Unique] Health Stone (Passive)
✨ [Unique] Attack Reduction Stone (Attack)
✨ Updated Life Necklace (30 days)
✨ Magic Stone for Weapons (Magical Defense)
✨ Magic Stone for Weapons (MP Absorption)
✨ Key to Another World
✨ Soul Stone (Intelligence, PK attribute) (30 days)
✨ Soul Stone (Strength, PK attribute) (30 days)
✨ Elite Leather Bag (30 days)
✨ Large Health Recovery Potion (1 hour) – 10 pcs
✨ Great Experience Potion (3 hours) – 10 pcs
✨ Armor Protection [Non-transferable] – 15 pcs
✨ Weapon Protection [Non-transferable] – 15 pcs

Scarlet Flowers can be exchanged with Gate Bregal for valuable items:

✨ For 2 Scarlet Flowers, you can get the Ancient Treasure, which allows you to craft the mighty level 107 “Angel” weapon. More about the weapon here.

✨ For 12 Scarlet Flowers, you can get a Box with the unique pink swimsuit (permanent) (level 90).

Boots:
Effect: choose one of two upgrade options:

Movement Speed +20% and Physical Defense +50, Critical Damage 0.1

Damage Absorption (HP) +3% and Physical Defense +50, Critical Damage 0.1

Shirt:
Effect: choose one of two upgrade options:

Physical Attack +60, Critical Damage 0.1

Physical Attack +29 and Magical Attack +120, Critical Damage 0.1

Gloves:
Effect: choose one of two upgrade options:

Physical Defense +50 and Critical Hit Chance +6

Attack Speed +7% and Physical Defense +50

Pants:
Effect: choose one of two upgrade options:

Physical Defense +270

Magical Defense +100

✨ For 3 Scarlet Flowers — Halls of Knowledge Box (+4% Attack and +4% HP)

✨ For 3 Scarlet Flowers — Flame Breath Box (+4% Attack and +4% HP)

✨ For 3 Scarlet Flowers — Stone Wind Box (+4% Attack and +4% HP)

Unused “Flowers,” “Boxes,” and “Scarlet Flowers” will be deleted after the event ends.
The event runs until August 18.

Enjoy the game!
Karos Classic - Julia


The village is under threat due to pesky Dwarves, and we need to find out where they came from. Scout their camp, but be careful—they usually guard their territory quite fiercely. Our hopes are with you. If you need help, remember you are always welcome in our village.

If you have already reached level 70, quickly find Lucas in the village of Lupert to learn more about the Dwarves’ invasion. You will have a chain of 7 quests, and completing them will earn you a bunch of flowers to exchange for a prize box.

Also, don’t forget to visit your old friend, Gate Bregal, in Berneo, who also has a couple of quests for you. Now, defeating monsters above level 70 gives you a chance to get a “Small Flower,” which can be exchanged for a gift box.
Collect 50 Small Flowers, and Gate Bregal will help you craft the coveted Small Dwarf Box via the Crafting tab.

Opening the Dwarf’s Small Box guarantees one Medium Flower and one of the following items:
✨ Gacha Coin — 1 pcs
✨ Huge Mana Potion — 10 pcs
✨ Acceleration Potion — 3 pcs
✨ Warrior Spirit (lvl 2) — 10 pcs
✨ Ancient Knowledge Stone — 10 pcs
✨ Ancient Knowledge Stone — 50 pcs
✨ Ancient Knowledge Stone — 100 pcs
✨ Luck Flower — 1 pcs
✨ Blessed Transformation Scroll — 1 pcs
✨ Cursed Transformation Scroll — 1 pcs
✨ Weapon Enchantment Scroll — 5 pcs
✨ Armor Enchantment Scroll — 5 pcs
✨ Wind Enchantment Scroll — 5 pcs
✨ Mysterious Pattern — 10 pcs
✨ Invisibility Detection Stone — 5 pcs
✨ Red Skull Box — 1 pcs
✨ Blue Skull Box — 1 pcs
✨ Yellow Skull Box — 1 pcs
✨ Transparent Skull Box — 1 pcs
✨ Fletto Flower Shard — 50 pcs
✨ Medium Fast HP Recovery Potion — 5 pcs
✨ Medium Fast MP Recovery Potion — 5 pcs
✨ Medium Recovery Potion — 5 pcs
✨ Snapy Pet Canned Food — 10 pcs
✨ Fletto Flower Shard — 10 pcs
✨ Magic Stone — 5 pcs
✨ Fletto Concentrate — 10 pcs
✨ Fletto Concentrate — 50 pcs
✨ VIP Status (3 days) — 1 pcs
✨ Ancient Knowledge Stone — 5 pcs
✨ Ancient Knowledge Stone — 2 pcs

To craft the Dwarf’s Medium Box, you need 10 Medium Flowers.
Inside, you will find one Large Flower and one of the following prizes:
✨ Pink Swimsuit Box (lvl 90) (permanent) — 1 pcs
✨ Pink Swimsuit Box (lvl 90) (30 days) — 1 pcs
✨ Pink Swimsuit Box (lvl 90) (7 days) — 1 pcs
✨ (Box) Stone Wind (7 days) — 1 pcs
✨ (Box) Halls of Knowledge (7 days) — 1 pcs
✨ High-Quality Large Bag (30 days) — 1 pcs
✨ Vrokian Extract — 15 pcs
✨ Renewed Life Necklace (1 day) — 3 pcs
✨ MV Potion — 5 pcs
✨ Armor Protection [Non-transferable] — 5 pcs
✨ Weapon Protection [Non-transferable] — 5 pcs
✨ Platinum Fletto Booster (3 hours) [Non-transferable] — 3 pcs
✨ Large Mana Recovery Potion (1 hour) — 4 pcs
✨ Medium Mana Recovery Potion (1 hour) — 5 pcs
✨ Super Lucky Day (24 hours) — 1 pcs
✨ Large HP Recovery Potion (1 hour) — 2 pcs
✨ Medium HP Recovery Potion (1 hour) — 3 pcs
✨ VIP Status (7 days) — 1 pcs
✨ Experience Potion (24 hours) [Non-transferable] — 3 pcs
✨ Protective Capsule [Non-transferable] — 3 pcs
✨ Platinum Fletto Booster (1 hour) [Non-transferable] — 6 pcs
✨ Fletto Booster (24 hours) [Non-transferable] — 6 pcs
✨ Sacred Amethyst — 1 pcs
✨ Sacred Ruby — 1 pcs
✨ Sacred Sapphire — 1 pcs
✨ Sacred Diamond — 1 pcs
✨ Sacred Topaz — 1 pcs
✨ Platinum Concentration Potion (168 hours) [Non-transferable] — 1 pcs
✨ Rain Rune Box — 1 pcs
✨ Earth Rune Box — 1 pcs
✨ Fire Rune Box — 1 pcs
✨ Air Rune Box — 1 pcs
✨ Water Rune Box — 1 pcs

If you lack flowers or time, Medium Flowers can be purchased in the GXP store.

To craft the Dwarf’s Large Box, you need 10 Large Flowers.
Opening it grants you a Scarlet Flower and one of the valuable items:
✨ Stone Wind (14 days) — 1 pcs
✨ Stone Wind (30 days) — 1 pcs
✨ Flame Breath (14 days) — 1 pcs
✨ Flame Breath (30 days) — 1 pcs
✨ Halls of Knowledge (14 days) — 1 pcs
✨ Halls of Knowledge (30 days) — 1 pcs
✨ Pink Unique Swimsuit Box (lvl 90) (permanent) — 1 pcs
✨ Pink Unique Swimsuit Box (lvl 90) (30 days) — 1 pcs
✨ Champion Wings — 1 pcs
✨ Soul Stone (Intelligence, PK characteristic) (30 days) — 1 pcs
✨ Soul Stone (Strength, PK characteristic) (30 days) — 1 pcs
✨ Large Mana Recovery Potion (1 hour) — 20 pcs
✨ Large HP Recovery Potion (1 hour) — 10 pcs
✨ Experience Ring (30 days) — 1 pcs
✨ Renewed Life Necklace (30 days) — 1 pcs
✨ Lucky Earrings (30 days) — 1 pcs
✨ VIP Status (30 days) — 1 pcs

Scarlet Flowers can be exchanged with Gate Bregal for valuable items:

✨ For 12 Scarlet Flowers, you can get a Box with the unique pink swimsuit (permanent) (level 90).

Boots:
Effect: choose one of two upgrade options:

Movement Speed +20% and Physical Defense +50, Critical Damage 0.1

Damage Absorption (HP) +3% and Physical Defense +50, Critical Damage 0.1

Shirt:
Effect: choose one of two upgrade options:

Physical Attack +60, Critical Damage 0.1

Physical Attack +29 and Magical Attack +120, Critical Damage 0.1

Gloves:
Effect: choose one of two upgrade options:

Physical Defense +50 and Critical Hit Chance +6

Attack Speed +7% and Physical Defense +50

Pants:
Effect: choose one of two upgrade options:

Physical Defense +270

Magical Defense +100

✨ For 3 Scarlet Flowers — Halls of Knowledge Box (+4% Attack and +4% HP)

✨ For 3 Scarlet Flowers — Flame Breath Box (+4% Attack and +4% HP)

✨ For 3 Scarlet Flowers — Stone Wind Box (+4% Attack and +4% HP)

Unused “Flowers,” “Boxes,” and “Scarlet Flowers” will be deleted after the event ends.
The event runs until August 18.

Enjoy the game!
...

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