深空七号 Deep Space 7 - darkbirdie
New Additions:
Added new outfits to the Random Clothing Vending Machine: Swimsuit 4
Added new outfits to the Random Clothing Vending Machine: Swimsuit 5
Added new outfits to the Random Clothing Vending Machine: Casual Wear 19
Added new outfits to the Random Clothing Vending Machine: Sportswear 2
Optimizations:
Unlock the first challenge map by completing Chapter 1 on any difficulty.
Added map movement functionality to the minimap interface.
Optimized headshot effects for monsters and adjusted dismemberment/headshot sound effects.
Improved in-game tutorial with added visual cues.
Updated unlock conditions for some previously "N/A" weapon collectibles.
Increased the quantity of certain items (ammo molds) in Chapter 2.
Added a melee weapon (police baton) to Chapter 2, relocated from Chapter 3.
Increased the light range and intensity of shotguns.
Boosters can now be stacked.
Propellants can now be stacked.
Bottles can now be stacked.
Improved camera transition when grabbed by monsters.
Added documentation for primary and secondary weapon usage.
Optimized the acquisition location and guidance for the first melee weapon.
Fixes:
Fixed a bug where saving weapon crates in Chapter 4 could duplicate weapons.
Fixed an animation bug at the start of Chapter 5.
Fixed some map-related bugs in Chapter 5.
Fixed the FPS display issue in Chapter 5.
Other:
Added two additional outfit MOD slots in the dressing room interface for easier MOD selection and swapping.
Naval Action - Ink

Test Server Hotfix – August 9

  • Fixed an issue preventing some battles from starting around fortifications in safe zones.

  • Fixed an issue where the temporary cost of building forts was set to 30,000 doubloons instead of the intended 100 doubloons.

吸血鬼的起床: 精灵幻剑录幸存者 (Vampire Awakening: Elven Sword Chronicles Survival) Playtest - 黑魔女皇
●System: Fixed a bug where game UI interactions were triggered by mouse movements when the game was running in the background (e.g. with browser in foreground).
●System: Display format for player count: Current Players / Max Players.
●System: New Feature - Ricochet, projectiles automatically track the next target after impact.
●System: New Trait - Split, projectiles lose damage with each split.
●Beast Spirit: Ricochet - Weapon continues tracking the next target after triggering.
●Beast Spirit: Splitting Spirit, triggers additional projectiles upon activation.
●Enemies: Spawns at Difficulty 2, slightly reduced movement speed.
Cacildes Adventure - andrefcasimiro

Hello everyone! The work is continuing on version 2.0, which represents a massive update to the game with improvements everywhere — from enemy AI to combat itself — with new tools for players to tackle enemies, improved crafting, and a lot of old bugs finally being squashed.

It's been a very heavy month in terms of workload, and I'm off for a week on holiday, so work on the 2.0 update will resume in September. In the meantime, I'd like to share a sneak preview of what you can expect to see in Cacildes Adventure 2.0.

Overall — better combat, better UI, smarter AI, and NPCs that go about their lives. There will be new items, spells, and armor that are shared across both player and AI, making everything truly data-driven. You’ll also see new dialogue with more options as a result of converting all conversations to a text-based solution with INK, which allows for a smoother writing experience for me (writing dialogue in the Unity Editor is a pain).

Here's the sneak peak!

You will also notice in the video that the gold bug has been squashed! This was a very old exploit that allowed players to die and pick up gold from chests again. This happened because the save system would reload the entire save file, which reset the pickups, but the lost gold was not taken into account. Now, on death, you are only respawned in the location, without the world resetting.

But enough words — here’s a video with 30 minutes of gameplay, along with some screenshots. I hope you enjoy :-)

And for newcomers — version 2.0 brings improvements to the base game, but the current version is definitely stable and ready to be enjoyed as well!

I hope to see you all soon. Thank you for playing Cacildes Adventure and for your support! ❤️

4:26am
Eat the Rich - Marvin

Hello, everyone! We're happy to share that Eat the Rich is part of the Tiny Teams festival! Perfect time to share another development update.

Brawl Game: Corporate Rivals

This is a new Brawl Game that will also be available once we launch Early Access. Alliances race to earn 10 points. Teams take turns opening briefcases. There are 5 different types of briefcases:

  • SELF - increases or decreases points of the current player's alliance

  • OTHERS - increases or decreases points of all alliances except the current player's

  • OTHERS - increases or decreases points of alliances

  • FIRST - increases or decreases points of the alliance with the most points

  • LAST - increases or decreases points of the alliance with the least points

Advantage Update: Investment

In its previous state, the Investment advantage instantly takes half of the player's current pennies and only returns it plus a whopping +50% when the player reaches the finale. It is a powerful tool that both increases the player's final Pennies and also likely hides them from getting highlighted during Player Spotlights.

We've decided to slightly nerf it by adjusting the amount of interest it adds at the finale based on when you used it. If used on the first round, it still adds 50% interest, but if it's used on the last round, it will now only add 20% interest.

You will now also be able to keep track of how much will be returned to you on the Round Summary:

Streamlined Voting Phase

This is a significant tweak that should simplify and improve the experience of first time players.

For our Vote Out phase during the demo, we return the players to the Circus map and give them a few minutes to roam around and connive secretly with other players via proximity chat. There are also 3 Vending Machines in the map where Advantages can be purchased. We added this phase to allow players to execute big-brained schemes. We imagine devious players juggling multiple alliances and then carrying out shocking betrayals.

Unfortunately, this isn't what actually happens. Because we want full game sessions to take 20 to 30 mins max, we can't really give players more than a couple of minutes on this phase. The end result is that this phase devolves into a mad rush towards the Vending Machines and just a few quick chats to whoever you randomly encounter there.

Now, after a Mind Game ends, the players stay for a bit inside their private tents. Each private tent will have their own Vending Machines, so players still have a few moments to purchase advantages, as well as discuss secret plans (or argue) with their Mind Games "partners". When the Vote Out phase starts, the players will go straight to the Voting Interface. Before actual voting is enabled, there will be a configurable set of time that they can discuss in full public who to vote, use advantages, or get offered Defector temptations.

This change shaves off about half a minute per round, and lessens what new players must learn to do.

Various Visual Polish

Take a look at some small but cool visual improvements we recently added.

Game Lobby

Our Game Lobby is now getting close to the level of polish that we aim to apply to the entire game if we have the perfect budget, time and experience. Unfortunately, we are way more limited with what we can do for now but we hope to keep improving other aspects of the game, albeit slowly.

Dash

Secondary Title

We just recently were made aware that Free Lives (creators of Broforce, Gorn, Terra Nil, etc) has a Black Friday Simulator game that's also called Eat the RIch on itch.io. In order to avoid market confusion, we have agreed to include a secondary title for our own Eat the Rich game.

Welcome to Eat the Rich: Greed Games. We'll be updating our Steam title and marketing assets asap.

4:21am
Frontline Logistics: Isarian Warfare Playtest - Immersive Pixels Studio
Adjust the collision volume of the water tower
Independent barracks tents are now only allowed to be set up on open ground
Fixed an issue where blueprint icons would disappear when zooming the camera while setting facility blueprints
Fixed an issue where data residuals after facility staff transfer caused crashes when loading saves
Fixed an issue where building area markers remained after canceling building mode
Fixed a crash issue when setting blueprints from the building menu opened outside of a stronghold center
Optimized the closing logic of the tutorial window
Redesigned vehicle interaction tutorial
Added a tutorial for using the combat map
Iron Core: Mech Survivor - SoloGame

Bug Fixes

  1. Random Supply Crate Bomb Damage Issue

    • Problem: Due to a damage detection issue, bombs from random supply crates could damage players.

    • After fix: Bombs will now only damage enemy units, and their range and damage have been increased.

  2. Black Screen Issue for Some Players on Game Launch

    • Solution: Try Launch the game using the “DX11 Compatible” mode.

Optimizations & Adjustments

  1. Adjusted the unlock conditions for the 2nd and 3rd mechs.

  2. Optimized enemy stats in the first map.

Thank you, Survivors, for all your feedback and suggestions. We will continue to fix and optimize the known issues in future updates.

Xenopurge - TrapticsGames

So here’s the much awaited roadmap. We’ll have at least 1 update every month, up until the November's full release, combining both new content and QoL improvements. As always we will keep monitoring the community’s requests to adjust the roadmap. Keep in mind there is a number of other smaller features and improvements we plan on making, we just couldn’t fit those all here, so don't be alarmed if you don’t see these in the list.

And keep in mind this is the absolute minimum of the content that will be on release. And we still got more features we will be adding after the release. Thank you all for supporting this project. The feedback and engagement we have received has been a driving force for Xenopurge. Let us know if anything is unclear.

Additionally on this update you will find:

Changes/ New Fearures

Keybinding is now available for both Keyboard and Controllers.

Added a new female voice actor.

Balancing

Reduced the mine explosion delay so that it explodes before the enemy have a chance to leave the tile.

Severed Love - ザクロスケ
【Thank you for 5000 wishlist registrations!】

I reached 5,000 wish list registrations on July 19 and 20 reviews of the demo version on August 4!

This is the first time I have received so many registrations, almost double the previous record high.

Although the rest of the world is too disturbing to be honestly happy about it, such as the search-ban on my X (Twitter) account and the restrictions on expression that are often talked about around here, I am able to aim a little higher on Steam.

At the same time, it has been about 5 months since the opening of the Steam Store page, and the speed of time is very frightening...but there has been progress besides this trial version update!



The Live2D in the YouTube commemorative video is a new model that seamlessly turns right side out.

I am also currently working on a profile Live2D model of the main character.
Once this is completed, development of the main story will make great progress!

By using different Live2D models with different angles, I would like to greatly expand the scope of the production, such as increasing the number of situations where two people are facing each other in different compositions or situations that are comparable to stills.
(This would make it more PARANORMASIGHT-like...)

I am posting the progress of the new Live2D model on the official Discord server as fast as possible.
I hope you will check it out along with our SNS!

【Introduction of additional titles for "Project for commercials in the game"】

To the victims of the “Limb-Severing Devil Case”, have you checked out the TV in the confinement room yet?
I am running the “Project for commercials in the game” again, where you can see PVs of Japanese indie games.
This will keep you occupied even if you are locked up.

With permission from an indie game developer with whom I have a close relationship, I have added two more titles to be introduced in August!

『Adrift in the mire』
『Knight Case Files』
https://store.steampowered.com/app/2656440/Knight_Case_Files/


【Participating in the East Asia Indie Game Celebration!】

“Severed Love” will participate in the East Asia Indie Games Celebration on the Steam event page!

This is an online game sale event featuring indie games from East Asia including Taiwan, China, Japan, Korea, Hong Kong and Macau.

I also had Taiwanese Vtubers who collaborated with event officials play the demo version live!
Thank you, 欣希亞 and 亞姆Yum!



【About English Translation of the Demo Version】
I have received several comments that the English translation, which was updated in the August update, is not natural.

The English scenarios were machine-translated and proofread, but as a private developer with a limited budget, I could not say that I spent enough money on the translation.
I am very sorry if anyone was not able to enjoy the demo version.

I am considering completely revamping the English translation for the full product version, including the scenario for the demo version portion.
However, the market price for English translation is high, and to be honest, it is not affordable for an individual.

I need to start by looking for a publisher, but the recent winds of restrictions on expression may be a headwind...

Your support is essential to make this happen!
You can support us by registering your Steam Wish List or submitting a review of the demo version.

https://store.steampowered.com/app/3572980/_Demo/

I may also need the help of volunteers who are willing to do fan translations.

I am developing this game in Unity, and I am looking to create an environment that is more conducive to fan translation without the need to extract text data.

If you are interested in fan translation, whether in English or any other language, I would love to hear from you through the Steam community!
Abyss Eschaton Survivors - Zacharias129
1、Fix the bug in Frost Forest where only the first level can be selected
2、Optimize the scene of the Shadow Swamp map
...

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