11:39am
AI PAINTER: Painting Simulator - 狒狒
1. Fixed a bug where task mode scores would occasionally be 0 due to network issues
Now it's completely usable in offline mode

2. Slightly adjusted the prompts in free mode

If you have any suggestions, please mention them in the discussion section
Near-term plans:
1. Support for cloud saves
2. Da Vinci cards
3. Monet cards
4. Gauguin cards
11:39am
The Drawstring Dungeon - sleeperbuilddev
  • Set initial decks to be correct again
  • Fixed wording on conjure charm
Maid of Venia Playtest - Starving Lama

Adding our first community character. The Masked Storyteller is coming to Path of the Ory and will be coming to Maid of Venia. Created by Juanita (Libra) Howard, the Masked Storyteller is one of her DnD characters. Let me know if you are interested in creating a character. I have three more to work on.

Join the Discord Or the Community Discussion or the Path of the Ory Discord

Update with a bunch of fixes coming next month.

Shooting Game Builder - SB_Games_Public
  • Additional startup options.-DINPUT (use only DirectInput) -XINPUT (use only XInput)
  • Added setting of range borders that automatically disappear off-screen to game settings
  • Added off-screen decision border for attacks to game settings
  • Added dark mode and thin fonts to editor settings (restart required)
11:36am
The Long Drive - Genesz

Game Abandoned?

No.

Does Genesz hate social interactions?

Yes.


Thank you for your attention and patience!

Runeblight - Tezemi

The demo for Runeblight will be available July 15th on Steam and Itch!! While it's still in early access, I'm happy to be able to show off what we have so far! Here's the trailer!

What's in the demo?

The demo features two areas, and the game's hub. There are three weapons, five different types of enemies, a boss, and ten runic powers to collect (although some of them are harder to find than others). Now that we have a fairly solid base for the game, I wanted to release a demo that gives a taste of what's to come. It's still in early access, so there might be some bugs and things in need of improvement. We're very interested in hearing feedback to help us make the game even better.

The Auranum Keep

This is the first area the game, and the starting point for your journey. Here, the Auranum Order houses prisoners to await their execution. The spreading blight has left the keep in dilapidated state — which is good for you, as it allows for your escape.

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This smaller area serves as a tutorial, introducing the player to some of the game's mechanics and providing their first weapons. It is here the Runic Dagger and the Splintershot can be found. Using them, the player can fight their way through the Auranum Cultists until they make their way to the keep's outskirts. A boss fight holds the path closed.

The Traitors' Respite

This location is the game's hub. This temple, which once served as the heart of the resistance to the Auranum Order will be the place to return to in between outings. Here, you can level up your stats, and find a few secrets as well.

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As the game expands I plan for this area to be home to even more mechanics. Eventually, you'll unlock the ability to respec your stats, upgrade your weapons, and trade with merchants. Friendly NPCs will sometimes make their way back here, and they might be willing to give you a helping hand.

The Abandoned Waterways

One of the two paths to the Catacombs are the old waterways. Long ago, it was used by those fleeing the Auranum Order to get to the Traitors' Respite, but now it's been sealed off. This area gives players a peek at what they might expect as they continue the journey through Vilaura.

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What's the plan for the game?

After the demo, we'll be working on the next area, "the Township." I'm very excited to get this completed. This more open-ended level will probably have more content than both the Auranum Keep and Waterways combined, and a part of me wishes I had waited until it was finished to release the demo.

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The next update for the game should feature this level, along with some improvements and I'm sure bug-fixes as well. This update we'll also probably be launching the game in early access, so it won't be included in the demo, however, general improvements and fixes will be patched in.

Overall, the plan is to add more areas, mechanics, weapons, enemies, and bosses as a series of updates. As the game grows in size, its price will increase, so getting in early helps support the game and you can get it for cheaper! Eventually I'll be posting a roadmap detailing the order in which we plan to add new stuff. Keep in mind that as with all early access games, plans change and not everything may come to fruition, but I'm very excited to keep working on new stuff!

If you'd like to get involved with development, play the demo and check out our Discord (linked below)! We'd love to hear your thoughts on it. May the moon light thy path.

11:31am
Defensive Attacks - BronzareGames

Hello Gamers,

New level added to Defensive Attacks. The name of the level is Funny Level, random events occur while playing this level.

Here is few random events;

  • The machine gun may start spinning wildly,

  • Planes may hit the base directly,

  • The infantrymen run screaming,

  • Destroyer can trigger itself,

  • Planes may drop bombs on their own team,

  • Tanks sometimes launch backwards.

To unlock this level you need to pass level 8!

Additionally, each time a level starts, enemies appear randomly in a number, frequency and arrival time.

And 4 new achievements have been added.

Enjoy!

Bronzare Games

THRONE AND LIBERTY - timmyopa

Shine brighter than ever across Solisium with the Radiant Star Battle Pass, available now through July 31, 1 a.m. PT (8 a.m. UTC). It features the Radiant Dragoon armor, Autumn Leaves Hawthorne Amitoi, Ornate Chaise Lounge pose, Ebon Raven Glide Morph, and more.

Want even more unique rewards for completing seasonal challenges? The Battle Pass is an optional seasonal purchase that can turn your accomplishments into new cosmetics, crafting materials, items, and various in-game currency. Each Battle Pass features a free track and a premium track that can be unlocked with Lucent. Look forward to new spoils every season.

Learn more about the Radiant Star rewards below and then explore answers to your most common questions.

Rewards

There are desirable rewards at every level, but the most ambitious adventurers will strive to achieve max level (level 50) for the following loot.

  • Level 1 (Premium Track): Ebon Raven Glide Morph

  • Level 20 (Free Track): Pose - Flirty V

  • Level 20 (Premium Track): Autumn Leaves Hawthorne Amitoi

  • Level 31 (Premium Track): Pose - Ornate Chaise Lounge

  • Level 45 (Premium Track): Radiant Dragoon headpiece

  • Level 50 (Free Track): Illusion Scroll

  • Level 50 (Premium Track): Radiant Dragoon outfit

Don’t forget to use your Star Crystals for valuable items in the Radiant Star Point Shop. As you progress your Battle Pass, you’ll earn Star Crystals as free rewards at levels 5, 10, 15, 25, 30, 35, and 45. Additional Battle Pass experience upon reaching level 50 will be converted into Star Crystals. Be advised, at the end of the Battle Pass season, your Star Crystals will turn into Quality Recovery Crystals. Here are some of the featured items from the Radiant Star Point Shop.

  • (New) Skill Core Engraving Book

  • Rare Rune Category Selection Chest

  • Precious Ore Selection Chest

  • Trait Extraction and Conversion Stones

  • Nebula Charge Stones

  • Rare Artifact Chance Chests

  • Weapon Mastery Experience

  • Skill Conversion Books

  • Trait Unlock Stones

  • Precious Parchment

  • and more!

Want to learn more about how the Battle Pass works? Check out our FAQ.

Thanks for your support and we’ll see you in Solisium!

The Lightkeeper Is Gone - Zarya Games

The translation for Simplified Chinese has arrived to the demo! Thanks a lot to Huang "Shuyuan" Teng for working on the translation! Alongside with it, some visual changes.

The work on the game is still ongoing, but has been somewhat offset due to personal circumstances. I am hoping to bring this game to a finished state as soon as possible!

The Drawstring Dungeon - sleeperbuilddev
Here is a list of a few more quick fixes we made since yesterday!
  • Fixed the under 5 achievement
  • Fixed the bet hero power still generating stamina
  • Slightly reworked rogue's relic to be what we initially intended
  • Fixed card stamina gen visuals
  • Replaced a filler art on the mind goblins status

As always, we love feedback! Whether that be changes, or new card, relic, or charm ideas!
...

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