Uh Oh Airlines Playtest - HoonShuber
fixed a bug where the cursor would still be visible after returning from pause menu, causing mouse issues. thanks @beelz!
Epic of Brave - EpicOfBrave
Feed the frenzy with Vex’Flex! 🩸 This rogue phantom grows stronger with every move—fast, deadly, and impossible to stop!

🧠 Berserker Rage 🗡️ Savage Cut 💨 Seeker’s Prowl 🛡️ Ironhide Roar

Disappear into the shadows and rise with fury. Meet Vex’Flex, the Orc Phantom—a relentless rogue whose power builds with every move she makes.

Her ultimate, Berserker Rage, unleashes her inner predator, honing in on weakened enemies when their health drops too low to survive.

While enraged, Seeker’s Prowl fuels her speed and damage, making her a blur of danger no one can outrun.

Savage Cut enhances her instincts, raising her critical potential and allowing her to unleash devastating blows with precision.

And when the chaos surrounds her, Ironhide Roar reinforces her armor, letting her stand tall in the heart of battle with brutal endurance.

Vex’Flex doesn’t chase victory—she becomes it. The longer she fights, the more powerful and unstoppable she becomes.

STAY EPIC! STAY BRAVE!
Plan B: Terraform - Gaddy Games
Check out our new trailer showcasing all the progress we've made since the Early Access launch!



This trailer was created for the Games Made in France event. If you speak French, be sure to check it out—there are plenty of amazing French games featured! The event will be streamed on Mister MV’s Twitch channel, and Plan B: Terraform will be featured on Friday night (May 15th, 10:30 PM, Paris time)!

We’ve also brought back the demo (for a week)!
The First Settlement VR - chr.wendt
A New Era Begins in The First Settlement VR!


A huge update has just arrived—bringing major improvements to how you build, manage, and experience your medieval settlement. This marks the next step in making your VR world feel truly alive.

What’s New in This Update:
  • Bird’s-Eye View: Take control with a brand-new top-down perspective to place buildings more easily and plan your village like never before.
  • Tutorial: New to the game? No worries! A guided tutorial now helps you get started step by step.
  • Enhanced Environment: Trees, fields, and natural surroundings have been upgraded for a richer, more immersive world.
  • Improved Building Placement: Smoother and more intuitive placement system for constructing your settlement.
  • More Worker Variety: Your workers now have more visual diversity to bring your town to life.
  • Increased Animations: Citizens and workers are now more active—bringing movement and energy to every corner of your town.
  • New Public Building – Market: Introduce a central hub for trade and daily life in your settlement.
  • Citizen Happiness Reactions: Citizens now react to their happiness—dancing with joy or showing discontent depending on how well their needs are met.
  • Public Building Demand: Your people now expect certain public buildings—making city planning even more important.
  • Growing Fields: See your plantations and farms come to life with visible plant growth over time.
  • Minor bug fixes and stability improvements.
12:08pm
Nifty Smashers - ali
- New inventory catalog view
- Custom Party Shuffle game mode
- New Party UI
- New Mars City map
- New tribe unlocking experience
- Improved bot special skills
- Bug fixes and improvements
Gunbot Diplomacy - Cevia
Thank you everyone who has played Gunbot Diplomacy so far! We've been hard at work fixing some of the issues you've reported and making other small improvements. If you find any issue or have any feedback to give we appreciate all of it. Full patch notes below. Have fun playing!

v1.00.1

General:
-Desperado finally found a lighter for his cigar
-Improved how the progress menu displays which difficulties you have beaten with which Bot
-Added the new difficulty completion indicator to the play menu as well

Gameplay:
-Made the maps possible for map #8 slightly larger than before (first Acid Rain hazard maps)
-Made Acid Rain danger areas more visible
-Made fire patch danger areas (left by Moonshiners or the Drone) more visible

Fixes:
-Fixed unlocks showing up multiple times if you unlocked something and clicked 'Restart' without going through the menu
-Fixed an issue where Landmines and Minimines were not benefitting from all the proper damage type bonuses. Reduced Minimines base damage slightly to compensate (overall they are still buffed from the previous state if you focus on their damage types)
-Missile Swarm is no longer erroneously called Rocket Launcher in the progress menu (This also fixes the Unlock that seemed to not unlock properly, because it was displaying Rocket Launcher instead of Missile Swarm)
-Fixed two very rare crashes
-Fixed Black Gold, Repurpose and Collateral Damage having some faulty math in their tooltips
Don't Drop The Soap - Mirror_games
Don’t Drop the Soap is officially out and ready to play!

Run, jump, and slip your way through prison in this chaotic 2D platformer.
Achievements, Leaderboards, and total soap-fueled chaos included.

👉 Play now: https://store.steampowered.com/app/3652910/Dont_Drop_The_Soap/

Thanks for all the support — stay slippery! 💙

Blacksmith Master - Luka032
This update contains just bug fixes :)

Changelog:
- Fixed problem with blacksmith getting stucked when fetching 2 wood items from the warehouse
- Staff cards are no longer dark in hire popup
- Fixed one situation where you could close staff popup early during the staff tutorial
- Popup for demo save-file being salvaged will no longer be stuck and really small when you open the game for the first time
- Placing a carpet under ingot storage will not cause issues clicking it
- Added 3 more potential merchant offers on the first day so you can keep blacksmiths busier than before
- Fixes for some exceptions in the background that were not visible to players

If you like the game remember to write a review and comment on Discord! It helps me a lot to hear what you like (or don't) about the game :)
12:06pm
Almohadin: escape from the basement - Talio
The initial version of the game (v1.0) was released in November 2024, and by then, the complete story mode was already finished.

Six months later, now at version v1.3, it's clear that all recent updates have concentrated on enhancing the game's end-game, as I've been developing modes outside of the main story.

Currently, the game offers approximately 20 hours of gameplay (this can extend further depending on how much players engage with leaderboard competition).

I will continue to create more content and, naturally, fix any bugs that I encounter.

As the community grows, I'll be introducing new mechanics, enemies, bosses, and everything needed to expand the gameplay experience and add more playtime hours.
Captain of Industry - Captain of Industry
* Added option to disable frosted glass effect in UI (found in settings => video => accessibility).
* Hide planning mode badge when not building.
* Added option to automatically disable logistics for all newly constructed buildings (found in vehicles management, via truck icon in HUD).
* Added option to dismiss all notifications/messages at a time.
* Added an all subcategory into all build categories.
* Train crossing lights no longer flash when the disable flashing accessibility option is enabled.
* Improved train occupied block visualization to better show exclusive zone reservations.
* Fixed vehicles fuel consumption. fuel is no longer consumed when vehicles are idle or paused.
* Fixed engine sound that now properly turns off when vehicle is idle.
* Fixed asteroid placement UI.
* Fixed quick-repair decreasing maintenance in some cases.
* Fixed tree harvester tooltip incorrectly stating that it cannot go under elevated conveyors or pipes.
* Fixed some issues with exclusive zones for trains.
* Fixed that some items were not marked as new in the toolbar.
...

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