Erenshor - Burgee
Got a simple one for everyone today:

  • Treasure map pieces can now rarely be caught while fishing
  • Treasure Map Tier 20-30 has a couple (2) of new items added
  • Treasure Map Tier 30-35 has multiple (5) new endgame items added
  • There is a new NPC in Port Azure in the Slums who has an offer to make for your treasure maps

That'll do it for tonight!

-B
Toy Fight - Liquid Meow Games
Dear Friends of the Game,

The DEMO version of Toy Fight will be officially taken offline on May 20, 2025. We believe that we will soon bring you the news of the official version's launch! Please keep an eye on the updates regarding the official version!
https://store.steampowered.com/app/3432130/_/

DISCORD:https://discord.gg/v59S3SX3gZ
Bug Bait - TheSuitedVoltorb
Hello! Thank you for your interest in Bug Bait! As our demo has now been released, we have created a rough outline for what we want to start working towards over the next few updates! 01 is pretty general and already in the works. It involves some QOL features and backend improvements. 02 is making the game feel more complete and replayable, with maps, bosses and features! 03 is still very up in the air, with things we have talked about and would like to add to the game (but don't hold it against us if it doesn't make the final cut). If you have any suggestions, be sure to let us know. We hope you are looking forward to more Bug Bait content!

As a side note join our discord for discussions and bug facts hehe :^)

最强祖师 - 青岛霆行网络
各位祖师好呀!
《最强祖师》×《大话西游》联动5月20日正式开启。
在第1阶段活动中,除了有至尊宝等3位联动弟子登场外,还有不少活动挑战和福利等着大家。
快来一起看看第1阶段【月光宝盒】的活动情报吧~


活动1-月光宝盒
活动时间

5月20日0点可开启,持续14天。
※活动开启时可能会有几分钟延时,请祖师留意。

开启条件
开服时间达到30天及以上的区服
※若开服时间未达到30天,则在达到30天的时候开启活动;
※《大话西游》联动主题服开服第8日即可参与活动。

活动内容
1. 签到赠礼

活动期间,祖师可以参与连续14天的联动签到。
完成登录签到即可获得联动弟子至尊宝,以及限定头像框、寻仙令*35等奖励。
※如果祖师已获得过弟子至尊宝,签到获得的至尊宝将自动转化为至尊宝灵魄*50。

测试环境下截图,非最终效果

2. 真心话
活动期间除最后1日外,祖师每天都可参与一次真心话问答,获得灵玉等答题奖励。
除了答题奖励,根据所选的回答,祖师每天还可获得一定的答题积分。当总积分达到150分及以上时可参与积分排行,获得混沌天命灵魄等奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

3. 放映厅
在放映厅内,祖师可通过推进剧幕的方式了解至尊宝等弟子的故事。
在推进剧幕的过程中,祖师需要完成答题、小游戏、秘境探险、BOSS战斗等挑战。
放映厅活动共有21幕剧幕,每推进一幕都可获得寻仙令等剧幕奖励。部分剧幕通关后还可解锁挑战模式,完成挑战还可获得灵玉等额外奖励。
完成全部剧幕后,即可获得联动限定古宝月光宝盒。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

4. 绘影拼图
活动期间,祖师可接取拼图任务,完成后可获得奖励。
累计完成一定数量的任务或是完成整张拼图还可获得建筑图纸-水帘洞、寻仙令等奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

5. 万宗对决
活动期间将陆续开启宗门生产、丹药炼制等阶段比拼,祖师完成阶段主题相关的操作即可获得积分。
在每个比拼阶段,祖师获得的积分达到一定数量后,即可解锁无字天书、星尘石英等目标奖励。
另外,活动还设有阶段积分排行和总榜积分排行,成功上榜的祖师将有机会获得混沌天命灵魄、无字天书等排名奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

6. 累计充值
活动期间,祖师累计充值达到一定数量,还可领取特质自选盒、真灵精血、至宝仙匣等珍稀道具,感兴趣的祖师届时可以了解下哦~
※不同区服累充活动可解锁的道具有一定的差异,还请各位祖师注意,以游戏内的活动奖励为准。

测试环境下截图,非最终效果

测试环境下截图,非最终效果



活动2-月光奇缘
活动时间
5月20日0点可开启,持续14天。
※活动开启时可能会有几分钟延时,请祖师留意。

开启条件
开服时间达到30天及以上的区服
※若开服时间未达到30天,则在达到30天的时候开启活动;
※《大话西游》联动主题服开服第8日即可参与活动。

活动内容
1. 月盒寻仙

活动期间,消耗道具【寻仙令】可以抽取《大话西游》联动专属弟子。
祖师可以自行从弟子至尊宝、紫霞、白晶晶,以及胡十三娘、敖天、苜蓿、石僧、卫寒等弟子中选择3人作为可抽取的弟子,并且可以在选定的3名弟子中,选择其中1名弟子作为心愿弟子。
※不同区服可选弟子有所差别,还请祖师以游戏内活动为准。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

其中禅修-至尊宝、剑修-紫霞、密修-白晶晶是本次新上线的联动弟子。
将联动弟子的天命提升至指定等级,不仅可以免费领取寻仙令、灵玉等奖励,还可以购买直购礼包,获取全新功法渡厄真经、心缘剑诀、九幽镇狱掌。

测试环境下截图,非最终效果

测试环境下截图,非最终效果


当至尊宝、紫霞、白晶晶达到天阶天命时,祖师可分别通过直购礼包购买以下功法。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

※祖师只要解锁联动弟子即可随时参与该弟子的天命赠礼活动,不受联动活动时间影响。

当然,祖师通过【且试身手】活动观看新弟子战斗演示也可免费领取寻仙令等奖励。
关于至尊宝等联动弟子的详细信息小清瑶已经发布在【仙缘图鉴】栏目,感兴趣的祖师可以前往查看哦~

2. 弟子助力
新弟子初次登门拜师,修行进度难免落后于其他弟子。
本次活动期间,【弟子助力】活动也会限时开启,祖师可通过购买礼包的方式获取天道之气、荒古兽血、异化仙藤等材料,助力弟子快速提升实力,感兴趣的祖师可不要错过了~
※不同区服弟子助力活动可购买道具有一定的差异,还请各位祖师注意,以游戏内的活动奖励为准。

测试环境下截图,非最终效果


3. 奇缘商店
活动期间,祖师每消耗1枚寻仙令即可获得10仙缘币。
前往奇缘商店可通过消耗仙缘币兑换联动建筑形象-花烛洞房等道具。
除消耗寻仙令外,祖师也可以购买限时礼包和灵玉礼包来获取仙缘值。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

※仙缘币会在仙界奇缘活动结束时清空,各位祖师要记得及时兑换。

活动3-重走西游
活动时间
5月20日0点-8月10日24点
※活动开启时可能会有几分钟延时,请祖师留意。
开启范围
1.在2025年5月20日之前开启的全部区服;
2.《大话西游》联动主题服。

活动内容
活动期间,祖师需要从玩法中招募弟子进行历练探索,探索过程中会遇到各种事件,完成事件可获得法则/装备等玩法道具,祖师可以合理选择搭配提升试炼队伍实力,以推进探索进度。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果


每次历练结束后将会根据试炼进度结算活跃积分和段位积分。累计活跃积分可解锁试炼密卷奖励,累计段位积分则可获取寻仙令等段位奖励和取经宝匣等段位积分排行奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果


好啦,以上就是联动第1阶段【月光宝盒】活动的简单介绍。
The Cooking Game VR - Mr 305
The Cooking Game VR: Patch Update - Enhancing Your Culinary Journey! 🍕🍷

Hello, Chefs! 👩‍🍳👨‍🍳
We’re thrilled to bring you a fresh patch update for The Cooking Game VR, addressing some of the key issues you've encountered. Our team has been hard at work to ensure your virtual kitchen experience is as smooth and enjoyable as possible. Here's what's cooking in this update:

1. Enhanced Tutorials & Reduced Glitches

Expanded Tutorial Access:
We've listened to your feedback and have made tutorials available on all home screens. Now, you can easily access guidance whenever you need it, ensuring you're never left guessing in the kitchen.

Italian Food Level Fixes:
Wine Stability: We've fixed the issue where wine wouldn't stay on the tray. You can now serve with confidence!

Adjustable Counters:
To enhance comfort, counters will now adjust up and down according to your preference.

General Glitch Reduction:
Numerous glitches have been addressed across various levels to provide a smoother gameplay experience.

2. Tutorial Improvements
Seamless Progression:
We've resolved the issue where players were unable to progress past pouring pizza sauce. Now, each step guides you smoothly through creating the perfect pizza.

Ingredient Guidance:
No more trial and error! The tutorial now clearly indicates when all ingredients are correctly placed on your pizza masterpiece.

Tutorial Navigation:
Accidentally skipped a tutorial? No worries! You can now easily return to any part of the tutorial without losing progress or starting over.

Thank you for your patience and support as we continue to improve The Cooking Game VR. We hope these updates make your culinary adventures even more delightful and immersive!
Happy Cooking! 🥳
8:59pm
Tobaggonal Playtest - Emzy
Updated water visuals
tweaked level design for bouncy burrows
Davy Jones' Deckhand - Cass Bay Games
Ahoy mateys, welcome Below Deck!

This month we’re chatting to an important member of the small Cass Bay Games team, character artist Nik Scarr! We’re excited to share a bit more about Nik and his awesome contribution to the game.

Nik has not only been responsible for the rendering of character sprites, but also the concepts and designs of many of the weird and wonderful characters in the game. He’s injecting so much personality Davy Jones’ Deckhand, and we’re blessed at Cass Bay Games to be constantly surprised by Nik’s inventiveness.



The interview

What’s one interesting fact about you from outside of game development/art?

I originally trained and worked as a structural engineer, which was a safe financial decision but was ultimately unsatisfying. I changed course and studied art and animation which so far has been a lot more creatively fulfilling.

What drives you as an artist?

I am always looking to improve my skills as an artist. There are a lot of very talented artists out there, and when I see the incredible work they are producing, it motivates me to work harder. I am a visual thinker and am inspired by all kinds of visual media including comics, anime, games, movies and TV shows. I plan on improving my skills to the point where I am able to produce my own games and animations to a very high standard, and anything that gets me closer to that reality is a step in the right direction.

What is some of the work you are most proud of?

My most recent personal project was a new 2D animation reel featuring a strange combination of characters including Waluigi, and Ellie from The Last of Us.

https://www.youtube.com/watch?v=HM4L1IcnTPE

Another project I am very proud of is my 2D platform browser game “The Captain”, a project I made as an animation student in 2019.

Link to the itch page: https://nws92.itch.io/the-captain

What’s your ideal environment/conditions for doing your best work?

I am a serious introvert. I work from home on a desktop PC with a drawing tablet and two monitors. I like to listen to podcasts or music while working.

What drew you to Davy Jones’ Deckhand?

The art style that Ben and Tepene wanted to utilise for Davy Jones’ Deckhand was very much within my skillset, that is, 2D digital art in a cartoonish classic comic book style, with black outlines and simple colours. I also am a big fan of the pirate genre. I had been looking for opportunities to break into video game art, and this project felt like the perfect fit. It’s exciting to think about my art being featured in a great game that will be played by a lot of people.

What’s been your favorite work on Davy Jones’ Deckhand so far?

I have really enjoyed designing the enemies for DJD. I have been given a lot of creative freedom during this process which has been fantastic. I get to design characters of all different shapes and sizes, taking inspiration from all over the place. The Biologist and the Strongman are a couple of my personal favourites.



How did you get into doing art for games?

While studying animation we had a class that required us to make a simple browser game. I made a pixel art style platform game about an undead pirate called “The Captain”. This was unexpectedly one of my favourite student projects to work on, and it really stoked my interest in working on art for games.

What’s your advice for aspiring artists?

Anyone can do this. If you want to develop art skills you just have to put in the practice hours. For me, the most effective way to practise is by working on long projects that have a clear end goal, so that every time I work on them, I am practising the skills I want to improve, just by default. I stay motivated by picturing the finished product. For example, as a hobby I really enjoy drawing comics, which can take weeks or months to complete, but the only way to finish them is by doing hundreds of drawings.
Pick a project that interests you, and then just do your best to finish it to the best of your abilities. Ideas are cheap, what matters is execution. There is tremendous value in finishing a project, even if no one sees it. This will train your brain to believe that you can get anything done if you put the time in. Also, the more projects you finish, the more likely it is that you will produce a body of work that will be seen and enjoyed by prospective clients and employers.

A sneak peek at our first cinematic cutscene

To just stay on the Nik train a little while longer, we’re going to give you a sneak peek at our first cinematic cut scene. Nik has been storyboarding the game’s introductory scene that sees our carefree protagonist's naval ambitions dashed by a brutal pirate attack—launching players straight into the tutorial, armed with nothing but a mop!



Another playtest on the horizon?!

We are working towards yet another playtest very soon! This time we’ll be running it through Steam and even include Steam achievements. If you’ve already signed up for playtesting you’ll get an email with a Steam key once we are ready. If you haven’t signed up yet and would like to, you can do so here: Playtest sign up form

The new playtest will include achievements, new status effects, several new artefacts and enemies, and some lovely polish and quality of life improvements.

Join the crew!

If you'd like more regular updates and to chat with the team then please join our public Discord server, we'd love to have you join our growing community. You can also follow us on social media at the links below.

Discord invite: https://t.co/sBqCnmZi9T

Previous editions of 'Below Deck' can be found on our Itch Devlog.

Playtester sign ups: Fill out this form to access the playtest

Until next time me hearties, yo ho!


Wishlist now: https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/

Echo Rift - RvRproduct
Kepler-2100 - HELLOW
【Announcement of Service Shutdown of "Kepler-2100"】
Since the launch of the game, it has received strong support and love from the majority of players. Looking back on the countless happy times spent with everyone in these days, the operation and all staff are sincerely grateful for everyone's support and help! Due to the adjustment of the operation strategy, the game has to go through the process of shutting down the server. We express our deep regret and apology for the inconvenience caused to everyone! We will do our best to provide the final operation service, and hope to let you have a wonderful game experience in the end!
--------------------
After closing the recharge, compensation will be issued:
Battleship Blueprint (T5)-Custom x2
Special Skill Module (T5) x2
Equipment Module Supply Box (T5) x20
--------------------
Specific time is:
Notification time: May 20, 2025
Stop recharge: May 23, 2025
Stop login: June 22, 2025
NeverRage - KwazaGames
Working On Adding New Models
-Setting up the animations as - they were - before the Tiny Time Stamp FrameWork research.

Then I will move onto - loading 1 enemy at least, and using it with the minerals resource,
to set up the UI - for integrating the link system for- crypto and to setup and test the Blockchain.

This should take a while - but my 2 concerns are (Moving Forward)
1 Loading A Bunch of Characters (having good frames when that happens)
2 Setting Up the game so I can push Web3 content


-The environment will still be unfinished (for now) -a lot of things will be
(But I have all of this documented)

-Please remember - Human male - Barbarian class - you character should be lvl 10 if you
are loading into the game world.
You can try - if you are completely new to this project - lvl 1 -
I added the zone model for lvl 1 game play but I am not sure if the collision etc work - I didn't
get to that part.

-Animations for Abilities
All 5style abilities for the human-male have been integrated
The character will be fully customizable - but I have to focus on other things,,,
Just want to set the basics up and see how it looks.

- Character Customization -
The character feet are now equipped with a basic customization asset.

This is a test for character customization - which will be updated with the User Interface (UI)
at some point during development.
...

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