Dying Light - pelikn_techland

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

Let’s be clear: Enhancements, not Remaster!

Back in January, when we celebrated the 10th Anniversary of Dying Light, I announced that we are working on a new update for the original Dying Light. Ten years later and the game that started it all is still going strong! When I looked online the day after the video, my heart skipped a beat. Quite a few of you were expecting a full remaster of some sort.

So, let's set the record straight: the Retouched Update is about squeezing out even more from the Dying Light you already love. It’s not a complete overhaul or remaster.

Even without the update, Dying Light still holds up pretty well - just imagine that it’s 10 years old! But to truly explain what we've changed, I sat down with the brilliant minds who made it happen: Grzegorz Świstowski, our Technical Game Director, and Krzysztof Knefel, Lead 3D Artist: 

"One of the best things about working with your own engine is that the people building it are just next door," explains Grzegorz Świstowski, our Technical Game Director. "Over the past couple of years, we've added a lot, customized a lot, and learned how to squeeze more from the tech we already have. One day, someone just started applying those learnings to some old assets - and it just clicked that we could do that across the whole game."

So we put some more people on it. We started increasing texture quality of surroundings and upscaling them to create a sharper, better look in the game. “It was a lot of manual work - but increasing the texture resolution or quality can have a huge impact on how the environment appears on screen,” said Krzysztof Knefel. Just look at the comparison of these wooden wall panels!

Krzysztof spent a lot of time by manually adjusting and tweaking assets, squeezing out every last bit of visual quality. A big part of this involved improving lighting and PBR (physics based rendering). “With so many years of experience with PBR we're improving how metallic surfaces reflect light or react physically to the world which makes them look a lot more realistic!” You can see the difference on the metal hangar walls below.

We also made some smaller tweaks and changes to the code that have a big impact on details in Harran. “We’ve increased the maximum LOD (level of detail) range from 260% to 340% in the view distance menu in the game options. This means players who are running on modern and better systems can increase the distance of highly detailed assets being loaded into the game and balance increased GPU/CPU load on their own,” explains Grzegorz Świstowski. 

But one of the biggest differences will be visible on floors and cement walls. We’re introducing a new 8K Ultra shadow quality and improved the lighting options of many surfaces and with these new shadows, a lot of surfaces that previously looked rather flat now really pop out and get depth! 

The Sound of Harran

Beyond just how it looks, we wanted to dial up the very atmosphere of Harran. Sound and music is crucial for immersion, and we’ve gone all out to make it an experience. The maestro himself, Paweł Blaszczak, the original composer, came back to give the soundtrack a complete remaster. Get this: he even recreated that retro-tape sound by actually recording on tape! Talk about dedication. It’s authentic, nostalgic, and absolutely fantastic. 

We’ve woven in brand new tracks and ambient sounds throughout the game, deepening the mood and cranking up the tension as you explore. And we seriously juiced up the hit reaction audio in combat. Every swing, every crunch, every zombie takedown will sound more satisfying, more impactful. You’ll feel those hits.

Why it took a while

A lot of you have been asking in the last few months about the Retouched Update - where it was, why it was taking so long. The honest answer is this: We were working with 10+ year old technology. Even with all the new experience we've gained over the years, figuring out how to apply those learnings to the original Dying Light engine while keeping everything stable was a challenge.

And let me tell you, it was a massive amount of manual work. Krzysztof literally became the undisputed master of Harran: "I basically walked through the entire map, looking for assets to be improved. And all of those had to be changed manually by our artists."

Crucially, we also made it a top priority not to change the game's system requirements. "You can't just crank up the details and hope it still works on everyone's system," Grzegorz explains. "Especially on consoles – we were testing endlessly to ensure we didn't run out of memory on last-gen consoles." It was a delicate balancing act, but we cracked it. And now? It's finally ready!

Explore Kyle Crane’s origin story with this free update

The Dying Light: Retouched Update will be completely free for all Dying Light owners on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S and will roll out on June 26, 2025. The level of changes may vary by platform. 

With the update out before the release of Dying Light: The Beast it’s the best time to jump right back into Kyle Crane’s origin story if you haven’t played Dying Light yet. And even if you have, it’s worth heading back to Harran. 

Good night. And good luck!

deathkrew Playtest - p1
UI
- UI should now scale correctly for different resolutions

Gambling App

- Open the gambling app on the phone to do some gambling :D
- You are now invulnerable when the phone is open
Umbra Mortis - Schmidt
We have made it!

The biggest (and only (and last)) update for Umbra Mortis is out for you to nab and download on your personal computers.

Here's what we added:

SOLO PLAY

]You asked and we listened, there is now a singleplayer option for the game, which is comparable in difficulty to the multiplayer one.

LEVEL EXTENSION

We added two sections to the level that you can run through, making the game longer. We also put a lot of work into the end of the game in particular, where you will face a brand new final encounter and see a beautiful cutscene if you make it through.

STEAM ACHIEVEMENTS

You can collect 17 achievements to flex on your friends with.

MUSIC OVERHAUL

We added some flourishes to the main gameplay song and added one for the victory screen.

MINOR IMPROVEMENTS
  • Different colors for the players

  • Onboarding improvements, so that the mechanics are better understood

  • Better guardian bell feedback

  • Some rebalancing on the combat

  • Touch-ups for the environment art

  • You can now reconnect if you get disconnected because of internet issues

  • We optimized the game

We have also made a DISCORD SERVER that you can join to engage with the Umbra Mortis community a little more. the link is here: https://discord.gg/bqchauDAps

We hope that you all enjoy playing the new and improved game.

Forever World Cup Simulator - laukaichung
The new Head-to-Head Insights section offers win odds and scoreline statistics based on up to 1,000 simulated matches between two teams. The data will include only results from regular time plus injury time.



You can access this feature through match menus.

Dragon Is Dead - katsuki78

Items

  • Fixed a bug where buffs granted by Legendary Gear were not being removed when the gear was unequipped.

  • Fixed a bug where stats added to equipped items with Ember of Transcendence were not being applied to the character.

  • Fixed a bug where stats added to equipped items with Ember of Transcendence were not being applied to the character when the items were moved to Storage with the right mouse button.

  • Fixed a bug where some effects of the Artifact “Flaming Flowers” were not applied correctly.

UI

  • Fixed a bug where Mythic grade gear could be placed in the conversion slot when crafting Legendary gear.

  • Fixed a bug where Ring 1 and Ring 2 could not be swapped by dragging them with the mouse.

  • The name and description of one of the unique stats of Ember of Transcendence, “Chance to be Vulnerable on Hit,” has been changed to “Chance to be Vulnerable on Basic Skill Hit.”

Common

  • Fixed a bug where the potion drinking animation for player characters would play even when they died.

  • Fixed a bug where player characters would be pushed back unnaturally when reviving.

  • Fixed a bug where the pop-up could not be opened using the shortcut key during the resurrection of the Player Character.

Spellblade

  • Fixed a bug where the second Leap Slash attack was not applied when the Core Skill “Leap Slash” was used quickly in succession.

  • Fixed a bug where the Burn Damage Amplification effect of the Ultimate Skill “Fire Storm” was not applied intermittently.

Berserker

  • Fixed a bug where the resource consumption of the Core Skill “Blood Axe” was abnormally high.

  • Fixed a bug where the Blood Axe Damage increase effect of the Core Skill “Destructive Blood Axe” was not applied.

  • Fixed a bug where the buff of the Assistant Skill “Bloody Berserk” was not applied properly.

  • Fixed a bug where buff stats were not increasing based on the stack count of the Assistant Skill “Bloody Berserk.”

  • Fixed a bug where the duration was increasing based on the stack count of the Assistant Skill “Bloody Berserk.”

  • Fixed a bug where the Mastery Skill “Release Blood Energy” effect only applied when Enraged was first activated. Now, the Release Blood Energy effect applies every time Enraged is activated.

  • Fixed a bug where the Critical Damage increase effect of the Mastery Skill “Merciless Cruel Strike” was applied based on Movement Speed instead of Attack Speed.

  • Fixed a bug where the effect of the Ultimate Skill “Critical Beheading” was not applied.

  • The spawn location of projectiles created by the Legendary Gear “Frenzied Deluge Sword” has been changed from the ground near the Berserker to the ground under the Berserker's feet.

Armored Warfare - 2000Valand

Commanders!

Today we’ve prepared the following items for you:

  • Altay Tier 10 Premium Main Battle Tank

  • Type 10 Tier 10 Premium Main Battle Tank

Between June 24, 2025 and July 1, 2025, the following items will be available:

Altay

The Altay is the result of a Turkish program to build a true indigenous MBT. After a decade of development with hundreds of millions of dollars spent, Turkey finally achieved its goal and built a tank that is roughly on par in performance with decades-old Leopard 2 variants while it still uses many foreign components, including some of its most critical systems. Nevertheless, future Altay variants are expected to feature some cutting edge components.

In Armored Warfare, the Altay is a Tier 10 Premium Main Battle Tank based on the current prototypes, but also upgraded by various hypothetical aftermarket components of the future to surpass its current capabilities and to match its assigned Tier in power. The basic tank is – gameplay-wise – a mobile sniper, much like the Leopard 2 series, relying on its mobility and the penetration of its shells rather than on its armor. There are two key features to this tank: Adjustable Suspension (tilting forward and to the side) and Hybrid Engine with its distinctive electric sound, giving the vehicle excellent mobility and agility.

The Altay Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.

https://armoredwarfare.com/en/web-shop?tags=loot

Type 10

The Type 10 MBT is the most modern Japanese Main Battle Tank in service and one of the most advanced war machines in the world. Using sophisticated electronics and crystalline steel armor, this tank is more than a match for any enemy that would threaten the islands of Japan. You can learn more about it in our dedicated article.

In Armored Warfare, the Type 10 is a Tier 10 Premium Main Battle Tank. What puts it apart from the other MBTs of its Tier is its special NERA armor. This highly-mobile MBT starts every battle well-armored, but the protection levels decrease with every shot taken. Additionally, this MBT features a special system that tells you the exact chance to penetrate your target. Overall, it’s one of the most powerful MBTs of its Tier and certainly a good choice for players, who prefer rapid action to slow advances.

The Type 10 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.

https://armoredwarfare.com/en/web-shop?tags=loot

We hope that you will enjoy the offer and, as always:

See you on the battlefield!



Don't forget about our Socials!

→ Join and start chating on our Discord: arwar.co/AWDiscord
→ Join our community on Reddit: arwar.co/AWReddit
→ Watch interesting materials on our Youtube channel: arwar.co/AWYoutube
→ Join the discussion under our Facebook fanpage posts: arwar.co/AWFacebook

My Village Life - PapucsGames

Added

  • 3 new story mission: The mysterious story is continued with new characters and with three new mission:

    1. My Good Old Bike

    2. Prove It

    3. The Legacy

  • 1 new side misson: The Match Day: Go and support local team Village FC or be disloyal and support Narancsaljai FC. Place a bet and earn good money with sports betting.

  • New Graffiti on the Narancsalja FC's Bus:

  • New Event at sometime and somewhere ːsteamhappyː

  • Updated Soccer Team Delivery Mission

  • 2 new vehicles: Pappopia Motorcycle, Old Boat on lake

  • New Motorbike Race in Summer season:

  • New locations and map updates:

  • Hospital: Now you can enter the city hospital and fix your health:

  • Lootable materials: Now you can find old materials on the map and you can sell it or use it to build extensions on specific vehicles:

  • New Player Movement: Waving Hand: To do it simply hold the L button.

  • New food type: Fishing soup

Changed/Improved

  • Locked Old farm: From now on, the old farm area and its money-making opportunities are locked until the story unlocks it!

  • Improved all motorbikes physics: Now the motorcycles are has more realistic physics and more easy and cool driving feeling.

  • Improved the Drift Bartwurg physics to more realistic on high speed.

  • Changed Fishing system and fishing rod: Now you get the fish as a food item what you can sell or cook with it.

  • Discounted fishing rod price: 30.000Ft --> 8.000Ft

  • Vehicles doors: Now you need to use the doors like in real life, you can't enter the vehicles without door open and now you can close all doors from vehicles interiors. Simple only look at the door handle.

  • Improved Rain/Thunder weather:

  • Improved water and water physics:

  • Retexture the Airplane:

  • Reworked the grass cutting mission:

  • Remodelled Car Trailer

  • New Login Screen

  • Custom music improve: Fixed some bugs and now you can use mp3 and wav formats too.

Fixed

  • Bartwurg 353 license plate save

  • Fixed Bartwurg sync missings

  • Granny's Secret Achievement

  • Text bugs

  • Removed save from T54 cylinder to fix spawn bugs

  • Fixed "the bank's" card draws in Blackjack card game

  • Fixed music volume level in attic cutscene and the text bakcgorund bugs

  • Fixed freeze hud bugs when you put specific items in inventory

  • Fixed AI agents map mesh problems

  • Fixed text bugs when you died in mission or in speaking

  • Fixed Bunker's table collider

  • Fixed some line in Hungarian translation

  • Fixed some vehicles headlights

Co-op Mode

  • Fixed vehicles high speed lags

  • Some info about new game elements: Everything has full sync, but the soccer match and motorbike race don't. It's not affect much only this the players do it all local.


Big thanks for your support! Enjoy the new Update! We will be back soon!

Enforcers Revolt - Mr_Q_Blaze

New map supports all game modes.

BrightGunner - windwind2000

Tempest Rising - Saber Eric
Bug Fixes
  • Fixed an exploit that allowed players to unlock later Doctrines in Multiplayer before unlocking the pre-requisite Doctrines

  • Fixed a rare server crash that occurred when configuring players’ teams for a game in matchmaking

  • Fixed a crash that sometimes occurred when loading player profiles

  • Fixed a server-related crash in Skirmish

  • Fixed a crash related to the tooltip display of Power Cost requirements

Quality of Life Improvements
  • Increased matchmaking Map Veto amount to 4 (from 2), to reflect the increased map pool size

Balance Updates

Neutral Structures

Tempest Processing Center

We are reducing the Power output of Tempest Processing Centers in order to encourage players to build more Power Plants in the early game.

  • Decreased Power provided by Tempest Processing Center to 60 (from 100)

Tempest Dynasty

Tempest Rig

Dynasty players are still able to ramp up their economy somewhat too quickly. These changes are designed to slow down the Dynasty's economic expansion, primarily regarding timing and growth rate. Additionally, we are continuing to tweak Harvester Wheels to be more attractive harassment targets.

  • Movement Speed decreased to 300 (from 350)

  • Increased respawn time of Harvester Wheels to 30 seconds (from 28 seconds)

Our Discord server is the best place to share feedback and chat directly with our team and the rest of the Tempest Rising Community!

...

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