LOGistICAL 3: Earth - sacada
LOGistICAL is in the Steam Winter sale.

22nd Dec 2020 - 5th Jan 2021

LOGistICAL 3: Earth is 20% discount.

LOGistICAL 2: (All games and DLCs) 40% discount.

LOGistICAL 1: (All games and DLCs) 50% discount.

LOGistICAL 2 owners can get an additional discount for LOGistICAL: Earth as a bundle.
Other bundle discounts also apply.

New players can grab the LOGistICAL 3 Learners bundle.

Plenty of Free Demos also available.

https://store.steampowered.com/developer/Sacada

https://store.steampowered.com/app/672150

https://store.steampowered.com/app/1186140/LOGistICAL_2_Vampires__Bundle/

https://store.steampowered.com/app/573060/LOGistICAL/

https://store.steampowered.com/app/954270/LOGistICAL_2/

... plus many, many more.
LOGistICAL 3: Earth - sacada
This build is to tidy up a few odds and ends as well as adding some updated graphics and a few smaller helpful features.



Depot Flags
The depots now have different coloured flags on the map, so you can have a good idea on what they sell.
Trucks = Green
Trains = Purple
Ships = Blue
Planes = Yellow

Industry Discovery
Prior to this build, when industries were discovered, you were given a popup to let you know that there was a new cargo available.

This popup is now an "Industry Discovery".
This will inform you that you have found an industry, where it is at, and what inputs and outputs it has.
This is for all discovered industries, including the same types you may have discovered somewhere else.

LOGistICAL: Earth and LOGistICAL: Vaccine Steam Achievements
LOGistICAL: Earth has passed the Steam detection metrics to determine that it is a "legitimate" game.

Explanation: Some time ago there was an inundation of new releases on Steam that exploited what games really were and how Steam Achievements were rewarded. As there were also so many games being released it was near impossible for Steam to manually examine each of them. Steam created an automated method of determination so that every new game is limited for a period until some metrics are reached. I don't know what these metrics are, so don't ask.
LOGistICAL: Earth has now passed these metrics and will now show up as your "favourite" game (if so tagged), and all the rewards you get in LOGistICAL: Earth will show up in your statistics.
LOGistICAL 2 long ago passed these metrics.
LOGistICAL was created before these metrics were introduced.

What to expect: Part the restrictions that were placed was that only 100 Achievements could be created. This limit is now much higher at 5,000.
LOGistICAL: Earth is huge, so there will be a few more achievements added.
Already I have added achievements for completing all the "puzzles" within the game.
Next there will be achievements for completing each of the regions (250).
There will be achievements for playing and completing LOGistICAL: Vaccine.
This makes around 750 achievements so far.
Others achievements will be added over time to take into account the continuing list of "group" contracts and also some to break the huge countries into smaller goals.

I am open to other ideas and suggestions and hope that soon, one day some players will get 100%.

LOGistICAL: Vaccine
Just a reminder that LOGistICAL: Vaccine is free to all LOGistICAL owners and is available from either LOGistICAL 3: Earth or the LOGistICAL 3: Earth (demo).

The latest patch ensures that LOGistICAL 3: Vaccine is now fully completeable. Congratulations to @Rayanth who has made it to 100%.

Languages
Under the skin of LOGistICAL 3: Earth lies 8 languages (English, Dutch, Russian, German, French, Italian, Finnish and Spanish).
These are the language translations bought forward from LOGistICAL and LOGistICAL 2 that have been contributed by a group of wonderful LOGistICAL players that have given their time to make the game even better.
Thank you again guys so much for your contributions. It has been wonderful.

The current default language is English.
You can currently change the language by pressing "cntrl-L".
This interface will be updated soon to have the language popup the very first time you play the game with a button to change it later.

I am now looking for players that wish to contribute some time to translate new content into their own languages.
The process will be done via Google Sheets which I am currently setting up now.
As a lot has already been done, this will be an addition to what is already there.
If you wish to contribute, pop over to the the LOGistICAL: Discord (link below) and express your interest in the #localization-bugs channel.

This is a "love" job though contributions often see gifted games. A good opportunity for those that haven't saved enough pennies for L:E.

Build #856ya
Build #856ya on LE (live)
- Graphics updates of remaining industries and cargos
- New flags for depots to dignify transport type (green=trucks, purple=train, blue=ship, yellow=plane)
- New icon for "Zen" mode, so it doesn't get mistaken for "globe" mode of other modules.
- Modified the "missed highscore" function for towns that may have missed being pushed to the highscores.
- Found and fixed some duplicate towns/business ids between Vaccine and Earth.
- Fixed issue with contracts displaying "new" truck when they should be "used"
- Changed the "Found Cargo" popup to "Found Industry" which gives all the input, output and location of the industry.
- Fixed issue of some "used" trucks being giving in contacts showing as "new"
- Vaccines is fully completable
- Fixes in India and southern Africa

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

Merry Xmas to all those that celebrate.
Enjoy your holidays if you get some.
Be safe and take care, whatever you get up to.

I expect that we all have a lot of "2020 hindsight" in 2021
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with India, South East Asia, Southern Africa, a Thailand rail depot, many Pacific Islands + more.
Its a large amount of content and there are updated tools to make it easier.

Note: New content for LOGistICAL 3: Earth will always be FREE.


Multi-Nav News
Multi-nav is a gizmo that you can buy for all your vehicles.
With a multi-nav gizmo installed you can queue your vehicles destinations up and complete many quickly.

There is also way to make multi-nav go even further.
This is best done with lots of trucks at once, but can also be done with a single truck.

Once a multi-nav process has completed and all the trucks are empty, and you still have a bunch of towns/businesses still in the multi-nav queue, you can continue the process by:

- Select a truck or group of trucks that each have a multi-nav gizmo
- Drag from an industry output on a town popup to start multi-nav town/bus selection
- Click on many towns/bus until you have over 100% on the drag amount (but don't click on any towns/bus that are too high eg. 200t).
- I usually get mine up to about 200%-400%.
- Click the "Done" to set the trucks off.
- They finish and the extra towns/bus of the multi-nav are still highlighted.
- Next, click on the "destination" (the lower one) of one of those trucks in the truck list.
- Drag from the town popups same resource that was used, to the source industry on the map.
- The trucks go to that source town, back to the destination and then continue to follow the multi-nav path.

Note: You don't have to use the same source location as the original multi-nav setup.
Note: This works on large businesses as well, but it is best on many small businesses.
Note: To purchase a multi-nav gizmo from any depot, you firstly have to complete regions.

LOGistICAL: Vaccine
LOGistICAL: Vaccine is now available to all LOGistical owners.
For those that don't have LOGistICAL: Earth, you can launch it from the LOGistICAL: Earth (Demo). This can be found in the right hand column of the LOGistICAL: Earth store page.



Upates
Build 856t on LE (live)
- India, Sri Lanka, Bhutan and South East Asia added (not for the squeamish)
- Kaliningrad and Malaysia access.
- Southern Africa access via rail and road.
- Airport hint for the US (for those struggling to get eastern USA access).
- Marked all the latest rail and road depots so they get flags.
- Multi-select truck load/unload onto ship
- Selected town will not show on the map as a destination, when dragging any resource from that town
- Connected Thailand rail station to a road so it should show when a truck is near.
- Made the railway driveways thinner
- Connected Israel rail to main lines in area.
- Updated launcher to detect L1, L2 and L3 ownership to allow all L owners to play Vaccine.
- Fixed road/rail issues
- Fix a rail connection in northern South America
- Fix of a couple of duplicate townIDs that were causing a "+" within the clusters.
- Fixed others due to undiscovered rail or mismatched rail/road segments.
- Fix of a bunch of towns and businesses that were going over water.
- Fix contracts to get to New Zealand and within New Zealand.


Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

PS. It is getting close to having the full map complete now, so if you have been putting it off, it may be a good time to start as there is a lot to catch up on.
LOGistICAL 3: Earth - sacada
LOGistICAL: Vaccine is now available to all LOGistICAL 3: Earth owners.
LOGistICAL: Vaccine will soon be available to all other LOGistICAL owners (subscribe to the forum to get updates).

LOGistICAL 3: Vaccine


LOGistICAL 3: Vaccine (Xmas 2020) is Sacada's 2020 gift to all LOGistICAL owners.

Its 2020 and the Earth is sick... very sick... and vaccines are almost ready. Vaccines will require transport throughout the entire world, and LOGistICAL is a great place to practice on.

Beginning with the 9 WHO vaccine companies (plus Russia) you are to distribute the vaccine to all the regional and local distribution centres in every country around the world.
Of course it isn't that easy. You will also have to transport ingredients into the vaccine centres to make the vaccine, and also upgrade the vaccine industries, and then transport inputs to those industries and upgrades for them as well, and then for those inputs as well... etc, etc. You know how it is.

Oh, and lots of the vaccines require a lot of refrigeration, so you will have to transport to construct that as well as deliver them to many distribution centres.

LOGistICAL: Vaccine is a small (large) LOGistICAL game with over 5,000 businesses that each are all quite small (generally less than 50t requirement), and they are all businesses.

Here is a summary:
- 5,000+ smallish businesses to complete
- All roads are visible
- No roads require repair nor upgrade
- No consumption
- No industry building
- Some quarantines, but not a large quantity of them
- Large trucks can drive anywhere (except ferry routes)
- Unlimited quantity of each vehicles types
- 100+ vehicles allowed
- Multi-Route and Multi-Truck navigation is support
- All the LOGistICAL: Earth functionality
- Fully rendered maps.

Start the game by delivering vaccines to the nearest places to establish your finances. Work your way across the planet.
Don't try to upgrade things straight away. You may find that fairly difficult and therefore frustrating.

As LOGistICAL: Vaccine is based on the LOGistICAL 3 framework, it will firstly be available to all LOGistICAL: Earth owners and follow later to the other LOGistICAL owners.

LOGistICAL: Earth Updates


New areas to play in LOGistICAL 3: Earth include:
- the United Kingdom, Ireland and Isle of Man,
- Rail in Southern Africa,

LOGistICAL 3: Launcher
Due to L3 now having two modules to play, there is an L3 launcher.
Start the game and select to play either L:Earth, L:Vaccine or both at once.

There is still an issue with maximising the games.
A workaround is to drag the game's top Windows task bar to the top of the screen.


PS. If you want any more LOGistICAL modules, you may catch the last day of the Steam Autumn sale (ends 2 Dec 2020).


Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
All LOGistICAL modules are now on sale (until Dec 02)

50% off LOGistICAL 1 modules
40% off LOGistICAL 2 modules
20% off LOGistICAL 3: Earth module.

For those new to LOGistICAL, there is also a bunch of freebies you can try out on, including a LOGistICAL 3: Earth demo game.

... anyway enough of that... what about the free gift.

LOGistICAL 3: Vaccine


LOGistICAL 3: Vaccine (Xmas 2020) is Sacada's 2020 gift to all LOGistICAL owners.

Its 2020 and the Earth is sick... very sick... and vaccines are almost ready. Vaccines will require transport throughout the entire world, and LOGistICAL is a great place to practice on.

Beginning with the 9 WHO vaccine companies (plus Russia) you are to distribute the vaccine to all the regional and local distribution centres in every country around the world.
Of course it isn't that easy. You will also have to transport ingredients into the vaccine centres to make the vaccine, and also upgrade the vaccine industries, and then transport inputs to those industries and upgrades for them as well, and then for those inputs as well... etc, etc. You know how it is.

Oh, and lots of the vaccines require a lot of refrigeration, so you will have to transport to construct that as well as deliver them to many distribution centres.

LOGistICAL: Vaccine is a small (large) LOGistICAL game with over 5,000 businesses that each are all quite small (generally less than 50t requirement), and they are all businesses.

Here is a summary:
- 5,000+ smallish businesses to complete
- All roads are visible
- No roads require repair nor upgrade
- No consumption
- No industry building
- Some quarantines, but not a large quantity of them
- Large trucks can drive anywhere (except ferry routes)
- Unlimited quantity of each vehicles types
- 100+ vehicles allowed
- Multi-Route and Multi-Truck navigation is support
- All the LOGistICAL: Earth functionality
- Fully rendered maps.

Start the game by delivering vaccines to the nearest places to establish your finances. Work your way across the planet.
Don't try to upgrade things straight away. You may find that fairly difficult and therefore frustrating.

LOGistICAL: Vaccine is coming very soon... currently in final stages of testing.
As LOGistICAL: Vaccine is based on the LOGistICAL 3 framework, it will firstly be available to all LOGistICAL: Earth owners and follow later to the other LOGistICAL owners (most likely through the LOGistICAL: Earth - Demo).

Multi-Navigation
In case you missed it in an older post, LOGistICAL: Earth now has Multi-Navigation. Here is a brief summary from a past news article...

Gizmos are now available for create multiple routes stops in a single navigation.

- Complete any region to gain access to a Multi-Nav gizmo.
- Purchase gizmos at any vehicle depot once your vehicle is parked there.
- Select your vehicle and drag an output resource from an industry.
- Instead of a single drop to a town or business, you can continue selecting destinations.
- Check the dragged vehicle for the percentage queued. Once over 100% the truck will stop.
- Click the "Done" button to set the multi-nav in motion.
- Multi-trucks work with multi-nav

More in LOGistICAL: Earth


As LOGistICAL: Vaccine rolls out, LOGistICAL: Earth will also have new areas to play in, including:
- the United Kingdom, Ireland, Isle of Man (which will mostly complete Europe),
- South Africa, many eastern and southern African countries (which will mostly complete Africa),
- and many islands throughout the planet (which will mostly complete North America, South America and Oceania).


Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with South America, Mexico, all the mainland Central American countries + more.
Its a large amount of content and there are new tools to make it easier.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Outline:
Besides the new content to play there are also lots of new updates including new features.

Multi-Navigation
Gizmos are now available for create multiple routes stops in a single navigation.

- Complete any region to gain access to a Multi-Nav gizmo.
- Purchase gizmos at any vehicle depot once your vehicle is parked there.
- Select your vehicle and drag an output resource from an industry.
- Instead of a single drop to a town or business, you can continue selecting destinations.
- Check the dragged vehicle for the percentage queued. Once over 100% the truck will stop.
- Click the "Done" button to set the multi-nav in motion.
- Multi-trucks work with multi-nav

Vehicle Filters

You can now filter the vehicle list by vehicle type. Click a filter button to turn them on/off
- Parked Vehicles
- 8t, 20t, 40t Trucks,
- other Trucks
- Trains
- Ships
- Aircraft


Build #854t
- Multi-Route. Check in-game contract for more details.
- Bunch of road fixes.
- Cap of $1,000,000 on boosts for truck rejuvenation.
- Resources left to complete town, shown in town popup (hold ctrl)
- New contracts for turkey
- Resource update for Syria contract
- 2 African rail stations
- 3 African rail networks removed.
- Fixed islands in the Indian Ocean. Some now accessible.
- South America
- Central America contracts
- Connection of ports in Greece and Egypt
- Multi-nav clearing linked truck list fix
- Multi-route percentage indicator, shows tonnage of selected towns / tonnage of trucks
- Press "L" to change language (WIP)
- Truck filters (trucks have been split into 2 groups, press "h" for help to see the breakdown)
- Road, rail and contract fixes throughout South America
- Road fix in Columbia
- General road fixes in other countries
- Multi-nav no longer counted to sold trucks



Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with Italy, Cyprus, the rest of the Greek Islands, Kuwait, Qatar, Bahrain, Israel, Palestine, Jordan, Saudi Arabia, Asia Turkey, Iraq, Yemen, Oman, Lebanon, Syria,
Malta, The Vatican, San Marino + more

There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Outline:
Besides the new content to play there are also lots of new updates including new features.

A short list of an update, but still a huge amount of content.

Build #853k
- Opened port into Egypt.
- Detection of old Train Stations that have been linked to isolated rail sections.
- Fix locking issue of roadworks

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL has joined the Halloween sale.

LOGistICAL 3: Earth is 20% discount.

LOGistICAL 2: (All games and DLCs) 40% discount.

LOGistICAL 1: (All games and DLCs) 50% discount.

LOGistICAL 2 owners can get an additional discount for LOGistICAL: Earth as a bundle.
Other bundle discounts also apply.

New players can grab the LOGistICAL 3 Learners bundle.

Plenty of Free Demos also available.

https://store.steampowered.com/app/672150/LOGistICAL_3_Earth/

https://store.steampowered.com/app/954270/LOGistICAL_2/

https://store.steampowered.com/app/573060/LOGistICAL/

https://store.steampowered.com/developer/Sacada
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with France, Spain, Portugal, Switzerland, Liechtenstein, Andorra, Easter Island, Monaco, Gibraltar, Crete + more

There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.

Build Outline:
Besides the new content to play there are also lots of new updates including new features.


Game Summary Map
A Game Summary Map to show the entire planet by Region (country) is now available through a click on a button on the Money Popup.
Mouse-over each region to get a summary of the current towns/businesses complete.
More information will be added soon.

This screen currently shows you a progress of your game where with different colours.
Red - Region found with at least one town or business complete.
Red-Yellow/Green Progressive heat/map from 1% through to 100% per region.

This map will also used for other purposes, like showing what regions need to be accessed in order to access the currently highlighted one.

Cargo Summary Map
A "question mark" is now located to the right of the town/business resources.
Mouse-over the question mark to get a mini-map of the regions required to access all the current resources.

This map will soon be integrated into the "Game Summary Map"

Larger Industries
You can now "expand" the size of your current industries (max 100).
Find a contract at "Easter Island" in the Pacific to learn more.



Updates:
Build #852m on LE (live)
- Fix for 3rd airport resource locking the game
- Reduction of industry sizes on Martinique
- Faster Worm Farm on Martinique
- New contracts for Martinique tutorial
- Other general fixes around Martinique.
- Consumption reduction for more towns in China. Different reduction amounts for completed towns done (see contract).
- Unique resources tagged
- Fix for display of consumption
- Restricted industries tagged
- New Regions: Liechtenstein, Switzerland, France, Andorra, Spain, Portugal, Easter Island, Monaco, Gibraltar, Crete
- Ferries from Europe to Africa.
- Town resource popup to show where industries are on map
- Added road building industries to north Africa
- Removed the code to stop the display of "Town Complete" popups when they cover the town popup.
- African ports updated
- Truck depot in Côte d'Ivoire
- Two new contracts in Côte d'Ivoire, so now you can go different paths
- Resource reductions on Côte d'Ivoire contract towns to enable easier access into Africa.
- Game Summary Map page. Currently shows you your game status. Will add more "map summary" functions soon.
- Updated road "Discovery" algorithm
- Fixed problem with some industry sizes growing by a huge amount on load
- Updated town popup to display the industry size better
- Updated "industry expansion" function to show the industry growing on town popup.
- Offline mode. The game will now load and run in offline mode.
- Offline map background
- Offline mode
- Fixed the Summary Map and Settings windows opening.
- Reduced sale price industries over size 10. Price increase after this is 1/10.
- Fix to stop LOGistICAL industries from receiving "Growit"
- Bunch of other road/rail fixes in various regions.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with China, Nepal, Mongolia, Hong Kong, Saint Helena, Martinique, New Caledonia, Vanuatu + more
There are also a bunch of other new area accesses. Check the game contracts.



Note: New content for LOGistICAL 3: Earth will always be FREE.

Build Outline:
Besides the new content to play there are also lots of new updates including new features.

Player Heatmap and Your Completed Places
You can now download the "player heatmap" (bottom of the map filters) (see top image).
This gives a graphical indication of the quantity of players that have completed each town and mailbox. Red is a few. Yellow is many.



If you turn on the Player Heatmap and your Completed Places, your Completed Places will be hidden. This gives you an indication of what you haven't done but other players have.
If you are feeling lost, use this view and follow the brightest yellow.

New Start Region
Martinique in the Caribbean is now the new starting place for LOGistICAL 3: Earth.
This is a small, less daunting learning area with fewer towns, businesses and industries.
I hope we can find many new players that don't run off scared at the overwhelming task ahead.
You can complete all towns and businesses (minus the port, airport and airfield) with the local industries.
The end final contract places you in New Zealand to continue the game.
Current players will get a new truck within Martinique to complete the island.



Tagged Industries
Some industries with special properties are now tagged
- "U". Unique industry, generally specific to the region in which it is placed. Cannot be built elsewhere.
- "R". Restricted industries. Limited world locations. Cannot be built by the player.



Huge Town Resource Requirements
Some towns have resource requirements that are near impossible to complete (see the "Shenzhen Consumption" contract).
By completing other towns within the same region (China), you will slowly reduce the consumption rate of these towns, making them easier to complete.
Select a consumption rate that you feel you can complete the town.

In China, the consumption rate is reduce by 1% per "completed town", with a minimum of 5%.

If, for example, you feel you can complete a town with 6,000 t resource requirement, then you should reduce the rate to match that value
(eg. Shenzhen requires 28,800 t. therefore 6,000 / 28,800 = 0.21 or 21%).

Optimisation of Town/Business/Road Completion Code
The end sequence when completing towns/businesses/roads has been optimised to remove the annoying pause.



Updates

Build #851c on LE (live)
- Zero length roads are auto upgraded to top level road.
- Fix when can't build due to two primary industries in same "area" where one is not fully upgraded. (eg Clay in US and CA)
- Optimisation of code for complete town/business, fix roads and upgrade industry
- Dont show the town/business complete (+others) if it will cover the town popup
- China, Hong Kong, Mongolia and Nepal.
- Donuts is no longer "local" industry and can be built everywhere.
- Kosovo and Moldova can be fully completed with resources discovered up to that point.
- New Caledonia and Vanuatu completable with resources from NZ and AU
- Heatmaps - At the bottom of the filter list. Easier to see if you click off "Transport" and "Places"
- "Player Heatmap"
- All completed towns and businesses from 2 or more players.
- Ranges from red to yellow. The more yellow, the more players have completed
- Downloads from the server, so takes a few seconds (see log - bottom right of screen)
- "Completed"
- All the towns and businesses that you have completed.
- Only yellow
- "Player Heatmap" + "Completed" together
- Shows the "Player Heatmap" without your "Completed" (ie, those you haven't completed)
- This modes can give you an indication of where to go to next. Great if you feel lost.
- No build restrictions for China, Mongolia or Nepal
- Over a dozen newly placed industries in China
- Building restrictions begin at 1/2
- Contract to remove the building restrictions
- Zinc road upgrade
- Resource changes to Ports of Anchorage, Constantza, Novorossisk & Amsterdam
- China contract to remove industry restrictions fixed on game boot.
- Martinique as the new starting area of LOGistICAL 3: Earth. A new 1t truck will appear for both new and current players. Completing will get new players to NZ.
- Road access to the Ports of Amsterdam and Constantza
- Fix for blank resources in Nepal
- Moved clay in Taiwan
- 4 towns with huge resource requirements now have a consumption reduction process.
- Complete towns throughout China to reduce the consumption rate on these towns.
- Each town completed in China reduces the consumption rate by 1%.
- A contract highlights the towns and explains the process.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
...

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