Fallen Angel: Hell Survival Playtest - Strongfinger
• Stopped the Sacrificial Circle from damaging the player when they try to use a harmless item on or near it.
• Dropped the glow level on the texture material for placing objects to make it easier to see object details for direction for example; barrel labels and sign directions.
• Decreased the chance of Ruins spawning and Increased the chance of Devil Forts spawning for better balance.
• Slightly decreased the chance of Sacrificial Circles spawning and slightly increased the chance of Death’s Tombstones spawning.
3:14am
Forest - 3DiZaiNeR
Fixed damage from bots
3:10am
EarthRoyale 3 - Lizzycat03
  • Fixed swedish language country file being formatted wrong

  • Fixed UWU language country file being formatted wrong

  • Fixed swedish country file missing 1 serboga colour

  • Fixed UWU country file missing 1 serboga colour

  • Fixed not being able to open save menue due to it attempting to download workshop scenarios without having a way to access workshop code

  • Saves now includes a version.txt file

  • Fixed issue where the game overwrote date after reading date.txt files

  • Game now looks if the folder of a workshop file actually exists before attempting to move it to the scenario folder

  • Fixed locations in swedish language files where ä and ö was used instead of A1 nad o1

Community Announcements - transjoingdragon

The rift swallows you whole.

A blur of wind, bone, and broken time surges past until you awaken beneath a lifeless sky. The air stinks of rot and old magic. Jagged ruins stretch in every direction—remnants of a city long forsaken. And at its heart, the dead walk freely.

This is the 𝐂𝐢𝐭𝐲 𝐨𝐟 𝐁𝐨𝐧𝐞𝐬.

Something feels wrong here. The air hums strangely. Everything seems to happen too fast, or too slowly at times. Shadows return when they should have disappeared.

You remember the moment you heard her voice—𝐓𝐢𝐚𝐦𝐚𝐭, the Dragon Queen. Her summons echoed in your soul like a curse and a command. Now, she watches. This is her trial, and you are her chosen.

At the center of the square, two paths unfurl:

💀 𝐓𝐨 𝐭𝐡𝐞 𝐖𝐞𝐬𝐭, a crumbling marketplace stirs with grim celebration. Undead drink from cracked goblets, slamming bones against stone in raucous defiance. Their blades are sharp. Their eyes burn.

🔮 𝐓𝐨 𝐭𝐡𝐞 𝐄𝐚𝐬𝐭, a towering spire hums beneath shifting mists. Its walls pulse with an eerie, arcane glow—each beat like a heartbeat lost in time. Magic hangs thick, but twisted. Unstable.

𝐖𝐡𝐞𝐫𝐞 𝐰𝐢𝐥𝐥 𝐲𝐨𝐮𝐫 𝐟𝐢𝐫𝐬𝐭 𝐬𝐭𝐞𝐩 𝐥𝐞𝐚𝐝 𝐲𝐨𝐮? 𝐑𝐞𝐚𝐜𝐭 𝐭𝐨 𝐯𝐨𝐭𝐞 𝐚𝐧𝐝 𝐬𝐡𝐚𝐩𝐞 𝐭𝐡𝐞 𝐟𝐚𝐭𝐞 𝐨𝐟 𝐭𝐡𝐢𝐬 𝐣𝐨𝐮𝐫𝐧𝐞𝐲:

👍 𝐓𝐡𝐮𝐦𝐛𝐬 𝐔𝐩 = 𝐇𝐞𝐚𝐝 𝐖𝐞𝐬𝐭, 𝐢𝐧𝐭𝐨 𝐭𝐡𝐞 𝐮𝐧𝐝𝐞𝐚𝐝 𝐦𝐚𝐫𝐤𝐞𝐭𝐩𝐥𝐚𝐜𝐞

❤️ 𝐇𝐞𝐚𝐫𝐭 = 𝐇𝐞𝐚𝐝 𝐄𝐚𝐬𝐭, 𝐭𝐨𝐰𝐚𝐫𝐝 𝐭𝐡𝐞 𝐠𝐥𝐨𝐰𝐢𝐧𝐠 𝐬𝐩𝐢𝐫𝐞

𝒀𝒐𝒖𝒓 𝒅𝒆𝒄𝒊𝒔𝒊𝒐𝒏 𝒘𝒊𝒍𝒍 𝒘𝒓𝒊𝒕𝒆 𝒕𝒉𝒆 𝒏𝒆𝒙𝒕 𝒄𝒉𝒂𝒑𝒕𝒆𝒓.

📢 𝐓𝐡𝐢𝐬 𝐢𝐬 𝐚 𝐅𝐚𝐜𝐞𝐛𝐨𝐨𝐤-𝐞𝐱𝐜𝐥𝐮𝐬𝐢𝐯𝐞 𝐞𝐯𝐞𝐧𝐭 — 𝐜𝐚𝐬𝐭 𝐲𝐨𝐮𝐫 𝐯𝐨𝐭𝐞 𝐨𝐧 𝐅𝐁 𝐧𝐨𝐰:https://www.facebook.com/DragonheirGame/posts/pfbid02ZYqXUK63WeTsk5Wax7RXKYNNosmPteC7q8QkL1Nw8vbTcxctQjVHaX6CTYzFPPECl

👉 𝑹𝒆𝒈𝒊𝒔𝒕𝒆𝒓 𝑵𝑶𝑾!

https://dragonheir.sgrastudio.com/act/a20250411reserve

#Dragonheir #PreRegister

Knight Jump - aktivuser

I added some new level parts. For example the mystical forrest!

Also with some light please, thank you.

You will even experience some nostalgia!

Will be a nice piece of change after you encountered the heat in hell :)

Else I fixed some boring stuff in the UI, getting the checkpoint system right - important, but not fancy stuff :D

I will upload my demo version end of the week to steam and if it is approved, next week it should be ready to be playable!

HOLLYWOOD DIRECTOR THE SIMULATION - SURIFIER2020

welcome to official hollywood director the simulation stream

Sim Hospital - xmshao
Hi everyone,

First of all, thank you so much for purchasing and playing our game. As we are still in Early Access, some bugs and missing features are to be expected. We truly appreciate your support and welcome all feedback to help us improve the game as much as possible.

🛠️ Update Highlights
In this update, we've fixed several known issues and introduced a placeholder for an upcoming feature:

Fixed a bug where patients’ mood values behaved incorrectly, which could cause them to leave the hospital unexpectedly;

Fixed a bug that prevented staff from equipping items properly;

Added a placeholder button for Story Mode, which will be unlocked in a future version;

Corrected several technical issues and visual glitches.

🧪 We Need Your Feedback
If you encounter any other bugs or have suggestions for improvements, please don’t hesitate to join our Discord server or leave a message on the Steam discussion board. Your feedback is extremely valuable to us!

Thanks again for your support,
and we’ll see you in the next update!

— The Dev Team
桃源村日志(Halcyon Days at Taoyuan) - BotanX

Hello everyone, we are the development team of Halcyon Days at Taoyuan.

First and foremost, thank you all for playing and sharing your feedback—it has been incredibly encouraging for us!

Based on your suggestions, we've made some small optimizations to enhance your gameplay experience.

Here are all the updates in this version:

  • Added the feature to display trading times on the map.

  • Adjusted level-up settings: Health and Stamina now fully replenish when leveling up.

  • Reduced the value of Tier 2 tools, including farm tools, backpacks, lanterns, etc.

  • Modified beast mechanics: Beasts can now be used for trading and donations.

  • Increased the drop rate of \[Yaoshi Stone] in caves.

  • Reduced the required quantity for task objectives (applies to new save files).

  • Added the backpack slot switching function 【R Key】.

  • Removed the construction distance limit.

  • Corrected the names of some items.

  • Fixed a black screen issue caused by moving homes.

  • Fixed recipe errors for Sesame Rice Balls and Steamed Grains.

If you have suggestions or feedback, feel free to join our QQ Group (205068596) or reach out through other channels.
We promise to carefully review every piece of input!

3:04am
Kraken City - nStarcube
Overhauled lighting and shadow structure for game optimization.
...

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