Marquee Candle - Moonerola
Fixed a bug where you may not be able to obtain achievement when completing difficult level
5:41am
Endor Awakens: Roguelite DRPG - depthsofendor
- Goblins are also immune to paralysis now
- Increased gems of Rewarded Video Ad and Daily Chest
- Bosses now drop gems upon defeat
- Reduced base blacksmith cost from 2500 to 2000 gold
- Increased thieving and threat cap to 10,000%
- Improved clarity of spell energy cost display in skill descriptions
- Accessibility: The progress bar indicates whether it represents HP or Energy
Community Announcements - Marten_GOP

🤞 Trying our luck on Friday 13th! Let's see how it goes and of course, we're rewarding livestream viewers generously 🎁🎉

📝 Enter your GOP ID DURING the livestream in our form to claim your attendee reward:

https://forms.office.com/r/BEusk4qbDp (link will become active on Friday, June 13th at 3PM CEST)

Watch our weekly livestreams on:

Facebook: https://www.facebook.com/GOP3/

YouTube: [dynamiclink href="https://www.youtube.com/channel/UCklGubzi_zN3YnZr1pkNaOw"][/dynamiclink]

Twitch: [dynamiclink href="https://www.twitch.tv/governorofpoker"][/dynamiclink]

Clash of Adventurers - kalinina.stanislawa2018

Added system that allows players to buy and sell items from NPCs.

[dynamiclink href="https://youtu.be/BVz2Kv1Ee8M"][/dynamiclink]

Alveole - Mufalder

PULMO DEMO IS OUT!

PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions.

Gene Shift Auto - bencelot

Hey all, this version makes a significant improvement to the skill rarity system, especially for new players! Here are the big changes:

1) You can now equip COMMON skills to your skill builds. You no longer need to get them to Rare status.

2) You can now buy MUTATIONS for common skills as well. This will give +1 skill point (Mutating Rares now gives +2, Epics +3, Leges +4).

3) Mutations for skills are now split into 4 steps instead of 3, allowing common skills to access the lowest tier of the mutation.

Generally the gap between veterans and newbies is smaller now. For example a legendary mutation used to be 3x stronger than a rare mutation. But now it is only 2x stronger. New players will also be able to copy the skill builds that they see in the leaderboards, and be able to equip this reliably on ALL classes, instead of having to get Rare's first. And also, everyone can try out all the mutations the moment they unlock the skill!

Enjoy!

bencelot

----

\[GENERAL CHANGES]

- The Deluxe DLC now also gives a one-time +30 level boost (not that useful for vets, but good for new players).

- 2x the amount of ACID is given when claiming level ups. It is now 100/300 instead of 50/150.

- Full Flasks are now called "Double Rare Flasks" and they guarantee at least 2 rares (or higher) drop. Cost is now 1000 instead of 750.

- Tweaked a few button colours, fixed a few bugs, and improved the tutorial.

\[GAMEPLAY CHANGES]

- Common skills can now be equipped to builds and get mutations as mentioned above.

- Skills can now go up to level 8 instead of level 7.

- Most skills have an extra 8th skill point added to the end, bigger than the 7th. But some have been rescaled instead because an 8th point would be too busted.

- Rescaled all of the mutation values for every skill, mostly to fit a 3/6/9/12 pattern instead of a 4/8/12 pattern.

- Fixed a big bug where vendor skill upgrades were being applied to skills that didn't have that tag. This will fix a lot of broken builds.

- XP Fountains now hold more XP and drain faster if you have random class/build modes applied.

- Active skills generally have slightly longer cooldowns now (by about 2s).

- Random skills mode now gives +15% instead of +10% ingame farm

- Random classes now give +15/20/25/27/28/29/30% instead of +20/23/26/27/28/29/30%

- Reduced down the amount of cash in the game. Slightly boosted the amount of health kits in R3.


\[GAMEPLAY CHANGES THAT WERE SILENTLY HOTFIXED A WEEK AGO]

- More trophies are awarded at the end of solos matches, with the potential to actually get 11 trophies for winning a solo game if there are enough high rank players in the server.

- Fixed the zombie respawning algorithm to make it almost impossible to rspawn more than 250m away from an incoming heart drop

- All healing skills are 50% as effective in the circle of death

- You can no longer enter civilian vehicles. However, a single shot will force the civilian to jump out


\[SKILL CHANGES]

- Executioner now only buffs bullet damage, not nades skills, etc

- Killer Cooldowns gives half as much cooldown restoration to skills (chems and ammo are untouched)

- Automatic Armor gives slightly less damage reduction

- Regen has slightly slower healing

- Blade Mail kicks in at 50% instead of 40% health, but with weaker damage reduction

- Poison Trail has a 4s delay after triggering instead of a 2s delay

- Charged Shot now gives a bit less damage after casting skills

- Frenzy's base duration is 4s instead of 3s

- Stimpacks mutation drop rate is a bit lower

- Medical Supplies has slightly less healing

- Shrapnel has slightly less chance to spawn nades in crates

- Phase Drifting is a bit slower

- Bullet Time has 3.5 instead of 4s duration

- Energy Vortex has a slightly faster cooldown, but less healing

- Flaming Bullets gets back the duration skill tag, and the duration now scales with level

- Firestorm now does 50% damage at the edge of its splash radius instead of 100%. It's cooldown is slightly faster

- Boots of Travel moves a tad faster.

- Beefcake now gives a bit more max health.

- Cluster Bomb now fires a fixed 1/2/3/4 bazookas at the end, instead of a fraction of the grenades thrown.


\[WEAPON CHANGES]

- Flaregun, Blast cannon, and Molotovs all now deal 50% damage at the edge of their splash radius instead of 100%.

- M3 now has +1 bullet in the magazine and does 70 instead of 63 damage per shot.

- SPAS now has 100 rpm instead of 120, but does 65 damage per shot instead of 54 (same DPS, but more bursty).

- Blast Cannon now does 80 damage per shot instead of 60, but it's rpm is 90 instead of 120 (same DPS, but more bursty).

Spaceship Commander - TechLevel

A small update has been uploaded.

Bugfixes:

  • The navigation system of the vehicles (mining drone Mk1 and Mk2) was redesigned. Now they're moving around obstacles correctly. It will become more convenient to dig ore now!

  • Fixed a bug where the quest marker did not disappear after completing the introductory quest at the planetary location.

  • The introductory quest marker (which appeared when learning how to use the modules) became more visible.

  • Fixed a bug with walls that crew members could pass through at the "Military Outpost" location on planet Beta.

Added:

  • Now, if you have a selected crew member, then when you have your mouse over a building, a hint appears that you can enter this building.

  • Minor cosmetic changes at the "Mining Outpost" location on planet Alfa

Vaultbreakers - MissLadyJay

Hey everyone,

This is where you can find our weekly updates in case you missed our posts on Discord and on X. Here is a summary of what was discussed this week. 🌿

🗡️ New Gear:

We are introducing some new gear items in Vaultbreakers that could aid you in your challenging games (for some of you). Below are just some of the latest gear items you can find so that you can create even more new builds for your characters. We won’t spoil all of them here today 😉

[carousel autoadvance="true"][/carousel]

🗺️ Map QoL Update:

As you can see in the image below, you will have markers on the map in-game so that you can easily find your way around the maps. These will vary in what you will find in those spots. E.g. if you need to find an NPC in Wolfswood, the ?/! markers won’t be there until you find them. This is a way to remember where to find them again!

NOTE: These current exclamation marks are subject to change and might not be the final spots in the playtest.

Finn Dorset's Institute For Livestock Replication - carlmorganart
Performance mode:
Added a "Lite Mode" option for lower-end PCs. This reduces particle effects and other performance-heavy visuals which should help stability in busier parts of the game. You can toggle it from the main menu.

Major Bugfix:

Fixed an issue that was causing the Moon Sheep counter to indicate more attrition than was accurate in
certain mid-early terrestrial sections of the game.
The number should now move in a more stable fashion and accurately reflect actual sheep losses in these areas.

Minor Bugfix:

-Final Space Goose upgrade now shows the normal upgrade effect.

Version will now read 1.3 in the main menu.

Sinker sound - Chavafei

Adjustments :

- Tutorial is slightly easier.

- changed the fish swimming particles.

Bug fixes :

- fixed reeling bar visual glitch that cause it to filled up

- fixed getting stuck behind boiler

- fixed some collision issue

...

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