Insurgency - contact@rockpapershotgun.com (Dominic Tarason)

Insurgency: Sandstorm

Despite having to drop its exciting-sounding solo campaign, upcoming competitive FPS Insurgency: Sandstorm remains firmly on our radar for its uncompromising, brutal and tactile depiction of modern urban combat. Today, developers New World Interactive outlined their launch plans in an extensive development blog post, although the part you’re all wondering is the release date, right? Despite not having a specific day picked out, the game should be Steam this September.

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Insurgency - contact@rockpapershotgun.com (Adam Smith)

insurgencysandstorm3

This is what it must feel like to enjoy Battlefield or Call of Duty. I’ve tried many multiplayer military shooters over the years but I’ve never thought of one as more than a passing distraction until now. Insurgency: Sandstorm is more than a distraction. It’s one of the most harrowing and thrilling depictions of combat I’ve ever seen, and I think it’s a goddamn work of art.

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Insurgency - contact@rockpapershotgun.com (Alice O'Connor)

The singleplayer and cooperative story campaign planned for Insurgency: Sandstorm, the sequel to 2014’s mod-turned-standalone Insurgency, might not actually happen. Developers New World Interactive announced last night that the campaign is “cancelled for release” so they can focus on the multiplayer that the series is known for, then the story “will be considered again at a later date.” Which sounds like we probably won’t get to play it. I’m sorry to hear that, as Insurgency’s serious multiplayer action didn’t click with me but I was interested in a road trip with two female Iraqi fighters and two foreign fellas. Though the fact that I didn’t dig Insurgency’s core multiplayer means I’m not really part of their audience so sure, I get it. (more…)

Insurgency - contact@rockpapershotgun.com (Alice O'Connor)

Insurgency developers New World Interactive have announced a sequel to their tactical FPS, named Insurgency: Sandstorm. Annnd that’s about all they have to say right now. Cracking, post done, let’s go ho- oh, no, I can tell you a teensy bit more.

… [visit site to read more]

Day of Defeat - contact@rockpapershotgun.com (Alice O'Connor)

Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it’s compatible with the game’s main branch for everyone to easily play.

… [visit site to read more]

Insurgency - contact@rockpapershotgun.com (Emily Richardson)

Insurgency is a lot of fun. Following Rich s great exploratory feature on the highly tactical game last year, I took a look at it for the first time this week and tried to find out more about it, where it s going and how a year s further development has shaped it.

At it s core, Insurgency is a tactical shooter, one that sits between the hardcore realistic works of Arma; the competitive, smart strategies borne of Counter-Strike; and the large-scale war efforts of Red Orchestra. It kind of feels a bit like Battlefield in parts, too.

… [visit site to read more]

Insurgency - contact@rockpapershotgun.com (Alice O'Connor)

I can seeee youuuu.

Darkness in multiplayer shooters is a tricky one. In theory, it demands new ways of moving, more attention and more caution, but opens up new tactics and opportunities. In practice, people bump their brightness high enough to make the darkness pointless so you do it too because they’re essentially playing a different, easier game and then it’s all just pointless and everyone’s looking at an ugly, ugly game. Few games manage fun, uncheatable darkness.

Military FPS Insurgency is having a crack at darkness in its next update, named Nightfall. Along with spooky night-time maps, it’ll bring a new co-op mode about sneaking around in the dark.

… [visit site to read more]

Insurgency - contact@rockpapershotgun.com (Alice O'Connor)

Video games!

A trio of free weekend trials on Steam mean that all and sundry can enjoy what are, as I understand, three figures and ideals important to PC gaming: soldiers, vampires, and jetplanes. They all, naturally, do fighting. Not each other, mind–others of their kind. None of these games will let you e.g. pilot a fighter jet battling winged vampires. More’s the pity, really.

Multiplayer futureplane game Strike Vector and realish FPS Insurgency have respectable sales to accompany their free weekend trials, and technically human vs. vamp arenakiller Nosgoth does too but that’ll be free-to-play at launch so it’s less special.

… [visit site to read more]

Insurgency - contact@rockpapershotgun.com (Nathan Grayson)

Well, at least the weather's nice.

Well, now-ish> anyway. Today is JanuMonth TwentyTwomeral (or however we’re designating dates in these lawless, calendar-bereft times), and tactical multiplayer shooter Insurgency should be out any second now. Originally an award-winning Half-Life 2 mod, a full version has crept forth from the massive camo-tattooed womb that births all military FPSes. After an attempted infiltration of Kickstarter didn’t end so well, developer New World Interactive took the game to Steam Early Access, but now it’s finally graduated to the non-Early-Access portion of Steam, which I believe is populated by something like four or five games these days. Footage and detailsy info below.

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Insurgency - contact@rockpapershotgun.com (Rich Stanton)

The big question with any Insurgency – who’s it for? For ‘the people’, that nebulous concept underlying the promises of kings and tyrants? Against the foreign devil? Or is Insurgency for folk who find Counter-Strike too arcadey, ArmA too serious, and want something that’s a bit like Red Orchestra but is not Red Orchestra?

Eternal questions like this are addressed below.> (more…)

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