Dec 18, 2016
Imagine Earth Demo - martin
The December update of Imagine Earth brings you a little research revolution. As you can see we finally turned the research system into something that offers you freedom of choice on how to develop and enables strategic decisions.

Hexa Style Research

You can now do cross research: Licensing one research option will unlock all its neighbors. We are about to install a simple system that delivers a function to highlight groups like upgrades, tools, improvements and special functions with different colors.

We are in the Top 100 on IndieDB and one of 4 finalists in Genre "Futuristic Sim". Please support Imagine Earth for indie of the year 2016. Just follow this link and click the vote button. Thx!

Tech Menu: Auto-Build Upgrades


Upgrades that have been researched can now be selected in the development panel. When activated they are built together with the construct they belong to. This immediately rises the functionality of the building and spares you a lot of extra click-work.

The tech panel is now the perfect place to get and compare all information about the available constructs. You can click on developed buildings here to build them directly: The menu automatically closes and you place the chosen structure in your build radius.

Upgrade Balancing
The prices for installing researched upgrades on buildings are now massively discounted and rebalanced. We made it cheaper because the building space is much easier to obtain these days and it's less important that you can make one field unit produce more.

Play-On Campaign Missions


You can now play along on a campaign planet after finishing it's mission. Continue expanding your cities find all the Ideon around and finish some bonus mission goals or just go on to expand your colony as much as you like.

Other stuff
  • Changed layout of research, tech and landing permit panels
  • Ground type fertile now also visible in cold regions
  • Cultivation unit does not longer depend on ground fertility
  • Show production values of a building during build process
Nov 16, 2016
Imagine Earth Demo - martin
Here is the updated demo that matches the state of Alpha 27. These are the changes relevant for the demo:

  • Enhanced mission: Mine gold and sell it to the merchant
  • Population statistics panel
  • New graphic models – especially for rocks and mountains
  • Climate countdown
  • Time based auto-save

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Sep 26, 2016
Imagine Earth Demo - martin
We have update the demo to match the state of Alpha 25 and to fix some bugs:

  • New colony value system and highscore depending on it
  • Research budget for expansions
  • New UI for technology licenses
  • Craggy terrain has a new look and is less fertile
  • Warehouse is now available
  • Tuto mission end should no longer crash
  • Fixed crash on startup of demo

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Jun 30, 2016
Imagine Earth Demo - martin
We have released a new version of the demo with all the goodness of Alpha 24.
For the the demo this means:

* Trade colony shares
* Warehouse now available in the Tuto mission
* New category for rare resources like Gold
* Planet fields have individual temperature (influences forests and farms) and even snow
* Planet fields can have multiple fossils & ore at the same time
* New user interface for field info, messages, time and research
* Shortcuts/bookmarks for cities and other planet fields
* Several new construct graphics
* Underlying MonoGame framework (replaces XNA)
* Bloom & blur graphic effects

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Jan 10, 2016
Imagine Earth Demo - martin
Here comes a new version of the demo that updates it from alpha 15 to alpha 18.1. For the the demo this means:

  • The planet of Tuto that has been rebuilt from scratch
  • Stone Quarry (produces goods)
  • New graphics for the cities and some other buildings
  • The resource categories energy, food and goods now each have different types like grain, meat, fish, vegetables, etc.
  • New resource statistics interface
  • Sell colony shares to make some quick money
  • Enhanced shadows
  • Fertility and temperature for each planet field. This also affects the growth of forests
  • Multi-Build: Drag a building from the ring or keep shift pressed to build it multiple times
  • City border graphics are much cleaner now

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Sep 15, 2015
Imagine Earth Demo - martin
We have updated the demo!

It now comes with all the stuff we have added since Alpha 10 and the following list shows what is visible withing the demo (there is a lot more in the early access version):
  • graphic settings and general options
  • a smaller and re-sizable user interface
  • resource and emission statistics
  • more production details
  • new logo and menu
  • hardware mouse cursor
  • field navigation
  • reworked icons
  • new research system

Have fun!
Jens & Martin
Apr 20, 2015
Imagine Earth Demo - martin
Hi Folks,

we have updated the demo so it comes with all features that have been added lately. This includes fossil resources, the new development menu and a lot of in detail modifications.

We wish you a lot of fun with the new version and happy Easter days.
Jens & Martin
Nov 6, 2014
Imagine Earth Demo - martin
We have released a new demo that comes with many of the new features we have added to the early access version recently.

The most important update is that Tuto has been completely reworked and now comes with more buildings, new goals and a much better story presentation.

In addition we have unlocked the Free Play mode on Tuto so demo testers can play without time and growth limitations. In exchange we have taken the Joma mission ;-).

It would be really great if you could spread the word and let others know about the Imagine Earth Demo.

Cheers,
Jens & Martin

PS: The Early Access version has also been updated with these changes.

Oct 2, 2014
Imagine Earth Demo - martin


We have uploaded version 0.7.0 of the Imagine Earth Demo to Steam some minutes ago and hope you have a lot of fun with it!

This is what’s new:
  1. Enhanced research system
  2. New tools
    • Disable buildings (to save resources)
    • Relocate buildings
  3. Wildfires
  4. Gui enhancements
    • Options within main menu
    • New savegame menu (number of savegames is no longer limited)
    • Highlight player regions in navigation mode
  5. Fixed a lot of bugs
  6. #RL: Founded a company (previously we have been a partnership)

Time to play Imagine Earth now ;-)

Jens & Martin

PS: Two days ago we also released a new Early Access version of Imagine Earth.
...

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