Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews:
Recent:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (104 reviews) - 84% of the 104 user reviews for this game are positive.
Release Date: May 20, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth in late 2016.

There is a new alpha release every 3 to 4 weeks.”

How is the full version planned to differ from the Early Access version?

“Currently there are three big things left to do:
1. Add more interaction with other (AI) companies and their cities: Trading, taking over, sabotage, ...
2. Make the general gameplay more diverse.
3. Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the game's about section.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
Read more

Buy Imagine Earth

 

Recent updates View all (58)

May 1

Take Part in MonoGame Testrun

Hi, as announced with the last alpha release, we are replacing the underlying game framework XNA with MonoGame. This makes it a lot easier for us to find bugs and enhance the performance of Imagine Earth (e.g. by using DirectX 11). In addition it enables us to port Imagine Earth to other platforms, though this is not something we plan to do at the moment.

Since technological changes often come with bugs, we need your help to test the new MonoGame version of Imagine Earth.

We have a beta version available for you to test. This will not affect your savegame or anything and you can switch back anytime if you are experiencing problems.

All you need to do is:

  • open the Imagine Earth properties in Steam, go to the "BETAS" tab
  • enter the access code "monogametest" and press the "check code" button
  • finally select the "monogame" beta and accept. Now Steam will load the changed files
  • Try the game and let us know if it works

6 comments Read more

April 30

Alpha 22 "Emission Levy"

Another month is over and Alpha 22 is ready for you. In short:

  • Emission levy to balance global pollution
  • New take over rules
  • New preview images in tech menu
  • Harvesting forests and mining rocks earns goods
  • Cold temperatures reduce the harvest of your farms
  • Changed savegame directory structure
  • Porting to MonoGame prepared
  • Bugfixes and balancing ...

Emission Levy


The emission levy (as shown in the image above) is a new rule introduced to add some fairness to the aspect of global pollution. Once the climate balance of the planet falls into negative, the companies with high emissions have to pay charges to the companies whose emissions are below the average. A good incentive to reduce emissions.

New Take Over Rules
The last alpha version 21 introduced to possibility to take over opponent cities by buying 50% or more of their taxes. We have collected your feedback and added our own ideas to further refine this.



The value of a colony itself is now much higher to make sure freshly build colonies are worth more than 5-10% shares. Additionally we changed the rules for watchtowers (!):
  • A watchtower that has no connection to a colony center will be lost. This can happen when (A) an opponent takes over a colony or (B) a connecting watchtower is destroyed.
  • Watchtowers that have no owner and are adjacent to your colony can now be taken over by paying some money.
This makes the whole process of taking over opponent colonies a bit more interesting and challenging.

New Preview in Tech Menu
All buildings and their upgrades have received new preview images that are show when hovering them in the tech menu.



Harvesting Forests & Mining Rocks
With the new version you no longer earn money when harvesting forests. Instead you receive goods every tick until you cancel the harvest process or the forest is uprooted.



This is also the case for rocks. Mining them now also gives you goods that can be used by your population.

Important: Harvesting forests with the chainsaw tool and blasting rocks will give you only a part of the goods and you will need a storage to keep them, because everything is earned at once.



Influences of Temperature
The temperature of a planet field is shown at the bottom left of the screen in the field info panel. Farms and some forest types are affected by cold temperatures. The following screenshots shows an industrial farm that was build on a field with a temperature of -8°C. This extremely reduces the amount of food produced, as shown in the message panel.



Changes to Savegame Directory Structure
We have simplified the directory structure of savegames (left old, right new). When you start the new released version of Imagine Earth everything should be changed automatically. However, it's always possible that something goes wrong. If savegames are missing please check the directory structure and write a support request to support@imagineearth.info.



MonoGame Portation
Imagine Earth has been developed using Microsoft XNA - an easy game framework that is no longer in active development. Luckily members of the XNA community started to develop MonoGame which now can be used as an open source replacement. This makes it a lot easier for us to find bugs and enhance the performance of Imagine Earth (e.g. by using DirectX 11). In addition it enables us to port Imagine Earth to other platforms, though this is not something we plan to do at the moment.

Long story short: During the last weeks a lot of time went into porting Imagine Earth to MonoGame - especially sounds and music. Since a new technology might also introduce new bugs we will start a public test in the next days. Stay tuned if you are interested in helping us to make sure everything runs smooth.

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Imagine Earth

Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect balance of production and consumption for many available constructs and technologies.

The Challenge


Raise great cities and satisfy their growing appetite for resources by building power plants, farms and factories. You will soon encounter the conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. As your colony grows it is getting a problematic impact on the planet in terms of exhaust emissions and pollution. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse on your new home world. Can you prevent tremendous desolation and lead your colony into wealth and prosperity?

Features

  • Play on a globe instead of a map
  • Campaign with 6 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets
  • Competition and Free Play mode let you build your colony in a race against AI players or for yourself.

Climate Change


Climate change is apparently a very underestimated threat in computer games. The idea behind Imagine Earth is to put the most serious background of latest human history into a thrilling and motivating game flow. In that context the game is an experimental world simulation or a climate survival thriller. It directs this quest to the player. What would your civilization end up like and what could you do if you were in charge and no one else around to blame? Imagine Earth offers the biggest possible freedom of choice to the player so he can find his own answers and development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, Design & Graphics

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, Design & Code

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome, Indiegames.com

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3, Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Graphics card with 1GB dedicated memory
    • DirectX: Version 10
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (10 reviews)
Overall:
Very Positive (104 reviews)
Recently Posted
MetroxX =.o
( 10.5 hrs on record )
Early Access Review
Posted: May 17
This game is very unique but needs more content. Colonizing other planets and expanding would be a big step forward - it just needs moreeee!!!! Devs are communicative and helpful.
Helpful? Yes No Funny
zhou1997
( 0.2 hrs on record )
Early Access Review
Posted: May 13
Bad
Helpful? Yes No Funny
JU2T1C3 F0R A11
( 11.1 hrs on record )
Early Access Review
Posted: May 7
Ita a great game, but the latest patch broke it for me
Helpful? Yes No Funny
GameOverRIP
( 17.9 hrs on record )
Early Access Review
Posted: May 6
Start of by saying the game is not bad, nor the developers, it's just not what i thought it would be
Fun for a short time, or to kill some time then it gets a bit mindless.
The campaign just ramps up in difficulty with no tutorial

Not alot of room to build on
and seems to be just building for the sake of building

You can only take over land by buying stocks of your opponent but nowhere does it tell you how, unless i miss something i wokrked it out but i couldn't see where it explained that.
Helpful? Yes No Funny
klaarkijn
( 21.3 hrs on record )
Early Access Review
Posted: April 30
Very happy with this game and the developers, there was an issue with the game crashing out on the title animation upon first installing, emailed the output to the developers and recieved a patch and reply within the hour : )

Gameplay is great and kept me captivated, this game scratches an itch i have had for a long time, fantastic o/
Helpful? Yes No Funny
ipc0nfig
( 8.1 hrs on record )
Early Access Review
Posted: April 23
very polished. very casual. from someone who plays cities and sims city, this is fun game to play.
Helpful? Yes No Funny
z3rostr1fe
( 7.5 hrs on record )
Early Access Review
Posted: April 4
Wow... I can't believe it can be a "pollution simulator" for an early access game! Keep it coming!
Helpful? Yes No Funny
Michaleczek
( 8.9 hrs on record )
Early Access Review
Posted: April 4
One of the best planetary colonization games I played. Not only with beautiful graphics, but also smooth gameplay and story line.

Can only wish the strategy aspect became a tad deeper...
Helpful? Yes No Funny
Dobs
( 5.3 hrs on record )
Early Access Review
Posted: March 18
Give the game a try, it is a pearl among indie games.

Only thing I wish for is a longer campaign (took around 5hrs to get through).
Helpful? Yes No Funny
Daniel.Drache
( 12.1 hrs on record )
Early Access Review
Posted: March 3
Fun game
Helpful? Yes No Funny
jediru2
( 49.4 hrs on record )
Early Access Review
Posted: February 5
Very cool game, Great concept.
Helpful? Yes No Funny
lukeyduke
( 40.4 hrs on record )
Early Access Review
Posted: January 22
This game scratches my economic/strategy/city building/RTS itch.

PROS
-Regular and substantial updates from devs
-Graphics are nice but not too taxing
-Recent updates make my inner statistician/economist very happy
-The music can be repetitive sometimes but it kind of suits the style of game. Bonus music if you ruin the planet!

CONS
-There are still some bugs here and there but the devs tend to get to them relatively quickly
-Competitive games can be over very quickly, and there is no real goal other than 'have x million people'.
Helpful? Yes No Funny
Gidkid11
( 5.7 hrs on record )
Early Access Review
Posted: January 15
It's good, and exactly what it looks like. Needs more features, but overall early access 7/10.
Helpful? Yes No Funny
Captain DOTS
( 1.0 hrs on record )
Early Access Review
Posted: December 30, 2015
This game might be pretty good in the future. But as it stands, the game treats you like an insipid child. Wait for this game to be out of early access to buy it.
Helpful? Yes No Funny
Infinitynull
( 7.3 hrs on record )
Early Access Review
Posted: December 23, 2015
I know it's in alpha development, even though the game is no real challenge. The way they portray the game in the trailers is fake compared to what the game really is. Competitive doesn't exist, even though it has a multiplayer function. Don't buy it.
Helpful? Yes No Funny
Kongwars
( 0.5 hrs on record )
Early Access Review
Posted: December 20, 2015
I would recommend buying civ5 instead of this game, that lacks many features that would not make this game so repetitive
Helpful? Yes No Funny
hOLDtHEdOOR
( 17.8 hrs on record )
Early Access Review
Posted: December 13, 2015
Right now the game plays like a teeter totter where once things tip over the balance point it's pretty much all over for your civ. The concept is good but the end game leaves alot to be desired.

I played 1v1 free play against a normal difficulty AI, I was having a blast building a 10 mil population city and right at about 8.5 mil I realized that the other civ was about to doom me. Now I thought maybe they were just late to pic up the green techs so I simulated a few asteriod strikes to see what would happen the reloaded to play thru the rest of my "peaceful" playthru.Essentially by time I made it to 10 mil the other civ had doubled my polution output with only about a third of the population that I had. The AI civ doomed the planet and the game only gives the player an option to throw asteriods at their foe causing the roid to stick in the ground leaving a blocked space thats unbuildable and as far as I could tell it couldnt be removed either (I'll have to throw one into my own territory next time to see if I can remove it). Without a way to combat the AI the other civ simply just landed more city center where any space was available, seeing as the impact would cause a fire which would burn the trees that would then open up a space for the AI to land a city center, the fight was futile or arguous at best.

Apart from the lack of military stratagy there was absolutely no way to combat the rising tides or to attempt to stabalize the atmosphere using technology. Sea walls and carbon capture systems seem like common ideas that would make it into a game like this, given it is only an alpha so maybe more eviromental protection techs will be added but I felt very dissapointed to see my 10mil city go to ruins in the exact same way my 1 mil city did with absolute no way to progress after the collapse even tho I had plenty of capital to invest in recovering the flodded areas.


I give this game a 3 out of 5 at it's current version, untill an update adds to the end game content I would not sudgest this game to the average civ gamer as they will feel as I do after playing a marathon; dissapointed in what seemed like the same game weather playing ten minutes or ten hours.

#Seawalls

Edit 3/26/16; I have changed my thumbs down to a thumbs up. I still dont fully support the game but the developer is putting out new content and it seems to be moving in the right direction. I look forward to playing the game with the new updates when I get around to it. Rating 6 out of 10
Helpful? Yes No Funny
Gruff
( 58.8 hrs on record )
Early Access Review
Posted: December 5, 2015
It's a simple yet fun game. I dislike early access games but after trying the demo thought I'd get it. Very glad I did. My advice is, if the demo is still here then give the game a try. If you enjoy it then you will like the game. There are other reviews that give details, but why read what somebody thinks if you can try it yourself! 10/10 from me.
Helpful? Yes No Funny
janvankollenburg
( 10.9 hrs on record )
Early Access Review
Posted: November 29, 2015
If you like to create climate collapses this is the game for you! Overall a fun earth sim game. I was getting bored with Civ V so this one is good to be next.
Helpful? Yes No Funny
paXoi
( 1.9 hrs on record )
Early Access Review
Posted: November 20, 2015
This game looks interesting. If you play Spore, you may notice some of this game stuff look like what Spore has. (Especially Galactic Stage)

-City building
-Interaction of buildings

Also what i like;

-Graphics are good
-Building is simple and easy
-Researchind and upgrading are not confusing
-UI is good
-Not boring

What i dislike;

-Technolgy should be better. Lack of tech
-Planets should be rotate (all planets are tidally locked ) no daytime

Conclusion, i like the game but some of the game features need development.

Scores;
Gameplay: 9/10
Graphics: 7/10

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 14 people (86%) found this review helpful
2 people found this review funny
Recommended
21.3 hrs on record
Early Access Review
Posted: April 30
Very happy with this game and the developers, there was an issue with the game crashing out on the title animation upon first installing, emailed the output to the developers and recieved a patch and reply within the hour : )

Gameplay is great and kept me captivated, this game scratches an itch i have had for a long time, fantastic o/
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: May 17
This game is very unique but needs more content. Colonizing other planets and expanding would be a big step forward - it just needs moreeee!!!! Devs are communicative and helpful.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
1 person found this review funny
Not Recommended
17.9 hrs on record
Early Access Review
Posted: May 6
Start of by saying the game is not bad, nor the developers, it's just not what i thought it would be
Fun for a short time, or to kill some time then it gets a bit mindless.
The campaign just ramps up in difficulty with no tutorial

Not alot of room to build on
and seems to be just building for the sake of building

You can only take over land by buying stocks of your opponent but nowhere does it tell you how, unless i miss something i wokrked it out but i couldn't see where it explained that.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
11.1 hrs on record
Early Access Review
Posted: May 7
Ita a great game, but the latest patch broke it for me
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
12 of 15 people (80%) found this review helpful
Recommended
8.9 hrs on record
Early Access Review
Posted: April 4
One of the best planetary colonization games I played. Not only with beautiful graphics, but also smooth gameplay and story line.

Can only wish the strategy aspect became a tad deeper...
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
Recommended
5.3 hrs on record
Early Access Review
Posted: March 18
Give the game a try, it is a pearl among indie games.

Only thing I wish for is a longer campaign (took around 5hrs to get through).
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Early Access Review
Posted: April 23
very polished. very casual. from someone who plays cities and sims city, this is fun game to play.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: April 4
Wow... I can't believe it can be a "pollution simulator" for an early access game! Keep it coming!
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Recommended
12.1 hrs on record
Early Access Review
Posted: March 3
Fun game
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
15 of 17 people (88%) found this review helpful
Recommended
40.4 hrs on record
Early Access Review
Posted: January 22
This game scratches my economic/strategy/city building/RTS itch.

PROS
-Regular and substantial updates from devs
-Graphics are nice but not too taxing
-Recent updates make my inner statistician/economist very happy
-The music can be repetitive sometimes but it kind of suits the style of game. Bonus music if you ruin the planet!

CONS
-There are still some bugs here and there but the devs tend to get to them relatively quickly
-Competitive games can be over very quickly, and there is no real goal other than 'have x million people'.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
1 person found this review funny
Recommended
58.8 hrs on record
Early Access Review
Posted: December 5, 2015
It's a simple yet fun game. I dislike early access games but after trying the demo thought I'd get it. Very glad I did. My advice is, if the demo is still here then give the game a try. If you enjoy it then you will like the game. There are other reviews that give details, but why read what somebody thinks if you can try it yourself! 10/10 from me.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
10.9 hrs on record
Early Access Review
Posted: November 29, 2015
If you like to create climate collapses this is the game for you! Overall a fun earth sim game. I was getting bored with Civ V so this one is good to be next.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
17.8 hrs on record
Early Access Review
Posted: December 13, 2015
Right now the game plays like a teeter totter where once things tip over the balance point it's pretty much all over for your civ. The concept is good but the end game leaves alot to be desired.

I played 1v1 free play against a normal difficulty AI, I was having a blast building a 10 mil population city and right at about 8.5 mil I realized that the other civ was about to doom me. Now I thought maybe they were just late to pic up the green techs so I simulated a few asteriod strikes to see what would happen the reloaded to play thru the rest of my "peaceful" playthru.Essentially by time I made it to 10 mil the other civ had doubled my polution output with only about a third of the population that I had. The AI civ doomed the planet and the game only gives the player an option to throw asteriods at their foe causing the roid to stick in the ground leaving a blocked space thats unbuildable and as far as I could tell it couldnt be removed either (I'll have to throw one into my own territory next time to see if I can remove it). Without a way to combat the AI the other civ simply just landed more city center where any space was available, seeing as the impact would cause a fire which would burn the trees that would then open up a space for the AI to land a city center, the fight was futile or arguous at best.

Apart from the lack of military stratagy there was absolutely no way to combat the rising tides or to attempt to stabalize the atmosphere using technology. Sea walls and carbon capture systems seem like common ideas that would make it into a game like this, given it is only an alpha so maybe more eviromental protection techs will be added but I felt very dissapointed to see my 10mil city go to ruins in the exact same way my 1 mil city did with absolute no way to progress after the collapse even tho I had plenty of capital to invest in recovering the flodded areas.


I give this game a 3 out of 5 at it's current version, untill an update adds to the end game content I would not sudgest this game to the average civ gamer as they will feel as I do after playing a marathon; dissapointed in what seemed like the same game weather playing ten minutes or ten hours.

#Seawalls

Edit 3/26/16; I have changed my thumbs down to a thumbs up. I still dont fully support the game but the developer is putting out new content and it seems to be moving in the right direction. I look forward to playing the game with the new updates when I get around to it. Rating 6 out of 10
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
5.7 hrs on record
Early Access Review
Posted: January 15
It's good, and exactly what it looks like. Needs more features, but overall early access 7/10.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
49.4 hrs on record
Early Access Review
Posted: February 5
Very cool game, Great concept.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
81 of 85 people (95%) found this review helpful
2 people found this review funny
Recommended
34.0 hrs on record
Early Access Review
Posted: May 5, 2015
I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:

So I was flipping through the steam games and I came across this game called "Imagine Earth" in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content... but I was hooked.

It reminded me why I like simulation games in the first place, giving me all the things I enjoy with the bonus of playing God to a newly created world to work with. I could feel the nostalgia of Sim Earth I played as a kid. So I jumped right in after playing the demo and purchased early access to the game.

Playing the early access version it was immediately apparent the game was slightly different than the demo that been made available, which is okay considering that demos are just that, demonstrations of what the game will look like. But one thing was clear, this was no simulation game.

What I got instead was a game that seemed more like a puzzle where your decisions didn't really matter more than getting the right pieces in the right order before you run out of time. I had many issues with the game, all of which I made clear by submitting emails to the developers who were very receptive and seemed opened to the community ideas.

Lorian the third world in the game gave me excruciating torment, where it seemed the developers were more interested in creating a game of torture than a game of fun, and it became discouraging to play over and over, failure after failure. So I took a break, quit playing altogether in the hopes some of the issues I had with it would be solved eventually.


So after months I decided to try the game again, and I am so glad that I did. All of the issues that I had originally had have disappeared. What was once an overly complicated puzzle of torture, had become a relaxing simulation/strategy game that was less scripted with super hard puzzle nonsense and although still difficult seems less locked into "their" pre-defined way to win strategy I sometimes felt when playing. Even when I failed a couple of times, I saw different ways to get to where I wanted and ultimately finished the things that were once overly difficult to beat.

The developers have clearly taken the community recommendations and made the game a lot more playable and fun, and that's why I felt like it was time to review this game for them.

I wholeheartedly recommend this game now, for its addictive playstyle that will keep you happy for hours on end. While the game is still unfinished, it’s very much where it needs to be now, and playing it no longer feels like an exercise in futility but rather an actual game that is fun to play. I'm excited to see more and cannot wait to see how this one ends.

For the people that like extra-long drawn out games, this one might not be for you, as the game only has a few missions, but it almost doesn't matter because the addictive nature of it will keep you coming back for more. I hope to see expansions or additions to the game after it is released because what they have here opens so many other possibilities. Certainly you will be left wanting for more, and there doesn't seem to be any reason why the devs couldn't keep adding on to the game.

For the people that love simulation, strategy, space games, this game is FOR YOU! For everyone else that loves fun quirky games, you'll want to play this game too. Beautiful, charming, and challenging. Highly recommended!
Was this review helpful? Yes No Funny
102 of 136 people (75%) found this review helpful
88 people found this review funny
Recommended
8.9 hrs on record
Early Access Review
Posted: July 4, 2015
-Started game
-Thought that the ecosystem would last for ever
-Incredibley wealthy and big due to exploiting planet
-Global warming
-Fires
-Floods
-Lost nine million people in five minutes
-Let world burn so I didn't need to pay for the survivors
-Floods end
-Only remaining colony is me
-Starts again

-8/8 would cause climate collapse again

So yeah, I LOVE this game, But the lag when the world is ending is one of the few issues for me. Also, a bit of diplomacy and war would be nice. But yeah, LOVE IT.
Was this review helpful? Yes No Funny
40 of 43 people (93%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: July 24, 2015
Short story: I like the game but it is pricey for what it is, but if you're a fan of the genre.

The Good:

The game demonstrates just how simple a fun city manager needs to be.
It's generally a capitalist game where you play the balancing act of profits vs catastrophe!
Somewhat interesting research/upgrade items.
Music is pleasant.
I like the triangular grid, it feels inferior but at least it's refreshing.
Fun, simple, little game.


The Bad:

Suspension of disbelief: Why are we colonising planets and still burning coal? Or need a side-task often to do with population in order to get new research points? It may sound like nitpicking but the oddity of the game's reasoning is sticking out like a thorn.
Price: I still find it a bit pricey for what the game offers.

The Verdict: ★★★☆☆

A good little game, with a little more promised for the future. It's playable and enjoyable at this stage.
Was this review helpful? Yes No Funny
43 of 50 people (86%) found this review helpful
3 people found this review funny
Recommended
11.5 hrs on record
Early Access Review
Posted: October 26, 2015
Imagine Earth or: The game "Reus" wants to be

Imagine Earth is best described as a mixture of puzzle, strategy and management simulation. Even though with a educational mandate, as it's main feature is the fragility of planets. As the title implies this game throws a shadow on the future of our earth. But first things first.

What is: In this game you are the jr. vice president of Imagine Earth, Ltd., a coorporation that colonizes distant planets for big profits. The game comes with a nice campaign, introducing you to likeable characters that guide you through your first steps. Expect to fail in the second mission anyways. Even though the tutorial is very well designed and gives a good guidance, the game itself remains a challenge.
You start of every new colony by placing your first town centre on the planet. Soon enough new colonists will move in and develop a demand for food, energy and goods.
By the games triangular grid, every building has - yes, that's right - three sides. And as you place buildings next to each other they possibly gain benefits or detriments from each other. So in this way Imagine Earth actually resembles "Reus". For example, you can increase the energy output of biomass plants by placing them next to forests or farms. But your inhabitants will become unhappy if you build coal plants next to their houses. Since building space is limited, conflicts are inevitable and part of the challenge arises from the task to place your buildings in the most productive and proficient way.
What's else: On the other hand there are different types or tiles of terrain. So you want to place your farms on fertile land or your gas plants on top of gas resources to maximize outcomes. This task gets significant harder by the fact that all your buildings create pollution, eventually triggering a greenhouse effect on your planet. Fertile land turns into desert, tornados and volcanoes arise and ultimatly your facing meltdown of the polar caps, rising global water level. To cut a long story short, if you don't take care of your planet, it will want to get rid of you.
[/b]]The graphics[/b] are a bit toony, which I personally enjoy very much. The planets themself looking like beautiful blue marbles that I - personally - feel a bit sad for, if my false management destroys them.
The Music itself is not extraordinarily remarkable but fits the pace of the game very good. (The speed of the music actually changes with the set game speed - mindblown!)
The story is also not quite thrilling but gives enough motivation to play through the campaign which I perceived mostly as a tutorial introducing my to new elements. Once your done with the rather short campaign, there is sandbox mode, challenge mode and a free play mode. You can play on planets, that are procedural created according to player set parameters - for instance like in Tropico where you can choose size of the map, the amount of resources, etc... - what makes the game a good value.
(It seems that there is the idea of exchanging planets with your friends, competing for highscorse, but I can not confirm this.)
The controls are very simple and easy to pick up right away. One click opens the menu, one click lets you choose, one click places the building.

Flaws: As much as I enjoy Imagine Earth, there are two downsides. Even though the planets look beautiful, they feel a bit sterile, as streets stay empty, for example. Where are your 1.5 billion inhabitants? Building big cities is fun and the realy look cool as large skyscrapers emerge, but there is now life in the game. There are neither people or cars (like in Anno, where you get the impression of a busy citylife), nor animals roaming on the map.
The other minor flaw is, that you cant buy 5 buildings in a row, as you have to open the menu, select the building and place it for every building. Which I find a little unpractical and thus ironic in a game, that focus on maximizing efficiency.

Sum of us: This game is what I expected when I first got my hands on "Reus". If you were, like me, disappointed by Reus - even though solely based on your own false expectations - then this game is for you. If you like building simulations and management games, this game also is for you. If you are still sceptical, the free demo is for you.

Imagine Earth is charming, challenging, a good value and a game of plain fun.
Was this review helpful? Yes No Funny
25 of 25 people (100%) found this review helpful
Recommended
5.1 hrs on record
Early Access Review
Posted: July 6, 2015
Interesting game. You have to balance the intensity of each resource, you may need energy, food, money; but also you may break the balance of the planet so you will need to invest in ecologic projects... The different types of city districts bring variety.

I miss units to do stuff, may be exploration as well, because the resources and the map of the game is known from the begining.
Was this review helpful? Yes No Funny