Akiiwan: Survival Playtest - jeremy
Eliminates free / UI lock up after some fire conversations introduced by previous fixes. Should be solved now!
Past Mistakes - Act I - gloomywasher

We’re proud to announce that Past Mistakes – Act I is officially available on Steam! Development for this chapter started earlier this year, and thanks to the incredible support of our community, we're thrilled to bring you the next big step in Cyrus’s journey. 

Cyrus continues to adapt to his new reality, juggling two worlds, growing tension, and choices that now carry even more weight.

🏆 Some of the exciting features include:

  • Three main routes, each with their own unique characters, story beats, and endings! You pick your class (mage, warrior or archer).

  • Stunning animations including variants, showing fights, action, and drama with fluid, smooth movement.

  • 1000+ beautiful 3D-rendered CG content depicting the story rendered in sharp, crisp 4K resolution for the highest quality.

  • Original soundtrack, featuring all tracks composed exclusively for the game so far.

  • 18 achievements across all Episodes & DLCs.

  • Official Brazilian-Portuguese translation throughout the entire game.

To celebrate this launch, Past Mistakes is available now with a 20% discount — a great time to pick up the game!

This is still an Early Access project, and your feedback is crucial. Whether it's bugs, suggestions, or thoughts about the story, we’re always listening — feel free to share your experiences via reviews or in our community hub.

Huge thanks to everyone who’s supported us so far — by wishlisting, sharing, joining our Discord, etc. And of course, a special thank you to our dedicated dev team that made this release possible! 💜

Let’s keep building this world together.

Cock-N-Tiel Studios Team

Brutal TD - SirLargeGaming

Big Balance Update 7/30/2025

If you encounter bugs or issues post update please report them in the bug thread on steams discussions or email xylexinc@gmail.com or add me on steam and dm me to fix.

This update was made to make the game more fair, it is still super difficult and we are not changing that, but we wanted to make changes to not require as much button mashing, get rid of gotcha moments that take the player by surprise too often, and make the game feel more fair in general. This comes with the added bonus of updating to the newest version of game maker 2 which has lead to improved game stability and performance. Thank you all for playing. I know it is crazy there is a giant update 2 years after launch, but I have listened to your feedback and will continue to do so in the future. Thank you all again, SLG & Merriman Games.

Ammo button now gives +15 ammo to require less button mashing
level 2 yellow seeker spawns slightly reduced to make spawn rates more fair
level 2 inverse red block spawns reduced by 4 per spawn to make things more fair
inverse red blocks now give +4 money to compensate for reduced spawn rates
slightly reduced the spawn rate of the yellow boss blocks projectiles to make it more fair
yellow boss block sub objects now give +2 money to compensate for the reduced spawn rate
level 2 inverse red circle blip spawn rate reduced by half
inverse red circle blip money reward has been doubled to compensate for the reduced spawn rate
level 2 red enemy block ex spawn rate slightly reduced to be more fair
red enemy block ex now gives an additional +1 money reward to compensate
level 4 green enemy blip diag spawn rate slightly reduced
level 4 green enemy blip wiggler spawn reduced by 2
level 5 green enemy blip half spawn rate slightly reduced
level 5 green enemy blip half now gives an additional plus 1 money when destroyed by the helper tower
level 5 orange boss now gives a base 145 money for each form defeated
level 5 orange tri now gives 9 money when destroyed by the players projectile and 6 when destroyed by the helper tower projectiles
level 5 orange tri spawns reduced to make it more fair and not require as much button mashing
level 6 boss now has 7000 hp for its second to final form and 6000 for its final form to reduce how long the boss fight takes
planet 1's health reduced by 10,000 points for the first 4 stages
Chippy has had its health reduced by 65 million across its stages
Chippy now gives an extra 50,000 money across its stages as a reward
Orange chippy health reduced by 60 million
Chippy projectiles now give +8 money each
updated to newest version of game maker
fixed all the assets updating to the new version of game maker that the update broke
fixed an issue where the meatball boss on level 19 was moving in incorrect ways causing it to be unbeatable in some cases
reduced the health of each of the meat balls bricks by 5000
level 17 tiny block spitter spawn rate reduced
level 17 tiny block spitters now give +35 money instead of +25 money to compensate for the reduced spawn rate
Level 17 Tri bullet enemies now give +1 money on destruction
Level 7 spawn rates of the rectangles has been reduced to make the segment easier
Level 7 boss health reduced by 2000
Level 7 boss now gives +300 money instead of +200 on destruction
YellowEnemyBlock, YellowEnemyBlockEX, YellowHalfDown, YellowHalfRight, YellowHalfUp, Yellowlet now all give +8 money increased from +5 to compensate for reduced spawn rates
all level 8 spawns reduced to decrease the insane difficulty
Leve8 boss now gives +600 money instead of +500
Level 11 spawn rates reduced for the first 5 waves
Level 11 text enemy blocks now give +25 money instead of +10

3:12pm
Pedal Rebel VR Playtest - ToasterFaceGames
Fixed the keyboard for create player profiles and introduced username profanity detection
MF-01 Aerostrike - LMG
Bugs:
- Fixed the Heartbroken challenge not being rewarded.
House of Necrosis Playtest - warrrkus
Hello! After releasing the Demo for House of Necrosis and participating in the Steam Next Fest I was very busy with getting through all the feedback. But now I'm happy to announce that I managed to get through my very lengthy TODO list!

There are a so many changes that it's impossible to list them here. I guess you have to get into the game and see for yourself :)

Thanks for playing!
Nexomon - Nexomon

Hello tamers!

For a while, we've been posting devlog updates for the upcoming Nexomon III exclusively on Discord. But as of today we'll also be using the Steam page to host them - debuting with a new video of the Encyclopedia menu!

We'd like to redirect you to the Nexomon III store page for all updates and wishlisting:

https://steamcommunity.com/games/2444760/announcements/detail/538860954058752074?snr=2___Thank you for playing Nexomon - see you in the next journey!

Nexomon: Extinction - Nexomon

Hello tamers!

For a while, we've been posting devlog updates for the upcoming Nexomon III exclusively on Discord. But as of today we'll also be using the Steam page to host them - debuting with a new video of the Encyclopedia menu!

We'd like to redirect you to the Nexomon III store page for all updates and wishlisting:

https://store.steampowered.com/news/app/2444760/view/538860954058752073Thank you for playing Nexomon Extinction - see you in the next journey!

STALCRAFT: X - Daerkinai

We will be performing server maintenance in the EU, NA, and SEA regions:

📆 30-31 July, 2025

PM 09:30 - AM 12:30 (EST)

📆 31 July, 2025

03:30 - 06:30 (CET)
AM 09:30 - PM 12:30 (GMT+8)

❕ Schedules may change due to unexpected problems.

🚧 STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team
Runes of Magic - [CM] Darcoon


An unknown alchemist is currently traveling through Taborea and is stopping anywhere people are thirsting for freshly brewed transformation potions. It’s said that his potions are exceptionally invigorating! But find out for yourself why his experimental creations have become so popular.

You’ll find the alchemist’s potions in our shop on July 31 (0:01 AM until 11:59 PM CEST).

Bottoms up!
The RoM Team
...

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