Cthulhu Detective - leanne

A Good News to Share with You All! 🎉

We’re thrilled to announce that Cthulhu Detective has won an award at ChinaJoy 2025—the "Best Content Design" prize at the Global AI Game & Application Innovation Competition during the AIGC Conference)!

Developed by our BC Studio, Cthulhu Detective was recognized for its creativity and meticulously crafted content, earning us the 🏆 "Best Content Design Award"!

A Big Thank You to Every Player
Your support and feedback have been invaluable in refining every detail of the game. This award is not just a recognition of our team’s hard work, but also a testament to the game’s quality.

👉 Haven’t Tried It Yet?
A free demo is now available on Steam—give it a play and share your thoughts with us!

And don’t forget to add it to your wishlist! (╹▽╹) 🙏 Your support means the world to us.

Thank you all!

Supreme Kung Fu - touping858

尊敬的各位大侠: 自上次版本更新后,我们收到玩家反馈的「八卦阵图能量紊乱」「五行机关联动失效」等严重影响游戏体验的重大BUG。经过团队连续数月的紧急攻关,我们终于彻底修复所有核心问题,并以此为契机对游戏进行史诗级优化!此次更新不仅重塑战斗平衡,更融入大量武侠文化精髓,诚邀诸位共赴这场“功夫至尊的终极进化”

一、BUG修复:江湖秩序全面重置
  1. 镇派绝学稳定化

    • 修复「八卦阵图」在连续触发时能量衰减异常的问题,现在可稳定释放八门金锁阵全效果

    • 修正「沾衣十八跌」对蒙古摔跤手破招判定失效的漏洞,新增摔跤手被弹飞时触发范围眩晕的彩蛋机制

  2. 动态战场机制优化

    • 彻底解决「雷火台」在雨天引雷自伤的致命缺陷,现改为雨天伤害提升300%

    • 修复「沼泽瘴气阵」夜间失效问题,新增瘴气中隐藏的唐门毒镖陷阱

  3. 宗师成长体系调整

    • 修复《九阴真经》经脉贯通后属性叠加异常的BUG,改为每层经脉提供独立特效(如第一层“龟息术”减伤15%)

    • 修正传说侠客「黄飞鸿」狮头炮攻击范围与描述不符的问题,现可击退沿途所有敌人并留下燃烧路径

二、全新玩法:武学智慧终极考验
  1. 「连招破阵」系统上线

    • 新增108种武学连招组合(如「咏春日字冲拳+太极云手」可触发“刚柔并济”额外伤害)

    • 敌人将携带动态破绽提示,精准时机释放连招可触发暴击+内力回溯效果

  2. 「江湖轶事」深度拓展

    • 新增200+武林秘闻碎片,集齐可解锁隐藏侠客「独臂刀王」及其专属塔「断刀阵」

    • 每周限时开放「侠客传记副本」,还原黄飞鸿大战西洋拳师、叶问独战十日军等经典场景

  3. 「跨服宗门战」2.0

    • 新增「五行旗争夺战」机制,占领不同属性旗子可获得全局增益(如火旗+攻击、水旗+回复)

    • 引入「武林盟主实时指挥系统」,宗主可消耗内力发动全屏技能(如「万剑归宗」清屏攻击)

三、视觉与音效:沉浸式武侠体验升级
  1. 水墨特效2.0

    • 太极拳气化黑龙新增动态鳞片反光效果,形意拳奔马轨迹改为水墨飞溅粒子特效

    • 新增天气联动特效:雪天时峨眉剑法会留下冰晶剑痕,沙尘暴中洪拳会扬起金色沙幕

  2. 史诗级音效重构

    • 兵器碰撞声升级为5.1声道立体环绕,可清晰分辨刀剑、棍棒、暗器的不同材质回响

    • BOSS战BGM全面重制,最终关卡「武林盟主」登场时将响起唢呐+古筝交响乐

开发者寄语: “这次修复不仅是技术层面的突破,更是我们对武侠文化的深度致敬。从连招系统的设计到唢呐BGM的录制,每一个细节都凝聚着团队对‘功夫 至尊’的终极想象。愿诸位大侠在这片涅槃重生的江湖中,以武会友,以智破敌,共书属于你们的武林传奇!”

《功夫至尊》运营团队 敬上

Redmatch 2 - Rugbug Redfern
New Gun: SMG

The SMG is a high firerate, medium damage weapon. It excels at mid-range fighting, but is less effective at long distances due to the spread increase with sustained firing (tap fire at long range for best accuracy!). You can equip it in the new loadouts menu at level 15 or higher.

Base Stats

  • Pull out time: 0.4s

  • Firerate: 18.16/s

  • Reload time: 1s

  • Magazine size: 40

  • Damage: 16

All of the stats are subject to change as I balance the gun with player feedback!

Loadouts

To accommodate new weapons, loadouts have been added. Pick any 3 guns to use in a loadout! You can have as many loadouts as you want, and switch between them in the main menu or in the escape menu during a match.

Anti-Cheat

You guys had a lot of feedback about the new Enforcer Anti-Cheat that was created for Redmatch 2. We've removed it from the game for now while we look into performance issues and potentially Proton support. Thanks for your patience!

All Changes
  • Added SMG

  • Added loadouts

  • Fixed an issue where the revolver would display the sniper sight on other players' clients

  • Added revolver reload sound

  • Optimizations to player animation syncing

8:36pm
Echoes of Vasteria - Mr Vast
- Slipstream bug is now fixed for trees and crops as well.
- Versioning updated to be a little more flexible, first number is the release, second is major updates and third is minor updates
- On your travels screen now has additional info about how many runs you did and how many kills you got when retreating.
- Reduced the stick counts for fence quests.
- Defense is now shown as a percentage on the heads up rather than a flat value.
Rust Runners - clayoceangames
- Still working out steam related issues. Should be finished soon. Thank you!
Diari - Lunziestella
Big update giving Japanese translation, and a heavy optimization build as well as adding hardmode and Babymode to the game for more options! (Free Dlc content)
Dungeon Stalkers - Oneunivers

Hello, Stalkers!

Only 2 days left until Early Access begins!

The Dungeon Stalkers team is working hard to bring you back into the dungeon as soon as possible.

We have an exciting update regarding in-game language support!

After Early Access launches, Dungeon Stalkers will expand its language support from the current

5 languages — Korean, English, Japanese, Simplified Chinese, and Traditional Chinese — to a total of

17 supported languages.

Below is the list of languages scheduled to be supported:

  1. Korean

  2. English

  3. Japanese

  4. Simplified Chinese

  5. Traditional Chinese

  6. Español

  7. Español (Latinoamérica)

  8. Français

  9. Deutsch

  10. Русский

  11. Português (Brasil)

  12. Português (Portugal)

  13. Italiano

  14. Polski

  15. Türkçe

  16. Українська

  17. Tiếng Việt

We hope players from all around the world enjoy the game even more.

We will actively welcome any feedback regarding the newly added translations.

If you are a Stalker from one of these language communities, please enjoy the game and

actively communicate with the Dungeon Stalkers team.

We would appreciate it if you could send your feedback through our official Discord.

See you in the dungeon!

YaeiJinja - sushinoneko
ヤエ「ある異変の不具合の修正だよ」
8:26pm
Solar Nations 2 - FlomgusEpicStyle

Hello again, this is the stable release of Update 0.14 for Solar Nations 2. These features have been live for some time on the Beta Branch but are now stable enough to be included in the main game.

Immigration

People will now migrate from regions with low development and high population density to regions with high development and low population density. Migration happens both within and outside your borders, and you will need to deal with migrants by assimilating them, as they keep their old culture when they migrate, reducing you administrative efficiency.

Migration can be increased with certain modifiers, as can assimilation.

Leaders

Leaders have been added to the game. They have skills and traits which can be assigned to jobs to make use of these skills for your benefit. This is the most unfinished aspect of the beta, as I have not had the time to make new icons for all of the traits.

Here you can see some of the new leader positions. Notice that you cannot fire the Emperor- some positions have different means of successions. Republics, for example, elect a new leader every 10 years, and this election ensures that the leader of your country is probably also the leader of your strongest faction.

Each Leader has a certain amount of effort they can spend on doing different jobs. As a result, a leader can be both a General and a Governor, or an Emperor and an Admiral. This is done both in order to reduce the number of characters, as well as making the process of allocating characters more interesting.

Culture Laws

Cultures can now be favored or disfavored based on whether or not they are of your accepted culture. These new culture laws include things like living standards, but the main effect is to make it so that you can try to remove certain cultures from your empire on a massive scale as opposed to needing hundreds of edicts. You could also choose to be nice to your subjects and shower them with extra consumer goods to keep them happy.

Solar System
  • Planets now have their real life eccentricities and inclinations.

  • Saturn has been fleshed out with new resources and the Saturnian League, the most distant human civilization at the 2092 start date.

  • The Ice Giants have been given new resources, and their major moons have been added. In addition,

  • Pluto and Charon have been added to the Kuiper belt.

尸姬之梦 - pumpkin
  • 修复使用岁月卡牌后普攻卡死的问题

  • 修复读档返回商店时装备相同的bug

  • 修复重鸣boss的追伤技能会被剑鬼的借命触发的bug

  • 修复重鸣boss的雷寂不会屏蔽破甲伤害的bug

  • 修复天地皆我不加伤害的bug

  • 修复N1卡出来多个初始随从的bug

  • 修复部分口口字问题

  • 修改雷兵的雷反机制,改为只有被普通伤害攻击后才会获得雷反,并且回合结束时将雷反清空

  • 修复天雷之心卡死的bug

  • 修复龙爪赤火吞掉伤害的bug

  • 修复昨日解除眩晕时没有回复行动次数的bug

  • 修复水壁只能给自己套的bug

  • 优化卡牌翻倍的显示,现在经过增值和天地皆我翻倍的卡牌会显示倍率了

...

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