Heroes of Steel RPG - ElfWord


Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out.

Like Heroes of Steel, Cyber Knights offers in-depth squad tactics with a ton of replayability, endless character build possibilities, and RPG stories with more interconnection and reactivity to your gameplay than we've ever done before.

Come take a look and see if Cyber Knights' stealth mechanics, independent enemy AI, heist strategy layer, and unique 23rd-century cyberpunk looks fun to you. Hope you'll check it out and support us in it; even just spreading the word helps a ton!



https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Heroes of Steel RPG - Trese Brothers

Another huge patch is now ready to fix 90% of the remaining issues reported with the Witch from our community. A big thanks to everyone who has flocked back to the Underdeep, for telling us about your new builds, for reporting bugs and for leaving a review!

Our upcoming heist RPG is on the way!
Right now ~1,000 of the Kickstarter backers for Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Story Event Fixes
Most importantly, this update fixes an issue where the Granthorn Smith would not start ... a very important project ... if Syvana was in your group. Also, around the Underdeep others smiths were not providing dialog prompt to ask where the most legendary smiths could be found. Both are now fixed!

We fixed a conversational blip in Oskahold where the Reeve insisted Syvana was going to get a mace, even though she gets a spear. And we fixed an odd looping bug that could occur around Syvana's relic under specific circumstances.

Talent Fixes
There is a huge heap of minor Talent fixes, so check the change log for details. Most important, Quagmire is now working and does spread its death curse. Hex Web 9 and 10 are cooler. In nerf-town, Occult Calling now properly throws spears at the advertised range and not at +1. Invest more for more range!

And finally, a number of places where the wrong Skill was still listed or no Skill was listed at all in conjunction with a Talent's abilities has been resolved.

v5.1.7 - 4/7/2023
- Fixed issue where Granthorn smith would not start the important crafting project if Syvana
- Fixed missing dialogs at other smith's shops across the Underdeep inquiring about the best smiths in the known world if Syvana
- Fixed issue with Quagmire not pushing its death curse, improved its range and power of level 9 and 10
- Fixed issue with Occult Calling allowing you to throw spears 1 range farther than advertised
- Fixed issue with Preternatural Speed not showing that it uses Sorcery for its duration boost
- Fixed issue where Lifeforce Regeneration showed that its healing was based on Lore when it is actually Conjuring
- Fixed Level 10 Hex Web, trading +8 SP cost for only requiring 2 AP (instead of 3)
- Fixed issue with Hex Web description running off screen on smaller resolutions
- Fixed missing SFX for Witch Talents
- Fixed issue with Oskahold Reeve talking about a mace when a spear is given
- Fixed possible bug with Syvana Relic choices being repeated
Heroes of Steel RPG - Trese Brothers

Wow, Syvana has really shaken the beast of Heroes of Steel back to ilfe! Our community Discord #heroes channel is non-stop strategy discussion, new group ideas, Talent synergies and more! If you want to talk strategy, dig into the lore of the world or just hang with other Heroes taking the plunge into the Underdeep, join us on Discord!

A huge thanks to everyone leaving reviews and posting feedback, especially feedback on balance and bug reports. We've got more work to do and more bugs to fix for the Witch, but here is the latest round.

Our Next Tactical Adventure
If you're a fan of the tactical RPG and squad dynamics of Heroes of Steel, we hope you'll check out Cyber Knights: Flashpoint. While its a modern cyberpunk tactics RPG, we think much of what you all love about Heroes of Steel (a lore-rich world, many ways to play, strong independent spirit, lots of RPG depth) is shared within. Learn more about Cyber Knights: Flashpoint and Wishlist the game on Steam today.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Leyline Gravity Fixes
Leyline Gravity now debuffs Lightning Resistance instead of Holy Resistance. Vincent's rejoice!

We've also fixed the occurences of Leyline Gravity and other Skills incorrectly referencing Invocation instead of Sorcery. And the range of Leyline Gravity is 4, we've resolved the issue that it was incorrectly reporting 6.

Malediction Cheaper
Malediction gained a big cost going up to 2 AP in the last update and with this update we've tempered that a bit by cutting the SP cost by a little more than 10%.

Missing Story Event
In the Temple of the 9, there was a story script when you met the warrior there. I won't say much more for spoilers, but that is now fixed. For those games who did pass through that event already, it has no negative effect that it was missed -- just play on.

v5.1.5 - 3/22/2023
- Leyline Gravity now debuffs Lightning Res instead of Holy Res
- Fixed incorrect mention of Invocation skill in curses like Leyline Gravity - corrected to Sorcery
- Fixed issue with Leyline Gravity reporting incorrect Range - correct is 4 range
- 10% reduction of SP cost for Malediction
- Fixed skipped story scene at the Temple under Red Hill for Witch
Heroes of Steel RPG - Trese Brothers

Update #120 brings a week's worth -- that's a lot! -- of balances, fixes and improvements to the Witch. We've fixed crashes, clarified Talent text, add more Skill connections to her Talents and balanced out her options to make sure she stands but is fun and fair within the game's meta.

If you are enjoying the new hero, please be sure to leave a review!

Our upcoming heist RPG is on the way!
Right now ~1,000 of the Kickstarter backers for our next game, Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Fixed Crashes
Crashes were top priority - the Respec crash and crash when viewing some of the Witch's Talents are now resolved. Please report any others.


Skill Links
Some of her Talents have had their Skill links redone and these are all clearly stated, along with their effects in the Skill leveling screens. Malediction is linked to Sorcery and Lifeforce Regeneration is linked to Conjuring now, for example.

In additional, Skills now have a bigger impact on Malediction and Lifeforce Regeneration. Malediction has had its base Damage reduced but now gains bonus Damage equal to (Sorcery x Talent level) which can be a pretty mean bonus if you invest enough in the Skill. In the same way, Lifeforce Regeneration relies on Conjuring and gains a (Conjuring x Talent level) bonus to its healing power.

Bones of the Earth healing Talent continues to use Lore and gets the same healing bonus always granted, (Lore x Talent level).

This new Skill arrangement helps push a much more interesting meta around what Skills to train for the Witch, now forcing you to dump Skill points into your curse Skills more actively to power them and reduces the easier choice to just focus on Spears.

Level Restrictions
The Witch's Talent level restrictions were not correctly setup when she was launched. We've resolved that with this update. The following Talents changed their requirements -
  • Req Lvl 3 = Leyline Gravity
  • Req Lvl 6 = Quagmire & Cabal of One
  • Req Lvl 12 = Edgescatter & Preternatural Speed

Rebalances - Ups and Nerfs
There have been a set of boosts and nerfs across the Talent set.

The SP cost of all of Syvana's empowered attacks has been reduced -- Skewer, Edgescatter and Blinding Strike. We've also fixed the missing bonus Damage and bonus Accuracy for Edgescatter and Blinding Strike which will make these Talents significantly more interesting. Blinding Strike's 9th and 10th level also debuff -2 AP (ohhh, Hex Web anyone?)

Cabal of One gained more Earth Damage to make this angle of its buff more appealing.

In the nerf category, Occult Calling lost a point of max throwing range for spears, maxing out now at 5 instead of 6. We also removed the redundant +X All Melee Skills (because the Talent is already granting +X Spears Skill) and the bonus +Dmg to keep it fair and put more emphasis on empowered attacks.

Malediction now costs 2 AP to use.

Hex Web - One to Many
There were icons and text in the game that confusingly indicated the Hex Web was a multi-target AOE curse. It is not - it is a one-to-many Talent that can push curses. We have adjusted the in-game text and display to make this clearer.

Keep Posting Feedback and Bugs!
We've made a huge heap of improvements and critical bug fixes based on the community's feedback already so keep it up. Adding a new character with new abilities affects so much of the game it's impossible for us to account for all possible interactions. If you encounter any bugs with Syvana, let us know at https://discord.gg/TreseBrothers or through the Steam forums, and we'll roll out a patch.

v5.1.3 - 3/12/2023
- All new character, Syvana the Witch!
- Fixed potential crash with Respec on Witch
- Clarified many Talent descriptions and rules
- Swapped multiple Talents between Lore, Conjuring and Sorcery for better groupings, clearly stated which Skills raise Duration and AOE targets
- Significantly reduced SP cost of Skewer, Edgescatter and Blinding Strike empowered attacks
- Added missing bonus Accuracy and Damage to Edgescatter and Blinding Strike
- Fixed level requirements on Talents - Req Lvl 3 = Leyline Gravity, Req Lvl 6 = Quagmire & Cabal of One, Req Lvl 12 = Edgescatter & Preternatural Speed
- Increased Earth Dmg bonus from Cabal of One
- Level 9 & 10 of Blinding Strike cause -2 AP debuff
- Clarified that Hex Web is a single target debuff which can push curses to multiple nearby enemies (one to many, not many to many)
- Reduced Occult Calling's max throwing range for spears from 6 to 5
- Removed redundant +X All Melee Skills and bonus +Z Dmg from Occult Calling
- Malediction costs 2 AP to cast, reduced base damage but added bonus damage by Sorcery Skill
- Reduced Primeval Regeneration Death Curse range to max 3, reduced base healing but added bonus healing by Lore Skill
- Fixed oodles of typos
Heroes of Steel RPG - Trese Brothers

Syvana the Witch has arrived in the dungeons of Red Hill, unlawfully jailed for a kind act turned against her. Luckily, her cell mates seem like good types ...

We are very excited to introduce the 9th hero to Heroes of Steel thanks to the generous support and patience of our Patreon community. We worked closely with the patrons who helped us hit the milestone to design the Witch, picking the Mystic slot, voting on her character class and brainstorming her unique and powerful Talents.


Now, thanks to the Patreon support - everyone can enjoy 7 completely new combinations for your team builds. As an enduring Trese Brothers classic, we're so excited to bring new content into this game and to give fans in our community a reason to harken back to the Underdeep.

Syvana shakes up the tactical combat options within the game but also brings a new perspective to the story events that ensnare your heroes, over 1,000 unique lines of dialog and a new Legendary Item.

The fire is burning in the forest, is it you?


Hexing Skirmisher
Designed as a skirmisher, the Witch has many unique abilities that set her apart from the other heroes. One of her buffs allows her to throw 1-H melee spears at short range. This powerful buff lets her hit from many angles, staying just outside of the fray. Unable to carry a shield or wear heavy armor, she must be careful to avoid getting sucked into the heaviest of combat.

On top of her magical spear, Syvana boasts a wide range of hexes and curses to debilitate her enemies at range. And finally, Syvana can use Death Curses, special curses that have chained effects when the target of the curse dies -- the death of these cursed foes might heal nearby allies or harm nearby enemies.


Let us know if you encounter any errors
We've playtested as best we're able, but adding a new character with new abilities affects so much of the game it's impossible for us to account for all possible interactions. If you encounter any bugs with Syvana, let us know at https://discord.gg/TreseBrothers or through the Steam forums, and we'll roll out a patch.

Next up from Trese Brothers
You may have heard our next game, Cyber Knights: Flashpoint is on its way to Steam in 2023. A turn-based cyberpunk heist RPG, Cyber Knight's features XCOM-like combat & squad building with a unique heist system for missions that ratchet up the tension, intermixing stealth, hacking and combat.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

v5.1.1 - 2/8/2023
- All new character, Syvana the Witch
- Swap Syvana into the Mystic Slot, replacing Kyera or Fyona
- Hurl a magical spear at skirmish range for devastating damage
- Rain down curses and debuffs as the queen of hexes, the Witch
- Use death curses to cause powerful follow-up effects when the enemy dies
- Enjoy Heroes of Steel all over again with a new group and new meta
Heroes of Steel RPG - Trese Brothers
Greetings Harbingers, Heroes, Chosen. It has been some time since the latest update, but with all the recent OS updates and changes, the time has come to do a quick platform update to make sure everything keeps running smoothly. Update #117 specifically includes one bug fix and platform support improvements to keep the game running on all the latest Mac and LInux OS.

We're still working with our patron community to bring the 9th character, Syvana the Witch, to Heroes of Steel. We're posting regular status updates there as her Talent set has now been hammered out and implemented (she's going to shake that meta!). The next update we anticipate for Heroes of Steel will be bringing her to the game.

Our NEXT Turn-Based Tactics Evolution
Our next game, Cyber Knights: Flashpoint successfully kickstartered last year, has been under development for almost 2 years and is coming to Steam in early 2022. Have you wishlisted it?

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Heroes of Steel was the tactical turn-based RPG that started all this, with Templar Battleforce following as the next evolution and now Cyber Knights. Flashpoint brings rich turn-based tactical combat and squad-building gameplay you've come to love from the Trese Brothers and pushes it even farther than ever before. Now in the cyberpunk future of 2231, you'll recruit, train and kit out your underworld mercenary company for illicit missions that you'll be able to strategize & prepare for with even greater freedom using our unique heist RPG system.

Mix and match your squad's powerful abilities and cybernetic enhancements to fight, sneak, bribe and hack your way to your objectives and get out before the off-site security starts pouring in. Learn more about the setting and other gameplay elements of Cyber Knights: Flashpoint on its Steam page, or wishlist it right here.

Platform Updates
The endless forward march of platforms demands updates for even highly stable games like Heroes of Steel. With Update #117, we've improved our Mac and Linux support for their latest revisions and versions, especially fixing some bugs with Big Sur, Mac OS fullscreen and Linux sound.

A huge thanks to everyone still posting feedback, bugs and suggestions! You're always welcome to discuss build strats and the latest group your running in the #heroes channel of our Discord, or join the hype and build-brainstorming for Cyber Knights: Flashpoint.

v5.0.7 - 5/4/2021
- Improved support for Mac OS and Big Sur
- Improved support for Linux
- Added fix for case where Cortias spawns twice and then will not respawn
Heroes of Steel RPG - Trese Brothers

Update #117 follows on the major SIEGE milestone to patch all the reported bugs in the game's final dungeon and climatic conclusion. We've fixed a ton of small issues with chests, bloodstone crystals and the loot tables. We've helped resolve some issues where players could get stuck in the middle of the Barbican level or were unable to reach an area of the Axia Ruins. Finally, the world map now correctly gauges your location.

The next major content add to Heroes of Steel will be the 9th character, as voted in by our Patreon community. The votes are being cast right now for her name, and then we'll be moving on to her meta angle and style.

v5.0.5 - 11/12/2019
- Fixed issues with location shown on world map while on the Sur-Relliar Glacier
- Fixed inaccessible area in Ruins of Axia
- Fixed red locked chest with the Arrogance Demon, bugged chests in Barbican and Throne
- Fixed bugs with bloodstone crystals opening as standard chests
- Fixed bugs where you could get stuck mid-Barbican
- Fixed story typos
Heroes of Steel RPG - Trese Brothers

The gates to the Sur-Relliar glacier have been kicked wide open and your heroes are ready to march north out of Fierhold to face the the Dark Born a final time.

With this massive and final story update, you can now complete the arc of Episode 4 and bring the entire game's storyline to a earth shaking conclusion. What started on that bridge ends here.

The final dungeons are massive, challenging and full of boss fights and unique and powerful loot. Battle drakes, ravagers, Evesse's blade-maidens and more as you fight to reach Wiegarn's final citadel. See the choices you've made throughout your journey bear their final fruit.

For those heroes who may want a second chance at the dungeon or want another round of loot and XP, you can play a New Game+ mode that will reset the final Sur-Relliar Siege and let you do it all over again, though you keep all the items, rewards, and XP you gained from the first time doing it.

We want to extend a huge thank you to all of our KickStarter backers and supporters over the years, we are very pleased to see this epic story reach its final moment.

v5.0.1 - 10/4/2019
- Epic Final Episode 4 Expansion Pack: Siege the Sur-Relliar Glacier
- Epic end-game conclusion to the tale of the 4 Harbingers
- Battle across 7 new brutally challenging dungeons and maps
- Lock blades and magic with multiple major bosses across the climactic siege
- Face 15+ new monster types -- Ice & Fire Drakes, Orcin Ravagers, Thorn Shamans, Unrequited Blades and more
- Loot 100+ new amazingly powerful weapons, armor and magical gear across the final dungeons
- Once beaten, you may invoke a New Game+ mode to replay the final dungeon and bosses again! (and again!)
- Fixed all issues with late-game bows named "FIX ME" and crafting out of Fierhold
- Fixed crash with "Great Flats" level loading in some situations
Heroes of Steel RPG - Trese Brothers
Apologies, the last update caused a bug with the first Ravenna show-down in Episode 4. This hotfix resolves that issue.

If you're having trouble or are stuck there after the update, please contact me at andrew@tresebrothers.com

v4.5.23 -
- Hotfix for bug that prevents story for advancing when fighting Ravenna (contact andrew@tresebrothers if still stuck)
Heroes of Steel RPG - Trese Brothers

With Update #114, we are releasing the final prep update before the closing chapter of Episode 4 is released. As our test groups have battle their way through the end game content, up the Sur-Relliar Glacier toward their fate, we have consistently struggled to find fun ways to spend Attribute and Skill Points.

The early game maximums for the character's values simply no longer make sense as you approach level 50 and 60. With that in mind, this final update before the story release expands on the earlier tiered system for Skills, which raise to a 20 maximum at level 40.

Now Attributes get in on the fun, and the tiering looks like this:
- At level 40, you can raise your Attributes to 18 and Skills to 20
- At level 50, you can raise your Attributes to 20 and Skills to 22
- At level 60, you can raise your Attributes to 22 and Skills to 24

This may cause some major interest in Respec! Take your time and plan your new builds carefully, don't leave any stat woefully underrepresented if you need it!

v4.5.19
- Heroes Skill maximums now increase to 22 at level 50 and 24 at level 60
- Heroes Attribute maximums now increase to 18 at level 40, 20 at 50 and 22 at 60
- Fixed stats on Thunderseam Mantle (40% Critical Dmg)
...

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