Drop Pockets - Skelly

The ball info menu has been expanded into its own info card! Pressing on a ball will open a small menu, with a button to open the larger menu.

Also, the prices for every cue has been reduced! Now creating a collection to swap between will be much cheaper!

Misc fixes:

  • Fixed Bomb not returning balls from sinking pocket

  • Fixed Shop ball not giving a restock coupon

  • Fixed an issue where pocket tooltips would not reset even when restarting the game

  • Fixed an issue where menus would break when defeating a Pool Shark at the same time as running out of lives

Heartwell - Antomicx

Hi everyone, it's been well over a year since the last patch for the Heartwell Demo, and I'm happy to announce that the next patch is finally released! This patch incorporated the community's feedback in ways that required reworking many of Heartwell’s fundamental systems, so this is no minor patch: it's an overhaul that you made possible with your detailed and constructive feedback.

  • Fullscreen Rework: Being able to play Heartwell in fullscreen was by far the most requested change, so I'm happy to announce that Heartwell can now be played in fullscreen mode or switched to a windowed mode from the Options Menu. This required redesigning and reprogramming nearly all of Heartwell’s UI, including creating an entirely new custom font system, but it was well worth it! If you've played the previous Heartwell Demo, then the game should start in fullscreen mode by default. If the game stays windowed despite having fullscreen mode set to "on", simply go to the settings menu and toggle fullscreen mode off and on (it should work as intended after that).

  • Tilemap and Level Design Updates: Bardolf Well's tilemaps have been updated to be more colorful, detailed, and make it easier to see the edges of walls and different elevations! Some of the platforming sections in Bardolf Well were also adjusted slightly to make jumping to higher elevations feel more natural (i.e. removing diagonal jumps between different elevations).

  • Increased EXP from All Enemies: All normal enemies now drop 5X more EXP than they used to, making it much easier to level up and experiment with different stats and builds! The bosses drop a lot more EXP now too, but better rewards require better challenges (more on that below).

  • Agility Stat Buff: Previously, the Agility stat was underpowered because it only reduced the stamina costs for jumping/sprinting/dashing, actions that don't require much stamina to begin with. Now, the Agility stat has been reworked to increase the stamina regeneration rate instead. If you like using the chloranthy ring in Dark Souls, you'll love investing in the buffed Agility stat!

  • Healing Charge Buff: The base HP recovered from healing charges has been increased from 150 HP to 250 HP since 150 HP was not even enough to fully recover from a Rattlesnake bite. This buff will let you heal the damage inflicted from one attack from all normal enemies in Bardolf Well!

  • Boss Battle Second Phases and Buffs: Besides dropping a lot more EXP, both bosses in Bardolf Well now have more HP and second phases! Don't worry, I didn’t go too overboard with these boss fights (we have the rest of the game for that), but they will be a reasonable challenge for "tutorial bosses" and reinforce important lessons to learn early on. I look forward to seeing what you think of them!

  • Options Menu Updates: The Options Menu now allows you to switch between Fullscreen/Windowed mode and change the Lore Bit Display. In addition to the standard "Immersive" lore bit display, a new "Passive" lore bit display was added based on community feedback. The "Passive" lore bit display mode uses a smaller text box that is displayed in the bottom left corner, making it perfect for speedrunners who want lore bits to take up less screen space while they're on the move!

  • Added Settings & Exits Menu: This brand new tab in the Manifest allows you to review specific details about your save record (chronometer, monsters defeated, etc.), adjust the game's settings, exit to the main menu, and exit the game! In addition, the Settings & Exits menu includes over 30 new lore descriptions for players to investigate and theorycraft with!

  • Added Level Up UI: This quality of life update indicates when you've earned enough EXP to level up your Player Stat, your currently equipped Melee Weapon, or your currently equipped Ranged Weapon without opening the Manifest.

  • Increased Hitbox Size for Fists Melee Swipe: The Fists melee swipe now covers a larger area, making it easier to land hits! 

  • Added Tutorial Text in Bardolf Well for Leveling Up: When playing the Heartwell Demo for the first time, many players were unaware of how to level up using the Manifest. Adding a note about leveling up to the tutorial text for opening/closing the Manifest will provide new players enough guidance about leveling up without affecting experienced players.

Finally, while there's plenty of development left to go before the full game is released, let's have fun along the way! In a separate post, I will announce the very first Heartwell Community Challenge rule set! Stay tuned!

Cube-Field+ - Cool Birb
Additions
*Added Adventure mode Top Prestige leaderboards.
So you can see who has got the highest prestige. Unlocks after prestige 11.

*Added “Not Allowed” noise to Auto buy button when no upgrade available

*Added different music if you get a new record in classic mode

Fixes
*Fixed text on some upgrades
*Fixed markup error on some upgrades
*Changed exchange rate info on exchange tab
*Fixed padding on scroll bar in milestone tab
*Increased Curator hit box size
*Enemies spawn above player, so they don’t spawn kill or get spawn killed
*Fixed Unfair level generation when switching from structured field to Attack mode
*Removed collision while transitioning to Attack mode
*Fixed Curator not spawning when Attack mode was active
*Fixed accidental prestige ups.
*Fixed running out of energy while picking up energy
*Lowered maximum cube density in level generation

Thank you all so much for playing.
Relic Arena Playtest - SUNSfan

Featured Highlights
  • Rat King Bot in discord!

  • Matchmaking found game alert improvements

  • Lots of critical bug fixes and balance changes

General
  • When a game is found in matchmaking an audio cue will play and the game will attempt to bring the window to the foreground

  • Rat King Bot added to Discord. He now posts live updates on the amount of people queuing in matchmaking. The top of the channel “lfg” will also display the number of games currently running and total players online.

  • Bot games will now allow infinite time to select a Leader

  • Halley’s Comet arena visual effects improved

  • Leaders are now displayed alphabetically

  • Training Arena display icons and order updated

  • Training Arena now starts with a level 1 shop (instead of 0)

  • Improved text font throughout the game

  • Fixed a game crash related to the main menu and settings

  • Fixed an issue that was causing UI elements to become invisible

  • Fixed some issues with changing hero levels in Training Arena

  • Fixed some poor wording in Tutorial

Heroes
  • Witch and Ranger attack range increased by 100

Leaders

View all Leaders:

https://relicarena.com/leaders

  • Dong Zhou level 2 and level 4 are no longer retroactive

  • Dong Zhou level 3 explosion can no longer win you the round if that unit is the last remaining hero

  • Dong Zhou level 5 changed to: 1% physical reflect for each 100 HP

  • Genghis Khan Horde’s Momentum visual effects improved

  • Joan of Arc level 5 now deals 200 pure DPS instead of 5% max HP

  • Karl Marx Base chance from 10% to 8%

  • Karl Marx level 3 changed from +1 shop slot to +4% proc chance

  • Karl Marx level 5 chance changed from 10% to 5%

  • Leonardo level 2 changed from -1 cooldown to Removes level restriction

  • Leonardo level 3 changed to: Allows you to select Super (previously also removed level restriction)

  • Marie Curie Level 4 changed from 50% chance to upgrade by 2 points to 100%

  • Marie Curie Level 5 reworked to: "Spawns a radioactive slime to the arena that is equipped with the last 2 relics produced by Radiation Boost. These copied relics only last 3 rounds."

  • Mozart chance for empty slot from 25% to 20%

  • Mozart chance for reduced cost from 35% to 40%

  • Mozart violin chance from 15% to 10%

  • Nikola Tesla re-enabled

  • Nikola Tesla level 5 fixed to give the proper amount of damage reduction

  • Wojtek fixed so it no longer gives the level 5 by default (lol)

  • Wojtek base from 175 damage to 200 damage

  • Wojtek level 4 from 150 damage to 200 damage

  • Wojtek level 5 from +100 to +150 radius

  • Xerxes level 5 splash damage visual effects improved

Relics

View all Relics:

https://relicarena.com/relics

  • Aztec Sunstone damage delay from 45%->70% to 40->65%

  • Bear Trap base radius from 400 to 450

  • Bear Trap Juicy tweaked to: First Bear Trap used is global (instead of casting for free and having little delay).

  • Boxing Gloves base duration from 5 to 5/5.5/6/6.5/7/7.5

  • Boxing Gloves will now cancel if target goes Invulnerable or Untargettable (would previously have the caster stand there for the remaining duration).

  • Boxing Gloves no longer grants attack speed

  • Boxing Gloves Super 2 changed to: allies in 700 radius gain 100 attack speed during Boxing Match (includes caster)

  • Catapult fixed to no longer apply splash damage to the main unit you're hitting

  • Celtic Axe Super 3 damage reduction no longer stacks with self (the buff gets refreshed instead)

  • Celtic Club damage from 150->250 to 130/150/170/190/210/230

  • Celtic Club Super 1 changed to: passively smashes the ground every 2s

  • Celtic Club Juicy: changed to: each smash of the club applies a 200% magical crit (magical damage for 200% of your damage)

  • Cursed Visage base ability no longer grants an illusion (Juicy remains unchanged)

  • Divine Diadem base no longer works with spells

  • Divine Diadem Juicy changed to: +25% crit damage and works with spells

  • Dog Tags Cleanse cooldown from 5s to 7s

  • Dog Tags Super 1 from 40 HP to 20 HP

  • Endeavor Cannon from 75->100% damage to 100/125/150/175/200/225 physical damage

  • Endeavor Cannon Juicy now additionally applies a 100% attack

  • Galileo's Super 2 no longer reduces spell damage

  • Galileo's Super 2 from -25% toughness to -50% toughness

  • Galileo's Super 3 changed to: +200 cast range, and +200 bounce range

  • Guillotine is now an Ultimate relic

  • Holy Lance re-enabled

  • Holy Lance fixed to not proc a billion times on illusions

  • Jaguar Claw stacks now refresh themselves instead of being independent debuffs

  • Jaguar Claw Super 1 changed to: Stacks are undispellable

  • Jaguar Claw Super 3 Toughness from 10% to 3%

  • Mask of Agamemnon attack speed from 90->115 to 90/105/120/135/150/165

  • Mask of Agamemnon now Silences you

  • Monkey's Paw Super 1 changed from -10 physical armor to -5

  • Monkey's Paw Super 2 changed from -10 magic armor to -5

  • Monkey's Paw Super 2 changed from 75% Toughness to 60% Toughness

  • Monkey's Paw Super 3 changed from -20% max HP to -10% max HP

  • Monkey's Paw Juicy changed to: your next attack is empowered dealing double your current damage. Cooldown 4s.

  • Pythagorean Codex icon updated

  • Pythagorean Codex Juicy cooldown reduction from 3s to 8s

  • Scepter of Agamemnon is now a passive

  • Scepter of Agamemnon lifesteal from 50% to 25/30/35/40/45/50%

  • Scepter of Agamemnon no longer grants Toughness

  • Scepter of Agamemnon Super 2 from 20% Toughness to 30% Toughness

  • Scepter of Agamemnon Super 3 changed to: becomes a 1200 radius aura for 50% values (does not work with Juicy)

  • Shroud of Turin Super 3 from 50% to 25% spell power

  • Statue of David damage from 125 -> 250 damage to 200/220/240/260/280/300

  • Statue of David Super 2 from 300 to 500 radius grab

  • Statue of David Super 3 now actually works

  • Statue of Prometheus bounce range from 500 to 900

  • Statue of Prometheus bounces from 5->10 to 7/8/9/10/11/12

  • Statue of Prometheus Super 1 now actually works

  • Terracotta Army damage from 40->45 to 40->50

  • Terracotta Army passive effectiveness from 35% -> 60% to 40 -> 65%

  • Tesla Coil Super 1 from 20 attack speed to 15 attack speed

  • Tesla Coil Super 2 from 50% heal to 40%

  • Tesla Coil Super 3 from 2 damage per unit to 3 damage per unit

  • Tesla Radio damage per second from 130->205 to 110/130/150/170/190/210

  • Viking Runestone Juicy now reduces by 20% of current cooldown instead of 15% of total cooldown

  • Yin Yang visual effects fixed to stop persisting throughout the round


Runes of Magic - [CM] Darcoon


Give your level a boost with mighty potions and powerful Power Up Pills!
Visit the item shop now – our offers are only available from June 19, 2025, 00:00 until June 20, 2025, 11:59 PM CEST!

The following highlight items await you:
  • Level Up Lucky Box Contains one of the following items at random:
    • Power Up Pill – Level 80
    • Power Up Pill – Level 70
    • Power Up Pill – Level 60
    • Daily Quest Ticket
    • High Quality Experience Potion
    • Master Skill Potion
    • Dual-Function Quest Potion
    • Quest Skill Potion
Wishing you lots of fun levelling,
the RoM Team
Idle Champions of the Forgotten Realms - cne.dylan

We can't wait to re-roll with Neverwinter Nights 2: Enhanced Edition on July 15th!

Wishlist on Steam here!

Runes of Magic - [CM] Darcoon


An unknown alchemist is currently traveling through Taborea and is stopping anywhere people are thirsting for freshly brewed transformation potions. It’s said that his potions are exceptionally invigorating! But find out for yourself why his experimental creations have become so popular.

You’ll find the alchemist’s potions in our shop on June 19 (0:01 AM until 11:59 PM CEST).

Bottoms up!
The RoM Team
Hillshade Farm - MV01

Hello everybody!!

It’s time for an update on the Development of Hillshade Farm and some exciting news!

Big news from the farm!

We’ve entered the final polishing phase for Early Access and the Demo, and most of the core systems are now in place! This also means that there's a new trailer in the making! :)

What's new?

One of the biggest new additions?

🐴 Horse riding!

You can now explore your land on horseback, making travel smoother, faster, and way more immersive. Explore hills and valleys, and enjoy the beautiful nature vibes of Hillshade Farm!

How does it work?

Horses can be purchased at the Animal Market, and currently is the most expensive animal in the game. There is a variety of horses looks-wise, where you can choose from plenty of horse breeds!

Like all animals in Hillshade Farm, horses have an Advanced AI systems, meaning you will have to take care of your horse, just as if you went and got yourself a horse in real life!

These systems are still in polishing phase, and will be showcased soon in more depth. :)

*captured in game using build in photo mode.

New Main Area! Kindale Village

A village has been added to the map, with new areas where you’ll be able to sell your products and interact with the world more meaningfully.

It is still in production phase, and will be included in Early Access only. More content on it coming soon! Villagers, Life, Unique Trades, Interactions and Stories and much more!

Player House Customization

The player house is fully customizable; change the entire look, upgrade it, and decorate it freely using a huge library of items. Make it truly yours.

All exterior and interior changes can be made, with tons of options to change the looks of every part of the house.

Other changes can be made by acquiring items that you can place freely, such as furniture, devices and decorations!

With most systems in place, the focus now is on polish, balancing, and small touches that bring the whole experience to life.

This will be the most fun phase, where we will see drastic changes in each aspect of the game as everything is about to be tied together! To celebrate, We’re planning to release the Playtest version in just 10 days, with a full demo coming in August.

If you wish to join the Playtest, send your email address to https://newacregames@gmail.com.

Thanks again to everyone who's been supporting Hillshade Farm; your energy and feedback are a huge part of what keeps this project moving. 💚

See you on the farm soon!

New Acre Games

Selfish Heroes Playtest - Oleksandr
- Fixes for a few game crashes
- New game tooltips
Lionhearts - Credenzio

The wait is over. The Lionhearts Kickstarter is now LIVE, and so is our brand-new Cinematic Trailer.

After months of development, worldbuilding, and support from you: our growing community, we’re thrilled to finally share our vision with the world.

In Lionhearts, you can rise from peasant to lord, rule your own castle, manage a guild, or guide a parish: all in a persistent, multiplayer medieval world shaped by real player hierarchy.

Early backers will gain access to limited rewards, titles, and exclusive in-game cosmetics. Become a Founder today.

Written by Credenzio Studios Staff

...

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