Gray Zone Warfare - MFG Fawxic

Hey, GZW Community,

Patch 0.3.2.0 is now live on the public branch. Download the update and dive in.

This Patch includes many improvements and fixes based on your feedback. Notable changes include the addition of illumination for selected reticles, the first iteration of contrast abuse countermeasures, further VRAM optimizations, vendor stock tweaks, and a fix for armor losing protection when equipping rigs.

We're genuinely grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. We are working on future patches and hotfixes as we speak, so stay tuned, and thank you for your support.

Changelog:

Notable Fixes/Improvements
  • The minimum contrast value has been adjusted to prevent exploits during nighttime gameplay

  • Equipping rigs no longer causes the vest armor to lose its protection value

  • Reduced restrictions on selected items in vendors' stocks:

    • Handshake: APVS7 (unlimited), APVS14, APVS31 (increased stock)

    • Vulture: Level 3 - Modded SVD (added)

    • Gunny: Level 3 - HPBT ammunition (unlimited)

    • Banshee: Level 1 - Whisper Blackout Ammo (unlimited), Blackout FMJ Ammo (stocked), 4.6x30 subsonic (unlimited), 4.6x30 FMJ (stocked); Level 2 - Blackout FMJ (unlimited); Level 3 - 4.6x30 Action (unlimited)

  • Added an option to enable/disable illumination on selected scopes with illuminated reticles:

    • Pilad Р2.5х24L Brevis Assault Scope

    • ACOG TA01NSN 4x32 Assault Scope

    • SpecterDR 1-4x Assault Scope

    • Vudu 1-6x24 FFP Rifle Scope

    • RAZOR 1-6x Rifle Scope

    • PSO-1 4x24, NPZ PSO 3-9x24

    • Viper PST Gen II 5-25x50 Rifle Scope

  • The effect of fog and raindrops on NVGs, scopes, and collimators was reduced to increase visibility

  • Conflict Zone diameter increased to 300 m

  • Quick Access Menu now correctly displays all available tactical devices

  • Vomiting no longer interrupts healing animations

  • Several types of client crashes

  • A minor VRAM usage optimization was implemented

AI
  • Fixed an issue where AI NPCs could occasionally overlap or walk on top of each other

  • AI NPCs no longer clip through ground or objects

  • Allied AI NPCs no longer appear in the air after the player captures a Combat Outpost

  • AI NPCs can no longer pass through a locked door in Ban Khampet

  • Fixed an issue causing fatal wounds of AI NPCs not to display correctly on the Looting Screen under certain circumstances

  • AI NPCs in the villas area of Midnight Sapphire no longer spawn equipped with SVDs

  • AI NPC spawn rates were slightly increased at smaller locations

  • AI NPCs no longer spawn in the locked room at Yacht Club in Tiger Bay

UI
  • Players no longer get "Task Completed" notification every time they log in

  • Fixed an issue where the mouse pointer displayed a rectangular shadow when hovering over certain Main Menu elements

  • XP bar now correctly fills only by the amount of XP awarded from completing a task, preventing overflow

  • Information about multiple wounds in the same location now displays correctly in the Health Screen

  • Number of charges on provisions and medical items now updates correctly in loot boxes when multiple players interact with them simultaneously

  • The prompt now displays the correct text when safely ending deployment in Combat Outposts

  • Hovering over the "Report" button on the death screen no longer displays an unintended square

  • Report button no longer greys out after a comment is entered, and the Report window is canceled

  • A dedicated icon for Tracking Tag in the context menu has been added

  • Fixed a typo in the Basic Equipment Repair Kit description

  • Small Suture Kit no longer appears overly zoomed in upon opening

  • Dragging a 3D object in the inventory no longer results in item names being displayed as "Text Block"

  • Scorpion Vz.61 can now be placed inside the buried containers

  • Players can now properly interact with objects while holding a grenade

  • Mortar strike line thickness now visually represents their levels

  • Death screen now displays correct information for deaths caused by radiation, falls, and explosions

  • Relocated the Maintenance timer to prevent obstruction of other Main Menu elements

  • Wiping a player's character now correctly removes vendor messages

Localization
  • Unsupported languages no longer appear as an option in the in-game language settings

  • Fixed a typo in the Czech localization of the Character Customization screen

  • The "End deployment outside of FOB" prompt is now localized for all supported languages

  • On/Off slider options in the "Game" tab of in-game settings are now localized

  • The word 'Crash' in the Feedback form is now localized properly

  • Custom server hints are now localized for all supported languages

  • The 'Faction signup bonus' text was adjusted in PT-BR

  • The format for prices over 1,000 USD in the vendor screen for Spanish localization

Graphics
  • The environment no longer disappears and re-renders after alt-tabbing when using DLSS or XeSS

  • Gray hair on low graphic presets no longer appears excessively shiny in the 3D character preview

  • Scoping in with a PSO while PVS-14 is active no longer produces a blurry background

  • Moon now displays proper textures in cloudy weather on low graphic settings

  • Raindrops no longer appear black on the night vision device lenses

  • Razor 1-6x red dot appears the same across all graphic settings

  • AI NPCs' flashlights are no longer passing through walls or objects

  • Flashlight illumination no longer disappears in third-person view when observing player movement

  • All weather presets now have correct lighting during nighttime

  • Overall ambient no longer appears too dark when Global Illumination is set to low

  • Adjusted night brightness on low graphic presets (in non-moonlit conditions)

Animations
  • Surkit animations were refined to have uniform length, and camera shake was reduced

  • AI ragdoll animations now start from the correct initial pose

  • Skorpion Vz. 61 magazine no longer displays incorrectly during weapon check or magazine check animations

  • The SKS magazine no longer clips through the weapon during the reload animation while crouching

  • The slide is now correctly pushed by the player's character during reload animations for the Glock 17 and Glock 17 Olive when in prone

  • Player character no longer twitches when switching between weapons in third-person and first-person view

  • Prone and sprint animations and their transitions now display correctly

  • Crouched movement initiation with rifles and pistols was tweaked to prevent camera and weapon glitching during micro-movements

  • Holding ADS no longer prevents interaction with doors

World
  • Supply Crates for use by community Game Masters during events have been added, allowing them to store and distribute loot

  • Many locations where player could get stuck have been fixed:

    • Between a box and wall in Pershing

    • Northwest of Gladius Combat Outpost

    • At three places near Spielberk Combat Outpost

    • Between rocks in the Refugee Camp

    • Between rocks near Tiger Bay Viewpoint

    • Between rocks near Echo 3 Landing Zone

    • In the waterfalls near Hunter's Paradise

    • On a bed in Kiu Vongsa Criminal Hideout

    • At two places near Siang Radio Station

    • At Trade Depot in Tiger Bay

    • On a table in Ban Pa

    • Near Resort Golf Course

    • Between rocks near Sawmill

    • Between rocks near Fanny Paradise

    • Near India 3 LZ

    • On a fence at Kiu Vongsa

    • On a chair in Town Hall"

  • Multiple floating and clipping objects have been fixed:

    • Various objects at Sunset Chalet

    • Various loot in Tiger Bay

    • A tree at the Atlas Combat Outpost

    • Car Engine in Blue Lagoon

    • Loot near the Military Base Control Tower in Fort Narith

    • Loot clipping through the barrel in Khonwan Village

    • Loot in the bathroom at Whitewater Villas (Midnight Sapphire)

    • Loot in Phousai Village

    • Loot in Chon Village

    • Loot near Nam Thaven

    • Loot in the Tiger Bay Mall

    • Loot in Xai Farms

  • Fixed incorrectly assigned material of:

    • A table in Fort Narith Headquarters

    • A Snack Kiosk

  • Fixed a hole in the terrain near Bearcat

  • Fixed the water texture incorrectly placed on the landscape near the November 2 Landing Zone

  • Grenades no longer bounce off an invisible collision at Hunter's Paradise Firing Lanes

  • Certain windows in the Terminal at Pha Lang Airfield and Midnight Sapphire are no longer bulletproof

  • Small Marketplace House Key now correctly spawns near Pha Lang Airfield

  • Improved key spawn for the Siang Radio Station Room

  • Helicopter can no longer fly through a tree on the way from the Landing Zone Kilo 1 to Mike 2

  • Missing street lamps are now properly placed in Tiger Bay and Military Base

Custom Servers
  • Players who are kicked from a custom server are not able to reconnect to the server

  • Custom server tooltips now display text correctly when hovered over

  • Custom Server management reliability was improved

  • Player no longer gets stuck in 'Starting server' state anymore after wiping and changing username

  • Option to enable/disable limited stock on custom servers

  • Combat outposts now correctly enter contested state on custom servers with disabled AI

Twitch Drops
  • Re-linking user's account through the Twitch platform now properly re-links it on the Twitch Drops campaign page

  • The Twitch Drops main menu button will now be hidden when no campaign is active

  • Undelivered Twitch Drops will now be processed more regularly, potentially decreasing the time taken to appear in the messenger

Strike Missions
  • Squad leaders now receive an error message when attempting to accept a Strike Mission while their squad member is dead

  • Task items connected to Strike Missions now properly disappear from the player's inventory after failing the tasks

  • Shimmer On The Surface RTT objectives are now completing in the correct order

Weapons and Ammunition
  • The appearance of the new AK Izhmash Bakelite 5.45 and 7.62 magazines now correctly reflects 100% durability

  • The crosshairs of ACOG and SpecterDR remain visible at all distances in third-person view

  • Fixed an issue where weapon part colors would shift based on viewing distance in the third-person view

  • Zeroing is now functional with default iron sights on M4 and AK weapons

  • Fixed the AKM Zhukov FDE Stock compatibility issue

  • M14x1to1228 adapter can no longer be obtained

  • Only one collimator can now be mounted on the Glock 17

  • Aimpoint T2 collimators now display the correct icon and description

  • Player is no longer able to use weapon parts that are being repaired.

  • Composition of M62 ammunition adjusted to reflect real-world behavior

  • Weapon collision boxes now update properly when the player switches weapons

  • Fixed an issue with the weapon remaining stuck in canted position after ending a session with canting enabled

Other fixes
  • Fixed an issue where the initial message from Handshake would appear twice after wiping a character

  • Vendor messages containing rewards are no longer duplicated

  • Fixed an issue affecting players with 50-series GPUs using DLSS FrameGen, where duplicated generated frames caused increasing input lag and choppiness

  • Items now stack up when picking them up from the ground

  • The Nuklear Energy Drink provision values now reflect the item size

  • Rain sounds now correctly play on the Vendor screen

  • An issue where the shooting sound effect would sometimes fail to play for each fired shot.

  • Civilian Medkits (HCKits) spawn rate was reduced

  • The objectives of the Snooper Task are now completing in the correct order

  • Miscellaneous items and keys are now properly taggable with Tracking Tags

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:

https://support.madfingergames.com/hc/en-us/requests/new

We're dedicated to improving Gray Zone Warfare with every step of this ongoing development, and we'll keep sharing updates as we go.

Thanks for being part of the Early Access journey.

Every Move Matters,

MADFINGER Games Team

Community Announcements - transjoingdragon

Veterans, newcomers, and US players—your journey starts with rewards!

🔍 𝐀𝐩𝐩𝐫𝐚𝐢𝐬𝐞 𝐲𝐨𝐮𝐫 𝐚𝐜𝐜𝐨𝐮𝐧𝐭 𝐟𝐫𝐨𝐦 𝐉𝐮𝐧𝐞 𝟐𝟎𝐭𝐡, 𝟏𝟎:𝟎𝟎 𝐀𝐌 𝐔𝐓𝐂 𝐭𝐨 𝐒𝐞𝐩𝐭𝐞𝐦𝐛𝐞𝐫 𝟐𝟎𝐭𝐡, 𝟏𝟏:𝟓𝟗 𝐏𝐌 𝐔𝐓𝐂 𝐚𝐧𝐝 𝐞𝐚𝐫𝐧:

✨ 𝐔𝐩 𝐭𝐨 𝟏𝟓,𝟎𝟎𝟎 𝐖𝐲𝐫𝐦𝐚𝐫𝐫𝐨𝐰 (𝐯𝐞𝐭𝐞𝐫𝐚𝐧𝐬)

🌱 𝐔𝐩 𝐭𝐨 𝟒,𝟖𝟎𝟎 𝐖𝐲𝐫𝐦𝐚𝐫𝐫𝐨𝐰 (𝐧𝐞𝐰 𝐩𝐥𝐚𝐲𝐞𝐫𝐬)

🎁 𝐄𝐱𝐭𝐫𝐚 𝟑,𝟎𝟎𝟎 𝐖𝐲𝐫𝐦𝐚𝐫𝐫𝐨𝐰 𝐯𝐢𝐚 𝐀𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐒𝐪𝐮𝐚𝐝!

🤝 𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬𝐢𝐯𝐞𝐥𝐲 𝐬𝐭𝐚𝐜𝐤 𝐫𝐞𝐰𝐚𝐫𝐝𝐬 𝐛𝐲 𝐟𝐨𝐫𝐦𝐢𝐧𝐠 𝐚 𝐒𝐪𝐮𝐚𝐝 𝐨𝐟 𝟓:

Click Create Squad to generate your invite code, or Join Squad using a friend’s code. When full, all members unlock the bonus!

Returning players in the squad unlock Legendary Equipment Chests for everyone—up to 5 chests if all are veterans!

Don’t miss this early boost—appraise, squad up, and claim your legacy!

👉 𝑹𝒆𝒈𝒊𝒔𝒕𝒆𝒓 𝑵𝑶𝑾! https://dragonheir.sgrastudio.com/act/a20250411reserve

#Dragonheir #PreRegister

3:00am
REMATCH - Sloclap_broadcast

Tomorrow, the pitch opens to everyone.

You’ve got 24 hours to join the early access crowd and start climbing the ranks before launch.

Final call: Pro and Elite Editions unlock the game today.

Play now or wait to catch up!

Shakes and Fidget - Leander Playa Games
Hello heroes!

Celebrate the 16TH ANNIVERSARY OF SHAKES & FIDGET with us! To mark the occasion, we send you on a long-yearned-for vacation! Pack your swimsuit and travel to the new LEGENDARY DUNGEON "Vile Vacation" which will open its airport for you on Friday, June 20! Not only shark attacks, sunburn and food poisoning await you on this turbulent journey, but also a brilliant souvenir at the end: the new Legendary set!

Watch the official teaser now:



From Friday, the mushroom dealer celebrates his anniversary with special BIRTHDAY PACKS filled to the brim and other offers only available for a short time! Perfect for all those who like to party hard and want to get the most out of the new Legendary Dungeon!

Click here for the overview of the exclusive event packs: https://playa-games.helpshift.com/hc/faq/326-birthday-sale


Now get ready for our BIRTHDAY EVENTS from Friday to Sunday: Legendary Dungeon, Birthday Sale, Exceptional XP Event, Lucky Day, Fantastic Fortress Festivity, Witches' Dance, Sands of Time Special, Forge Frenzy Festival & Tidy Toilet Time.



Preview of next weekend: Legendary Dungeon, Glorious Gold Galore, Lucky Day, Witches' Dance, Fantastic Fortress Festivity, Assembly of Awesome Animals, Forge Frenzy Festival, Days of Doomed Souls & Tidy Toilet Time.
Albion Online - Ekki Mukk
Ahead of the release of Abyssal Depths on June 30, Co-Creative Director Michael Schwahn is joined by Combat Designer Nick Yaloz and UI Lead Raoul Zander to present the revamped new player experience, UI improvements, and two powerful new Crystal Weapons. From wide-eyed newcomers to battle-hardened brawlers ready to shake up the meta, this update has something for everyone. Let’s take a look:


New Player Experience
A core focus of Abyssal Depths is supporting Albion’s long-term growth by improving the experience for new players just entering the game.

A new First Steps category has been added to the Albion Journal:
  • This system offers structured post-tutorial paths for PvE, PvP, and gathering
  • Each path gradually introduces core gameplay mechanics, with hints and visual guidance
  • The full Journal remains hidden until a path is completed, at which point players unlock:
    • A guide on how to use the Journal
    • A set of first-step milestones to encourage further exploration


Additional changes aim to expose players to more content earlier:
  • Tier 3 Tracking mobs have been added to Blue and Yellow Zones
  • A Showroom Island lets players preview island features without purchasing one
  • Item Power requirements have been lowered for the Arena and Hunter Corrupted Dungeons


The tutorial itself has been revised to:
  • Reduce the focus on gathering and crafting
  • Improve pacing by showing less text and information
These onboarding changes are supported by broader changes like improvements to early combat gear and UI refinements.

UI Improvements
Several broad changes are aimed at improving usability and accessibility:
  • A complete recategorization of all items in the game:
    • Designed to simplify browsing in the Marketplace and other interfaces
    • Lets players quickly find and compare specific items via improved category dropdowns

  • A new Combined HUD Tracker:
    • Merges previously separate trackers into one consistent, unified layout
    • Integrates better with the HUD Editor
    • Includes a global toggle shortcut for desktop users

  • Additional UI improvements:
    • The Appearance UI now shows where vanity items come from
    • The Artifact Foundry supports bulk crafting
    • New Tooltips have been added to buildings and NPCs to help players find relevant tasks
Learning Point Rework
Abyssal Depths brings a rework of the Learning Point system.
  • The 20% threshold for Learning Points has been removed
  • Instead, they are gradually consumed, multiplying Fame gains by five on active nodes
  • The Auto-Learn toggle has been replaced with a Quick Learn toggle

  • Players can now clearly see:
    • Which nodes are Quick Learn enabled
    • An overview of all boosted nodes by category
  • When the update goes live:
    • Any skill node with 20% or more progress will be automatically completed at no LP cost
    • Players may wish to progress to 20% on their nodes before the update launches
New Crystal Weapons
This update also introduces the final additions to the Crystal Weapon lineup:
  • Truebolt Hammer
    • Hyperstatic opens cracks of magical energy
    • Shields nearby allies
    • Applies static stacks to enemies
      • Hitting enemies affected by static triggers a powerful stun
  • Stillgaze Staff
    • Transforms the user into a Crystal Cobra
    • Grants two active abilities and two passives
    • Features Serpent’s Gaze, a channeled spell that petrifies unmounted enemies
      • Petrified enemies are stunned and cannot be cleansed, but they gain damage resistance and are immune to forced movement


With Abyssal Depths just around the corner, we’re very close to seeing these features in action. Meanwhile, if you haven’t already seen them, check out our introduction to the update and our deep dive into the Depths. We can’t wait to see how you take on this new content when the update releases, and we’ll see you June 30!
Lust Goddess - 💖Belle💖
GREEDY FOR MORE?

You have 24 hours to hire one mercenary of your choice from three faction mercenaries.

Are you ready to take what you want without remorse or regard for rules or laws?
Seek profit as a rare opportunity is on the horizon…

Complete quests, collect tokens, and use roulettes to get mercenaries and precious rewards!
But beware — after the end of the event, all tokens will disappear. Make the most of them while the event is on!


Awita: Journey of Hope - ant_game_projects

After a long and heartfelt development journey spanning over two years, Awita: Journey of Hope is finally here, now available on Steam!

What began as a passion project has grown into an epic side-scrolling metroidvania adventure. Join Awita, a courageous young girl fighting to save her village from a devastating epidemic. Explore a vast, hand-crafted kingdom, engage in fluid sword combat, and uncover a world steeped in rich mythology and lore.

This has been a journey filled with challenges, creativity, and dedication, and we’re beyond excited to finally share it with you.

Start playing today and experience the hope that inspired it all.

Glowing Stones : Heroes' Awakening - MoonLightDevCorp
[carousel autoadvance="true"][/carousel]
Chapter 6 is here!

The new chapter, Calm Before the Storm, has finally landed in Glowing Stones: Heroes’ Awakening!

What’s new in this update?
  • 📸 1,800 new renders

  • 🎬 200 seconds of classic animation, now with even more professional-grade VFX!

  • 🔥 460 seconds of lewd animations – that’s nearly 8 full minutes!

  • ✍️ 20,000 words (in the English version) pushing the story closer to its thrilling climax

But that’s not all…

Sound effects are here!

The entire game—except for the NSFW scenes—now features sound design, including during animations. The atmosphere just got a major upgrade!

German translation arriving!

I still have to make some small adjustements (GUI's buttons, Steam page, etc...) but the game is translated to German. Be aware that there are some small things to correct, I'm aware of it, one proofreader is already on this, so please, be just a little patient, it's coming!

And a little something extra!

To celebrate this chapter, Glowing Stones is teaming up with a well-known game making its Steam debut!
Together, we’ve created a special bundle that we can only warmly recommend 👀🔥
The Romance, Powers and Mysteries Bundle !

Stellar Blade™ - shion

🔸Fixed an issue where certain monsters would intermittently fail to recognize or stop attacking EVE, blocking progression.

🔸Fixed an issue where screenshots were not saved when using Photo Mode on some PCs.

🔸Fixed an issue where certain key inputs were not properly applied to the settings sliders when using the AZERTY keyboard layout.

🔸Fixed an issue where the inputs for logo movement in Photo Mode did not function correctly when using the AZERTY keyboard layout.

🔸Fixed an issue where achievements earned on PC were not syncing to PlayStation trophies when linked with PSN.

🔸Fixed an issue where "Switch Lock-on Target" did not work properly on controller when running above 120FPS.

🔸Fixed a launch issue affecting users with certain graphics cards.

🔸Fixed an issue where using Retribution on Gigas in the Wasteland/Boss Challenge could cause EVE to get stuck in a wall at certain locations.

🔸Fixed an issue where it was difficult to distinguish between the number "0" and the uppercase letter "O" in the NIKKE CD-KEY.

🔸Fixed an issue where interactions with XION NPCs did not function properly.

🔸 Various other bug fixes.

Sixteen Undead - Rowdy The Hitman

At ONE OF DAGGERS we have been hard at work, creating our latest game Buck Trucker in Rowdy Business.A completely free new game which has been described as a cross between Leisure Suit Larry and Fear and Loathing in Las Vegas. Play as good ol' boy Buck Trucker, and raise money for them damn orphans.


[dynamiclink href="https://store.steampowered.com/app/3617560/Buck_Trucker_in_Rowdy_Business/"][/dynamiclink]
Check it out, and play it. Do it for the orphans.

...

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