Backroom Beyond - White Vortex
Hey everyone! 👋

I’m Renan, dev of Backroom Beyond, and here’s what’s fresh in the game:

🔸 Carry boxes? Now you can!
Before, you could only push them—now you can lift and carry them. More puzzle-solving freedom!

🔸 The shovel’s gone…
Yep, it’s been removed, but you might find a funny nod to it somewhere. 😉

🔸 New puzzles in early levels!
Challenges with glowing orbs to test your creativity.

🔸 10 extra levels for veterans!
Already beat the game? Find Level 41 in the Stage Select Menu for 10 brand-new levels!

Thanks for your support! Drop feedback in the comments. See you next update! 🎮✨
오후 2시 28분
Banana Loco Playtest - Juswa
Patch notes
-Added Tutorial for first time players
-Added Medal Wall in Main Menu
오후 2시 27분
Pirate Survivors Playtest - night.shift.indie.games
Dear pirates! 🏴‍☠️

We hope you keep enjoying the playtest!

This patch focuses on the top comments we got from you:
* Performance improvements
* Bug fixes
* Balancing enemies difficulty curve
* More arts for upgrades!

We hope these changes will help make the game more enjoyable, please share more of your feedback with us to help improve the game as we go. 🙏
오후 2시 27분
SCP: Foundation Simulator Playtest - kasi
Hello SCP-lovers!
We are working hard to improve the Pre-Alpha experience as we go forward.

Changes & fixes
  • Fixed names (again, should be the last time)
  • Fixed AI navigation not working when expanding your facility
오후 2시 21분
Sacre Bleu - Hildring Studio
1.0.16
-The challenge-levels will now lock in camera if not on Nintendo Switch.
-Kitchen chef bot can now be killed with a grenade from the front as well.

---Older--

1.0.15
-Fixing the double-grading issue
-Portraits are now not videos but texture-flipbooks for better compatibility across platforms
-VP8 Codec for intro on Steamdeck, H.264 Codec on Windows. Hopefully this will fix the blackscreens on Steamdeck and remove the need
for Proton Hotfix. This fix introduces some crackling sound on the intro movie on the steamdeck. But at least it plays.

1.0.14 Fixing Bad Ending trigger on the final boss.

1.0.13
-fixed the Armory2 bug where the enemies on top of the tower become non-responsive after player-death.

1.0.12
-fixed the reset on respawn bug we had on Armory 3 first armory-smith enemy.
-Made a force 16:9 aspect-ratio button in the options-menu

1.0.11
-Fixed the soft-lock issue where the anvil spawned by the Armory-smith would get
locked on walls. Thanks @GundarHStriker
-Addressing an issue where players got stuck under the rising conveyor-belt in K2.
Slowed down the lift from 1000 units per second to 800 units per second.

1.0.10
-Fixed kitchen 3 not resetting a cog in a folding-room causing a progression-stopper.
-Patching the issue where the Big hunter killer robot in Kitchen5 is unable to kill the player when it catches up to player.
-Fixing the issue with the missing collision-volume in Sewers3. Thanks @BRNK
-Fixing the issue with imparting Base Z Velocity on Boat. Thanks @BRNK
-Adjusting some spherical reflections in the hub map.

1.0.9
-Making sure all ingame videos are VP9 on the steam-version. We are trying to solve the
crashing-issues on the steam-deck this way.
edit: Proton-Hotfix is currently the only way to bypass those crashes.

1.0.8
-language is set automatically based on the steam-UI language choice

1.0.7
-All Platforms: fixed that weird flashing frame on beginning of main menu

1.0.6
-All Platforms: Fixed displaying the version-number correctly (dhuh)
-Windows: fixed the strange Twitch-login where it wouldn't handle credentials correctly.

1.0.5
-All Platforms: Fixed a weird camera lag issue during the big robot chase in Kitchen5
-All Platforms: Fixed lighting-issue at start of kitchen-boss-level
-All Platforms: Fixed an issue with a double-wooden-panel on Sewers3
-All Platforms: Fixed the wooden-panels to have a bit bigger hit-box across the game.
Forts - [DEV] Blammo



G’day, Forts fans!

The 5th season of the FPL is coming to an end! With the group stage now (almost) over, the playoffs will determine the ultimate winner!

The top 2 teams from each group will be selected to join the playoffs, which will all battle until there remains only one! Starting next saturday, May 10th 7pm UTC, with the Quarter-Finals.




When is it going to happen?

Saturday 10th May 2025 at
  • 11pm PDT (West Coast USA)
  • 2pm EDT (East Coast USA)
  • 7pm GMT (London)
  • 8pm CEST (France, Germany)
  • 4am April 13th AEST (Brisbane Australia)

What's the program?

We will be livestreaming the quarter-finals, consisting of the first 4 matches of the playoffs.

  • SpritPlantscher (Der Benzinpreisvergleicher & Poolboy) VS Green Leaf (Dranistian & Taretar)
  • The French Fries (Pile Rouillée & Karaba) VS Gichtgeier (Nils & I am myself)
  • Fortified (Finn & Amburulo) VS Beaten (EtaN & butterdog)
  • KaktusKrieger (kriegseule & klaualles) VS Westwind (Malme & Geiger)

During the matches, casters will also recap some of the matches from the group stage and some stats from the commander and map pick&bans.

Where?


Streamers

Project Incursus

Salzwerk

Communauté Forts FR (Gusteagle & Pile Rouillée)

Cheers,
EWG
오후 2시 15분
Store Life Simulator Playtest - ItzDesativado_
Fixes:


  • Fixed loading screen issue;
  • Fixed issue where player could not sell furniture;
  • Fixed issue where player could not move furniture;
  • Fixed issue where player could not interact with checkout;
  • Fixed issue where player could not enter checkout mode even though an employee was working on it;
  • Fixed issue where ESC or BuildingMenu was opened while in checkout;
  • Fixed issue where player character would be visible when entering checkout mode;
  • Fixed issue where checkout character would be active when exiting checkout;
  • Fixed issue where key information in the center left corner of which keys to use when building;

Thanks to everyone who contributed to these massive fixes, keep reporting ːghlolː
Discord
오후 2시 15분
Learning to Bear - freqtik
Patch Notes – v1.28

Fixed overlapping notifications that could clutter the screen.

Updated quest system:

  • Main quests from solved missions now need to be completed manually.
  • New quests now trigger a pop-up above the quest icon for better visibility.

Small bug fixes and general improvements to performance and stability.


Thanks for playing and supporting the game!
오후 2시 10분
Polymino - Welsh, it.
Hey everybody!

This update is very, very minor, but I felt it was important to put something out so you know the project is still active. The majority of my free time last month was spent on a side project which is finished now, so the next update will have more content and come out much sooner!

Version 0.8F adds a new menu after finishing a local game which includes options to play again, save a replay (which was moved from the game stats screen), or go to the player/game settings. It also updates the appearance of the Steam leaderboards for Classic mode: ranks are always centered so they don't get shifted when the name and score take up 2 lines, and custom leaderboard colors are only applied to player names instead of also being applied to the ranks and scores.

Next up, I'll be improving the balance of Polymino's loadouts and adding some new abilities suggested by players. Stay tuned!
오후 2시 10분
Pawns of War - FLARE
+Added vertical synchronization setting on 60Hz
*Fix T-poses in the menu when pawn equipped the PU21
*Fix T-pose for the best unit when winning
...

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