Nautikin Adventures - Revmatek
Summary
This build adds a lot of new mod support for most basic parts and fixes various minor bugs.

Changes
  • Added mod support for ship engines.
  • Added basic material group support to mods
  • Added basic seat mod support
  • Added fuel tank mod support
  • Added support for moving mod parts
  • Added mod support for piston engines
  • Added mod support for turbine engines
  • Added mod support for aircraft wings / airfoils
  • Added mod support for helicopter rotors
  • Added various examples to mod tools
  • Added display name support for mod parts
  • Fixed a potential issue with fog shader after flying through the sky for a while
  • Fixed a rendering issue when teleporting from one location in fog to another location in fog
  • Fixed an erroneous dialog when leaving campaign quickly after being prompted
  • Fixed a background error related to leaving quickly after loading a game
  • Fixed an issue where mod boat hulls did not count as sea plane parts
  • Fixed a bug where you could not use 2 mods with the same name
  • Fixed a background error when loading collider proxies for mods
  • Fixed some bugs with mod collider setup
  • Anchors can no longer collide with their mount if they retract at a weird angle
  • Additional error handling for misconfigured mods
  • Mod parts will now register categories and filters for build mode.
  • Code cleanup
Notes
Some of this mod stuff is for basic setups of the support. For example seats can get way more complicated than just a chair if you want to put it inside a jet cockpit or something. If you want support for something specific just let me know, I will provide all the basics I can think of for now.

I have provided examples for the new support in the mod tools. These are very basic examples that do not include the same content in the game (models, materials, shaders, etc.). This is in part because they are meant to be quick examples but also because not everything is available for distribution outside the game. However, when you do not provide your own assets for things like FX/SFX (leave them blank) the game will generate some for you based on the ones already in the game (a nice compromise). This is convenient if you just want to slap a new engine together and get all the normal sound fx or something.

There are other more complex mod support tasks in the backlog that are not currently planned (Anchors, Cranes, Custom Scripts, etc.). If you are looking for something specific feel free to reach out.

The mod display name applies to build mode, interactions, and multiplayer.

Sometimes anchors can retract very fast, if they were secured at a weird angle they may impact the boat right before they snap into place. Previously this could cause the anchors to explode which is not great, so now the anchor will ignore the mount impacts from the anchor. If the anchor impacts in such a way in the future it will simply damage the boat slightly and not cause an explosion (unless it hits some other part.)

Guides will be updated soon.
11:05am
Trade Tycoon Life Simulator - Reme Games
  • Portuguese language added.

  • Tutorial completely revamped for easier understanding.

  • Nightclub updated to be more vibrant and immersive.

  • Character customization is here! (Clothing options coming soon.)

  • Graphics and optimization improvements made for smoother gameplay.

  • Motorcycle no longer falls over, improved driving experience.

  • New sound effects added to enhance atmosphere.

Enjoy the game!

A Simple job - ShizzyDE
Hey everyone, the next step for the DLC is ready! You can now watch the trailer for A Simple Job: Airlines and add the game to your wishlist. 🙌

https://store.steampowered.com/app/3829860/A_simple_job__airlines/?curator_clanid=45619249

We put lots of love ❤️ and real work into our game — because real games shouldn’t be made with AI!



But for the trailer, we’re having some fun making fun of AI 🤖 and showing just how bad it can get. The trailer is deliberately even worse than the first one, because we don’t take it seriously — AI is just a tool for laughs here, not real game development! 😂🎮

So sit back, buckle up, and get ready for some chaos up in the skies! 🛫💺💥
BRXKEN INSIDE - hatereallys

The Summer Sale Is Now Live! We're having a huge sale and you'll find up to 50% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here.

Upcoming releases:

Add to wishlist!

More games with discount:

Unusual Visual Novels: Summer!

Black Desert - Black Desert Online

Beat the summer heat with deals up to 50% off on packages and bundles.
Make the most of the summer with 100% off Black Desert!

Sales Period
July 3, 2025 (Thu) 10:00 AM – July 10, 2025 (Thu) 10:00 AM (PT)
July 3, 2025 (Thu) 19:00 – July 10, 2025 (Thu) 19:00 (CEST)
July 3, 2025 (Thu) 13:00 – July 10, 2025 (Thu) 13:00 (ET)
July 3, 2025 (Thu) 17:00 – July 10, 2025 (Thu) 17:00 (UTC)

Package
Black Desert
NA/EU: $9.99FREE

(100% OFF!)

Bundles
Traveler to Explorer DLC                  
NA/EU: 50% ↓ $29.99$14.99
Explorer to Conqueror DLC                 
NA/EU: 50% ↓ $49.99$24.99
Traveler to Conqueror DLC                 
NA/EU: 50% ↓ $79.99$39.99

For more information about the promotions, please visit the [Steam Store] page.

Thank you.
Destiny 2 - Destiny2_Team

This Week in Destiny, we have more details to share from The Edge of Fate. We are getting closer and closer to July 15, so today we are talking about the incoming weapons tuning as well as some economy changes. And let's not forget about the developer stream from Tuesday, the gear tiering Dev Insight article from yesterday, and the other topics you can see below.

  • We had a livestream on Tuesday!

  • A new Rite of the Nine challenge

  • Announcing our World First Race hosts

  • GCX, here we go

  • Kepler Restricted Brief

  • Weapons, Power and Economy Updates

  • Destiny 2 Open Access

  • Bungie Day is almost here

You can read the rest of the TWID here.

Rocket Boots Mania - Antonin
HELLO RUNNERS❤️‍🔥

The update that changes EVERYTHING is here!

Now you can race your friends live, spectate runs, chat mid-game, and much more.

We put a lot of love into making this update. Drop a like and share this with your friends! 🤩

🚀 WHAT'S NEW

⭐ Multiplayer Beta
  • Invite friends or join mid-race

  • Party leaderboard

  • In-game chat

  • Spectator mode (TAB)

  • Custom Cups

  • Sign up for the Beta through our official Discord

  • Beta Runners can invite others into Multiplayer (even Demo users!)

🔥 Sprint
  • Casual-friendly way to keep 7.5m/s speed

  • Shift / Right Trigger as default key binds

🔁 Replay System
  • Watch ghost runs straight from leaderboards

  • Save and replay the most epic runs

  • Still in 'experimental' phase

🎧 Jukebox
  • Load custom playlists

  • Seamless track transitions

  • New Soundtrack by SKAYDEN

  • If you want your music to be in RBM, contact us on official Discord

🧪 UX Improvements
  • HUD Lab: Customize your in-game UI

  • New onboarding experience

  • Clean new menu UI

🎮 Create Mode (aka “Cremo”) Upgrades
  • Portal linking

  • Object count display

  • Cloud map deletion

  • Rotation fixes

  • Mirroring improvements

🔨 FIXES & TWEAKS

Input & UI
  • New input glyphs

  • Vastly improved Controller experience

  • Rebind support for 'Throw'

  • Categories

  • Note: More changes coming soon!

Ghosts & Tags
  • Transparency and size settings

  • Distance-based name tags

Leaderboards
  • World / Nation / Party filters

  • 🏃 and 👁️ buttons now work as they should

Flags
  • New: Finland, Sweden, Ireland, Switzerland

  • Flag opacity fixes

  • Let us know if your flag is missing on official Discord

Stability
  • Crash prevention

  • Input conflict resolution

RBM Issue Tracker
  • Consider this as a preview that gives you quick overview of our plans

  • You can actively participate and steer the direction of development

  • Follow this link to learn more: RBM Issue Tracker

⚠️ RECOMMENDED ACTIONS

Due to amount of changes, it's highly advised to 'Restore Defaults' under Settings > Input.

🏁 UPCOMING TOURNAMENT SCHEDULE

🎯 Open Async. Tournament – Qualifying Round
  • Date: 7 July - 14 July

  • Duration: 1 Week

  • Format: Top 64 Runners advance to next round

  • Map: 'Spiral Out' by Lint

🎮 Top 64 – Live Elimination Race
  • Date: 19 July (Saturday)

  • Duration: ~20 min

  • Format: Top 10 advance to next round

  • Maps: Random 30 campaign maps

🏆 Finale – Top 10 Live Race
  • Date: 26 July (Saturday)

  • Duration: ~40 min

  • Maps: All campaign maps (aka Full Multiplayer Speedrun)

📝 Note: Demo users are welcome to participate in the tournament - tell your friends!

🧩 WHAT'S COMING NEXT - YOU CHOOSE

Tell us what's most exciting. Is it not on this list? Let us know in the comments or on our official Discord.

  • Custom Map Multiplayer Races

  • “Cinemo” Cinematic Replay Mode

  • Hard Mode Achievement

  • Cremo 2.0 (Controller support)

  • Steam Deck Support

  • Seasonal Events

  • Camera & Assist Tools

🏆 SPEEDRUN WR - SENIEVOL 39:22!

Shoutout to the current WR holder Senievol who's the first ever to go under 40min!

🚨 KNOWN ISSUES - HELP US INVESTIGATE

We’re tracking three priority issues and need your help to squash them:

🎥 Camera Glitch

Occasional 180° spins. Possibly tied to FPS spikes or Jukebox.

🔁 ALT+TAB Glitch (Soul Edition)

Input freeze in Fullscreen at 500+ FPS.

🖱️ ALT+TAB Glitch (Enzo Edition)

Sensitivity drop + FPS loss when returning from tabbing out.

If you're experiencing these, please report them on Discord. Your input is vital!

Thanks for helping us make the game better! 💛

🌍 STAY CONNECTED
  • 💬 Join our Discord – We’d love your feedback!

  • 📺 Join Livestreams on YouTube - Come hang out for live races, 3 times a week!

  • 📚 Check out our Guides & Overview – We’ve hidden some surprises. 😉

Darkest Dungeon® II - RedHookMichaela

Welcome to the sixth Steadfast Steward’s experimental build! In order to test out these changes, head over to our public beta branches on Steam, Epic or GOG. 

For full details on what to expect from our Steadfast Steward’s Update and how to participate, please check out our Participation Details blog post, or see our intro post in the #general_info channel on our official Discord.

You may notice that these patch notes are more detailed than usual. We have included a number of ‘Developer Notes’ beside many of the entries here, to better express the intent behind the changes. By outlining our goals we hope that this will help measure if our intent is matching our implementation.

This update features work on the Runaway’s Orphan path.

HEROES
RUNAWAY

Wanderer

  • Backdraft and Backdraft+ now ignore Block if the Runaway has Stealth

  • Firestarter+ buff increased from 2 Burn to 3

  • Ransack and Ransack+ no longer grant Stealth if the Runaway already has Stealth

  • Ransack and Ransack+ no longer consume Combo if the Runaway already has Stealth

  • Ransack+ DMG reduced from 4-8 to 4-7

    • Dev Note: Ransack is a utility-laden skill, so it's raw DMG is being proportionately reduced.

Arsonist

  • Dragonfly+ Burn reduced from 4 to 3

  • Firestarter and Firestarter+ now target a single enemy

  • Firestarter and Firestarter+ now copy all Burn from the target

  • Firestarter and Firestarter+ now transfer all Burn from the target's team to the Runaway

  • Firestarter+ no longer grants a Speed token

  • Hearthlight and Hearthlight+ now correctly consume Arsonist Buffs when used

Orphan

  • This Path no longer has reduced HP

  • This Path no longer buffs or debuffs Burn dealt based on rank

  • This Path no longer buffs or debuffs DMG dealt based on rank

  • After not moving for a round, the Orphan gains +1 Burn dealt

  • After not moving for 2 rounds, the Orphan gains +1 Burn duration

  • The Orphan loses these buffs when moving

  • When moving, the Orphan gains +1 DMG stacking up to 2 times

  • The Orphan loses this buff if she hasn't moved (or been moved by external sources) by the end of a round

    • Dev Note: The original intent of the Orphan Path was to facilitate movement and positioning choices but many people opted to play it with a park 'n spark approach instead, sitting her in the back and spamming Firefly. The Orphan's kit and buffs have been retooled to support choosing mobility or stability as needed so that both the original intent and the emergent playstyle are preserved while mitigating some of the old Path's issues with rank bonuses clashing with the needs of skills (e.g. Dragonfly having penalized Burn in rank 2). While some of the other Paths specialize in spreading Burn around, the Orphan is more capable of stacking it on single targets.

  • Dragonfly is now a Path skill

  • Dragonfly and Dragonfly+ do not have a chance to apply Combo

  • Dragonfly and Dragonfly+ do not have Burn RES Piercing when Stealthed

  • Dragonfly and Dragonfly+ add an additional, separate Burn 1 effect when used while Stealthed. This Burn is also affected by DOT modifiers such as Orphan Path buffs or trinkets.

  • Dragonfly+ Burn reduced from 4 to 3

  • Firefly is now a Path skill

  • Firefly and Firefly+ do not interact with Combo

  • Firefly and Firefly+ do not gain Burn RES Piercing when the Orphan has Stealth

  • Firefly and Firefly+ add an additional, separate Burn 1 effect when used while Stealthed. This Burn is also affected by DOT modifiers such as Orphan Path buffs or trinkets.

  • Firefly+ Burn reduced from 5 to 4

    • Dev Note: We wanted key Burn skills on this Path to have a unique Stealth buff that not only synergized with the Path buffs but other sources of DOT modification such as trinkets, Firestarter, or Physician's Cause of Death. Even a very small fire can quickly grow out of control under the right conditions. Having lost their Stealth Burn RES Piercing, we also opted to have Orphan inherit the Wanderer version of Hearthlight.

  • Firestarter is no longer a Path skill

    • Dev Note: The current Wanderer version of the skill already synergizes well with other Path effects.

  • Ransack is now a Path skill

  • Ransack and Ransack+ do not consume Combo to grant Stealth

  • Ransack and Ransack+ apply Combo

    • Dev Note: As great as Ransack is for generating Stealth, having both Stealth generators for this Path require movement would make it very difficult for the Runaway to benefit from both her Stealth Burn effects and the Burn buffs for having not moved at the same time. Consequently, Ransack has become a Combo generator instead of consumer and the secondary source of Stealth has been moved elsewhere on this Path. Between this and adjustments made to Searing Strike / Firefly, Orphan overall is generally less Combo-hungry and slightly more capable of providing it instead.

  • Searing Strike is now a Path skill

  • Searing Strike and Searing Strike+ launch ranks are 2 3

  • Searing Strike and Searing Strike+ do not consume Combo

  • Searing Strike and Searing Strike+ do not gain increased Burn when the Orphan has Stealth

  • Searing Strike and Searing Strike+ add an additional, separate Burn 1 effect when used while Stealthed. This Burn is also affected by DOT modifiers such as Orphan Path buffs or trinkets.

    • Dev Note: Searing Strike's launch ranks have been adjusted to support both pairing with other skills that don't require movement to benefit from the Burn buffs or following up on movement to benefit from the DMG buffs. Like Dragonfly and Firefly, it has potential to stack added Burn on a single target from Stealth but it also has the best DMG range to benefit from +DMG, at the risk of losing the buff since this skill doesn't move you. If you can get somebody else to displace the Orphan afterwards, though, the buff can be retained.

  • Smokescreen is now a Path skill

  • Smokescreen and Smokescreen+ do not apply Combo

  • Smokescreen and Smokescreen+ now consume Combo to grant the Runaway Stealth if she does not already have any

  • Smokescreen applies 1 Weak

  • Smokescreen+ applies 1 Weak instead of 1 Vulnerable

  • Smokescreen grants 1 Stealth vs. Combo if the Orphan does not already have Stealth

  • Smokescreen+ grants 2 Stealth vs. Combo if the Orphan does not already have Stealth

    • Dev Note: Smokescreen has been reworked for the Orphan to provide a way for her to gain Stealth without sacrificing the Burn buffs like Run and Hide would. In addition, the skill swaps the Vulnerable for Weak in order to double down on hampering the target's next attack; even if Blind fails the 50/50 roll, the Weak token will still cut the damage in half.

GAMEPLAY
  • Spiked Barricade and Weapon Rack Debuff RES reduced from immune to 100%. Dev Note: This is primarily to fix blocking positive tokens. The effect that prevents these enemies from gaining positive tokens is a debuff which couldn't be applied if they are immune.

Idle Life - An Idle Game - LetsSxbi

💾 Shards, Secrets... and Something Else.
What was once buried… now glows. Whispers echo through the mines. Not all who craft, return the same.

🎉 New Content

   🔷 Strange Shards: They hum. They shine. They shouldn’t exist.
  Yet here they are – shimmering upgrade components waiting to be crafted.
  But… no known recipe has been confirmed. Not officially. Not safely.

   🧠 Theories emerge daily. Some claim the shards hold memory. Others say they evolve.
  All we know is: they weren’t in the last update.

🛠️ Updated Systems
⚙️ Discovery Mode Activated

   🧪 New Setting: Enable "Unlock Recipes by Discovery" in new games.
  Your knowledge begins empty – just like your courage.

   🔍 How it works:
  – Ingredients only appear if you've held them.
  – Results remain hidden… until it’s too late.
  – Once discovered, you never forget. Unless you should.

🚀 Echoes of Optimization

   🌀 Performance Improvements:
  - Code rewritten in sleepless frenzy.
  - GPU usage down. CPU usage whispering.
  - It runs smoother, but something stirs deeper now.

👥 Collapsible Worker List

   📂 New Feature: The active worker list (on the left) is now collapsible.
  And it’s collapsed by default.
  Click to reveal your loyal workforce – or leave them in the shadows.
  They won’t mind. Probably.

💬 Join the Cult—uh, Community!

   🎮 Want early access to forbidden builds, test Beta Branches, or whisper your shard theories?
  Join our official Discord server… if you dare.

👉 Click here before it disappears...

Star Trek Timelines - NancySTT

Greetings, Captains! 🖖

Today we have a special dilithium sale on the webshop! 💎

Get over 22k dilithium for only $25! 💰

Act fast, because this limited-time offer will only last until Monday 7/7!

...

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