Below Sunshade - Kal
  • Engine Fix: Resolved an RPG Maker MV engine issue that caused crashes and performance problems on monitors with refresh rates above 60Hz.
  • New Passive Added: Explorer — Can now be obtained from the book located behind the Golem boss fight.
  • Achievements Fixed:
    Secret Guardian Blade achievement now unlocks correctly.
    Achievement for helping Galan now triggers properly.
  • Combat Fix: Resolved an issue where "On Attack" passives were not activating as intended.
  • Balance Update: Increased Fire Ring's trigger chance from 10% to 15%. Buffed a few other items too.
  • Map Update: The intro beach is now accessible only via the bottom-left exit of the camp map.
  • Gallery Update: Added 6 previously missing scenes to the Gallery.
3:22am
Eternal Night Metro - 靑竹镖
Fixed the bug that caused players to get stuck.
School Days - 白雨工作室

各位同学大家好!

今天为大家介绍我们正在开发的新功能:手机模块,它会在高中时解锁。

2010年前后,智能手机刚刚兴起,当时大家都没有想到,如日中天的诺基亚,从手机市场的绝对霸主到成为时代的眼泪只用了短短几年的时间。

在制作手机模块之前,我们思考过是要做当时的顶流诺基亚还是新兴的潮流苹果手机,考虑到现在苹果手机随处可见,但诺基亚已经比大熊猫还稀有了,还是决定让大家看看当时的诺基亚长什么样吧。

另一个原因是主角的家境也没有好到随便给小孩买苹果手机。

大家可以看出这是诺基亚的哪个型号吗?

手机模块共有9项功能,从图标中也能猜到它们的作用吧!下面仅介绍其中的2个功能:

第一个功能是新闻浏览。

随着移动互联网的普及,纸媒也迎来了黑暗时代,大家都逐渐习惯在手机上看新闻,报纸和杂志都逐渐无人问津。拥有新款手机后,主角也可以在手机上看新闻,并订阅自己感兴趣的内容(论信息茧房的由来),还可以查看网友们的热门点评。

第二个功能是短信。

用惯了微信QQ的我们,回头看短信感觉就像飞鸽传书一样遥远,但在当时,收发短信确实是很常用的功能(当时发短信还要0.1元一条,家人们谁懂啊)。

总的来说,短信功能可以提供一种与角色沟通的新方式,毕竟有些难以启齿的话在短信中发出去,压力就小得多了,对吧?

最后,大家感兴趣的剧情内容我们也在紧锣密鼓却有序地添加中,大家可以放心。具体涉及到什么内容,就请关注我们的后续的开发日志吧!

Shiba Sweet - MaowooGames

Hello, lovely players! I’m Ya Mao, and here’s the April & May game development update for Shiba Sweet.

Development in June was relatively slow because one of my close family members was injured and had to stay in the hospital. I spent a lot of time taking care of him and staying by his side. It was only when he began to recover that I was able to return to my desk and continue working on Shiba’s unfinished journey.

I hope everyone can stay healthy both physically and mentally, feel joy and peace in your daily life. And continue to love the people around you who love you in return.

Here is a more detailed look at this month's progress:

1. Game Development
(1) Building the kitchen wall decoration system

All 3D wall decoration assets and their data were completed on schedule previously. So the main focus this month was to build the full decoration system, write the necessary code and logic, and sync the coin balance and decoration score when players make a purchase.

As the chef levels up, players will be able to unlock and buy more adorable wall decorations for their kitchen. It would raise the overall decoration score and make the kitchen feel lively and cozy. I hope this function may turn every baking session into something fun.

(2) Uploading the developer demo to Steam for testing

As you know Shiba Sweet is my first official game, I have been handling everything myself. This includes from setting up the Steam store page to uploading the game build. At the moment I ran into problems, I worked through them step by step on my own as well.

I already had a developer test build available for local testing, and this month, I successfully uploaded the playable demo to Steam following the required steps and was able to test it using my Steam account. It was incredibly exciting and emotional to see the game I built piece by piece running properly. It made me feel that all the effort was truly worth it!

(3) Sketching “Grandma’s Ultimate Journey”

For some reason, when I first planned this game, a travel-loving grandma became an essential part of the story. She’s always sending warm messages from somewhere in the world.

This month, I finally sketched out the postcard illustrations based on previous travel notes and added some new travel scenes so this grandma. She has an unstoppable spirit for adventure and always enjoys a grand journey during the process. These sketches will also serve as great composition references when I create the 3D art later on.

2. Releasing a new game trailer

At the beginning of June, Shiba Sweet released a new game trailer. It showcased more in-game moments including Shiba’s adorable sleep auto saving system, new dessert designs, a cute animation for the donut in the logo, the new ingredients shop, outdoor decoration systems, and the trophy upgrade scene. It featured many new, rich pieces of content that were recently completed. If you haven’t seen it yet, feel free to check it out on Shiba Sweet’s Steam page.

3. Wrapping up

In June, Shiba Sweet participated in Wholesome Direct 2025 hosted by Wholesome Games. It was such a magical experience to see my indie game showcased alongside other cozy games and receiving support from players who added it to their wishlists. It made me feel so grateful and happy! For sure it has given me even more motivation to keep moving forward and to help Shiba Sweet grow a little each day as I continue working toward the goal of completing the game.

I just wanna say thank you very much for your support!

Thank a lot for reading this far. See you in next month’s devlog!

---

Follow my development journey:

YouTube Channel: https://www.youtube.com/@Maowoo-studio

TikTok Channel: https://www.tiktok.com/@maowoo_studio

Instagram: https://www.instagram.com/shiba__sweet/

Cauldron - PeterRegg
Just two fixes for Patch 1.0.244:

  • Controllers now have to be "activated" by pressing either the action, back, or d-pad buttons. This is to avoid controller drift that players were experiencing from phantom devices picked up by GameMaker
  • Full screen has been reworked to a sort of "fake" full screen, to avoid the game minimizing for some players when clicking away from the game.

If either of these fixes cause issues (or don't fix the issues they're supposed to), please let me know either in Steam Discussions or over on the Discord!

Thanks!
Pete
3:18am
Demonslayer AKA Me - 落花离人泪
Bug修复
修复横板战斗中某些特殊情况下无法拾取物品的问题
修复横板战斗中某些情况下子弹命中有偏差问题
修复特殊场景战斗结束时“按任意键”的描述错误
优化
增加主界面快捷栏导航
Craftopia - pocketpair_dev
■ Important

This update contains content for the Craftopia alpha-unstable version.

The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes.
In addition, there may be issues that affect save data.
We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.

■Update Topic

- Adjusted the behavior of the "Massacre Drone" to defeat mobs more efficiently.

- Fixed a bug where the boss in the "Ruin of the End" could sometimes fail to return to the boss area after leaving it.

- Fixed a bug where hitboxes for ores and roots of trees outside the loaded chunk were enlarged right after loading the game.

*In addition to this, various other changes are included!

■ How to Participate in alpha-unstable

Right-click on "Craftopia" in your Steam library and open "Properties."
Select "Beta" and change "Participate in beta" to "alpha-unstable."
Wait for the game to download the new build and then launch it.

● Reporting Bugs
When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them.
Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.

Warhammer The Horus Heresy: Legions - EGPepe

"The hour is upon us."

– Malcador the Sigillite

Balance update! The Agents of the Sigillite receive a little bit of attention to bring them in line with the more modern factions, while the Shattered Legions slow down after their explosive entry.

Check out all the changes in the new web post. This month's balance update is now live! Get ready to adjust your strategy and adapt to the new battlefield.

Herba Project : Desktop Lab - IndieCain
Bug Fixes:
-Adjusted formatting of some save data structures
-Fixed a bug where clicking other crop images in the compendium caused them to disappear after harvesting special crops
-Resolved an issue where the compendium list appeared fully unlocked but all data remained inaccessible
PAGUI打鬼 - lion455
《打鬼》(PAGUI)Update Announcement
Dear Players,
Thank you for your enthusiastic support for PAGUI! Based on player feedback, we’ve rolled out this update, featuring gameplay balance adjustments and multiple bug fixes to enhance combat experience and game stability. Below are the detailed update notes:
Balance Adjustments
Malevolent Frenzy Adjustments
Reduced The Malevolent’s SP recovery speed and sprint speed during Frenzy, providing The Exorcists with more opportunities to deal damage.
Artifact Cooldown Adjustments
Veil Mirror cooldown increased from 45 seconds to 55 seconds.
Bunny-Shaped Pendant cooldown increased from 30 seconds to 35 seconds.
Ambush Imps cooldown increased from 60 seconds to 70 seconds.
Recall Banner cooldown increased from 10 seconds to 15 seconds.
Fiend HP Adjustments
Scorpion Fiend Max HP reduced by 10 points.
Skeleton Max HP reduced by 5 points.
Hanged Man Frenzy Spell Adjustments
Wail of Malice cooldown increased from 15 seconds to 20 seconds.
Corpse Toxin Burst cooldown increased from 30 seconds to 45 seconds.
Soul Reave Malevolent Qi Adjustments
Slightly reduced the amount of Malevolent Qi gained from Soul Reave.
Shrine Restoration Talent Adjustment
Evil Taoist Priest’s Shrine Restoration talent activation time adjusted to 45 seconds.
Red Lost Souls Adjustments
Reduced the maximum number of Red Lost Souls present.
Bug Fixes
Fixed an issue where the inventory would not appear at the start of a match, ensuring proper item usage.
Resolved a bug preventing players from exiting the Exorcism Chant perspective in certain cases.
Fixed an issue where manually drawing a Fate Tablet resulted in a blank page that could not be exited.
Corrected a bug where Red Lost Souls occasionally failed to enter a dispellable state after activation.
Fixed a visual issue where Hanged Man’s eyes remained visible during Invisibility.
Resolved an issue where Inventory Seal items dropped upon human death and could be picked up by teammates.
Fixed certain Fate Tablets not functioning correctly in specific scenarios.
Addressed a crash issue when entering the Tutorial Level in some cases.
Corrected several translation errors.
PAGUI Development Team


July 4, 2025
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