Guns of Icarus Online - Ayetach


We’re partnering with Steam on a one of a kind sale just for Guns of Icarus owners and friends.
Owners of Guns of Icarus titles get 50% off for a limited time*, when you buy a copy for a friend on Steam!

*Offer ends June 7th at 10AM PT
Guns of Icarus Online - Ayetach


We’re partnering with Steam on a one of a kind sale just for Guns of Icarus owners and friends.
Owners of Guns of Icarus titles get 50% off for a limited time*, when you buy a copy for a friend on Steam!

*Offer ends June 7th at 10AM PT
Guns of Icarus Online - Ayetach


New content:
  • New factions! The final factions have been added, the Arashi League and Yesha Empire. Each come with their own ship, gun, and cosmetics that are waiting to be unlocked.


  • Ship: Arashi Stormbreaker. An extremely agile ship to weave in and out of combat with ease. It may not be the fastest or the toughest, but with the right pilot and crew it’ll be a hard target to chase down while packing a massive punch.
  • Gun: Immortal Gaze Heavy Accelerator. Put together from the scraps buried beneath the sand, the Arashi have harnessed a mysterious and devastating power in the form of a new heavy gun. Hold down to charge its power and tear through armor and components.


  • Ship: Yeshan Judgement. A powerful ship with a primary and secondary heavy gun ready for dishing out significant damage from afar. A skillful pilot will be able to train the majority of the ship’s guns on enemies, but beware a spread out component layout.
  • Gun: Roaring Tiger Heavy Detonator. Exacting control are strong Yeshan characteristics that have even carried through to their weaponry. Launch powerful bombs into the air that can be detonated mid-flight with the alt fire button. Each bomb explodes 4 times!


  • Game Mode: Blockade. Control the skies in this high-octane struggle between the defence of your faction's refineries against bomber ships & repelling skirmisher attacks from the enemy fleet!


  • New General Weapon: Nemesis Heavy Carronade. The robust cousin of its class, the Nemesis harks back to times when naval warfare reigned supreme. Its classic cannonball slug is a key ingredient to the power of this ordinance.


  • New PvP Map: Misty Mutiny. Take the fight of the skies to an exotic and alluring landscape woven together by nature and civilization. Use the cover of the misty environment to make your strike, carry out an assault in formation in the open valleys, or dig in your heels and unleash a maelstrom of your payload!
New Alliance Class progression:
  • Each class has an additional achievement that unlocks new cosmetic items! Unlock victory poses, repair tool skins, and ship decals to use across any class while you play!
  • Gunner Unlock: New Victory Pose. The language of victory is a glorious demonstration of your prowess and clever strategic skills in the battlefield. Show your foes your pride in this accomplishment with new victory pose selections!


  • Engineer Unlock: New Engineer Tool Skin. Trade is on the rise and with it new gear for prospecting engineers looking to put out fires with exquisite taste. Golden Chemical Sprays are now an available tool option, show some class in tools you use with mastery.
  • Pilot Unlock: New Decal. Stand tall amongst your adversaries with your own vessel’s ensign. A symbol of the loyalty and commitment to your faction and your cause!

Changes:
  • War has changed the world… strong borders can been erected where battles wrought the most devastation. Seek new alliances, face new challanges for an unknown future...
  • All daily login rewards now include coins.
  • Adjusted faction colors for colorblindness
  • Added vignette to World Map
  • Tempest projectile performance improvements
  • Boss particles on guns tweaks
  • Better inflow for 'solo' players
  • Matched map icons for blockade to loading screen and sidebar
  • Enemy faction is now randomized when rematching in the same lobby

Fixes:
  • Fixed binding of inverted joystick "look" axes
  • Fixed missing click sound feedback in video options
  • Resolutions lower than 1024x768 are no longer shown in video options (they were incompatible with some UI anyway)
  • Fixed flickering decorations on birthday Magnate
  • Magnate: Fixed the "hole" where you can walk off the ship
  • Fixed some joystick/controller input being framerate dependant
  • Binding settings: changing tabs doesn't go to the top
  • Fix misleading adjacency lines on world map
  • Fixed missing airplane sounds
  • Munitions upgrade from killing supply ships no longer modifies reload time (previously was bugged and increased reload time by 25%)
  • Fixed invisible hitbox suspended in mid-air on Northern Fjords
  • Inconsistent fonts on icon display and map
  • "Not Ready" in Match Lobby Lowercase
  • Fixed boss potentially not spawning when multiple progress events trigger in very rapid succession
  • Water collider and fan colliders
Guns of Icarus Online - Ayetach


New content:
  • New factions! The final factions have been added, the Arashi League and Yesha Empire. Each come with their own ship, gun, and cosmetics that are waiting to be unlocked.


  • Ship: Arashi Stormbreaker. An extremely agile ship to weave in and out of combat with ease. It may not be the fastest or the toughest, but with the right pilot and crew it’ll be a hard target to chase down while packing a massive punch.
  • Gun: Immortal Gaze Heavy Accelerator. Put together from the scraps buried beneath the sand, the Arashi have harnessed a mysterious and devastating power in the form of a new heavy gun. Hold down to charge its power and tear through armor and components.


  • Ship: Yeshan Judgement. A powerful ship with a primary and secondary heavy gun ready for dishing out significant damage from afar. A skillful pilot will be able to train the majority of the ship’s guns on enemies, but beware a spread out component layout.
  • Gun: Roaring Tiger Heavy Detonator. Exacting control are strong Yeshan characteristics that have even carried through to their weaponry. Launch powerful bombs into the air that can be detonated mid-flight with the alt fire button. Each bomb explodes 4 times!


  • Game Mode: Blockade. Control the skies in this high-octane struggle between the defence of your faction's refineries against bomber ships & repelling skirmisher attacks from the enemy fleet!


  • New General Weapon: Nemesis Heavy Carronade. The robust cousin of its class, the Nemesis harks back to times when naval warfare reigned supreme. Its classic cannonball slug is a key ingredient to the power of this ordinance.


  • New PvP Map: Misty Mutiny. Take the fight of the skies to an exotic and alluring landscape woven together by nature and civilization. Use the cover of the misty environment to make your strike, carry out an assault in formation in the open valleys, or dig in your heels and unleash a maelstrom of your payload!
New Alliance Class progression:
  • Each class has an additional achievement that unlocks new cosmetic items! Unlock victory poses, repair tool skins, and ship decals to use across any class while you play!
  • Gunner Unlock: New Victory Pose. The language of victory is a glorious demonstration of your prowess and clever strategic skills in the battlefield. Show your foes your pride in this accomplishment with new victory pose selections!


  • Engineer Unlock: New Engineer Tool Skin. Trade is on the rise and with it new gear for prospecting engineers looking to put out fires with exquisite taste. Golden Chemical Sprays are now an available tool option, show some class in tools you use with mastery.
  • Pilot Unlock: New Decal. Stand tall amongst your adversaries with your own vessel’s ensign. A symbol of the loyalty and commitment to your faction and your cause!

Changes:
  • War has changed the world… strong borders can been erected where battles wrought the most devastation. Seek new alliances, face new challanges for an unknown future...
  • All daily login rewards now include coins.
  • Adjusted faction colors for colorblindness
  • Added vignette to World Map
  • Tempest projectile performance improvements
  • Boss particles on guns tweaks
  • Better inflow for 'solo' players
  • Matched map icons for blockade to loading screen and sidebar
  • Enemy faction is now randomized when rematching in the same lobby

Fixes:
  • Fixed binding of inverted joystick "look" axes
  • Fixed missing click sound feedback in video options
  • Resolutions lower than 1024x768 are no longer shown in video options (they were incompatible with some UI anyway)
  • Fixed flickering decorations on birthday Magnate
  • Magnate: Fixed the "hole" where you can walk off the ship
  • Fixed some joystick/controller input being framerate dependant
  • Binding settings: changing tabs doesn't go to the top
  • Fix misleading adjacency lines on world map
  • Fixed missing airplane sounds
  • Munitions upgrade from killing supply ships no longer modifies reload time (previously was bugged and increased reload time by 25%)
  • Fixed invisible hitbox suspended in mid-air on Northern Fjords
  • Inconsistent fonts on icon display and map
  • "Not Ready" in Match Lobby Lowercase
  • Fixed boss potentially not spawning when multiple progress events trigger in very rapid succession
  • Water collider and fan colliders
Guns of Icarus Online - Keyvias
The first war of Icarus ends. Long live the North!

The war ends with a begrudging surrender. The Northern Guard claims victory and an uneasy peace settles across the land. A peace that is more of a mask for the next insidious attacks from all the factions, piracy.

Those that don't accept the fight as over are taking to raiding and pillaging. Some are loyalists looking to fight for honor others are opportunists looking to take the post-war chaos to make a quick buck.

So hide in your safe territory and strike out and plunder the world. Do it for your faction, for your pocket, and for an exclusive title!

The faction that has the most successful attacks by the end of the mission will all earn the exclusive Pirate title. No need to hold the territory, just capture, plunder, and move on!

This will continue until the 30th when a new patch drops and new factions join in with even more content!
Guns of Icarus Online - Keyvias
The first war of Icarus ends. Long live the North!

The war ends with a begrudging surrender. The Northern Guard claims victory and an uneasy peace settles across the land. A peace that is more of a mask for the next insidious attacks from all the factions, piracy.

Those that don't accept the fight as over are taking to raiding and pillaging. Some are loyalists looking to fight for honor others are opportunists looking to take the post-war chaos to make a quick buck.

So hide in your safe territory and strike out and plunder the world. Do it for your faction, for your pocket, and for an exclusive title!

The faction that has the most successful attacks by the end of the mission will all earn the exclusive Pirate title. No need to hold the territory, just capture, plunder, and move on!

This will continue until the 30th when a new patch drops and new factions join in with even more content!
Guns of Icarus Online - Keyvias
I’m confused. Why are there two Guns of Icarus games?
Guns of Icarus Online is our original game, released back in 2012. It is an online-only team-based PVP (player-vs-player) game in which players join the crews of multiplayer-controlled steampunk airships and have huge battles in the sky, from two-on-two skirmishes right up to epic four-a-side battles.
Guns of Icarus Alliance is our new game that’s only been out for a month! It was originally intended to be an expansion for the base game, pitched initially as an “adventure mode” that would introduce PVE (player-vs-environment) missions for players who weren’t interested in PVP. Early in development it became clear that our vision was much bigger than a humble expansion pack, so Alliance eventually became a new stand-alone game.

So has Alliance completely replaced Online?
Yes and no. Online still exists as a stand-alone game of pure PVP, but it is closely tied to Alliance. Players in both games can talk to each other, and in-game assets purchases and all Steam achievements are shared across both games. Online is still available to buy on Steam at a greatly discounted price.
However, anybody who buys Alliance gets Online free and can play all of the content from both games in a single package. Alliance offers the complete Guns of Icarus experience, including both PVP battles, PVE missions, and the dynamic online world that ties it all together. For those with no interest in PVE, Online will still be there to offer awesome PVP goodness.

Does this mean Online is a dead product?
Nope, Online is still a living game with a large install base and an active player population.
We won’t lie to you: Alliance is our new baby and we’re definitely focusing most of our attention on it, but a huge amount of content for this new game will be fed back into the original. We are always coming up with new content, including mysterious new factions armed with their own unique airships, weapons, and upgrades.
Many additions to Alliance will also expand Online, so even if you are only playing PVP and have no interest in new political powers invading the world, any ships and equipment brought into the game by these new factions will also be made available to you. Even better, you can join a faction and have an impact on the game world just by playing PVP, without spending a single cent upgrading to Alliance.
Essentially, even if you don’t buy Alliance, its existence will keep making Online bigger and better for our loyal players.

Is this some kind of scam or ripoff to squeeze more money out of your players?
Not at all. Anyone who is enjoying the original PVP action of Guns of Icarus Online can carry on enjoying it as long as they want to without sending us a single cent. We aren’t forcing anyone to buy anything they don’t want to, so if you’re happy with Online as it is, please keep on enjoying it.
Guns of Icarus Alliance was an enormous project that took us over three years to complete. This is not a map pack or a handful of new mission types: this is an entirely new way to play the game. We have added a dynamic and ever-changing online world that reacts to players’ victories and defeats, a living story that is being written week by week according to events in the game, an extremely complex AI system that makes the entire PVE experience possible, and so much more. It is a much bigger project than Online ever was.
We feel like we are charging a fair price for Alliance, and we have also sweetened the deal for existing players by offering a discounted price to upgrade until May 30th. We also offered some heavily-discounted pre-order deals during the development process, and players who got on board during the Kickstarter in 2013 also got a very good deal.
If you still think we’re ripping our players off then there probably isn’t anything else we could say to change your mind. Sorry we couldn’t convince you!

I backed Alliance during the Kickstarter or pre-ordered it. Where’s my copy?
If you one of the awesome people who supported the development of Alliance before release and registered your Steam ID with us, you should already have access to play Alliance. Visit the Alliance store page and you should see a notification saying “Guns of Icarus Alliance is already in your Steam library” and a “play now” button. If you don’t see this message, then something has gone wrong. We’re sorry! Please email feedback@musegames.com and we’ll get it fixed for you ASAP!
Guns of Icarus Online - Keyvias
I’m confused. Why are there two Guns of Icarus games?
Guns of Icarus Online is our original game, released back in 2012. It is an online-only team-based PVP (player-vs-player) game in which players join the crews of multiplayer-controlled steampunk airships and have huge battles in the sky, from two-on-two skirmishes right up to epic four-a-side battles.
Guns of Icarus Alliance is our new game that’s only been out for a month! It was originally intended to be an expansion for the base game, pitched initially as an “adventure mode” that would introduce PVE (player-vs-environment) missions for players who weren’t interested in PVP. Early in development it became clear that our vision was much bigger than a humble expansion pack, so Alliance eventually became a new stand-alone game.

So has Alliance completely replaced Online?
Yes and no. Online still exists as a stand-alone game of pure PVP, but it is closely tied to Alliance. Players in both games can talk to each other, and in-game assets purchases and all Steam achievements are shared across both games. Online is still available to buy on Steam at a greatly discounted price.
However, anybody who buys Alliance gets Online free and can play all of the content from both games in a single package. Alliance offers the complete Guns of Icarus experience, including both PVP battles, PVE missions, and the dynamic online world that ties it all together. For those with no interest in PVE, Online will still be there to offer awesome PVP goodness.

Does this mean Online is a dead product?
Nope, Online is still a living game with a large install base and an active player population.
We won’t lie to you: Alliance is our new baby and we’re definitely focusing most of our attention on it, but a huge amount of content for this new game will be fed back into the original. We are always coming up with new content, including mysterious new factions armed with their own unique airships, weapons, and upgrades.
Many additions to Alliance will also expand Online, so even if you are only playing PVP and have no interest in new political powers invading the world, any ships and equipment brought into the game by these new factions will also be made available to you. Even better, you can join a faction and have an impact on the game world just by playing PVP, without spending a single cent upgrading to Alliance.
Essentially, even if you don’t buy Alliance, its existence will keep making Online bigger and better for our loyal players.

Is this some kind of scam or ripoff to squeeze more money out of your players?
Not at all. Anyone who is enjoying the original PVP action of Guns of Icarus Online can carry on enjoying it as long as they want to without sending us a single cent. We aren’t forcing anyone to buy anything they don’t want to, so if you’re happy with Online as it is, please keep on enjoying it.
Guns of Icarus Alliance was an enormous project that took us over three years to complete. This is not a map pack or a handful of new mission types: this is an entirely new way to play the game. We have added a dynamic and ever-changing online world that reacts to players’ victories and defeats, a living story that is being written week by week according to events in the game, an extremely complex AI system that makes the entire PVE experience possible, and so much more. It is a much bigger project than Online ever was.
We feel like we are charging a fair price for Alliance, and we have also sweetened the deal for existing players by offering a discounted price to upgrade until May 30th. We also offered some heavily-discounted pre-order deals during the development process, and players who got on board during the Kickstarter in 2013 also got a very good deal.
If you still think we’re ripping our players off then there probably isn’t anything else we could say to change your mind. Sorry we couldn’t convince you!

I backed Alliance during the Kickstarter or pre-ordered it. Where’s my copy?
If you one of the awesome people who supported the development of Alliance before release and registered your Steam ID with us, you should already have access to play Alliance. Visit the Alliance store page and you should see a notification saying “Guns of Icarus Alliance is already in your Steam library” and a “play now” button. If you don’t see this message, then something has gone wrong. We’re sorry! Please email feedback@musegames.com and we’ll get it fixed for you ASAP!
Guns of Icarus Online - Keyvias
Greetings Fellow Sky captains and Crews!

We created the Tower of Babel! A maddening structure made by an angry god of code for our attempts to break the sky. While last night our new buildings looked good for Ambush, check out the violent dealings of our newest test build!

If you want to be the first to see all the content we’re working on. Follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)

NEW Bug: Towers of Babel
The new ambush building scaled up massively, but its collision box didn’t so the start of our test was in the middle of a massive structure that was impossible to find the top or end of. Do not test the jealous gods of code for they will smite you!

NEW Ship Naming: Yeshan
We were testing out the Yeshan ship with our latest fixes and something struck the team. We have not named the Yeshan craft (player and enemy) yet, but it’s something we’re working on right now. If there’s something that strikes you from what you’ve seen. Let us know!
Guns of Icarus Online - Keyvias
Greetings Fellow Sky captains and Crews!

We created the Tower of Babel! A maddening structure made by an angry god of code for our attempts to break the sky. While last night our new buildings looked good for Ambush, check out the violent dealings of our newest test build!

If you want to be the first to see all the content we’re working on. Follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)

NEW Bug: Towers of Babel
The new ambush building scaled up massively, but its collision box didn’t so the start of our test was in the middle of a massive structure that was impossible to find the top or end of. Do not test the jealous gods of code for they will smite you!

NEW Ship Naming: Yeshan
We were testing out the Yeshan ship with our latest fixes and something struck the team. We have not named the Yeshan craft (player and enemy) yet, but it’s something we’re working on right now. If there’s something that strikes you from what you’ve seen. Let us know!
...

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