Aug 30, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters!

This update brings all of our official translations to completion. You can now fully grift in any of the following languages:

  • English
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Brazilian Portuguese
  • French
  • German
  • Japanese
  • Korean
  • Polish
  • Russian

We've also made some changes to help in modding some types of game content, and fixed some gameplay and UI bugs. You can see the full patch notes over on our forums.
Jul 7, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This update brings the translations almost to completion, and fixes some UI and card issues that we've seen in feedback reports.

Patch notes are on the forums.

Happy grifting!
Jun 29, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This is a small update that fixes some issues with translations, and adds commandline argument to allow the game to work on certain older Macbooks.

Patch notes are on the forum.

Happy Grifting!
Jun 24, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This update updates some translations, further improves controller mode, and fixed a whole bunch of UI issues that have shown up in our feedback system. Thanks for all of the reports!

As per usual, you can see the full list of changes over at our forums.
Jun 15, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This is a small update that brings the fixes and tweaks from the experimental branch to release.
This update:

  • Improves the gamepad experience, and improves readability on small screens
  • Fixes some lingering bugs and progression blockers
  • Improves the completeness of the translations.

You can find the detailed patch notes on our forum.

Thanks for playing! And thanks for all of the in-game feedback reports. They really do help us find and fix issues!
Jun 11, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

Wow! that's a lot of feedback!
We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch.

The big points here are:
  • Improved gamepad support.
  • Better UI clarity in the scaled-up modes.
  • Update translations for the in-progress languages.
  • Fixing some edge cases in some quests.

We'll be iterating a bit with this stuff on the experimental branch for the next couple days, and then pushing it onto the release branch as an update. Thanks for all of the F8s!
You can see a full list of changes over on our forums.

Please keep in mind that your save files on the experimental branch are separate from those on release - you'll need to switch back to release to continue.
Jun 3, 2021
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This is a small hotfix to fix a couple of issues that have come up since launch. Thanks so much for playing!

  • Fix possible never-ending Vixmali fight if you engage with Booster Clamp.
  • Fix PauseMenu opening on top of the main overlay if you used a hotkey to open it.
  • Fix being able to upgrade battle cards if you navigate to the battle deck by first clicking open the pause menu in battle.
  • Fix failure when saving run history when you have A LOT of completed runs.
  • Fix card focus hilite not showing when you select cards in the ChooseFlourishPopup.
  • Hide the visible build number in non-dev builds.
Griftlands - Klei-JoeW
Griftlands has officially left Early Access! Once again, a HUGE thank you to everybody that helped us Griftlands become what it is today!



Today we add the remainder of the Smith campaign and a couple of small bug fixes and changes.
  • Fix scared emote on Level Orange Clearance being played on the wrong character.
  • Don't cull locations that return true from IsCurrentlyImportant. (there isn't a specific bug associated with this, but it may come up with mods)
  • Fix cards in the DayOverScreen sometimes not fully appearing if you are hovering them while they are animating.
  • Fixed several typos.

https://store.steampowered.com/app/601840/Griftlands/



Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore.

At this stage of development, you can play as Sal or Rook, with a third character and campaign in development. Sal is an adventurer out for profit and revenge. Rook is an aging spy working his own agenda. Expect regular updates, including new cards, quests and characters as we work on the game with community feedback!

Battle Challenging Bosses
Test your combat decks against powerful foes with unique mechanics and attacks.


Build a Team - or Buy One!
Hire mercenaries, find pets, or impose upon your friends to accomplish your goals.


Master Hundreds of Cards
Each character has unique negotiation and combat decks to draft from. Get powerful item cards from fallen foes, or as rewards.


Decisions Matter
Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Choose wisely, everyone remembers everything you do!


Welcome to Havaria
Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit.

Explore A Broken-Down Sci-Fi World
The world of Havaria is a harsh place, full of harsher denizens. Explore lush, hand-illustrated environments full of people who want to kill you.


Playing Politics For Keeps
Each character has a factional allegiance and an opinion of you. Play politics between rivals, and try to capture the most powerful social boons. But watch out -- doublecross the wrong person, and you'll be subject to their bane!

Outwit or Overpower
Overcome obstacles with the power of your fists - or your words. You'll need to pick your cards and play them right if you're going to survive. Build two decks simultaneously, balancing the tradeoffs of each.


Learn from each attempted run through the various stories of the Griftlands. Encounter different combinations of enemies, quests, and events every time you play. Your fate is determined by your choices, and by fate.
Griftlands - Klei-JoeW


Join us as we celebrate the launch of Griftlands.
TehDomicus - June 1st - 10am to 3pm PDT
Voyix- June 2nd - 7am to 10am PDT
MarkMcKz - June 2nd - 10am to 1pm PDT
Griftlands - Klei-JoeW


Hey Grifters,

Griftlands launched into Alpha almost two years ago. At that time, Sal was the only playable character, and her story wasn't even complete. We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the help of our community. I'm very proud of how this game turned out, and I’m very excited to share it with the world!

So, without further delay, we are launching Griftlands 1.0 on June 1st. This will bring the conclusion of Smith's story to all players outside of the experimental branch. The game will be fully playable in English and Chinese (Simplified and Traditional) with support for more languages coming post-launch. Windows, macOS, and Linux are all supported, and there is a growing mod scene on the Steam Workshop to explore once you’ve gotten through all of the official stories.

But that’s not all - we’ve also been working on bringing the Griftlands experience to consoles! On June 4th, we'll be launching the game on Nintendo Switch, Xbox One and PS4. Official translations for some additional languages (Brazilian Portuguese, French, German, Japanese, Korean, Polish, Russian) will be released in the weeks that follow launch.

We owe a huge debt of gratitude to everyone who played the game before launch and helped us polish, tune and fix bugs. There are way more card and story interactions in this game than our team could ever hope to wrap our heads around on our own - we really do rely on the community to show us what parts were working and which parts needed more work. Every time you hit F8 during the past two years, you've helped to make this game better.

Thank you!

-Kevin

Griftlands WIll be available June 1st for $19.99 ($15.99 after 20% launch discount).


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