Merge Nymphs - *****_1


Scarecrow, this cute wacko, is back to play with you! Let's be naughty together!

https://store.steampowered.com/app/1460200/Merge_Nymphs/?curator_clanid=36219937
Merge Nymphs - *****_1
Heya, Merge Maniacs!

Are you ready for a spicy treat? Join the Cinco de Mayo celebrations and collect Event Points to win big!

Thunder Nymph is also here, and she’s all hot and bothered, so don’t miss out on this chance to unlock her exclusive scene.



Check out the shop for the latest sales, and you’re good to go!

https://store.steampowered.com/app/1460200/Merge_Nymphs/

Party hard, Maniacs!

Love,

The Merge Nymphs team
3:02am
Bingo Pet - modai08
1.Fix the problem of restarting in administrator mode.
2.Fix the problem of ineffective automatic startup during boot.
KreatureKind - Valiant
  • Fixed an issue where the game didn't find the last plushie (because of another one that's not currently in use)
  • Fixed an issue where base cards could get stuck in limbo - not unlocked, and not showing up at the Merchant
3:00am
Karos - Julia


In honor of the May weekend we want to give you gifts! 🎁

Copy the promo code into the special window in the "Gifts" section of the game store and pick up a well-deserved gift!

🌸 Promo code🌸:

d1a400bff67b47a901eda234a8268a

❗ Promo codes are valid until May 16.

We wish you a pleasant game!
ShapeHero Factory - s-fukuda
Hello everyone!

The time has finally come...
MAJOR UPDATE VOL.2 is almost here! 🏭🔥

🗓 Mark your calendars: the update drops on Wednesday, May 13th (PDT)!

One of the most requested features by our hardcore players is making its debut...
✨Endless Mode✨ is coming! How far can you survive?

But that’s not all...
We’re also rolling out a brand-new feature that will take your gameplay to the next level!
Comfortable, and more fun than ever! 👀🎮

The countdown is on... Only a few days left until the big reveal!
Get ready… and stay tuned! 🚀

----------------------------------
Discord X (Twitter)
3:00am
Karos Classic - Julia


In honor of the May weekend we want to give you gifts! 🎁

Copy the promo code into the special window in the "Gifts" section of the game store and pick up a well-deserved gift!

🌸 Promo code🌸:

df2989c8d7e09db33086a66c4258e1

❗ Promo codes are valid until May 16.

We wish you a pleasant game!
Ascend to ZERO - Gamma
Hello, Ascenders!

Ascend to ZERO demo has received a tremendous amount of interest and support, and we sincerely thank you.

During our ongoing small patches, the development team has engaged in extensive discussions based on your valuable feedback and play data. While deeply considering the core fun and areas for improvement in the current A2Z, we’ve also organized ideas for our future direction.

In this post, we’d like to share the experiences that our team has personally identified as needing improvement, along with our planned short-term actions and long-term vision.


Revamping the Item System to Bring Back the Thrill of Farming



The mid-to-late-game progression of Ascend to ZERO begins with farming.

Since the prototype stage, the synergy between farming rewards and progression has provided the core fun and motivation of A2Z, and we wanted to convey this experience more deeply and clearly.

However, as we’ve focused on harmonizing content, the thrill of farming has become somewhat blurred. To address this, we are preparing the following directions:


Visualizing Powerful Rewards
  • We recognized that the strength of items wasn’t immediately apparent, and players lacked a tangible sense of impact when using them.
  • Moving forward, we will enhance visual presentations and effects so that the feeling of “I have to get this” becomes more pronounced.
Expanding Diverse Farming Routes
  • We’ve noticed that certain rare items only appeared under specific conditions, making them hard to access.
  • We plan to expand diverse routes for obtaining valuable items.
Introducing an Item Enhancement System
  • We’ve felt disappointed that, despite attachment to favorite items, there was no way to further upgrade them.
  • We’re preparing a system that enables post-farming “follow-up progression,” such as stat modifications and enhancements.


Strengthening Build Identity and Strategic Depth



Since the recent introduction of a simple character build system, many of you have commented positively that the gameplay experience feels fresh.

However, we feel there is still room to expand the experience of building builds and the distinctiveness and depth of resulting playstyles in various ways.

Therefore, we plan to strengthen the build system in the following ways:
  • We’ll add Tech Chips that clearly distinguish playstyles, allowing you to experiment with build variations each run.
  • We’re also preparing powerful Tech Chips with accompanying risks. We aim to deliver both the tension of choice and the thrill of reward that amplify the roguelike fun.


Balancing Melee vs Ranged Combat



Through multiple tests and data analysis, we confirmed that the risk-reward of melee combat is currently insufficient.

While it bears more burden in pattern evasion and positioning, its rewards haven’t been sufficient.

Rather than simply tweaking numbers, we intend to improve this by ensuring that the risk-reward for character build specialization is clear in the following ways:
  • We’ll introduce dedicated Tech Chips and patterns that empower melee builds, and rebalance monster placements and patterns to reduce unfair play experiences.
  • We’ll avoid structures where melee build advantages also benefit ranged builds, adjusting so that each combat style’s identity and role naturally stand out.


Ongoing Language Support



With the hope that A2Z reaches Ascenders around the world, we will be adding ongoing language support. We’re also pleased to announce that the French beta version has been added in today’s update!

Please try it out and let us know via the community if anything seems off.



Thank You for Your Feedback!

Since the demo’s release, Ascend to ZERO has greatly benefited from your reviews and feedback in shaping our optimization and content improvement directions.

To repay your gameplay experiences, the development team is preparing an exciting update aiming for June’s Steam Next Fest.



We thank all Ascenders playing Ascend to ZERO, and we’ll greet you in the next Developer Note!

- Ascend to ZERO Team
3:00am
Rappelz - Julia
In honor of the May weekend we want to give you gifts! 🎁

Copy the promo code into the special window in the "Gifts" section of the game store and pick up a well-deserved gift!

🌸 Promo code🌸:

7a6cadafe464c12da129fba3880bad

❗ Promo codes are valid until May 16.

We wish you a pleasant game!
Xanadu Land - 3270554200
**Maintenance on May 9**
**Asia Server Time:** 17:00 - 18:00
**UTC Time:** 09:00 - 10:00
#### **New Additions**
- Added a feature to return to the last **Prayer**, optimizing the **Prayer Reforging** process.
- **Glory Hunt Store**: Added **120 Venom Fang** exchange for a **bound Orange Tier 1, 1-socket weapon (selectable)**. 10-day cooldown.
- **Glory Hunt Store**: Added **80 Meteorite Iron** exchange for a **bound Orange Tier 1, 2-socket weapon (selectable)**.
- **Red-quality Guardian-exclusive armor "Knight's Glory"**:
- Defense: 65
- Refinement Attribute: +15% Crit Damage
- Prayer Crit Rate: +10%
- Attack Speed: +10%
- On Crit: 20% chance to gain a buff granting +10% Movement Speed for 3s.
#### **Optimizations**
- **Glory Hunt Store**: Exchange cost for **Orange Tier II Weapon/Armor Chests** adjusted to **200 Meteorite Iron** (previously 220).
- **Auction House base tax rate reduced to 16%** (previously 18%).
- **Auction House base listing prices for Purple Tier 1/2 and Gold Tier 1 weapons/armor reduced by 15%**.
- **Lava King II's aggro reset range increased by 2 tiles**.
- **Fading Isle - Mountain Outpost** difficulty adjusted to **T8** (previously T9).
- **Fading Isle - Snow Mountain Outpost**: Reduced drop rate for fruits.
- Slightly increased **minimum drop rate for Gold Tier 1/2 weapons and armor**.
- Slightly increased drop rates for **fruits and blue skill books in Volcano T12**.
#### **Prayer & Affix Adjustments**
- **Prayer Attribute "Summon Damage%"** will no longer appear on:
- Weapons: Swords/Hammers
- Magic Tools: Shields/Warbanners
- **Prayer Attribute "Luck%"** adjusted to **6%/8%/10%** (previously 6%/7%/8%).
- **Prayer Attribute "Magic Damage+"** adjusted to **+3/+4** (previously +2/+3).
- **Affix Attributes "Summon Physical/Magic Damage%" and flat values** will no longer appear on:
- Magic Tools: Shields/Warbanners
- **Affix Attribute "Physical Damage+"** will no longer appear on:
- Weapons: Staves
#### **Bug Fixes**
- Fixed incorrect damage calculation for **Priest Talent - Wild Staff Mastery Lv4**.
- Fixed a bug where the **PC chat settings interface could not be closed**.
...

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