Cosmos - Jacwab
OPTIMISATION!
I have done a full rework of the Audio system which was a serious pain point for Optimisation and the game should actual run at least 200%+ better that It did before!
This work also took a very long time to get setup and optimised which has caused the delay on recent updates!

NEW TO COSMOS
  • Updated the UI Interaction prompts for Shrines, Rift Core and Intergalactic Merchant Items
  • Removed Rift Modifier Choices and replaced with a more formatted Rift Event
  • Updated the particles when you destroy a Large Asteriod and Small Asteriods
  • Added SFX to the Firing and explosion of the Artifact spawned by "Auto-Turret"
  • Updated the Visuals of the MLG Lighting Module to look visually more like a lightning bolt instead of a missile
  • Asteroids have a 33% chance to spawn Health Orbs instead of items
  • The Blink Ability now has a visual indication as a starship outline when its ready to be used
  • Updated the HUD to collapse Artifacts in the inventory if the Artifacts are below a required amount of fill the first line of the Inventory bar
  • Removed the hidden DEBUG Menu from the HUD to increase Optimisation as it was causing moderate fps issues.
  • Added new sound effects for Hex Missiles / Blink Ability coming off of cooldown
  • Updated the "Used" Shrine Particale Effects
  • Intergalactic Merchant now has dialogue mentioning they spawned a Shrine when they arrived
  • Updated the Particale effects of the Augment "Orbital Launcher"
  • Updated the visuals of the Starship Bay in the Satellite
  • Update the visuals/partiacles/Audio for the Active Artifact "Charge Launcher"
RIFT POCKETS
Throughout the rift you will see "Rift Pockets" change and adjust the Rift Environment, flying into these damages your starship and reduces your vision. Each rift will have a different map with varied rift pocket sizes and locations!

RIFT ANOMALIES
Added some new rift anomalies to dynamically change the map with the new Rift Pockets added this patch along with some balance changes on other Rift Anomalies

Cosmic Rays (NEW)
The Cosmic Rift rumbles with the sound of more Rift Pockets

Deep Pockets (NEW)
Killing an Enemy spawns miniature Rift Pocket

Alien Invasion (ADJUSTMENT)
The alien starships can now be killed they just have a large amount of health

Ancient Shrines (ADJUSTMENT)
Shrines also open a portal to another dimension

Visions Of Horrors (REMOVED)
This removed the lull between fights and prevented the player from catching their breath at any moment. It was not fun or engaging so its been removed

BLACK MARKET
The Black Market has undergone some much needed improvements with new visuals and a very cool new money making feature... play to find out!

WEAPONS
  • Updated the "Space Shotgun" to have improved visual effects and explosion to be radial instead of multiple projectiles. This will improve the overall inconsistency with shotgun projectiles not hitting very nearby targets
  • "Space Shotgun" explosion radius now scales with projectile size
  • Updated all audio for Weapons to better match their utility
  • H4 Missile Array weapon accuracy and speed has been increased by 100% to align it more to the other weapons utility along with a much more satisfying Audio overhall
  • Renamed the "Moon Charm" weapon to "Lunarius Starcannon"
  • Updated the "BX41 Plasma Cannon" visuals to better represent plasma projectiles
ARTIFACTS, CURSES AND BOONS
Boon of Curation (ADJUSTMENT)
Was: Collecting legendary items increases maximum health by 10
Now: Collecting Items increases maximum health by 1

Micro Shells (ADJUSTMENT)
Was: 50% Reduced Projectile Size + 25% Increased attack Range
Now: 50% Reduced Projectile Size + 50% Increased attack Range

Fast Loader (NEW)
+ 25% Attack speed
After killing a cosmic echo gain 10% Bonus Attack Speed
Loose all bonus attack speed upon taking damage

Bomba (NEW)
Dealing damage sticks a sticky bomb to the enemy that explodes after a few seconds. Bomba has 5 second cooldown

Firewave (NEW)
Weapon shots also fire a large firey infused plasma blast. Firewave has 3 second cooldown

Catylist (NEW) (ACTIVE ARTIFACT)
Call down a Catyltic Crystal that attacks nearby enemies

Orbital Laser (NEW) (ACTIVE ARTIFACT)
Fire an Orbital Laser that follows a path based on the Starship direction

Fuel Cell Booster (NEW)
Killing an Enemy or Cosmic Echo grants a burst of Flight Speed

Mine Injector (NEW)
Killing an Ememy spawns a homing mine

Reverse Chambering (REMOVED)
+ 50 Attack Range
+ 10% Critical Hit Chance
50% attack speed

Crate Of Coins (REMOVED)
+ 150 Gold

Fuel Cell (REMOVED)
+ 25 Maximum Rift Energy

Cosmic Bullets (REMOVED)
+ 15% Attack speed
+ 30 Ballistic Damage
+ 30 Maximum Health

AUGMENTS
Orbital Launcher (ADJUSTMENT)
Was: Using any ability launches a orbital missile at the reticle location
Now: Using any ability launches 2 orbital missiles at the reticle location

BUGS FIXED
  • Fixed an Issue with the Artifact "Strange Matter" in which 50% of the time Items spawned from it spawned from the Rift Core (0,0,0) instead of the Starship
  • Fixed a spelling mistake with the ENTROPY Cosmic Echo description in the Compendium Menu
  • Fixed a spelling mistake with the Rift Anomaly "Fuel Leak"
  • Fixed an issue with Deans ARTHR drones spawning inside the rift, then flying outside if you spawn with "Intro Animation" on
  • Fixed an issue with the Artifact "Wishing Star" that was failing to activate
  • Fixed an issue with the Photon Wave Blaster Artifact projectiles always critically striking
  • Fixed an issue with the Rift Anomaly "Orbital Corruption" as it references a a system that has long since been removed (Rift Energy)
  • Fixed an issue with the Cursor and Crosshair that failed to update the thumbnail image when it was changed using the slider
  • Fixed an issue with Curse "Cursed Firing Mechanism" that was causing shot inaccuracy
  • Fixed an issue with Items spawned from Augments still showing their tooltip image
  • Fixed an issue with "Ancient Shrines" UI not closing when the shrine is used
  • Fixed wording issues with the "Random Stats" given from any source when shown in the Combat Log menu
  • Fixed an issue with the merchant Health Upgrade failing to update the visuals of your "Gold" text
  • Fixed an issue with the H4 Missile Array explosion end particale spawning before the weapon expired.
  • Fixed an issue with the Challenge "Projectile Priorities" In which is referenced an Artifact that no longer existed. It now references the correct "Angled Barrels" artifact along with the new weapon "Lunaris Starcannon"
Parisian Brasserie Simulator - Quark Studios
Dear Managers 🥐

Today, we’re talking about a key ingredient in any brasserie’s life: the passing of time.
And for this Devlog #3, we’re unveiling a complete rework of the time system.

In the current demo, time flows from 10 AM to midnight, but only when you open your brasserie.
A virtual day lasts 30 real minutes, and you can’t close the brasserie once it’s open.
The result? No breaks, no flexible planning… and limited gameplay possibilities.

In the upcoming Early Access, everything changes.

Time will flow continuously, whether your brasserie is open or not.
🍷 You’ll be free to open and close at will, giving you more control over your day — take a break, explore, or dive into new features... 👀
⏩ You’ll also be able to fast-forward time to jump straight to your preferred hours.

Time of day will have real impact on your brasserie:

Customer traffic will vary throughout the day

Some dishes will only be ordered at specific times

Special events will take place in the evening — or even late at night…




But beware, because Paris never sleeps
And at night, anything can happen. 🌙



We’ll see you again next week for a look at a brand-new feature.

In the meantime, feel free to try the free multiplayer mode in the demo — up to 4 players in co-op!

And if you haven’t yet, join our Discord to stay updated in real time.

– The Quark Studios Team
5:07am
Coup Ahoo - Sahaqiel
- Fixed crash caused by crew member not initializing their position correctly
- Fixed misaligned text on letter dice
- Fixed figurehead/boat positioning conflict
- Added enemy side boat too on endless 5 and onwards
- Made side boat move out of the way when hovering ship trinkets
Steinstern - dopefish
- Adjusted enemy damage scaling. Damage is now increasing at a slower rate.
魔书射爆(Book Shooter) - 边看边刷
+道具灌注星星时,对比提升的部分用金色文字下划线标注出
+雷鸣天气下闪电打击造成的伤害受到玩家属性增幅
+加强演员书,现在每3级就获得1个魔法槽(原来是每5级)
+重新调整经验值曲线,现在最终关时的等级比原来提升了3级左右
+提升所有最终boss的难度,以符合现在玩家的成长曲线
+额外增加了魔方boss的难度
+修复了打魔方boss后,重新开档导致拖拽技能图标位置错误
+提升攻击魔法刷出的权重,现在商店中更容易出现攻击魔法了
+魔法百科书增强,虽然没有特别能力但是现在成了数值怪
+修复了购买增加属性的道具后,部分属性条目数字没有更新的问题
+修复了攻击护盾史莱姆会弹出完美格挡字样的问题
+略微降低了动态难度的数值,以匹配新的玩家成长曲线

Happy gaming, everyone!
MegaQuest Playtest - brandon
Where the red chest used to be is now a path that leads to this room with blades swinging all over the place, there are two skeleton guards with great swords. i think they're pretty tough.
it doesnt have fx or any tuning yet.

i just want a bit more area to sell the non linear aspect a bit better,
plus people requested more challenging npcs...

we will see what feels good, i think we have a nice level size to preview.
Defense Of Fort Burton - Ledx
Thank You for 1 Month of Support! 🌟

Dear Defenders,

We’re so grateful to celebrate 1 month since *Defense of Fort Burton* launched in Early Access! As a small indie team from Indonesia, your support means the world to us, and we’d love for more players to join our journey. 💖

Introducing Endless Mode (Beta)
We’re thrilled to release the Endless Mode beta—a new endgame challenge where you can test your strategies against endless waves of enemies! This mode is still in development, and we’d love your feedback to make it even better. Try it out and let us know your thoughts in the Discussions

Celebrate with a 50% Off Sale
To mark this milestone, we’re offering a limited-time 50% off sale from May 11 to May 25, 2025! Grab the game and join our growing community. We hope this small gesture helps more players experience Fort Burton’s hero synergies and magical spells.

Roadmap
Together we also want to share our roadmap. This is all the plan for the next few months. Unfortunately we cannot provide the exact timeline, as we are very small indie dev and support and feedback is what we need the most to grow the game together.



There are certains here we are currently making the progress are the

  • Endless mode, this is for each solo and have different environment to choose too
  • Legendary of Fort Burton, this for unique experience in defending the Fort Burton while also help the town nearby to grow Fort.

A Humble Request for Support
If you enjoy the game, we’d be so thankful for your support—whether it’s a kind review, a wishlist, or sharing with friends. Every little bit helps our small team keep building this game we love. Thank you for being part of our journey!

Join as Defender of Fort Burton and support the journey!
https://store.steampowered.com/app/3183790/Defense_Of_Fort_Burton

Join our Discord and follow us on Twitter or Bluesky

With gratitude,
Edwin Jusuf
Sphere 3 - Evanesca


One of Harold Fleck's main clowns was Ruby. He knew many tricks that delighted the audience. Some even suspected that Ruby was a magician, but the clown himself claimed that he only created the illusion of magic.

At the end of each performance, Ruby took off his hat and went out to the audience to ask them to throw a couple of coins. The audience was always grateful and filled the hat to the brim with gold.

After his death, Ruby also joined the cursed troupe. Now, at the end of each cruel performance, he goes out to the few remaining spectators and collects a bloody harvest. If you are lucky enough to survive, then it is better to pay. Otherwise, there is no escape from the cursed circus.
4:57am
SIGame - vladimir.khil
Version 8.5.1 released!

  • Large Workshop packages should work now
  • Added button to edit player tables during the game
4:54am
Castle of Vania - goblin
Fix: Player could get stuck after certain actions and had to crouch to break free.

Added: Invulnerability period after the sex animation, preventing the player from taking damage immediately afterward.

Fix: Game over audio was not playing correctly when dying to the golem.

Added: Player can now be moved using the arrow keys.
...

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