5:18am
Interactive Gun Range Beta - Private Parts
Further fixes and clarifies how to setup brightness and exposure during calibration
Age of Reforging:The Freelands - Muffin XXL
Age of Reforging: The Freelands v 1.05d Emergency Online Hotfix

Bug fixes:

Fixed an issue where the game would freeze when setting up camp for the first time while tutorial poping up.

5:08am
RUSLICSTAN INVADES - SLAMZILLA
Blastr Playtest - Regency
Sortable sound list

Drag & drop sorting is now available for both the sound grid and quick action slots! Customize your layout exactly how you want—your board, your rules!

Color tags

You can now add colors to your sounds! Use colors to organize, customize, or just make your board pop—it's all up to you!

City Ambulance Car Driving - yusufislamseyhan1905
An exciting v2 update has been released for City Ambulance Car Driving! You can now experience emergency response missions in the city with a more realistic, more detailed and more fluid structure. Many new features and fixes have been added to the game based on player feedback.

v2 Update Notes
  • Pedestrian NPC System added: The city is no longer empty! The level of attention during ambulance missions has increased even more thanks to realistic pedestrian traffic.
  • Graphics quality has been increased and optimized: Environment details, lighting and texture quality have been improved. More stable and fluid performance has been provided on all devices.
  • Camera system has been improved, bugs have been fixed: Problems with interior and exterior camera angles have been fixed. Now there is a clearer view and control while driving.
  • General bug fixes have been made based on user feedback: Errors in mission transitions, interface behaviors and driving dynamics have been rearranged with player suggestions.
Rappelz - Julia
On July 7, maintenance work will be carried out on the game servers. Due to this, the game may not be available from 06:00 to 18:00 Moscow time.

Please note that completion times are indicative and subject to change.

Please apologize for the temporary inconvenience.
ASV Soccer - Vinci

I am happy to announce that the ASV Soccer playtest is available for all players. You will be able to enjoy the full game for free, and invite up to three friends for one month, starting now.

What is ASV Soccer?

ASV Soccer is an up to 22 player arcade multiplayer soccer game for true 11 vs 11 matches with seamless drop-in and drop-out. It offers first-person, third-person, and television camera modes, with modern visuals and realistic physics based ball behaviour.

Things to know about this Playtest

The current playtest represents the full, latest, and thoroughly tested development status of ASV Soccer. The game is ~90% feature complete and I am looking for testing, balancing, and finding hidden issues. A few important key factsr:

  • Most players who played AAA soccer games in the past should feel at home with the controls. The game currently does not offer an ingame tutorial, but does display extensive ingame hints by default. Please pay attention to them.

  • The game has been tested with up to 10 players, and all metrics point towards the game being hostable on a Steam-Deck spec machine for 22 players. Nevertheless, issues can occur. Please report them through the ingame feedback function, a fix should arrive promptly.

  • Even though the current gameplay mix is decently balanced, buffs / debuffs to game mechanics, AI behaviour and other balancing efforts are WIP until game release later this year.

  • ASV Soccer is best played with friends or with others. Use the ingame server browser functionality or invite / join through your Steam friends list.

  • The playtest will run from June 6th 2025 until August 7th 2025

  • The game is a hobby project and developed by one person in my freetime. Please respect that this cannot live up to the scope and standards of other bigger titles. I do hope you enjoy what it offers, but if not - thanks for trying it out anyway.

Feedback gets Free key

The first 100 players to submit valid (non-troll, showing signs of having actually played the game) feedback will get a free Steam key after the playtest period is over, and will be able to continue playing the latest development builds of ASV soccer until game release. The key will stay valid after game release.

Big thank you to everyone who supports this game, you rock!
Bug Alliance - Dekesso

​Long time ago we have started working on how to make the progression system more interesting and engaging. Today we bring brand new system called Ascendancy Sub-Classes. Before, players were not getting any bonuses, special perks and etc depending on legendary weapons and abilities they use. But now things are changed a lot! 

P.S: New update will be available in Early Access release. However if you want to try it out before everyone else, you can play Exclusive build here on our https://ent-re-games.itch.io/bug-alliance page.

​​

Each character has 4 unique ascendancy sub-classes, which players can unlock by combining a legendary weapon with a legendary ability. To do so, player must have a character ascended to the legendary rank. Here are ascendancy sub-classes and their perks for each bug character:

PRUVER:

  • Combat Engineer
    Legendary Vengeance  + Legendary RT-V1 MG Turret

    • Attaches a mini turret to Pruver’s shoulder that intercepts incoming projectiles. Has 3 charges and recharges every 5 seconds. Kills with Vengeance reduce recharge by 0.2 sec

  • Combat Medic
    Legendary Vengeance​ + Legendary Mandibula Drone

    • Drone creates a large safezone that restores allies’ health and gives +20% damage reduction. Active the safezone by pressing MMB.

  • Fireline Engineer
    Legendary Fury & Wrath + Legendary RT-V1 MG Turret​

    • Turrets deal 70% splash damage to enemies near the primary target. Turrets get +50 max ammo .

  • Medic Operative
    Legendary Fury & Wrath + Legendary Mandibula Drone​

    • Every 10 seconds, Drone drops random supplies (Medkit, Ammo or Shield Plate). Kills with Fury & Wrath reduce supply drop cooldown by 0.2 seconds.

OCTAVIUS:

​​

  • Burrowed Slayer
    Legendary Hazor + Legendary Bristle Barrier​

    • Bristle Barrier no longer has a duration and becomes highly durable. Two barriers can be active at the same time. If both are deployed, Octavius can travel between them by pressing MMB (3-second cooldown).

  • Silken Spearmaw
    Legendary Hazor + Legendary Mordant Web

    • Killing enemies entangled in webs grants +0.025 permanent Max Health. If killed with Hazor, gain +0.05 Max Health instead. Stacks infinitely.

  • Defiant Butcher
    Legendary Chopy + Legendary Bristle Barrier

    • Enemies killed have a 30% chance to drop Trophies. Collecting 30 Trophies enters Hunt Down state, greatly boosting weapon damage, fire rate and movement speed. Trophy drop chance is 100% when killing enemies with Chopy.

  • Spineweb Cleaver
    Legendary Chopy + Legendary Mordant Web

    • Webs apply Bleeding damage to entangled enemies. Killing a bleeding enemy with Chopy spreads bleeding to 3 nearby enemies.

KAZI:

  • Plague Alchemist
    Legendary Fuminator + Legendary Toxister

    • Pressing MMB summons a durable Slime Minion that follows Kazi. The Slime releases AOE gas damaging nearby enemies. Also it taunts nearby enemies. On death it explodes, dealing venom damage and applying venom status. Heals while standing on Toxister’s venom pool.

  • Noxborn Cloudstriker
    Legendary Fuminator + Legendary Noxious Flee

    • Kills with Fuminator fill a bar (5% per kill). Each bar percentage increases Noxious Flee’s range and damage. Using Noxious Flee at max bar causes the toxic cloud to make enemies berserk, forcing them to attack each other for 3 seconds.

  • Hazard Bomber
    Legendary Noxinator + Legendary Toxister

    • Summons a toxic Gelato substance with a 30-second duration.  Shooting Gelato with Noxinator causes it to absorb the shot and fire a long range, poisonous high-AOE mortar at enemies. Summoning Gelato on Toxister’s pool transforms it into Venomous Gelato.

  • Blighted Surge
    Legendary Noxinator + Legendary Noxious Flee

    • Killing enemies with Noxinator during Noxious Flee fills the bar (+10% per kill). At max bar, pressing MMB consumes the bar, boosting Kazi’s weapon damage, fire rate and reload speed, while adding 30% Poison chance to attacks for 10 seconds.

​BROGAR:

  • Razorstorm Titan
    Legendary Hailstorm + Legendary Impaling Surge

    • Each damage taken increases Brogar’s Temper level. Each Temper level grows 2 spikes on Brogar that reflect damage back to melee attackers. At max Temper, Brogar can release spikes in a piercing volley (MMB), each dealing 10 damage. While at max temper level, Hailstorm bullets gain 20% Bleed chance.

  • Bulletbane Reaper
    Legendary Hailstorm + Legendary Gore Shred

    • Each enemy hit by Gore Shred grants +5% armor penetration to Hailstorm bullets for 10 seconds (stacks up to 5). At max stacks, Hailstorm bullets ricochet to 3 nearby enemies.

  • Sundermaul Crusher
    Legendary Blastspike + Legendary Impaling Surge

    • If Impaling Surge hits at least 5 enemies, Brogar gains 1 Crusher Charge (max 2). Pressing MMB consumes a charge, releasing a shockwave in front of Brogar (cone area) that reduces enemy armor by 70% and speed by 50% for 10 seconds.

  • Shattermaw Brute
    Legendary Blastspike + Legendary Gore Shred

    • Killing enemies marked by Gore Shred with Blastspike causes them to explode, dealing 5 AOE damage. Enemies killed by the explosion will also explode. Enemies survived, will be marked.

4:51am
Dark Investigation : Experiment - TheLittleGames
Hello everyone, here is a short summary of the update:
  • Added a panel in the pause menu to report bugs

  • Added new tutorials for a better understanding of certain mechanics

  • Some quests have been rewritten for better understanding

  • Minor changes

  • Bug fixes

Desk Garden - 三鲜豆皮杀手

New Features:

  1. Added Gold Rainbow Cards

  2. Added Decoration Exchange feature

  3. Added Plant Transplanting function

  4. Support for locking empty plots

  5. Support for auto-locking Gold Color Cards

  6. Added one-click planting strategy selection

  7. Added menu bar scaling support

  8. Added ESC key to exit edit mode

  9. Ctrl+Click to select plots in edit mode

  10. Added batch store/sell/lock plots in edit mode

  11. Added "Remove All" and "Sell All" in storage

  12. Added achievement refresh feature

  13. Decoration levels now displayed in the Index

Optimizations & Fixes:

  1. Remember window pinning state & display monitor ID

  2. Adjusted one-click planting order

  3. Fixed abnormal grayscale transparency

  4. Fixed layer hierarchy issues

  5. Added confirmation prompt for save deletion

  6. Other bug fixes and optimizations

...

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