Freedom Planet - Seraphna


Greenlight is a Go! Clicky the link and go vote to get the sequel to this awesome adventure rolling on Steam!

http://steamcommunity.com/sharedfiles/filedetails/?id=861154312

* * SAMPLE VERSION AVAILABLE! * *
Use the link below to try out Freedom Planet 2 for yourself! Currently available for PC and Mac. Linux is in the works!
http://freedomplanet2.com/demo_win.php

Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?

Freedom Planet 2 is a sequel to the indie platformer Freedom Planet, currently available for PC/Mac/Linux on Steam:
http://store.steampowered.com/app/248310

For 2, we're refining the smooth momentum-based action of the original game and adding new abilities, powerups, stages, and more! Here's our current plans for the full version of the game:

Four Characters!
Four playable characters available from the start, each with their own unique fighting style: Lilac the Dragon Girl (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type).
  • Lilac retains her moves from FP1 but benefits from her new Boost Breaker ability, which allows her to jump out of her Dragon Boost at any time and create a damaging explosion in its wake. She can also use her Rising Slash in the air now, giving her a more traditional double jump.
  • Carol has been equipped with a stylish Jump Disc, which she can throw to slice up enemies from a distance. She can also warp straight to the disc for extra punchies! And of course, her motorcycle makes a grand return with a bunch of new, souped-up attacks. She can even throw the bike!
  • Milla has been training hard since the first game and she now knows how to fight! Milla can attack enemies up close with punches and kicks, and she can rapid-fire her shield bursts. Unlike the first game where her Phantom Cubes needed to be charged for a second, they now come out instantly with the press of a button. With a cube by her side, she can shoot mini-cubes from a distance or shoot a powerful burst of energy from her palms.
  • Neera is a new addition to the playable roster, and she forgoes speed in favor of raw power with her deadly Frost Arts. With her ice staff, she can lay waste to enemies with five different attacks based on what direction you hold when attacking. She can also launch Ice Lassos to instantly freeze minor foes in blocks of ice.

New Features!
  • Parry enemy attacks with the new Guard button. With proper timing, this can be used to completely avoid hazards! If timing's not your thing, an Auto Guard item exists in the game that makes your character automatically guard against attacks if possible.
  • A new Revival system gives you a better chance at victory! If you're knocked out during a stage, you can choose to spend one of your extra lives on the spot to revive your character. She'll receive temporary invincibility, but she won't recover any life, so once the invincibility wears off, one more hit will knock her down again. This mechanic can give you a chance to clinch victory during a very close boss battle, and during normal gameplay, it can also help you save time without having to return to a previous checkpoint.
  • Adventure Mode and Classic Mode make a return with more obvious differences. Adventure mode features proper hub areas for you to explore as well as a world map that allows you to revisit previous stages or buy items from shops. Classic forgoes the story and features a more simplistic stage select screen with quick access to important features.
  • A new item system lets you change the rules. You can select two items to bring with you to a stage that will make things easier or more challenging, such as increasing your maximum life, turning all shield crystals into Fire shields, or placing a time limit on the stage. Items that make the game harder will reward you with bonus crystals at the end of the stage. Our Sample Version / demo includes 12 items for you to play around with via the Custom difficulty setting.
  • A brand new adventure with voice acted cutscenes from our talented voice cast! Recording for FP2 was done in Studio Okratron in Dallas, Texas resulting in much more consistent quality and volume. You can check out our cast list at freedomplanet2.com!
Freedom Planet - Gabby


Greenlight is a Go! Clicky the link and go vote to get the sequel to this awesome adventure rolling on Steam!

http://steamcommunity.com/sharedfiles/filedetails/?id=861154312

* * SAMPLE VERSION AVAILABLE! * *
Use the link below to try out Freedom Planet 2 for yourself! Currently available for PC and Mac. Linux is in the works!
http://freedomplanet2.com/demo_win.php

Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?

Freedom Planet 2 is a sequel to the indie platformer Freedom Planet, currently available for PC/Mac/Linux on Steam:
http://store.steampowered.com/app/248310

For 2, we're refining the smooth momentum-based action of the original game and adding new abilities, powerups, stages, and more! Here's our current plans for the full version of the game:

Four Characters!
Four playable characters available from the start, each with their own unique fighting style: Lilac the Dragon Girl (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type).
  • Lilac retains her moves from FP1 but benefits from her new Boost Breaker ability, which allows her to jump out of her Dragon Boost at any time and create a damaging explosion in its wake. She can also use her Rising Slash in the air now, giving her a more traditional double jump.
  • Carol has been equipped with a stylish Jump Disc, which she can throw to slice up enemies from a distance. She can also warp straight to the disc for extra punchies! And of course, her motorcycle makes a grand return with a bunch of new, souped-up attacks. She can even throw the bike!
  • Milla has been training hard since the first game and she now knows how to fight! Milla can attack enemies up close with punches and kicks, and she can rapid-fire her shield bursts. Unlike the first game where her Phantom Cubes needed to be charged for a second, they now come out instantly with the press of a button. With a cube by her side, she can shoot mini-cubes from a distance or shoot a powerful burst of energy from her palms.
  • Neera is a new addition to the playable roster, and she forgoes speed in favor of raw power with her deadly Frost Arts. With her ice staff, she can lay waste to enemies with five different attacks based on what direction you hold when attacking. She can also launch Ice Lassos to instantly freeze minor foes in blocks of ice.

New Features!
  • Parry enemy attacks with the new Guard button. With proper timing, this can be used to completely avoid hazards! If timing's not your thing, an Auto Guard item exists in the game that makes your character automatically guard against attacks if possible.
  • A new Revival system gives you a better chance at victory! If you're knocked out during a stage, you can choose to spend one of your extra lives on the spot to revive your character. She'll receive temporary invincibility, but she won't recover any life, so once the invincibility wears off, one more hit will knock her down again. This mechanic can give you a chance to clinch victory during a very close boss battle, and during normal gameplay, it can also help you save time without having to return to a previous checkpoint.
  • Adventure Mode and Classic Mode make a return with more obvious differences. Adventure mode features proper hub areas for you to explore as well as a world map that allows you to revisit previous stages or buy items from shops. Classic forgoes the story and features a more simplistic stage select screen with quick access to important features.
  • A new item system lets you change the rules. You can select two items to bring with you to a stage that will make things easier or more challenging, such as increasing your maximum life, turning all shield crystals into Fire shields, or placing a time limit on the stage. Items that make the game harder will reward you with bonus crystals at the end of the stage. Our Sample Version / demo includes 12 items for you to play around with via the Custom difficulty setting.
  • A brand new adventure with voice acted cutscenes from our talented voice cast! Recording for FP2 was done in Studio Okratron in Dallas, Texas resulting in much more consistent quality and volume. You can check out our cast list at freedomplanet2.com!
Freedom Planet - Gabby
https://www.playstation.com/en-us/games/freedom-planet-ps4/

GalaxyTrail is pleased to announce that it will be porting Freedom Planet to the PS4 in the near future. The game will feature content updates up to the addition of the Milla Adventure Mode and additional bug fixes. We are not currently preparing a version for the Vita at this time. Release Date To Be Determined.
Freedom Planet - Seraphna
https://www.playstation.com/en-us/games/freedom-planet-ps4/

GalaxyTrail is pleased to announce that it will be porting Freedom Planet to the PS4 in the near future. The game will feature content updates up to the addition of the Milla Adventure Mode and additional bug fixes. We are not currently preparing a version for the Vita at this time. Release Date To Be Determined.
Freedom Planet - Strife
Hello Chasers! We pushed out a small patch today that will hopefully fix the recent issues with Steam cloud synchronization. Hope it helps!

We also have some pretty exciting news: Lilac will be playable in Runbow for the Nintendo Wii U starting this Thursday! If you own a Wii U and a copy of Runbow, you can download her for free! The game itself will also be on sale for a special discount price.

Freedom Planet - GalaxyTrail
Hello Chasers! We pushed out a small patch today that will hopefully fix the recent issues with Steam cloud synchronization. Hope it helps!

We also have some pretty exciting news: Lilac will be playable in Runbow for the Nintendo Wii U starting this Thursday! If you own a Wii U and a copy of Runbow, you can download her for free! The game itself will also be on sale for a special discount price.

Freedom Planet - GalaxyTrail
We're ready to unleash the next update that makes some noteworthy graphical improvements and adds an Adventure mode for Milla. Let's see how this goes!

If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.)

The following is a compilation of all of the most significant changes between the last public release and this one.

General:

- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000.
- The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details.

Tweaks:
- Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies.
- In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however.
- In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Fixes:
- Carol's hitboxes on her attacks would sometimes not register.
- In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
- Exiting a stage during Milla's Super Shield Burst would make other characters unable to climb ladders until she was either selected again or the game was restarted.
- Death counter on the file select screen has been increased to allow up to four digits instead of two.
- Patched up all the holes in the ceiling in Trap Hideout.
- In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla to land on the ground when touched during her hover move.
- Dragon Valley's score tally now properly activates if you somehow skip the end boss.

Adventure Mode dialog cuts:
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
Freedom Planet - Strife
We're ready to unleash the next update that makes some noteworthy graphical improvements and adds an Adventure mode for Milla. Let's see how this goes!

If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.)

The following is a compilation of all of the most significant changes between the last public release and this one.

General:

- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000.
- The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details.

Tweaks:
- Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies.
- In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however.
- In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Fixes:
- Carol's hitboxes on her attacks would sometimes not register.
- In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
- Exiting a stage during Milla's Super Shield Burst would make other characters unable to climb ladders until she was either selected again or the game was restarted.
- Death counter on the file select screen has been increased to allow up to four digits instead of two.
- Patched up all the holes in the ceiling in Trap Hideout.
- In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla to land on the ground when touched during her hover move.
- Dragon Valley's score tally now properly activates if you somehow skip the end boss.

Adventure Mode dialog cuts:
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
Freedom Planet - Seraphna
Patch 1.21.3

Adjustments
  • Zao's shading complete.
  • Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
  • Earth Buster damage: 8 -> 10
  • Earth Bomb damage: 2 -> 5
  • Earth Bomb hit frequency: 5 frames -> 10 frames
  • Earth Flyer shockwave damage: 5 -> 8
  • Water Bomb impact damage: 3 -> 8
  • Torque's dash no longer depletes his energy meter, and his hover lasts longer.
  • Torque regains his hover if his energy meter fills up completely while still falling.
  • The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Fixes
  • Patched up all the holes in the ceiling in Trap Hideout.
  • Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
  • Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
  • Torque's HUD lingered in the cutscene after Battle Glacier's boss
  • Torque's drowning animation works properly now
  • Torque weapons that are affected by gravity weren't colliding with jump-through platforms
  • Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
  • In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
  • Dragon Valley's score tally now properly activates if you somehow skip the end boss
  • Various other minor fixes
Freedom Planet - Gabby
Patch 1.21.3

Adjustments
  • Zao's shading complete.
  • Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
  • Earth Buster damage: 8 -> 10
  • Earth Bomb damage: 2 -> 5
  • Earth Bomb hit frequency: 5 frames -> 10 frames
  • Earth Flyer shockwave damage: 5 -> 8
  • Water Bomb impact damage: 3 -> 8
  • Torque's dash no longer depletes his energy meter, and his hover lasts longer.
  • Torque regains his hover if his energy meter fills up completely while still falling.
  • The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Fixes
  • Patched up all the holes in the ceiling in Trap Hideout.
  • Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
  • Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
  • Torque's HUD lingered in the cutscene after Battle Glacier's boss
  • Torque's drowning animation works properly now
  • Torque weapons that are affected by gravity weren't colliding with jump-through platforms
  • Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
  • In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
  • Dragon Valley's score tally now properly activates if you somehow skip the end boss
  • Various other minor fixes
...

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