UMeFate Playtest - Antypodish
UPDATE

- Floor mesh with ceiling now has height.
- UI scroll view improvements.

FIX

- Construction overflowing (too long) UI panel.
Gas Station Simulator - Sewek
Hey, Gas Jockeys! ⛽

It’s finally the time to pack your bags and fire up the RV – our latest trailer along with the release date announcement for the RV Camp DLC just dropped during the Convergence Showcase 👀

In the new trailer, you’ll get a proper look at how your gas station transforms into a full-blown campground. From managing travelers and fulfilling their needs to organizing concerts under the desert sky – RV Camp is all about creating unforgettable experiences.

But that’s not all. Along with the trailer, we’re finally thrilled to reveal that Gas Station Simulator – RV Camp DLC will be available on October 7th, 2025! 🥳Check out the trailer, make sure to circle the date in your calendar, and get ready to conquer new challenges and obstacles while helping Ruby create the most famous RV Camp this world has ever seen!

https://store.steampowered.com/app/3543920/Gas_Station_Simulator__RV_Camp_DLC/~Sewek

P.S. Our friends over at Garage Monkeys are rolling out another update for Car Dealer Simulator tomorrow! 🚗✨ You can expect a brand-new car model to hit the showroom floor – and something else they’re keeping under wraps for now. 👀 Stay tuned!

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

Gloomy Juncture - Subtales
Hello, dear inhabitants of this Gloomy Juncture,

📢 New Demo + New Trailer

Demo 0.7.5 is live! And we're celebrating Gloomy Juncture being selected as a breakout game for Six One Indie!

They invited me to make an introduction... Big mistake. Anyway, check it out and don't blink, because you might miss important details... 🐈🔫

Here's the presentation, featuring Link the Black Cat, and followed by the New Official Trailer (starts at 59m05s):
https://youtu.be/XKFwaSA6EBQ?t=3545

The showcase was streamed live on Six One Indie, IGN, GameSpot & GameTrailers - still can't believe it 👀

But if you like it hot, I've released the uncensored version of the trailer on my YouTube:
https://www.youtube.com/watch?v=bfGYIvn9wKYhttps://youtu.be/bfGYIvn9wKY

General Demo Changes

[ FEATURES ]
  • Scrollable Inventory: Mouse scroll will equip/unequip the last selected item (or most recent if none is selected)
  • Toggle Puzzles will now auto equip the required item (if nothing is equipped) when the player wrongfully tries a 'Normal Interaction' (e.g., 'Peculiar Crystal Boxes')
[ IMPROVEMENTS ]
  • A few interactable titles changed to better fit the narrative
  • Added extra and alternative narration lines of different types, such as: item pickup feedback, focus on interactables, and dynamic events
  • New Office Computer shader effect with new animation improvements
  • The Cretin remains interactable while looking at TV (the behavior will change on full release with new animations and dialog lines)
  • Puzzle Solved sfx/jingle no longer plays when interacting with Toggle Puzzles (e.g., 'Peculiar Crystal Boxes')
[ FIXES ]
  • A bug that sometimes prevented the Item name to appear on the hint UI at the first interaction
  • A very rare bug in Dragon Dungeon that incorrectly showed the key as not picked

If you want to reach out, join us on Discord:
https://discord.com/invite/Xh5qY7W7fX

I'd love to hear your thoughts and get all your feedback.

Cheers,
Filipe
Virtual Handheld: VR Gaming Overlay - ZanyCat
vh0.8.1-beta - Issue Resolver Updates (2025-09-18)


(Note: You will have to opt-in to the "VH Open Beta" to try out this new update. It may take some time for updates to roll out to all users. Try restarting your Steam client if the update is does not appear.)

Beta Update Summary:
This beta update adds several start-up checks that help deal with issues such as VR not being initialized, having an instance of VH already running, and a new warning message to disable the "Gamepad Support" add-on. Also includes changes to the UI layout to hopefully make things less overwhelming and confusing.

New Startup Checks:
+Added a check for whether OpenVR initialized correctly at startup. If OpenVR failed to initialize, a message box will be shown before quitting the application.
+Added a check for whether an instance of the Virtual Handheld Settings overlay already exists. If found, a message box will be shown before quitting the application.

Issue Resolver Updates:
+Added checks for the "Gamepad Support" add-on. If a controller of type "gamepad" is detected in SteamVR, it will add a warning to the issue resolver directing the user to disable the add-on.
^Upgraded the issue resolver on the Welcome screen to allow for more than two issues at once!
*Fixed bug where the text above the handheld screen would remain yellow after clearing all input issues if the issues were fixed while the dashboard was closed

General Settings:
+Added "More Tap Options" toggle to show more controller tap settings. This is off by default to not overwhelm the user with too many settings off the bat.
^Updated layout of UI elements
*Fixed a layout problem that made the scale value appear as 100 when it should be 1000. You would think someone would have caught this issue by now, considering it's been in the app since *flips pages* version 0.4, which came out in 2023.

Performance Settings:
+Added "Advanced Performance Settings" section to separate the settings that are work-in-progress or may have compatibility issues from the regular performance settings
^Updated warning message for VR resolution scaling
^Updates to scale and formatting of UI elements

Screens Settings:
*Fixed the width of the panel behind the screen sources so that the elements fit inside
*Halved the size of the capture sources list icons so that low resolution icons don't appear as blurry
+Added [VH] prefix to debug messages sent by the capture sources list

Other Updates & Changes:
*Fixed an issue that caused the UI to break if a UI element was destroyed while it was being clicked on the VR Dashboard Settings overlay
*Version numbers will now attempt to adhere to Semantic Versioning (SemVer) 2.0.0 guidelines
*Code clean-up and optimization
^Updated ReadMePls.pdf
Fright Animatronics - raycst
Demo version become available
12:55pm
Brave Escape - r0z
Improvements
  • You can now unlock the achievements "You're Pretty Good" and "Look At Them Go" without starting a new game. Just open Level Select, choose Ancient Cave – Level 1, and complete it either with 0 deaths or in under 8 minutes to earn the achievement.

  • Fixed some incorrect cross-platform icons.

  • Textures are now being preloaded quicker.

  • macOS now using an app bundle.

Bug Fixes
  • Improved macOS build so the game correctly launches outside of Steam.

Mycopunk - IIIIDANNYIIII

Hey everyone!

We're still kind of recovering from the fact that Mycopunk exists on Steam at all, and now it's actually 20% off for the first time ever in the big Devolver Digital publisher sale!

We started this game as a scrappy little college project, duct-taping together weird enemies and hoping our janky demo builds wouldn't crash (it did). Now, there are thousands of you out there gunning through swarms of mushrooms with your friends, and sending us bug reports that help us make a better game. And to whoever keeps submitting Roachard as a bug report: Stop. Or else.

If you've been on the fence about jumping in (or convincing your friends to join your crew), this is the chance to squad up.

https://store.steampowered.com/app/3247750/Mycopunk/

Thanks for being here with us and for playing. Oh, and stay tuned for more info on our upcoming updates very soon!

—Pigeons at Play

12:50pm
Not a Dream Job - Y0ur_Fear
The training is now complete!!!
12:49pm
Astro Protocol - Zeikko
New Tutorial

The focus of update 0.13 is on improving the player onboarding experience. This includes a completely reworked tutorial. Previously, the tutorial was just a regular procedurally generated game, which made it nearly impossible to provide consistent guidance as maps, techs, anomalies, and opponents were always different, creating endless number of corner cases.

We’ve now switched to a static tutorial where the starting conditions are always the same. This lets us add clear instructions, visual indicators, and more guided steps. The tutorial now walks players through colonization, terraforming, upkeep, and victory points. We’ve also lowered the difficulty, no more raiders showing up with three ships on turn five! Next, we’ll be playtesting further and refining the tutorial to make it even smoother.

User Interface Improvements

We redesigned several menus: scoreboard, minor factions, and terraforming giving them a fresh look, clearer tooltips, and better feedback when you take actions. Tooltips in general have also been overhauled to be easier to read and understand. This work is ongoing, and we’ll continue adding new tooltips and refining the existing ones.

Graphics Improvements

We’ve made a number of visual upgrades aimed at clarity and readability:

  • Ship idle animations and faction logos above ships make it easier to spot fleets and threats.

  • Placement indicators for ships, stations, techs, and artifacts are now animated for better visibility.

  • Animations for building, terraforming, and colonization make these actions easier to notice.

Gameplay Improvements

We’ve added small but impactful changes to improve the flow of the game:

  • Pan and pinch gestures are now supported, making touchpad play much smoother.

  • The Bulwark ship has been rebalanced, it can no longer move and attack during the same turn.

  • Star systems, asteroid fields, and gas giants appear a little less often, improving navigation and station placement.

  • Simultaneous unit movement is now enabled, so the game plays faster even if you keep normal animation speeds.

AI Improvements

The AI now has seven difficulty levels, scaling resource production. On “Normal” difficulty the AI players receive the same amount of resources as humans.

We’ve also improved AI station building and energy management. Many of these improvements come from Xilmi, known for his AI work on OpenXcom and Remnants of the Precursors. He's been providing valuable feedback and bug reports, and we’re excited to continue collaborating with him.

Release Schedule

Our initial plan was to release by the end of 2025. However, as the year closes in, we’ve decided to postpone launch to Q1 2026. This extra time will let us:

  • Add remaining mechanics and content (ships, anomalies, technologies, upgrades).

  • Polish the game experience across the board.

We also believe this new timing avoids the crowded holiday release window and gives Astro Protocol a stronger launch opportunity.

Please let us know what you think about the changes and if you haven't tried out the game, now is a good time because the tutorial is better than ever.

Thanks for playing and supporting Astro Protocol. See you among the stars!

Destiny 2 - Destiny2_Team

This Week in Destiny, we’re chatting about where we’re aiming to improve the Power climb and reminding everyone of the rules for the upcoming epic raid race happening soon. Are you partaking in the Iron Banner, or prepping with your fireteam to attempt to make history as the World First finishers of the epic raid?

 

•     Bigger Power climb improvements

•     Iron Banner is back

•     The Desert Perpetual epic raid is almost upon us

•     Join us for Bungie Bounty For Good livestream

Link To TWID

...

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