Spaceship Commander - TechLevel

A small update has been uploaded.

Bugfixes:

  • The navigation system of the vehicles (mining drone Mk1 and Mk2) was redesigned. Now they're moving around obstacles correctly. It will become more convenient to dig ore now!

  • Fixed a bug where the quest marker did not disappear after completing the introductory quest at the planetary location.

  • The introductory quest marker (which appeared when learning how to use the modules) became more visible.

  • Fixed a bug with walls that crew members could pass through at the "Military Outpost" location on planet Beta.

Added:

  • Now, if you have a selected crew member, then when you have your mouse over a building, a hint appears that you can enter this building.

  • Minor cosmetic changes at the "Mining Outpost" location on planet Alfa

Vaultbreakers - MissLadyJay

Hey everyone,

This is where you can find our weekly updates in case you missed our posts on Discord and on X. Here is a summary of what was discussed this week. 🌿

🗡️ New Gear:

We are introducing some new gear items in Vaultbreakers that could aid you in your challenging games (for some of you). Below are just some of the latest gear items you can find so that you can create even more new builds for your characters. We won’t spoil all of them here today 😉

[carousel autoadvance="true"][/carousel]

🗺️ Map QoL Update:

As you can see in the image below, you will have markers on the map in-game so that you can easily find your way around the maps. These will vary in what you will find in those spots. E.g. if you need to find an NPC in Wolfswood, the ?/! markers won’t be there until you find them. This is a way to remember where to find them again!

NOTE: These current exclamation marks are subject to change and might not be the final spots in the playtest.

Finn Dorset's Institute For Livestock Replication - carlmorganart
Performance mode:
Added a "Lite Mode" option for lower-end PCs. This reduces particle effects and other performance-heavy visuals which should help stability in busier parts of the game. You can toggle it from the main menu.

Major Bugfix:

Fixed an issue that was causing the Moon Sheep counter to indicate more attrition than was accurate in
certain mid-early terrestrial sections of the game.
The number should now move in a more stable fashion and accurately reflect actual sheep losses in these areas.

Minor Bugfix:

-Final Space Goose upgrade now shows the normal upgrade effect.

Version will now read 1.3 in the main menu.

Sinker sound - Chavafei

Adjustments :

- Tutorial is slightly easier.

- changed the fish swimming particles.

Bug fixes :

- fixed reeling bar visual glitch that cause it to filled up

- fixed getting stuck behind boiler

- fixed some collision issue

Sapphire Safari - Henley

Okay! So here it is. Our first major patch since launching into Early Access. Quite the ride so far, you can check out a quick reflection on what's happened so far with our latest Dev Diary.

[dynamiclink href="https://store.steampowered.com/news/app/1526900/view/524215397863391331"][/dynamiclink]

Let’s jump into it!

Inverse Kinematics + Genital Socket Fixes

Big time fix here. This new system is implemented to smooth the disconnect between models and animation. The long and short of it is that animations are made to be a “one size fits all”, but all models are different sizes. It has led to some animations feeling floaty and disconnected. The IK system corrects all this by rooting the pelvis, head, hands, and feet to points controlled with math. Penis’s are now also controlled by a socket system, so they are guided into the orifice we decide, and are dynamically hidden to boot. Each model will now attempt to do its best to be in the correct position based on its mesh, hands go on legs and bums, feet go on the ground, and hips slap into hips.

Head pats also work as intended!

The results are really good, but there may be some oddities that come about due to performance-related things. You might see some strange positions of hands or torsos. We have done all we can for the time being to get it ready, but you never know what happens when the majority gets their hands on it.

The TLDR here is that the system is functional and much better. There may be some issues, so please report them to us if you see anything.

Rival in Camp

Your photographer rival can now be found wandering around at the Campsite. You can approach them and do two things. The first is by tapping the Interact key, you’ll be able to do any of the unlocked Monsutra acts in your collection. The second, by holding down the Interact key, is to swap your playable character with the rival. This will change everything about the save file character to the rival. This includes the Photography License on the save file itself. Your progress will not be altered.

Self Service

Players can now masturbate in the game world, just select the lube bottle from the tool menu with the Cycle Tool key and hold down the Use button (mouse 1 for most players). The photographer will begin taking care of business, and if you’re lucky enough, you’ll attract the attention of creatures. They can join you jerking off, or simply watch what you’re doing.

Lots of QOL

While the team was busy with the IK update, we also added some quality of life features to the game. Things like: Stationary orbit camera for viewing the photographer better, monsutra polyacts partner randomization, compass and map alignment, ragdoll updates, additional futa filters for futa predators only, testicle physics, controller sensitivity sliders, access to physical photo storage folder, delete options for gallery, and a pause for Steam Overlay for Steam Deck users. Lots and lots and lots. Check out the full changelog below for all the new additions and bug fixes.

Thanks again for being patient with us as we get the IK sorted out. It turned out to be a vastly more complicated fix than we anticipated. We added one series of IK, and three more needed to be added to correct fixes. Overall, we had to check each pairing of creatures on all fortyish animations present in the game currently. I hope you enjoy the new new!

[dynamiclink href="https://store.steampowered.com/app/1526900/Sapphire_Safari/"][/dynamiclink]

Changelog v026:

Fixes

  • Fixed blue bush stealth culling issues

  • Normalized Frida dialogue

  • Updated Solo animations

  • Updated Poly animations

  • Updated Mono animations

  • Poly animations now select a random “Friendly” spawned creature as the third participant

  • Changed localization loading to happen on “Apply” to stop font-related crashes

  • Recompiled localization files

  • Added missing tutorial localization

  • Changed Thai localization title

  • Changed Monpedia WIP text to TBA

  • Tweaked Creature and Plant perception of player during sex acts

  • Blocked Predator jumping triggers during calls

  • Modified the Photo naming scheme to remove the issue of duplicated image naming if taken on the exact second

  • Improved breast and ear physics on Creatures

  • Improved several Monsutra animations for IK purposes

  • Fixed duplicate music bug during the Pink Moon event

  • Lock music playing during sex scenes

  • Fixed Pink Moon menu music double play

  • Fixed Rudier penis size (it was too big)

  • Fixed Creature penis size (most was too small)

  • Fixed Penis Rock missing a testicle barrier

  • Fixed Player Camera and Invisibility Bug post Monsutra use

  • Fixed inconsistency issues with Loading Screen text

  • Fixed NPC locomotions to create a uniform animation tool for setup and flexibility

  • Fixed Hair Physics implementation for smoother optimization

  • Fixed Jamie's clothing mesh

  • Fixed Oscar model issues

  • Fixed Watch rotation lock

  • Fixed Intro Expedition Log Box interaction block

  • Fixed the Mysterious Tablet puzzle lock issue

  • Reset map load during loading screens

  • Updated the island HLODS for performance

  • Changed Smart Objects to be persistent to fix inconsistent crashes

  • Changed the default anti-aliasing type

  • Reoriented the compass and the sun to match the map's cardinal directions

  • Modified slope walking angle to make traversal over hills easier

  • Updated bounding boxes on the landscape for updated slopes

  • Updated ragdoll structure to eliminate NPC folding

  • Increased max animation starting point on Doll Objects

  • Blocked interaction with swimming creatures

  • Disabled creature resizes during headpat interactions

  • Fixed keybinding save issues

  • Optimized NPC movement systems for a drastic FPS increase

  • Fixed landscape painting

Added

  • Added Inverse Kinematics (IK) to Monsutra animations to remove floating and disconnected animations

  • Added hand locations to the IK system

  • Added ground trace to stop models from clipping into landmass

  • Added joint limitations to stop wrists from entering extreme angles

  • Added testicular physics and bones

  • Added Location Sockets for hands, orificies, and lips to enable Penis IK Guidence to correct locations

  • Added Player Model IK Sockets and lifted right-hand placement on top of the hip camera

  • Added Lotion tool to Q menu, allowing the players to start Masturbation SO

  • Added a third-person orbit camera to the player when stationary

  • Added the Delete function inside the Gallery View for photo management

  • Added Steam overlay game pause

  • Added file exit checks for Photo Manager

  • Added Korean ML localization

  • Added Turkish ML localization

  • Added Portuguese Brazilian ML localization

  • Added community suggestions for German localization (thank you, bastion0088)

  • Added community suggestions for Chinese Traditional localization (thank you, EA)

  • Added community suggestions for Spanish localization (thank you, Bolas de a metro and Search)

  • Added community suggestions for Russian localization (thank you, KuroNeko)

  • Added community suggestions for Ukrainian localization (thank you, Денис :3)

  • Added Controller Sensitivity setting

  • Added Viewfinder Aim Sensitivity setting

  • Added a Menu option to open the Save File location

  • Added a Menu option to open the Photo Storage location

  • Added Futa filter for Predators only

  • Added Scaled Sex Acts option to allow for unmodified resizing of NPCs during sex acts

  • Added content warning message for Futa settings

  • Added Rival Photographer to the campsite with roaming AI

  • Added Rival Photographer Monsutra interaction (tap Interact)

  • Added Rival Photographer Player Swap interaction (hold interact)

  • Added missing Plap SFX to Monsutra animations

  • Added missing Frida vocals from the submission tutorial

  • Added watch to Rival

Donut Shop Simulator - manasgames34
The problem with mission updates has been solved
We can now use the computer by clicking the left mouse button
We can now rotate furniture with both the R key and the mouse scroll
The feature of hiring a cleaner has been added to the Staff screen

If you experience problems after the update, you can open a new game.
Hell Of War - vetoffdev

Hello, Commanders!

Today marks an important moment — I’m releasing the first short gameplay teaser for Hell of War.
This early footage showcases one of the game’s core mechanics: controlling a drone to mark a target, calling in artillery, switching to infantry, and issuing an assault order.

It’s just a first glimpse — more gameplay scenes are coming soon, revealing the tactical depth, combat flow, and command system at the heart of the experience.

Also — we’ve passed 1200 wishlists on Steam!
As the solo developer, I can’t thank you enough — your support means everything.

Hell of War is all about tactical freedom, decisive command, and seamless control across the battlefield.
I'm working to give the game a strong identity, unique atmosphere, and a focused vision.

If you haven’t wishlisted yet — now’s the perfect time:

[dynamiclink href="https://store.steampowered.com/app/3602640/Hell_Of_War/"][/dynamiclink]

More is coming very soon — stay sharp

Quadra Break Tetris - tholusgames

Play solo for a focused experience or join a friend in co-op or face them in a duel for some competitive fun.

If these Explosive Blocks made your week, swing back and share the joy with me!

Not feeling the boom? Drop a fiery reply right here. I’m ready for it... I think. 😉

Thanks to group member Gugu for the awesome moves shown in the GIF.

Necesse - Jonas
Hey everyone!

Now that the release date for Necesse 1.0 is out, we also wanted to share an updated version of our 2025 roadmap for Necesse!


As you can see on the roadmap, we’re planning to release the creative mode update next month! It’ll be released alongside a bunch of cool new building assets and we’re really excited to see all the new creations you guys can come up with!

After that, we’ll be working hard on finishing up all the features we got planned for 1.0. If you haven’t seen our 1.0 trailer yet, then you should definitely check it out!

Thank you all again so much for your ongoing support. We hope you can sit tight until 1.0, cause trust me, it’s going to be worth it!

- Fair
Broken Arrow - Alberto

There have been many questions about many different aspects on the game on Steam, Discord, Reddit and elsewhere.

We have decided to collect all these questions and answer them, in a centralized position.

We hope this can help with giving you all the information you need.

You can find them here.

Please feel free to reply and ask additional questions or clarifications should there be any further confusion.

...

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