Shell of a King - RosuneStudios

The 58th update for 'Shell of a King' is here with a ton more visual polish! This will make Shell of a King more performance-intensive, but I will be working hard to make it run as smoothly as possible. As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord!

1.2q Change List:

  • Add a ton of new environment objects, new tiles, particle fx, etc

  • Add Queen's Garden flashback cutscene

  • Add viewable Sthena and Auri portraits

  • Add a cave background to the Swallowed Cave

  • Add various new sounds

  • Add more attributions to the credits

  • Add a bunch of unloading optimizations to account for the large number of new game objects

  • Add more enemies/move some of them to fill out the world a bit more

  • Add new key item 'Faded Remnant'. These are key items that raise the item drop rate of all enemies, notably they carry over to NG+ as well. 5 can be found in the Queen's Garden, Chapel of the 1, Meadow of Whispers, and 2 in the Grand Library

  • Pots get a new look

  • Moby's lasers get a new look

  • Stairs are now 3d modeled

  • Redraw a bunch of the pixel art assets by hand to make the game's art style more consistent

  • Slightly rework various areas of the map to favor the default camera rotation

  • Auri's first location is moved to right before the Congealed Soulmass

  • The Stone Push Puzzle is moved to the center of the Meadow of Whispers

  • Convert all gravestones from 2d to 3d

  • Map is redrawn to accommodate some new layouts

  • Replace/rework some old/placeholder assets

  • Expand the ending desert

  • The Small Heart and Agate Dagger pickups are now trapped

  • Improve enemy pathing for Rats, Bats, Scorpions, and Land Snakes, having them avoid walls when moving randomly

  • Fix the left web wall in the Infested Hollow not saving correctly

  • Fix a bunch of visual bugs

  • Fix a bunch of other gameplay bugs

  • Introduce a bunch more bugs lol

The Mountain And The Moron - Rasberrypi

Hello everyone! This update is for the beta!

First big thing, you can now play custom music (MP3 files), replacing the in game music! I would be careful when this update comes out with using custom music while recording, I am not responsible for any copyright related issues.

Alright, here are the patch notes!

  • Added a few new cosmetics available for purchase with the new meta currency

  • Added Onkle tokens (obtained in rogue modes for wining and making it to a new chunk)

  • Added some meta upgrades for rogue mode

  • Added jobs to rogue mode (a meta upgrade that you can use 1 of)

  • Added new map chunk: Gauntlet

  • Added new map chunk: Greed

  • Fixed a lot of bugs

This update also addresses the insane difficulty of the DLC, hopefully making it a little bit easier!

See you at the top

-RasberryPi

P.S the dlc comes out in 19 days!

https://store.steampowered.com/app/3860700/The_Mountain_and_The_Moron_Rogue_Mode/

My Slime Garden - Slimebox Games

New biome is in game now! Enjoy the new music and scenery!

Added a pain split powerup for a "win more" run.

Version 0.133:

** New Features **

- Starter Missios

- Got rid of silly click sound on startup

- Starlit Biome (WIP) in Adventure

- Penguin Suit added to adventure

- Penguin Suit (Hologram) added to nightmare

- Crown of the underworld (Hologram) Added to nightmare lineup

- Bat Wings (Hologram) Added to nightmare lineup

- Wizard hat (Hologram) Added to nightmare lineup

- capture island music removed... they are now just sped up variants of the song (bangers btw)

- Pain Split added to misc item (reduced objective / more reward)

- exp level for expedition scales exponentially now

- Biomes now have different ocean color in adventure mode

- Ocean color properly applies to shop / rest island

- Pie Slicer changed to tomahawk because it looked (redacted)

- fast attacking weapons scaled pretty differntly now

- elemental stacking now takes in weapon fire rate (slca will apply less element than Demon GS)

** Bugs / Adjustments **

- Gold text squishing for SOMEONE who keeps on breaking past the size limit

- Terrain footsteps and dust optimization

- misc powerups icon fix

- fixed gold button on shops

- Gold text squishing for SOMEONE who keeps on breaking past the size limit

- Fixed Typos

Cursed Dungeon Raider - Dencel
Hello Community,

I’m excited to announce a Community Playtest for the Closed Alpha of Cursed Dungeon Raider, launching in September, right after the release of the major update. This update is packed with around 10 hours of content if you want to explore everything. To give you enough time to experience it all and provide feedback, the Playtest will run for about one month.

Please note that access will be limited and based on a first-come, first-served basis. If you haven’t already, be sure to follow the game on Steam so you don’t miss out when the Playtest goes live.

This is your chance to get a behind-the-scenes look at development and help shape the game early on. Your feedback is incredibly important and this playtest will help me fine-tune the game based on your experiences.

How to Participate:
  1. Wait for the major update release and the start of September
  2. Go to the Steam Store Page of Cursed Dungeon Raider
  3. Click “Request Access” under the Playtest section
  4. Once accepted, download and start playing!
  5. Share your thoughts on the Steam forum
I can't wait to hear what you think.
Thank you again for your continued support!
12:24pm
AChat - rbskft

New position for female-female, female-shemale, male-male and male-shemale couples

12:23pm
HIBR - Snow

We've identified some gameplay issues and a few critical bugs:

Fixes:

  • A crash related to encounters with brain rots

  • Persistent glitch sounds

  • Other minor fixes

Changes:

  • The flashlight now illuminates surrounding areas more effectively

  • Monster sounds can now only be heard at close range

  • Increased overall smoothness and responsiveness

Thunder Helix - David Walters

I'm happy to announce a small update for Thunder Helix.

It features the following changes:

  • Added some winchable Crates to the 'Free Flight' scenario.

  • Fixed rendering issues for objects floating in water.

Huddle Genius - xNECROx
Huddle Genius v1.01h is live with a few smart improvements:

🛠 Preferences Update
We’ve reorganized the Preferences screen for better clarity—and added a new option to ignore Shared Exposure when determining Soft Targets. Great for those who want full control over their stacks!

🎯 Draft Manager Upgrade
Your Quarterback Goals now appear in the bottom ticker while drafting, keeping your draft plan front and center.

📊 New Report: Team Handcuff Report
Check it out in Insights → Analysis! This report shows your most popular same-position teammate pairings, highlighting key handcuff situations across your completed drafts.
Glider Sim – Soaring Simulator - joeysipos
-Fix UI jittering in Earth Online when loading a new location.
-Fixed issue where Earth Online map fails to load after a period of time.
12:21pm
RPG Architect - Locke
  • Added additional debugging logs for resources and a few commands.
...

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