Xanadu Land - Xanadu Land

Server Maintenance - August 15th
Asia Server Time: 17:30 - 18:30
UTC Time: 09:30 - 10:30

Optimizations

  • Babel Tower: Time/Space rotating affixes reverted to last season's combination (Robust/Cruel/Flourishing/Volatile).

  • Added a notification interface for Honor Level upgrades.

  • Buff bonuses from the Check-in Panel are now displayed on the map (top-right corner).

  • Player names are now shown during teleportation.

Display Improvements

  • Fixed multilingual text errors in the New Player Guide.

  • Optimized English text displays.

  • Improved UI layouts for certain interfaces.

Other

  • Due to development progress, Elite Hive Wasteland unlock time adjusted to Season Day 20 (originally Day 16).

Battimals - kliffco

Hello Humans!

It’s confirmed, Season 2 is coming!

20 new animals have entered the roster! Blend up all new Battimals and climb the leaderboard!

That's right, Season 2 also adds the leaderboard, see where you rank against the other humans. Will you be the next Battimals Beastmaster?

Battimals is available on Steam, Android, and iOS.

Crossplay online against your friends and foes or train up offline to prepare for your next battle.

NiuMa - bigeyes
Fixed the bug where the handle couldn't move in a straight line

Online connection requires the same version and timely updates
Loot of Baal - Myron_Owl

🛠️ Bug Fixes:

  • Fixed UI overlapping issues at 16:10 aspect ratio.

  • Fixed battle interface display anomalies in fullscreen mode (16:10).

  • Fixed level display error on Stage 47 (incorrectly showing as Level 48).

  • Fixed an issue with abnormal unlock sequence in some side missions.

  • Fixed an issue where the small stages text was not displaying on the Abyss Invasion bulletin board.

  • Fixed an issue where characters would move during forging at the blacksmith.

  • Fixed an issue with abnormal quality unlock levels for tavern mercenaries.

Contact us: Email - send your problem to https://feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community

War Thunder - Blitzkrieg Wulf

Northrop first flew the F-89 Scorpion all-weather interceptor on August 16th, 1948. It was the first jet aircraft designed primarily for the interceptor role, the first to carry air-to-air nuclear weapons — the AIR-2 Genie missile — and one of the first to be equipped with air-to-air missiles. The F-89 Scorpion remained in U.S. service until the late 1960s.

 

The F-89D is temporarily available for Golden Eagles at 30% discount!

The F-89D (rank V) is temporarily available at 30% discount for 5,278 Golden Eagles. You no longer have to own the F-89B to purchase it!

[carousel autoadvance="true"][/carousel]

When: From August 15th (09:00 GMT) until August 18th (09:00 GMT).

Where: USA > Aviation > Premium vehicles.

 

About this aircraft

  • The F-89D is great at high altitudes. Against enemy bombers, it’s ready to launch rockets with a radio fuze, allowing it to hit the target even without a direct hit. The F-89D also has 16 HVAR rockets and 104 FFAR Mighty Mouse rockets.

Mayoi Shopping Street - Actor

To celebrate the release of Mayoi Shopping Street, we’re holding a Time Attack Mode Ranking Event! 🎮✨


\[Event Period]
From Friday, August 29 to Sunday, September 14 at 23:59:59 (JST)


\[Overview]
Destroy every distortion and escape from Mayoi Shopping Street as quickly as you can!
Join the rankings and compete with players across the country for the fastest clear time!


\[Prizes]
The top 5 players on the ranking board will receive:

  • Early access to our upcoming multiplayer game Out-of-Body Battle (planned for release next year or later)

  • A full copy of the game upon release


\[Eligibility]
Anyone who has purchased Mayoi Shopping Street


\[Entry Fee]
Free


\[Schedule]

  • Aug 29 (Fri)Mayoi Shopping Street release

  • Until Sep 14 (Sun) 23:59:59 JST – Rankings finalized

From Sep 15 (Mon) onward:

  • The top 5 players will receive a Steam friend request from Actor

  • We will send further instructions via Steam messages

※ Please accept our friend request so we can contact you.


\[Important Notes]

  • Event details and schedule are subject to change without notice.

  • The prize game will be delivered after its completion (planned for next year or later).

  • Rankings will be determined based on the results from the Steam leaderboard.

  • Any scores achieved using bugs, glitches, or other unfair means will be invalidated.

  • In some cases, the displayed rankings in-game and on the Steam leaderboard may differ. If such discrepancies affect prize eligibility, we will address them appropriately.

  • Even if you rank in the top 5, we will be unable to send the prize if we cannot get in touch with you.


We hope many of you will join and have fun!
Thank you for your support! 😊

Once Human - Once Human

Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.

Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.

If you're offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message.

Since the official release of Once Human version 2.1.1, we've been gathering community feedback and actively addressing your concerns.

Here are the current details of the changes we've made:

1. Fixed an issue where Sticky Ice Crystals would not expand when used within a territory.

2. Fixed an issue where arrows could not be retrieved properly.

3. Fixed an issue that caused the mail system to lag after a territory was demolished in RaidZone Mode.

4. Fixed an issue where Rebecca's Stardust telekinesis would stop working.

5. Fixed an issue where visual effects for fashion items such as Nightmare Bringer could disappear under certain conditions.

6. Fixed the abnormal damage output from shotgun turrets.

7. Fixed an issue where weapon models displayed incorrectly after using shield items.

8. Fixed an issue that caused Prismverse's Clash custom servers to fail to launch in certain regions.

Once Human Development Team

Avakin Life - lkwd.arabella

Something special has arrived in Avakin Life — and it’s only for those who log in and grab it while it lasts! 💅🔥

💖 Log in now to claim your Mod Cute Paws Cat Tower gift.

🎁 Available for a limited time only — don’t miss it!

Want to show it off? Take a screenshot and share it in the Community Hub so fellow Avakins can see your style in action. 📸

Early access already in full swing but our wishlists rewards are waiting! Let's hit that milestone and don't forget to wishlist Avakin Life!

I Park on Earth - FoxFisher

First of all, the second game was not developed over 8 years, but about 8 months. The reason I emphasized the 8 years since the last release is because my inner world has changed a lot over these years.

My first game didn’t sell well and couldn’t sustain my dream, so I went back to working a job. Over the past 8 years, I changed jobs twice — none related to games — but I learned many new things and broadened my horizons.

Yet deep down, I never stopped longing to create indie games — that fire kept burning inside me. And now, I finally have the chance to return to the path and pursue my unfinished dream, going even further this time.

I believe I’ll go further — not because my skills have improved drastically, but because I’ve glimpsed the meaning of life through past experiences. I’ve begun to understand what I should do and how to do it, and that the greatest obstacle to achieving a dream is not the outside world, but within ourselves.

Finally, I hope you enjoy my new game and share this thought: “Only with inner peace can we go further.” Wishing you happiness and success in all you do.

Rogue: Genesia - PlexusDuMenton

Hello everyone, time for the (not) monthly dev blog of August!

Let's start this dev blog by pointing out that The rog plushies are available on sale until August 18!

(sorry to making an announcement about it soo late, I was busy finishing the event for beta update, and then this dev blog took me a bit of time)

Well, let's get on the devblog, and start directly with more advancement for

Update 1.1
What's been done?

Run Difficulty

A new major addition with Update 1.1 is the addition of Run difficulty,

an (entirely optional) way to increase the difficulty of runs that can be enabled quite early for players that find the early/mid progression of the game too easy.

(Yeah there are a lot of typos left in it, no need to report that in the comments, it's going to be updated)

As of now there is only Expert Mode added in the game, but there are plans to add 2 new additional ones
(and to add some additional effects that will play a bit with Zone Modifier)

Zone Modifier

Another major addition of update 1.1 is modifiers that are applied to an entire zone. They can provide both positive and negative effects to a zone, affect the map generation, or affect rewards you can obtain

During the first loop, you are guaranteed to have a path with no modifier.

The number of modifiers generated on a zone depends on the number of loops.

Event after stage

Since update 1.1 adds in a lot of additional events (more than 10 new events) it could become quite frustrating to not encounter the event you are looking for.
With Update 1.1 you'll be able to encounter events after the end of any stage, which will overall lead to a lot of additional opportunities,

(note that "Event: Shrine of Reconstruction" can be viewed as a reward of this stage)

Preview Event in Stage selection

Events you'll encounter in an event stage are now generated during the stage generation phases (and no longer when entering the event)

This means it is now possible to view what event you are going to encounter before selecting a stage. As of now, event stages only have a 20% chance to not be hidden, but soul-shop upgrades to improve that will soon follow.

(Due to technical reasons, the game won't allow previewing events from stages not selectable since some events' chances to appear can vary based on many variables and change between two stage selections)

New Events

As said earlier, this update adds more than 10 new events (so far), which will about triple the current amount of events you can encounter (ignoring the Shrine event and the one-time equipment-related ones)

Here are a few ones:

Duelist rework

Duelist is one of the least played characters, which is understandable, it doesn't really change most of the game, and can be a bit harder to play due to her very low HP pool and fragility in early game, especially as it is usually the first avatar unlocked.
The current main usage of this avatar at the current time is if the player wants to go with a faith-oriented build (due to her lower natural Defense) and is very inefficient when used in another way.

So the Duelist got a bit of rework to try to expand which builds are possible with her,

  • Increase base health from 60 to 100
    The reason for that is to make the avatar on par with rog when doing Health Transmutation builds as well as making her more viable in very early game.

  • Duelist no longer starts with -10 defense, but -2 base defense and x0.5 defense multiplier

    This change makes the avatar scale way better with Faith in mid and late game, while still making her take much less damage in early game.

    However, this clearly makes her non-optimal for Metal transmutation builds (but why would you do a metal transmutation build with Duelist?)

  • Duelist now gains 5% damage scaling from power every time her Death Door ability is used until the end of the run,

  • Death Door ability disables anachronistic during the debuff duration

    Those are likely the 2 biggest changes to the avatar, the first one makes the player more rewarded when playing in high risk, while the second change makes sure the player is indeed taking risks. However, the player could just take heavy damage until Death Door is activated, and wait in anachronistic until their HP is higher than 1 again.

  • Reduced Defense cap of Duelist from 75% to 50%,
    Defense cap is a new stat, that basically affects how much damage flat defense can stop at most, this change is another indicator to tell players not to try to make a defense-heavy build on her

Minor things

There have also been a lot of minor additions, new artifacts (mostly related to events), new cards and equipment.
In addition, Eyes of Truth has been reworked, now required to unlock looping for the first time, and providing increased max level to cards for each loop completed, giving a really powerful (and unique) effect that's worth the drawback.

What is missing for 1.1 ?

Run Difficulty

For now, the beta only has one additional Run difficulty (Expert mode) and two additional ones will come in the following patch, as well as tweaking Expert mode.

Soul-Cards

While a few soulcards have been added in, there are still a lot of soul-cards that are planned to be added in the upcoming patches

Custom Run UI

The logic for custom run is there, but there is still no UI to allow players to run it, so it is not properly implemented in the game, I'll have to spend time to properly allow players to start custom runs.

Bug Fixing

Of course, due to the many in-depth changes and version changes (explained in the previous), the patch currently has a lot of bugs that will take a bit of time to properly iron out.

Beta

Beta for 1.1 has already started, access is behind the usual code "BackUpYourDamnSaves".
You have to know this beta is particularly buggy compared to others, a patch fixing a lot of bugs is coming in the next few days (specifically related to the new events)

It is also important to know that saves from 1.1 cannot be read from version 1.0 (due to Talents layouts), so if you want to keep the progress after going on the beta, either make sure you know how to load back saves, or you'll have to wait for update 1.1 to be released

...

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