Wasted Shot - tedd_e
Simple quick update to add input Key mappings for HTC Vive and Valve Index.
Action Taimanin - -
Greetings Commanders.
The update for July 30th, 2024 is complete.
If the update hasn't been applied, please restart the game to apply the update.


1. July Seasonal Events!

1-1. The Event Shop Week 3 is open!

The Event Shop where you can purchase various items with a special material "Seashell" is live!
Clear quests or exchange Gems to acquire "Seashell" and use them to exchange various items!

※ "Seashell" can be acquired from Main Quests, Daily Quests, and Event Quests.
※ The shop gets updated with new items every week.
※ Week 3 items for sale: "Commander Mark: Summer Memories", Rotation Gacha Coin, Gacha Coin and more
※ Period: ~ August 6th, 2024 01:59 (UTC)

1-2 Surprise Missions & Surprise Campaign #5 Commences!

Surprise missions and campaign will be held during the Seasonal Event!
Take advantage of the perks during the Campaign period to clear missions and receive rewards!

※ Please check the exact schedule for each week in the game.

◇ Surprise Missions
※ Event Period: ~ August 6th, 2024 01:59 (UTC)
※ Mission Details:
① Clear Daily Quests
└ Mission Rewards: Cutting Fluid/Ritual Bell Kit x 10 (Clear 10 times), Friend Emblem Pack x 2 (Clear 20 times), Crystal Fragment x 4 (Clear 30 times), Blank Emblem x 6 (Clear 50 times), Grilled Corn on the Cob x 5 (Clear 70 times), Ice Box x 5 (Clear 100 times)
② Play Battle Arena
└ Mission Rewards: Operational Plan x 10 (play 5 times), Correspondent Message x 1 (play 10 times)
③ Upgrade Supporter 20 times
└ Mission Reward: Crystal Fragment x 5
④ Upgrade Weapon 20 times
└ Mission Reward: Crystal Fragment x 5
⑤ Upgrade Magatama 10 times
└ Mission Reward: Blank Emblem x 5
⑥ Enhance Crest 5 times
└ Mission Reward: Blank Emblem x 5
⑦ Use 1000 AP
└ Mission Reward: Fumma Plushie x 3
⑧ Use 20 BP
└ Mission Reward: Fumma Plushie x 3

◇ Surprise Campaign
※ Event Period: ~ August 6th, 2024 01:59 (UTC)
※ Campaign Perks
└ Extra item drops in Daily Quest
└ Restore 20% HP when clearing VR


2. Suspension of cheating users

To create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 7 accounts have been suspended due to disciplinary measures.

***知火
***mander3164357
***Wang
***尔
***已
***mander6152957
***erbiba

If you want to appeal the suspension, please contact support@gremorygames.com.

To protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to any unfair advantages acquired through improper means and actions.


Stay tuned!
A.V.A Global - jeehyojun


Mercenaries!

Hotfix will be in process in the below schedule.

[Hotfix Schedule]
Universal Time (UTC): 2024. 07. 30, 05: 00 AM ~2024. 07. 30, 07: 00 AM
*Please note that the updated schedule may be subject to change.

We apologize for the inconvenience.

Thank you.

Sincerely,
Your AVA Operations Team
6:54pm
Remedy - Starside
2024 Update:
Today Remedy receives a brand new update! When updating the project to a new version of Unity, a lot of things broke. So while trying to fix what broke, we also made some quality of life changes to improve the game. Remedy was my first project and far from perfect, but I learned a lot about game development. Remedy doesn’t have many players, but it was fun to revisit this project and improve on some aspects of the game!

What’s changed:
-jump fixed. Player can no longer jump continuously when holding down the jump input
-auto save triggers moved to avoid stutter while in a jumping puzzle
-tutorial text re-written in newer unity version
-giant cube tutorial section removed. Now the player uses a ramp up to the first dissolve tutorial
-cutscenes changed to pre-rendered. Some cutscene playables were lost when updating Unity, so pre-rendered works! Also helps performance
-overhauled many sound effects including gameplay and cutscenes and adjusted volume
-player and cube icons added to ramp (roller ball) puzzle to better assist the player
-wood plank UI added to torch encounter
-objective tip added to assist players in finding the 3 open world cubes before the torch encounter
-re-created all Controller/PC UI for cubes and dissolve
-added symbols to the portal puzzle pillars
-Fixed jump pad particle direction
-Added Xray guide to maze
-Changed wall textures around maze
-Recreated end bridge
-Collider fixed in boss room ring platform
-Boss respawn position changed
-Portal issue fixed: Was messing with object selection/pickup when passing through portals at a certain speed
-Recreated the main menu and pause menu. Better controller support for menus
-Game volume slider and sensitivity slider
-Splash Intro recreated (loading changes)
-Main menu geometry and lighting adjusted slightly
-changed barrier texture back to blue hexagon
-New menus
-Save system fixed in new version of Unity
Metaphor: ReFantazio - ATLUS West
Welcome back Metaphor: ReFantazio fans, it's time to check in again and share more about our upcoming title!

Character Showcase
On Monday we premiered our latest "ATLUS Exclusive" Showcase, this time focusing on characters. Who are your rivals in the royal tournament? Who will step up and support your cause? Watch now and learn more about the characters you'll meet in your journey!


---
Anime Expo
Thank you again to all the ATLUS fans we saw at Anime Expo this year! It was an amazing experience to offer the first public demo in North America, and we even saw a couple of Metaphor: ReFantazio cosplayers in attendance!

Check out what it was like at the event with our recap video:


As part of the event festivities, Game Director Katsura Hashino and Character Designer Shigenori Soejima participated in “The World of Metaphor: ReFantazio" panel, taking attendees through their vision for this title. In case you missed it, you can watch the panel in full!


---
GIFs!
Everyone loves GIFs, but we particularly LOVE Metaphor: ReFantazio GIFs!

Search "Metaphor ReFantazio" in your favorite GIF search to use these in your social posts and conversations, or visit our GIPHY page to see our entire collection.



---
That's all for now... thank you for your continued love for Metaphor: ReFantazio, make sure to pre-order/wishlist if you haven't already, and be sure to follow our social channels for the latest! Metaphor: ReFantazio releases worldwide on October 11.
6:54pm
Bump in the Night - weedlordgaben
- Fixed logic issue that sometimes resulted in settings not being saved and loaded properly
- 2nd attempt to fix an issue with how the static is displayed on screen
The Willow Man - MR.FREEMAN

ːsteamhappyː
Hey everyone just here once again to mention more updates I have made to “The Willow Man”. Again I would like to seriously thank everyone who has given me a chance and checked out the game. It means so much to me to be given even a chance of your time so again thank you. Now moving on we have some big changes here in this new update.

Featured Changes:

  • New Art Assets added to the Game
  • Level Design Art has Been Updated
  • New Title Menu Added To Game
  • Fixed Graphical Glitches
  • Player Punching Speed Adjusted
  • New Player Idle Animations Added
[/b]
[/list]

Switch Port News:
Nothing new to report other than its still happening just hit a small delay production.

Remember everyone to keep on following your passions you never know where it may lead you.

\(* - * )/
Empire: Sound of the North - goodpunkstudios
For some time, we've been working on an exciting new update for our game, "Second Episode." While we won't spoil too much, this episode takes place in a mysterious forest filled with intriguing side characters. After the events of the first episode, you'll begin assembling your team, starting with one of the first new characters, Jack Strongman, the Soul of the Forest.

The update we released includes around 30 voiced cards, 30 new random cards, and the first part of the second chapter. Stay tuned, and don't forget to share your thoughts with us! See the video for gameplay:


What's coming in this update:
- Moving cards with videos
- 50+ new random events
- A whole new story (Episode 2 of 5)
- Turkish and English dubbing
- Background effects
- New side characters and missions
- Various minor fixes and upgrades

We experimented with voiceovers on just 30 cards. We’re looking forward to your feedback on this. If you like the voiced cards, we'll add more in the future. The update is ready for releasing of the game.
KurtzPel - GM OneShot
Attention Chasers!
Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the July 31, 2024 Weekly Maintenance (UTC+0).

Maintenance will happen during the following times:


1. Karma Balance

Blazing Fist
[Reckless Charge]
- Increased the Endurance to 200%

Dual Soul
[Moon Slash]
- Increased the Endurance for attack motion to 320%
- Reduced the stamina cost of attack
(Evade Moon Slash 35 → 25, Moon Slash 50 → 30)

[Aerial Attack]
- Increased the damage of Aerial Attack 1~3 to 150%

Soul of Magus
[Heart Stopper]
- Increased the damage to 130% (Only in PVP)

2. Tropics Boost Event
- Event Period: July 31, 2024 (Wed) – August 14, 2024 (Wed) (2 Weeks) (UTC+0)
- An AP/GP Boost will take effect during the event period.


3. Tropics Event
- Event Period: July 31, 2024 (Wed) After Maintenance – August 21, 2024 (Wed) Before Maintenance (UTC+0)
- Players can acquire ‘Popsicle’ through various means during the event period.
- Players can log in for 30 minutes during the event period to acquire up to 1 ‘Popsicle’ per day.


1) Players can complete daily quests during the event period to acquire up to 1 ‘Popsicle’ per day.


2)Players can play PVP and PVE during the event period to acquire up to 8 ‘Popsicle’ daily.
⁃ Acquire on a 100% chance upon winning in PVP Ranked Matches or Normal Matches (excluding 1 VS 1)
⁃ Acquire on a 20% chance upon winning in PVP Normal Matches (1 VS 1)
⁃ Acquire on a 30% chance upon clearing PVE Invasion Dungeons

3) Players can synthesize various items using the materials they have acquired.




■ The following items will be deleted during maintenance on August 21, 2024 (Wed) 05:00 (UTC).




RAT MEMORY - Felipe
Hi, this is a patch that brings the following to RAT MEMORY DEMO:

New content:
  • Demo 1 level has returned.

Changes:
  • Feedback and add to wishlist buttons now are opened on steam;
  • Some changes in menus that you probably won't realize;
  • General changes that I can't remember now.

I hope you have fun, I'm working to release the best 3D Ratformer game I can make in early access this August 12.
...

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