Crime Simulator - CookieDev

1.19c:

- Policeman takes a bit longer to call for backup when chasing you

- Policeman backup call system improved; added delay so you can't stack 3 stars just from running away

- Police drone leaves when you have 3 stars (helicopter is enough of a headache)

- Further difficulty improvements

- Pro difficulty toned down slightly

- Police helicopter can miss shots

- Slightly decreased policemen run speed

- Fixed Gaming PC not counting as VIP item

Aegis Force: The Scorian War - Aegis_Force_CM

Greetings soldiers of Genua! June was an amazing month for Aegis Force as the team made incredible progress on Chapter 1 & the upcoming expanded demo, and we attended our first in-person game conference in Edmonton, Canada!

Technical Updates

If you're not already on our Discord or newsletter, join today to get access to our Game Con conference build! We've made it available to our growing community so we can get firsthand player feedback on the new area and combat system before releasing the expanded demo next month. We also:

  • Added Ruiners Pass cutscenes and story events

  • Set up cathedral interior integrations

  • Made items functional in combat (potions!)

  • Implemented new animations and character poses

  • Added Enter interactions for houses in Ruiners Pass

  • Added new exploration music

  • Added destructible objects with loot

  • Adjusted combat camera views to hide obstructing foliage

Check out our gameplay video on Youtube to see what Ruiners Pass is like!

What's coming up this month?

  • Polishing Chapter 1 gameplay, narrative, etc.

  • Continue developing the city and new interior areas to explore

  • Adding more cutscenes

  • Investigating translation options for the demo

Art Corner

Our artists have spent a lot of time creating new assets, characters, and animations that make the world of Ianua feel so much more alive! Here's a few new screenshots and character portraits you might come across soon...

Social Space

Our first in-person game conference was a massive success! Three of our team members (plus a few family members along for the ride) had the incredible opportunity to showcase Aegis Force in the Innovation Zone at GCC. Connecting with fellow fans of pixel art turn-based RPGs was an absolute highlight. The excitement from everyone who visited our booth was inspiring, and we’re already incorporating your feedback and creative ideas into the next phase of development!

Oh and we ate a lot of amazing Canadian food :) 

What's Coming

Get ready for a brand new demo and game trailer for Aegis Force: The Scorian War, arriving between July and August. Your feedback from the February 2025 demo and all the feedback from our beta testers and conference attendees helped shape this next phase, and we think you’re going to love what’s in store. From new teammates and fierce new enemies to an all-new playable zone steeped in mysterious lore—it’s time to dive even deeper into the world of Ianua.

Also, if you're not following us on all your social media platforms yet, you can find all our links here - https://linktr.ee/deseretgames

Until next time, FOR GENUA!

The Transference - Kuraishisama

  • New puzzles (the final ones).

  • Optimisation for graphics cards of the order of 1000 GTX and STEAM DECK at a stable 60 FPS.

  • Added English dubbing.

GameOn! - PlumMultimedia
Update 1 is out now! Bringing you a merchandise feature

Update 1 introduces a brand new major feature: merchandise!

You are now able to research the 'merchandise' option from your research tab. When researched, you are

able to sell merchandise items for your released game projects. Selling merchandise will increase your income and requires additional management to handle your storage capacity.

Be careful not to order too much stock, or risk having to sell at a discount or destroy your stock directly.

[carousel autoadvance="true"][/carousel]

Full changelog / release notes:

  • Brand new feature: merchandise.

    • You are able to order and resell the following items: Mugs, t-shirts, themed figurines, keyrings, posters, mousepads, stickers, and plushy toys.

    • Added a new research to your research tab, called 'merchandise'.

    • Added a new income and expenses entry in the finances menu.

    • Added a brand new delivery system that will periodically deliver outstanding orders.

    • Added a new delivery company (SSS: sorta swift shipping) with a delivery vehicle and 2 staff variations (male and female).

    • Added multiple new UI menu's to see, order and manage your stock.

    • Added a dynamic customer feedback system to visualize how your items are selling on the market.

    • See your storage grow with every delivery! The current stock capacity is represented visually inside your storage. Increasing or decreasing merchandise boxes across multiple shelfs.

    • Micromanage your stock! You are able to select a price range for every ordered item and individually activate a discount to increase your sales.

    • Older games (based on release year) will sell poorly at full price or not at all. This requires additional planning, management and introduces additional financial and logistical risks.

    • Sales are directly affected by the number of fans you currently have. More fans means a broader sales market to sell your products.

    • Filter your merchandise content easily by searching on a specific feature. This will be especially handy in longer play sessions with lots of items in game.

  • Changed: the small loan is now available by default when starting a new game. No need to research it anymore for a better financial balance for players when starting a new game.

  • Fixed: the storefront income value is now properly saved when saving a game.

  • Fixed: a missing reference for the storefront research button, preventing it to update correctly when staff are busy and the research tab was open.

  • Fixed: a bug where the game would auto-save after being 'game over'. This causes the latest save file to be unplayable.

  • Fixed: other small quality of life improvements and minor balancing of stats.

Anomaly Protocol - unityreskin

🎉 NEW: A new monster has been added
🎉 NEW: A "revive room" and a revive item have been added so you can bring back fallen teammates
🎉 NEW: You can now quickly drop all items from your inventory by holding the "G" key
🎉 NEW: Players can now hear each other's footsteps and movement sounds
🎉 NEW: Two new items have been added

🔧 REVAMPED: Flashlight no longer hides items when it shines on them
🔧 REVAMPED: All levels in the game have been reworked
🔧 REVAMPED: Existing monster mechanics have been improved
🔧 REVAMPED: Some known bugs have been fixed




The Museum - DarkLab Games

Good news, everyone!

I just released a patch that fully fixes the issue where the death scene could occasionally get stuck. The game should now transition smoothly every time.

Also, if you experience any bugs or issues in the future, feel free to post them in the Community Hub or Discussions — we’re actively monitoring and committed to delivering quick fixes.

Thanks for playing and supporting the game!

Fractal Space - Haze Games
[color=#00FFFF]DISCORD[/color]


Join us on the official Discord server to talk about the game and the bugs you find!

[color=#00FFFF]NEW[/color]
  • [color=#00FFFF]Chapter 1 Dialogs[/color]: Some of the first Chapter’s dialogs have been re-written and re-recorded, others have simply been re-recorded, with the goal to make them more natural / slightly better acting. A few more improvements like this are planned for next EXP builds and future updates.

  • [color=#00FFFF]Chapter 4[/color]: Final Maze area + Final Room: It is now possible to bring the two Cubes from the areas below the orange Maze area, in order to use them as well for the final puzzle with glass tubes. This might provoke new bugs - to be tested. They are no longer “smaller cubes than usual”, as the area was reworked to be acceptable with regular-sized Cubes. Various changes to reduce chances of accidentally triggering the Mines towards the last room.
[color=#00FFFF]CHANGES[/color]
  • [color=#00FFFF]Healthbar[/color]: Healthbar no longer has the 4 segments separation to avoid confusion. We’ll see if that’s better or not.

  • [color=#00FFFF]Healthbar[/color]: Healthbar now becomes red, when extremely low Health, even if Hyper-Speed has not been acquired yet.

  • [color=#00FFFF]Chapter 3[/color]: First fast-blinking lasers requiring Hyper-Speed, should no longer be skippable in any way, until Hyper-Speed is acquired. Was already very difficult, but some last remaining exploits could allow to skip them.
[color=#00FFFF]BUGFIXES[/color]
  • [color=#00FFFF]ALT+F4 Safety[/color]: ALT+F4 while saving, will now show “Please Wait” and exit the game safely as intended, instead of throwing a Steam error.

  • [color=#00FFFF]Restart Shortcut[/color]: Pressing simultaneously Last Checkpoint (F10) and Restart shortcut (HOME) will no longer result in weird bugs (unable to Pause, unable to report bugs, unable to save at next Checkpoints), after restarting current Chapter.

  • [color=#00FFFF]Healthbar[/color]: Fixed cases where healthbar would remain incorrectly red.

  • [color=#00FFFF]Audio[/color]: Low Health heartbeat sounds would not be played, if the player Quick Loaded or Last Checkpoint into a save that had health below the “Low Health” threshold.
[color=#00FFFF]21 SOLVED REPORTS[/color]
  1. [color=#FF6666]MAJOR BUG[/color] | 2155924995924 - A bug occurs when restarting a chapter and checkpoint simultaneously, causing a save issue that requires touching another checkpoint to resolve.
  2. [color=#FF6666]MAJOR BUG[/color] | 234012229124026 - A potential bug related to quick-saving/loading during relocation causes the screen to go black, but gameplay continues normally after pressing ESC.
  3. [color=#FF6666]MAJOR BUG[/color] | 1508602511232 - While using Hyper-Speed and pressing alt+b, the player dies from damage-over-time but skips the loading screen and experiences unintended Moon Gravity effects.
  4. [color=#FFA500]GAMEPLAY BUG[/color] | 81248510154 - The saving bug can still be triggered by hitting a checkpoint and restarting the chapter, leading to a critical game error if quitting with alt+F4.
  5. [color=#FFA500]GAMEPLAY BUG[/color] | 305321245132457 - An issue with the health bar not displaying correctly occurs, as it remains visually split and misleading despite health upgrades.
  6. [color=#FFA500]GAMEPLAY BUG[/color] | 405612248744343 - Players can bypass lasers and miss the Hyper-Speed upgrade in certain areas, which is problematic for gameplay progression.
  7. [color=#FFA500]GAMEPLAY BUG[/color] | 15792829436572 - Players can skip the giant Fan without hitting it, but hitting it will recharge dodge despite being unnecessary for falling through unharmed.
  8. [color=#00FFFF]VISUAL BUG[/color] | 358211702083004 - Using hover near the new chapter 1 ending causes everything in that area to disappear.
  9. [color=#00FFFF]VISUAL BUG[/color] | 287991228852448 - Flames damage while Hyper-Speed is active incorrectly turns the health bar red, even after picking up health packs.
  10. [color=#00FFFF]VISUAL BUG[/color] | 168443770238009 - One side of a smasher is dark while the other is lit, creating inconsistency in lighting that seems illogical given the proximity of a lamp.
  11. [color=#00FFFF]VISUAL BUG[/color] | 45404772501406 - Touching an invisible trigger while going back causes the lasers on the right to despawn without affecting anything else in the area.
  12. [color=#00FFFF]VISUAL BUG[/color] | 4337024628444 - Hiding behind certain boxes causes the floor to disappear, possibly due to optimization issues.
  13. [color=#00FFFF]VISUAL BUG[/color] | 2005322419415 - Restarting a chapter while loading a new objective carries over the objective to the new iteration.
  14. [color=#00FFFF]VISUAL BUG[/color] | 26353821121479 - A method to unload the first part of chapter 1 involves jumping on a button, enabling Hyper-Speed, and dodging through fragile windows.
  15. [color=#00FF00]SUGGESTION[/color] | 162512669385136 - A suggestion is made to increase the fan's speed to ensure players cannot bypass fast-blinking lasers without Hyper-Speed.
  16. [color=#fff82c]NITPICK[/color] | 2405725381511 - Loading bars visually reset to 0 before completing their loading process.
  17. [color=#fff82c]NITPICK[/color] | 31572966345922 - A shadow from a sign remains visible when falling from the power core area.
  18. [color=#fff82c]NITPICK[/color] | 117522684461 - Generator explosions do not consistently damage players at close range, with damage occurring only at specific angles.
  19. [color=#fff82c]NITPICK[/color] | 424242190595404 - Moving the mouse inside a terminal causes the UV flashlight tutorial to loop indefinitely until the terminal is left alone.
  20. [color=#d75fff]LOCALIZATION[/color] | 347711935103512 - The word "byegnac" should be corrected to "biegnac" and improved to "biec".
  21. [color=#d75fff]LOCALIZATION[/color] | 4283016033297 - The word "recylcled" contains a typo and should be corrected to "recycled".
Silent Surveillance - 8x5y1a
Patch Notes
Difficulties
We've had a lot of feedback regarding the difficulty of the game. We've decided to tone down the settings for the Easy and Normal difficulties to make the game a little easier.

  • Easy difficulty warning increased: 2 → 3
  • Easy difficulty game time decreased: 17 -> 15 (Minutes)
  • Easy difficulty grace time increased
  • Normal difficulty warning increased: 1 → 2
  • Normal difficulty game time decreased: 20 -> 18 (Minutes)
  • Normal difficulty grace time increased
  • Hard difficulty warning increased: 0 → 1
Anomalies
We've also added 2 new scary anomalies in Cottage and changed 2 anomalies to make them more obvious.

If you have any feedback or encounter any bugs, please share your thoughts in the pinned Steam discussion.
Thank you for your support!
8x5y1a
Microsoft Flight Simulator 2024 - jummivana

Last Friday, we released City Update 11: Northeastern United States 2 and Famous Flyer 12: Piper PA-28-236 Dakota. The City Update may be claimed for FREE from the in-sim Marketplace for both MSFS (2020) and MSFS 2024 users. The Dakota is available FREE to all MSFS (2024) players and will automatically appear in My Library — no download needed! For MSFS (2020) players, you can purchase the PA-28 from the Marketplace for USD $14.99.

In beta news, we released two new pre-release test builds for MSFS 2024 Sim Update 3 this week. You can read the release notes for each of these builds at the links below:

As a reminder for everyone participating in the pre-release test, we really appreciate it if you submit bug reports for any issues you encounter and vote in the surveys for each build. Your timely and detailed feedback helps the development team immensely as we work to deliver the best possible Sim Update to our player community.

As announced in our Development Update Blog last week, the FlightFX C750 is coming to the Marketplace soon! As a special preview of this exciting upcoming aircraft, check out twotonemurphy’s Twitch stream on July 9! The livestream begins at 1900 UTC, and the FlightFX C750 preview is expected to begin about an hour into the broadcast. Murph will be chatting with the FlightFX devs and exploring all the great new features of the plane which releases for MSFS (2020) and MSFS 2024 on July 10!

– MSFS Team


Click here to continue reading the Development Update!

Counter-Strike 2 - Vitaliy
[ MISC ]
  • Added a description note to Souvenir Highlight Packages explaining that they will become tradable and marketable after 7 days.
  • Various stability improvements.
...

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