6:56am
The Longed-for Revenge of Undecember - Hwidely
Balance Adjustments #2, New Features & Optimization

Details:

  • Adjusted difficulty balance
  • Added Achievements
  • Added time tracking feature
  • Spatial distortion sound sync implemented[Beta]
  • Optimization improvements
  • Minor bug fixes
  • And so on...

Thank you for playing my game!
Always stay happy :)



Age of History 2: Definitive Edition - Łukasz Jakowski Games
New console cheats/commands -> hi
  • gold X - Sets the player's gold to X
  • move X - Sets the player's movement points to X / 10
  • diplo X - Sets the player's diplomacy points to X / 10
  • army X - Adds X units to the province
  • pop X - Sets the province's population to X
  • setarmy X - Sets army in province to X
  • md - Redirects you to the Manage Diplomacy menu, where you can create alliances, vassals, pacts, and adjust relations
  • Use the id command to find civilization IDs
  • annex X Y – Civ X annexes all provinces of civ Y
  • union X Y - Unites the civilizations with IDs X and Y
  • alliance X Y - Creates an alliance between civilizations with IDs X and Y
  • vassal X Y - Civilization with ID Y becomes a vassal of civilization with ID X
  • as - Assimilates all provinces owned by the Player
  • ww X - Sets the war weariness of the civilization in the active province to X
  • relation X Y Z – Sets the relations between civilizations X and Y to Z
  • invest - Perform free invest action in all provinces of active province Ciivlization
  • chaos - Toggles "Age of Chaos" mode.
  • nuke - Player gets one atomic bomb
  • nuke X - Player gets X atomic bombs

Example use:
  • pop 12500
  • union 1 243
Countryball The Real Time Strategy Game - United Nations-CB

We have decided to Launch in October! You can check out the new Demo late Aug. We've been hard at work with all new features and all new game modes that we know you'll love!! Check them out below!

  • Skirmish Mode

  • Conquest Mode

  • Survival Mode/Tower Defense

New Units such as

  • Horses

  • Grenadiers

  • Transport Vehicles

  • Gun Cars

  • Bomber Planes

  • Air-balloons

  • Over 50 New Countryballs To Choose from

  • and more!

We also have new Gameplay features coming to you!

  • Re-worked Ideology System

  • Unit Upgrade System

  • Outfit your Units

  • New Skins for all Units for better customization

Story Mode has gone through a few re-works and updates with better gameplay mechanics, better graphics, more effects/explosions, and cutscenes!

  • Cutscenes

  • Graphics

  • Animations

We know we have been a little quiet about Countryball The Real time Strategy Game but we wanted to make sure we came back with great news. Please stay tuned!

Thanks for reading and if you haven't already, please consider adding Countryball The Real time Strategy Game to your Wishlist!! thank you! Have a blessed day!

-The Countryball Team!

召唤师崛起 summoner rises - 2719188203
Updated related bugs, increased the damage and gameplay of normal attacks, and adjusted the damage and health of some monsters
Age of History 2: Definitive Edition - Łukasz Jakowski Games
Map Editor & Scenario Editor
  • New map editor feature: auto-generate connections between all provinces.
  • Scenario Editor: You can now copy scenarios
  • In the Scenario Editor, you can set up occupied provinces

Backward Compatibility
  • Backward compatibility: Most Mods mods from AoH2 will work in the Definitive Edition.
  • Maps, scenarios, Civilizations, formable Civilizations, leaders, flags, terrain, etc. will work.
Crypt Crawler Playtest - Tony Li
Level tweaks
Age of History 2: Definitive Edition - Łukasz Jakowski Games
Spectator mode is now more like God mode
  • After selecting a civilization, you can:
  • Perform diplomacy actions
  • Respond to Messages
  • Release vassals
  • Assimilate, invest, etc.
  • Manage world diplomacy
  • Create alliances
  • Create defensive pacts, non-aggression pacts, truces, etc.
  • Control armies
  • Recruit / disband armies
  • Build buildings
  • And much more!

https://www.youtube.com/watch?v=-1PsyMhR8y0
Guardians of the Sanctree - MoeeeZ

Hi everyone,

It’s been a few months since we last connected, and the free updates for Sanctree have been on pause for a while. But since some of you have been asking about the team’s status, I thought I’d drop in and chat—just like old friends catching up.

'Guardians of the Sanctree' is my first true indie game, and now, it’s also the source of the $70,000 debt weighing on my shoulders (wry smile).

During development, I gathered a team of nine trusted friends (some of them are from my college club). Someone said a 10-person team was too risky for an indie project, but I believed that if I was going to fully realize my vision, I needed the right people—to polish every system, tweak every asset until it felt just right, no matter the time or cost.

Back then, we crammed into a tiny rented office (sharing the space with another company), takeout boxes piled in the corners, working under the glow of monitors at 2 or 3 AM, all of us convinced that if we made something great, players would notice.

On launch day, I barely slept, scrambling to fix bugs. Reality didn’t give us much breathing room, and in the end, sales were modest.

I’ll admit—the launch version fell short for many of you, especially with issues like optimization. I still feel guilty about that. The months of free updates afterward were a struggle, but I couldn’t just walk away. Not when the game still needed to be better.

After paying the team their final salaries, I had to say, “It’s time to go our separate ways.”

I know stories like this— 'game underperforms, team disbands, creator left in debt' — aren’t uncommon in the indie world. But here’s the thing: this isn’t the end for Sanctree.

These days, I’m working a day job unrelated to game dev, but after clocking out, I still dive back into the code—fixing bugs, tweaking numbers, even if my typing’s a little slower now. Sometimes, a message pops up on WeChat from our former lead programmer: “Got some free time, want me to take another look at that level logic?” or “Should we try to address that issue players mentioned in the reviews?”

For the Sanctree dev team, it’s gone from 10 to 1—but I’m lucky to still have companions on this journey.

Some might say, “You’ve got debt. Focus on paying it off. Why burn the candle at both ends?” Honestly, I don’t have a perfect answer.

Maybe it’s because Sanctree is my “first”—the first game I built entirely from my own vision, the first time a player’s comment (“This was the best demo I played during the Steam festival”) kept me awake all night, too moved to sleep.

Money matters, of course. But those little moments of 'initial intention'—that’s what keeps me going. Sanctree is like my first child. Even if it didn’t ace the test, I still want to help it stand tall, to make it something worth being proud of.

The debt will get paid. The day job won’t last forever. As long as Sanctree sits on someone’s hard drive, as long as I can still type code, there’ll be another free update someday.

If you ever spot an overworked old bird in the game, that might just be me. Its story—and mine—is only just beginning.

Thank you, truly, for being part of it.

—The Producer of Sanctree

千军纵横-专服版 - cute168178

各位亲爱的朋友们:

为了让朋友们更好体验游戏,结交到更多的朋友,我们计划于2025年8月4日(周一)09:00-10:00 时部分服务器停机维护进行数据互通。进行数据互通的服务器受维护操作完成时间影响可能会有提前或者延迟开启的情况,请朋友们见谅,给朋友们带来不便敬请谅解!

合服时间:2025年8月4日(周一)09:00-10:00

合服范围:1-5-9-13,2-6-10-14,3-7-11-15,4-8-12-16

合服规则

【合服登录】:

一、合服后进入方式和之前一致;

二、如果不同区服都有角色,从哪个区服入口登录,即视为登录该区服的角色;

【角色清理】:

1. 未登录≥14天,充值≤10块的角色会被清除;

2. 未登录≥45天,充值≤200块的角色会被清除;

3. 未登录≥1年的角色会被清除;

清除后角色无法恢复

..........................................................................................................................

客服QQ:672651441 客服邮箱地址:https://672651441@qq.com

Captain Bones : A Pirate's Journey - skarahan
When we finished the last mission, the game would crash if we were on a ship. This has been fixed.
Landing on ships has been made more stable.
When we called our crew back and bombed the enemy ship, our crew was also lost. This has been fixed.
We could also injure our own crew on the enemy ship. This has been fixed.
On our level 2 ship, the crew was destroyed while using our last ability permanently, but they were rescued.
While cursed, we were initially blinded. This has been fixed.
Calculations on low display settings were displayed halfway on the screen. This has been fixed.
The game crashed when the captain in the last mission was captured. He has been repaired, and now he cannot be captured again.
...

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