Environmental Station Alpha - Hempuli
The game has stopped working on newer versions of MacOS due to technical reasons that I can't fix right now. For that reason, I've disabled MacOS support for the time being. I'm intending for this to be temporary, but fixing the issue will require quite substantial work and I'm not sure what the timeline for that will be.

Huge apologies for the issues people have had with the game; I'm hoping that a bunch of them can be addressed in a future update. Especially this MacOS issue and the wonky controller support are on my mind. Apologies also for not reacting to these issues sooner.
Environmental Station Alpha - Hempuli
The green switch block bug should now be gone. Alongside that I managed to figure out a semi-fix for the yellow teleporter alt+tab issue, as well as fix some small issues related to the game timer.

So yeah. I had known about the switch bug for some time, but had assumed it to be a rare problem due to me not having touched that bit of the code since release. I filed it away as a "fix this in a future bugfix patch", but only now noticed how common it was. It's embarrassing that just by looking at the Steam forums more often I would've noticed the seriousness of the bug, and I deeply apologize for the delay on this.

The past year has been extremely busy, not only because of Noita; since I could rely on the aforementioned assumption that the green switch bug is fairly rare, I allocated my energy on other things during 2019. Obviously being busy doesn't really justify the game being broken, especially since it was part of the Nolla Games bundle and all, and as such it was good to see that some had gotten refunds even beyond the 2-hour playtime limit due to this problem.

Luckily for ESA (and me), 2020 is looking to allow me a bit more time, and I'll be allocating part of that to maintaining ESA again. The biggest thing I'd like to fix still is the gamepad support; the only way to help this is to rewrite the entire gamepad code, which feels terrifying, but in the end I doubt it'd take more than a couple days of intensive testing and tweaking to get going. Sadly, this fix probably wouldn't help with the lack of gamepad support on Mac; I'd have to look for other solutions there.

All in all, apologies again for letting the problem exist for so long; it should be gone now and I'll be monitoring the community forums more closely again now that I have the time. Thank you for your support.
Environmental Station Alpha - Hempuli
Noita, a game I've been working on in the Nolla Games team, will be coming to Steam Early Access on September 24th and has a new trailer!
Check out the trailer here: https://www.youtube.com/watch?v=smkdscv6SJs

Noita's Steam page (if you're interested, do give it a wishlist): https://store.steampowered.com/app/881100/Noita/

The game is an action roguelite with the twist of every pixel in the game world being physically simulated. What this means is that the world is made of different materials that can be destroyed and react to each other. Wood burns, and water coming into contact with fire creates steam that in turn condenses back into water, and so on.
Jun 15, 2019
Environmental Station Alpha - Hempuli
- Fixed the previously implemented system to make entering one-tile-high passages take all wall types into account to remove inconsistencies.
May 13, 2019
Environmental Station Alpha - Hempuli
- Fixed the new option in the settings menu overlapping other options
- Fixed a bug in the new feature for entering tight passages more easily
- Made Serpent 5 turn slower in the first phase
May 8, 2019
Environmental Station Alpha - Hempuli
Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates:

- Made it easier to get into one-tile-high passages
- Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option)
- Fixed boss healthbar going behind objects
- Fixed lava in the Multicore fight bugging out
- Hopefully fixed being able to skip credits sequences too early
- Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses)
- Added a lua hook for tracking game events

I'm still planning to implement the following updates:

- Hopefully finding a way to fix the softlock related to the yellow teleporters
- Fixing a timing error in the final boss
- Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.)

Thank you for your patience!
Dec 10, 2018
Environmental Station Alpha - Hempuli
Some players have had an issue where the game doesn't render areas correctly when in an underwater/high-temperature area. I'm planning to release a larger bugfix patch later on, but right now don't have the resources to do so, so as a placeholder fix the special rendering effects in said areas have been disabled for the time being. Apologies for the inconvenience.
Jul 23, 2018
Environmental Station Alpha - Hempuli
Environmental Station Alpha has got an update with optimizations to the gameplay itself. There was some old code that was unnecessarily memory-heavy, and replacing that resulted in the FPS increasing to about 3 times what it used to be. The FPS is still locked, but on computers that used to experience slowdown, that should be much, much rarer now!
Jul 21, 2018
Environmental Station Alpha - Hempuli
Another small update! Previously, if you set the sound volume too low, some sounds might not play at all; this has now been fixed.
Jul 20, 2018
Environmental Station Alpha - Hempuli
Environmental Station Alpha has updated! The big new thing is that the level-loading code is much more optimized now, leading to faster loading times especially on older computers! The new version also removes some rng elements, and you can now skip the credits sequence if you've already seen it. There was also a small graphical glitch related to the new water effect that is now fixed.

NOTE! The new optimizations have altered the codebase in a significant way, so it's possible that there are new bugs in the game. If you enter a room and see somethingout of place (for example that there's an enemy in the room that wasn't there before), please don't hesitate to report it on the community page! Apologies about this in advance.
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