Forest Friends Match - Guardian322
As a special promotion for fans of our games, we want to highlight the Indie Heroes Super Bundle!

Get a collection of exciting indie games focused on action, platforming, puzzle, and unique adventures for one discounted price. If you love these kinds of experiences, this bundle offers incredible value and hours more fun.

Grab the bundle and save today!

https://store.steampowered.com/bundle/4672/Indie_Heroes_Super_Bundle/

Thanks for your support!
- Boogygames Studios
6:09am
Kalnazar - RobotsGames
Fix
- Incorrect quette target name
6:08am
Apple Orchard Escape - Noah Shoe
The music was quitting after the first song.
The jump scare was not using the audio that it should have.

Both of these problems should now be resolved.
Dere Quartet - thelastsecret
There were some problems with the subtitles for the Kurumi ending song. Also, the ending song of Yanko sometimes did not play. Both is fixed now. We apologize for the problem.
6:02am
Astroloot - casid
Boss HP Bars
This update brings a big quality-of-life improvement to boss battles! Bosses now have dedicated HP bars, visible at all times, whether they're on-screen or off. A special objective hint icon marks off-screen bosses, and their health bars are displayed right beside it, keeping you informed from any distance. Even better, the system supports multiple bosses at once. Never lose track of the fight again!


End-game Loot Improvements
The max completed monster level calculation didn't consider Abyss progress, so it got stuck at 55. This level is used for two things at the moment:
- Scale loot on the ground depending on usefulness
- Roll the Turtle inventory
Carlo could not offer better loot than level 55 all that times, even if you've ventured deep into the Abyss already (sorry for that).
While at it, I've also added a little border indicator and punchier drop sound to Eternal items, they now pop-out a little better.


Shaekiru's Wrath
A unique chip has been added, which hopefully will enable a new set of fun projectile builds.


Debris Improvements
Debris now scales with increases to AoE radius, previously its splash radius has constantly been 150. Plus, stats now also show Debris damage and radius.


Balancing
  • Monster damage now increases a lot less in endgame, to incentivize defensive builds
  • Limit self-reflected damage of Sacrificial Claws to 10% of max Armor/Deflector shield per game tick
  • Motherboard and Zealot can roll on Soul Stone
  • Enemy Death Explosions don't overwrite existing Corpse Explosions
  • Add DoT tag to Beta Ray Mod
  • Fix Miss Chance interaction with luck
  • Temporal Frenzy now works with Parasites
  • Projectile speed can now roll on chips
  • Hullbreaker damage buff (damage efficiency from 140% -> 240%, more damage to unique enemies now scales up to 800% for Eternal Hullbreakers)
  • Only up to one Asteroid Pack can spawn per Abyss mission wave

Improvements
  • Lifetime of straight shooting projectiles adjusts to range, to ensure they will reach their target
  • Rockets can target enemies again, once they escaped the enemy's bounds they hit before
  • Average instead of sum of range of all weapons is shown in diff preview
  • Unseen strike applies to attacks per second instead of hit damage in preview
  • Shock system uses attacks per second for preview damage
  • Improve luck description and clarify it doesn't apply to Dodge / Power-Up drops
  • Fix unintended experience penalty for mods at higher ship levels
  • More streamlined starter mod experience for new players

Thank you for being part of EA, and have a great weekend!
The Elder Scrolls IV: Oblivion Remastered - JessBethesda

We are so grateful to the over 4 million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you!
Booty Calls - NtkuLover


Happy Golden Week, Booty Callers!

It’s time to join the latest limited event and celebrate with some special rewards. This is your chance to grab the exclusive deals, a smutty interactive scene and spicy garments.
These limited treats won’t be here forever. Make sure you don’t miss them!

The Booty Calls team

https://store.steampowered.com/app/823550/Booty_Calls/
KARMA: The Dark World - Steve
Your creativity leaves us in awe! The artwork our community creates for KARMA: The Dark World is nothing short of extraordinary, bringing bold new dimensions to the game and inspiring us every day.

Here’s a glimpse of this week’s standout pieces, please share your favourites or tag us with your own creations! We love seeing them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3463812862

https://steamcommunity.com/sharedfiles/filedetails/?id=3463406651

https://steamcommunity.com/sharedfiles/filedetails/?id=3461566990

https://steamcommunity.com/sharedfiles/filedetails/?id=3463685772

https://steamcommunity.com/sharedfiles/filedetails/?id=3463133636

https://steamcommunity.com/sharedfiles/filedetails/?id=3461261395

If you haven't experienced KARMA: The Dark World, what are you waiting for?
https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/
WonderLand - Cassandra
New WonderLand Update 1.02
Refreshed visual content. Created new images.
Enhanced explicit content.




VoiceATC Simulator - lainoasoftware
Hello controllers! A new small update has landed!

We have added the following features:
+ Keyboard and mouse bindings on the settings menu.

We have fixed the following bugs:
+ Remove arr tfc per 5 min as it is not useful

We are still working to improve the simulator and we need your help, drop by our Discord (https://discord.gg/X9ZhTA8V) and tell us about problems you have had or new features you would like.

Remain on frequency :)
...

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