Eador. Masters of the Broken World - Bruce Willis
It's been almost half year since you heard from us. Mostly it was because of very busy schedule and general lack of any interesting news. Now it is time to tell you what we did all these months and why.

But first of all we want to express our gratitude toward all our followers and readers and all those people who send their ideas, visions and comments to us. Thank you for what you are - it is you who give us strength to move forward toward release! We do believe that we should make dedicated post in the nearest future where we will mention all those who shared their ideas with us.

And back to the astral news at last:

  • Astral level (which was removed from Imperium) is back and already ported to new project prototype.
  • Astral mechanics was rewritten from scratch and improved.
  • New features added - among them ability to merge shards and ability to continue exploration of your own shards.
  • Astral level AI is more I than A :) now.
  • Added ability to fine tune astral lords.
  • New toolset for scenario creations.

Other not so exciting updates:

  • Unfortunately, due to the lack of financing, development is moving slow.
  • It is the main reason for skipping art assets development (we did some sketches and samples, though).
  • This is why all the ingame shots are more utilitarian style and they would not be included in the release (of course!).

Some future plans, to keep you busy:

  • Week ago we started to rewrite and port shard (strategy) level into the prototype.
  • Right now we are testing some strategic gameplay ideas, which could make gameplay less monotonous and more dynamic, but we're trying not to lose essentials of previous game!
  • Financing - we are working on it, but it is too early to share our ideas. So far all the financing is our own spare :) money.

So please take a look at some visuals from astral level of the game.



Dec 25, 2020
Eador. Masters of the Broken World - Bruce Willis
Hello!

Our team at Snowbird would like to wish you Merry Christmas and Happy New Year!

Although this year was a quite a challenge for everybody, and, unfortunately, we were not able to keep all our promises to you, we're looking into the future with careful optimism, and hope that we would release ongoing projects and start develop new projects as well.

See you all in 2021!

PS. Just a short reminder for all of you - ongoing Winter Sale on Steam is the best and last chance to buy our games in 2020!

Dec 25, 2020
Eador. Imperium - Bruce Willis
Hello!

Our team at Snowbird would like to wish you Merry Christmas and Happy New Year!

Although this year was a quite a challenge for everybody, and, unfortunately, we were not able to keep all our promises to you, we're looking into the future with careful optimism, and hope that we would release ongoing projects and start develop new projects as well.

See you all in 2021!

PS. Just a short reminder for all of you - ongoing Winter Sale on Steam is the best and last chance to buy our games in 2020!

Eador. Masters of the Broken World - Bruce Willis
Hello!

Due to the lack of news and updates, you might be wondering what happens to our development plans. Have we forgot about the Eador universe at all or do we have something up our sleeve?

Well, as you may have already guessed - we have a bunch of surprises for our fans.

Although it was not an easy decision to make - considering all the "wonderful" events humanity had in 2020, we were always passionate about TBS and somewhere in August we began sketching new project. Hopefully this information will cheer you up a little!

Today we are ready to make a first official public announcement of the upcoming title in the Eador universe.

Because it is very early stage of development, there is not much we can show you, but so far you can be sure that:

  • The game will be based on the Unreal Engine.
  • Astral, which was put aside in the Imperium is coming back with new features.
  • A new storyline campaign which will unfold some secrets.
  • And, of course, new masters, heroes and creatures!

We will do our best to keep you posted on our development progress - in the newsfeeds for Eador games, and, later we will welcome you to the dedicated project as soon as we setup one.

And while we at it, we would like to take opportunity and invite you to take a part in the Steam Autumn sale - you may buy Eador or other our games to support further development and keeping us alive :)

Also it is a good time to look back and check out previous Eador games:


We'll keep you posted!
Development team.





Eador. Imperium - Bruce Willis
Hello!

Due to the lack of news and updates, you might be wondering what happens to our development plans. Have we forgot about the Eador universe at all or do we have something up our sleeve?

Well, as you may have already guessed - we have a bunch of surprises for our fans.

Although it was not an easy decision to make - considering all the "wonderful" events humanity had in 2020, we were always passionate about TBS and somewhere in August we began sketching new project. Hopefully this information will cheer you up a little!

Today we are ready to make a first official public announcement of the upcoming title in the Eador universe.

Because it is very early stage of development, there is not much we can show you, but so far you can be sure that:

  • The game will be based on the Unreal Engine.
  • Astral, which was put aside in the Imperium is coming back with new features.
  • A new storyline campaign which will unfold some secrets.
  • And, of course, new masters, heroes and creatures!

We will do our best to keep you posted on our development progress - in the newsfeeds for Eador games, and, later we will welcome you to the dedicated project as soon as we setup one.

And while we at it, we would like to take opportunity and invite you to take a part in the Steam Autumn sale - you may buy Eador or other our games to support further development and keeping us alive :)

Also it is a good time to look back and check out previous Eador games:


We'll keep you posted!
Development team.





Eador. Imperium - Snowbird Games
This is how the office of Snowbird Games looks today. Just the same as yesterday. It has been looking pretty abandoned for the last week.



There is an irony that we have created our first games, for example, Combat Mission: Afghanistan or Mount & Blade: With Fire and Sword - as a distributed team, so this current quarantine mode is not as stressful for us as for many other teams. There is only one member of the team who suffers from frustration - our cat Girya (is diminutive of Snegirya, literally ‘a little snowbird’ in Russian).



This kitty had a bit of a rough start, we found her and adopted her in 2014. Once she’s spent 2 weeks in a locked basement, and that is why she doesn't like it at all if there are less than three or four people around. Of course, we don’t abandon our kitty, and our level designer Stanislav became her personal curator, but Girya still doesn’t understand where everyone has gone and is it already possible to bring everyone back. Oh my dear cat, we’d be happy to know the answer.

This is not to say that when everyone works from home, they have plenty of time. There is no time at all now - instead of one finger you could point to the monitor and three words (what the hell? ), you have to assemble a Skype congregation. Some of us have children, and this is a special hell of having a remote school in your living room. All your family members also have constant calls, there is little space, there is a lot of noise, you can’t go for a walk, so you’re going bananas. Still, you can’t say that this is SO BAD. The blockade of Leningrad anyone? That was terrible, and the current quarantine routine is just moderately annoying.



Why are we writing about this? We think it’s just about time to do something for others. For some reasons, our games are designed for long gaming sessions, we are doing projects that can be played for a long time. So we were thinking: let us try to make a game balance patch.

We’ll immediately answer the question why we decided to fix the balance and not the problems of the engine - because the engine requires huge investments of programmers time, and the result could still be “It's easier to break everything and build this on a new engine”. In fact, we think about it. Before the plague and mass bankruptcy season began, we’ve even managed to put together a prototype on Unreal. If the world does not collapse, if the Internet is not disconnected, if everyone is not taken to a digital plague barrack, we will return to this. In the meantime, let's talk about balance.

There is a guy called Sentinel, what do you think about him? Rumours say that in the “sandbox” mode he comes on the 5th shard map and kills everyone. Should we nerf a Dwarven Tank? Do legionnaires make old swordsmen useless?

It might be strange that we ask players these questions, but if you think about it, you can realize this is the only way to fix the balance. Blizzard could not make out DotA under their nose. Players know games much better than developers. Therefore, let's talk about the balance.


Aug 30, 2019
Eador. Masters of the Broken World - Snowbird Games
Hello everyone!

We've just pushed a small update - mainly to do with the multiplayer part of the game. Hopefully, the server will be much more stable now. So, just letting you know!



Also wanted to let you know that we still remember and love Eador and maaaybe have some ideas about its future. It's always a pleasure to see people playing these games to this day.

Before we get to those ideas though, we first need to finish our current project - Feral Blue (please wishlist).

Have a good weekend!

Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

Today we have a reason to remember our game from 2013 — Eador. Master of the Broken World. One incredibly hardworking person — by the name Jagulars — created his own mod for the game, which considerably changes the balance for heroes and some of the units. Our gamedesigner has been trying out the mod for five days straight and periodically shouting: 'Hell no, this is too imba!'. Basically, the changes are quite substantial.

You can find the full list of them here.



We believe that mods can be better than original games in some ways, because mod creators have the opportunity to create freely and with no release schedule. We may not agree fully with some of the balance choices made by Jagulars, but still we recommend everyone to play this mod.
Eador. Imperium - Snowbird Games
Hi everyone,

Today we're releasing a new update for Imperium, numbered 2.75.1! With this update we're adding an ability to hire units in provinces — without any conditions like special buildings and other. But! It's not available at all times and it's very limited.



What's the game logic behind this? If you're far from your base and have a small army, sometimes you have to come back for reinforcements. Or build a fort which isn't cheap. That's why you can now hire the 'locals' — they are residents of the province, who can be enlisted into your army for gold. Here are the restrictions: there's few of them, they aren't always available, and their quality depends on the population level of the province. Which is fair: if you have a cabin in the woods, then there will likely be nobody to hire (or just a lonely peasant who is tired of living in the forest). In a highly populated settlement there will be more people wishing to join you.

Besides adding this new mechanic, we've also fixed a few bugs thanks to your reports — mostly related to incorrect AI behavior).
Jun 27, 2018
Eador: Genesis - Snowbird Games
Bonjour, ciao, hallo, hola!

We're not just flexing our foreign languages skills — Eador. Genesis now supports four more additional localizations: French, Italian, German and Spanish!

Many thanks to all the fans who volunteered to translate the game. It's a truly monumental task, given the amount of text in it, and we're very grateful for this.

Cheers and have fun!
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