Ascend to ZERO - Gamma
Hello, Ascenders!

With Next Fest now underway, Ascenders from around the globe have joined us in droves! Thanks to your unprecedented enthusiasm and response, the festival is more vibrant and fun than ever.

Riding this wave of excitement, we have some additional news and updates to share!


⚪ Participating in the KRAFTON Publisher Sale!



Ascend to ZERO is featured as a demo in this KRAFTON Publisher Sale event!

Following our appearance on various game streams and at Next Fest, you can now find the Ascend to ZERO demo during the KRAFTON Publisher Sale as well. We’d greatly appreciate your support—please try the demo and leave your valuable feedback to help shape future updates.

More news is on the way, so stay tuned!



⚪ What’s New in This Update

Meanwhile, we’re working hard to quickly address improvements and fixes discovered through playtesting. With this patch, we’re pleased to share that several issues have been resolved:

  • Improved handling of enemy attacks that triggered immediately upon time stop release.
  • Enhanced visibility of item drop effects.
  • Reduced delays on certain actions for a smoother control feel.
  • Optimized parts of the inventory UI for better performance.
  • Added health value displays to help you predict boss HP more easily.
  • Fixed an anomaly that occurred when damage numbers exceeded a certain threshold.
  • Corrected an issue where unlock hints for equipment slots sometimes appeared even when conditions weren’t met.
  • Improved sound layering to prevent abnormally loud overlapping audio.

Some Crash Issues & Recommended Workarounds

We’ve identified unexpected crashes on certain setups and are investigating root causes. In particular, some graphics driver versions have shown a potential for conflicts.

If you’re experiencing persistent crashes, we recommend updating your graphics drivers to the latest version—or rolling back to a stable previous version. If the problem persists, please report it in our Steam discussion board or on Discord. We appreciate your reports!



We remain committed to refining your game experience and will continue gathering your feedback to make Ascend to ZERO shine even brighter.

Enjoy the events and content we’ve prepared, and thank you for staying with us throughout the festival!


Play Now!

https://store.steampowered.com/app/3279910/

Thank you!

- Ascend to ZERO Team
Bouncy Butt Castle - auesip.dev
COSMETIC OVERLOAD
  • 18 New Cosmetics have been added from the start for you to test and give feedback on!

  • A new Ground Location indicating where the player will land is also implemented!

  • Hitbox adjustments allowing for more fun gameplay!

  • Achievement for reaching the top of the Endless Parkour Map!

War Thunder - Blitzkrieg Wulf


The first attempt to create a unified German fleet was made on June 14th 1848 against the backdrop of the Danish-German War. The attempt was not very successful, and Germany lost the war. After the dissolution of the fleet, some of the ships went to Prussia, and on the basis of the Prussian Navy, the naval forces of the German Empire were formed in 1871. The modern German Navy continues to celebrate this day on June 14th.

The Т31 and Z20 Karl Galster are temporarily available for Golden Eagles at a 30% Discount!
Both are available at a 30% discount: the T31 (rank III) costs 3528 Golden Eagles and the Z20 Karl Galster (rank III) costs 4263 Golden Eagles!

When: From June 13th (11:00 GMT) until June 16th (11:00).
Where: Germany > Bluewater fleet > Premium vehicles.

About the T31
  • The T31 was built in Elbing, East Prussia and commissioned in 1944. In June of that year, she covered Finnish forces during the Soviet offensive in Karelia but was sunk in a skirmish with Soviet boats. The T31 is equipped with 37 mm anti-aircraft guns to combat air attacks, and her main armament consists of rapid-fire 105 mm guns in four turrets.
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About the Z20
  • The Z20 Karl Galster is named after Lieutenant Commander Karl Galster, who commanded the S-22 destroyer during the First World War. Z20 was used extensively throughout the Second World War and survived until the end, where it was then transferred to the USSR, receiving the name “Prochny”. This is a very speedy ship, its secondary caliber is represented by 37 mm automatic guns — ready to take on both enemy aircraft and fast boats. Larger ships can be taken care of with the powerful 128 mm main guns.
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Get the “Emblem of the German Navy Engineering School” decal!
This decal is available for German Navy Day.


“Emblem of the German Navy Engineering School” decal

When: From June 13th (11:00 GMT) until June 16th (11:00).
Task: Play 3 battles using German ships at rank III or higher to receive the “Emblem of the German Navy Engineering School” decal.

Additional details:
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Navy Day.
  • You can find the decal in the “Germany → Navy” tab in the Customization menu.
Kill The Clock - Happy Slugs

Hello, this is Happy Slugs.

Thank you so much for playing the Kill The Clock demo!

Demo Save File Compatibility Issue

We've received inquiries about demo save files not being compatible with the full version. Due to significant internal structure changes after the full game's release, save files from the current demo version cannot be loaded in the full game.

Demo Update Coming Soon

The demo will be updated next week!

After the update:

  • Demo save files will be compatible with the full version

  • More stable gameplay environment

⚠️ Important Notice

Demo Save files from the current Demo version will not be usable after the update due to structural changes. We apologize for any inconvenience this may cause.

⚠️ Notice for Early Access Players
This demo update will not affect the full(early access) game at all.
  • Full(early access) game save files are safe

  • Players already playing the full(early access) game don't need to worry about this

We always appreciate your interest and valuable feedback. We will continue to work hard to create better games.

If you have any questions or suggestions, please feel free to leave a comment anytime!

-Happy Slugs 🐌

Ruins To Fortress - nb-crimi
Hey Ruins To Fortress players!

After six months in Early Access, we’re super excited to release our biggest update yet, now available as a public beta! We've dedicated countless hours to rework the system, completely transforming the old hand-placed map into a unique, dynamic world featuring islands with diverse biomes.


What Is a Beta?

A beta is a test version with new features. Your feedback helps us improve the update before it becomes the main version.
We really appreciate your help testing a multiplayer game this size takes a lot of time!


How to Join the Beta
  1. Open your Steam Library and right-click Ruins To Fortress

  2. Select PropertiesBetas

  3. Choose beta - join the beta for the upcoming map update (beta versions start with 0.4.x)

  4. Steam will download the update

  5. To return to the live version, open the same menu and select None

Note: Save games are now stored in separate folders and won’t be compatible with the old static map version. This beta will run for about one month before becoming the main build.


Map System
  • Seed-based worlds: every game generates a unique map unless you enter a custom seed

  • Manually choose seed and map size

  • More detailed map options unlock after testing


Biomes

Tundra · Steppe · Forest · Meadows · Rocklands · City · Savanna · Desert


New Features
  • New tree types

  • New monument: Underground bunker

  • Destructible NPC bases you can loot

  • Grenades are now bouncier

  • Player drones and boats now consume fuel

  • Drones can move up and down using the jump key (Space)

  • Minimap shows other clan members, your bed, last death, biomes, and monuments; areas unlock as you explore


Building System
  • Simplified build zone: place a workbench to project a visible blueprint area

  • Zone grows larger with each workbench upgrade

  • Background tiles and electricity work inside your build zone

  • Snap-to-grid for parts and items (hold Shift for exact alignment)

  • Visible snap points guide precise construction


Clan Manager
  • Clan and map controls moved into your inventory tab

  • Invite any online player on your server to join your clan


Also in This Beta
  • New Horizon skin pack for DLC owners:
    Golden AK, Easy Breezy Shorts, Tropical Shirt, Explorers Panama, Frostbite Dodger


Bug Bounty: Crimis Basecap Skin or Magos Basecap Skin
  • Report a valid, not-already-reported bug on Discord or Steam Discussions

  • Or share cool gameplay content like a beta livestream, a unique base screenshot, or a good gameplay video

  • Include steps to reproduce, screenshots or video, and F1 console logs for bug reports

  • Skins will be given at Crimis or Magos’ discretion: Crimis Basecap or Magos Basecap


Coming Next
  • Base decoration items will be added

  • Official mod support will start once the beta wraps up


We’ll continue updating the beta over the coming weeks. Thanks for playing and helping us.

Join our Discord to give feedback or play with others.

Cheers Crimi & Mago

Ancient Guardian - Mufalder

PULMO DEMO IS OUT!

PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions.

MORSE - alexjohansson

Hey folks! Got a juicy update for you!

MORSE playthrough with Glowing telegraph!

I did a playthrough of MORSE for Steam Next Fest, in the video I talk about the origins of the project, the different types of telegraph I have, different mechanics including the new ammo loading system and had some drunk people interrupt the end of it!

MORSE Playthrough Stream!

I'm going to do another Stream on Sunday 15th at 3pm PDT with the glowing telegraph again, it'll be late in the UK so the LED rope should look lovely. I'll be chatting more about the project some more and taking questions.

Ammunition Upgrade!

To expand a little more on the ammo load function, one of the recurring complaints from people has been the inability to pick which shell you want to fire. This means having to shoot through shells you don't want to get to the one you want, which wastes precious ammo and also has the potential to break your combo. The key obstacle previously has been my hard limit on just having two inputs for the game, Morse and fire. I worked within these constraints by having variable controls, similar to the telegraph. A tap fires the first ammo in the stack, holding starts a timer that cycles through the shells. Releasing fires the shell the player has stopped on. This requires some skill and timing to master, but from my time experimenting with it dramatically increased my success with the combo meter, where previously repeating shells (e.g. suppressive shot) broke my combo, I could nit pick the shells most appropriate for the target. It feels like the missing piece from the project has clicked into place and I'm very excited to see how people handle this new version!

That's all for now, have a great weekend and see you hopefully on Sunday!

Burning Sword: Death Sun - kwanthananon.a

Calling all martial artists! It’s time to prove your skills and claim your place among the legends of the martial world.

⏱️ From now until June 19, 2025 (Thailand Time), show us how fast you can conquer the Prologue Demo!

🎁 Top 3 fastest players will win a FREE full game key upon release!

Submit your gameplay video and read the rules here:
👉 https://forms.gle/i2RLj7gnAzRX6TFr8

Highway to Heal - MsK`


Hi everyone,

Two months ago we released the demo of our upcoming game, Highway to Heal. It's a solarpunk adventure game where you drive an ambulance to reach out to patients and provide them first care in the beautiful city of Le Mascaret, a utopian city thriving in the middle of the difficulties of a very unstable climate.



Feedback so far is pretty good! We already updated it twice to add show new features, improve the game, the interface, fix bugs, etc. We plan on regularly updating it as a our development goes so that you're always able to play the best version of it. We think it's also interesting as a speedrunning challenge!



As you might know, we then started a crowdfunding campaign on Ulule and it's doing quite well! It ends in just two days and we're missing barely 6% of our 10000€ goal.

A few days from the end, we would like to thank everyone who supported us so far in the campaign! We really hope we can reach our 10000€ goal. It would really help us in pursuing the development of the game.



If you did not try the demo yet, please take a moment to go play it. If it convinces you, please consider contributing to our campaign on Ulule. Not only you'll be pre-ordering the game, you will also get to name a street of Le Mascaret!



🙏 Please share this message to help us reach our goal and finish the development! 🙏
PAWARUMI - MsK`


Hi everyone,

Two months ago we released the demo of our upcoming game, Highway to Heal. It's a solarpunk adventure game where you drive an ambulance to reach out to patients and provide them first care in the beautiful city of Le Mascaret, a utopian city thriving in the middle of the difficulties of a very unstable climate.



Feedback so far is pretty good! We already updated it twice to add show new features, improve the game, the interface, fix bugs, etc. We plan on regularly updating it as a our development goes so that you're always able to play the best version of it. We think it's also interesting as a speedrunning challenge!



As you might know, we then started a crowdfunding campaign on Ulule and it's doing quite well! It ends in just two days and we're missing barely 6% of our 10000€ goal.

A few days from the end, we would like to thank everyone who supported us so far in the campaign! We really hope we can reach our 10000€ goal. It would really help us in pursuing the development of the game.



If you did not try the demo yet, please take a moment to go play it. If it convinces you, please consider contributing to our campaign on Ulule. Not only you'll be pre-ordering the game, you will also get to name a street of Le Mascaret!



🙏 Please share this message to help us reach our goal and finish the development! 🙏
...

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