Chess Tools - tomsykes1001

Chess Tools is now optionally 3D!

Simply press 2d and 3d buttons to switch between them.

I thought I would maybe add this feature when I had nothing left to add but I did some experimenting and it wasn't too difficult to implement. What most publishers would do these days is create a completely different version of Chess Tools and call it Chess Tools 3d and charge way more for it. I'm not like that and want to give people as much value for money as possible. So this is just a free update, as they have all been.

Tools and everything still work as normal.

I also added a 1950s soviet style chess set.

There are 4 cameras angles in 3d mode, use Tab to cycle through them. There are also settings to turn off shadows or make the lighting more simple, if your computer isn't good enough but it's shouldn't be too graphically demanding.

On top of this:

Anand Game Review:

Went through all of Anand's game in Find the Move, added more explanations, variations and moves to find:

Total moves to find before: 140

Total moves to find now: 324

Added more moves and commentary to Bobby Fischer vs Sofrevski:

Before 3 moves, now 7.

Still left to do for this update:

-Nakamura and Caruana game review

-Alexander Alekhine's games

-Emanual Lasker's games

Directive 8020 - DaveSMG

In Directive 8020: Digital Deluxe Edition play in costume as your favourite Dark Pictures characters, change your view with the filter pack, discover exclusive behind-the-scenes content in the digital artbook, put the exclusive soundtrack on repeat and explore the additional mission: ‘The Dark Pictures Heirloom Retrieval’.

THE DARK PICTURES OUTFIT PACK

Wear the iconic outfits of The Dark Pictures characters aboard the Cassiopeia. Play as sleep technician ‘Carter’, in Jason’s army outfit from House of Ashes or, science technician ‘Anders’ in Julia from Man of Medan’s diving trip outfit. Each character comes with their own outfit variation from the series.

THE DARK PICTURES 'HEIRLOOM RETRIEVAL' MISSION

A secret assignment awaits. Track down hidden dolls and relics from man of Man of Medan, Little Hope, House of Ashes and The Devil in Me. Each collectible unlocks chilling secrets that connect Directive 8020 to The Dark Pictures universe.

COSMIC VISUAL FILTER PACK

Choose the aesthetic of Directive 8020’s cinematography by choosing from 3 visual filters which represent each era of space missions, including:

  • 60’s Filter – Classic black and white, evoking early space race footage

  • 70’s Filter - Gritty 8mm-style film grain for a raw, documentary feel

  • 80’s Filter – Retro VHS aesthetic dripping with analog horror vibes

DIGITAL ARTBOOK

Uncover the dark creative process. View Concept art of Tau Ceti f, early Cassiopeia designs, and the grotesque body horror transformations of its doomed crew.

EXCLUSIVE SOUNDTRACK

Immerse yourself in the terrifying soundscape crafted by award-winning composer Jason Graves, alongside hand-picked licensed tracks to set the mood for cosmic dread.

WISHLIST NOW:

[dynamiclink href="https://store.steampowered.com/app/2255370/Directive_8020/"][/dynamiclink]

Occlude - pantaloon.



Passed down between generations, lost to dark rooms and hidden spaces, and now Occlude finds its way to you.

As part of Steam Next Fest, the first public demo for Occlude is here, bringing with it the first three Rituals from the game.

We've also released a brand new trailer for the game...

Once again, this is not Solitaire. Not in a form you'll be familiar with at least. And that's why we'd love to know what you think. Occlude is not an easy game - cryptic by design - and we'd love to know how you get on with it.

Let us know what you think!

Official Occlude Streams for Next Fest

As part of the Next Fest celebrations, we have Should You Play It and others (to be announced very soon!) with official streams of the game, as well as an upcoming Dev Stream, with Sam and Owen of Tributary Games offering Director's commentary - possibly dropping some exclusive insight into the story and lore of the game as they play. You can watch this live at 19.30 BST on Tuesday 10th June - after which it will available here on Steam, too.

New Evidence Emerges

And finally, in case you missed it, new evidence has just surfaced in the Investigation into Occlude. If you're interested in throwing yourself down an ARG rabbit hole in search of additional mystery and lore, there's no time like the present.

The Investigation is far from over. Be vigilant.

The world

is a broken machine.

https://store.steampowered.com/app/3547010/Occlude/

THE RIFT - rift

Huge thanks to everyone who’s jumped on board The RIFT. This is just the beginning of the journey.

“WOOHOOO! A thousand! That’s more than the number of bolts I lost this week! We’re famous, folks! FAY-MOUS!!” — R-V

Boogey Hunters - Kte Games

Hey Hunters! 👻🔫

It’s Day 2 out in the wild, and let’s just say… things got a little too spicy.
Some of you were speed-phasing through monsters like time didn’t exist, and others discovered bullet combos so powerful they probably violated interdimensional law. 🌀💥

So we stepped in. Gently. With patch notes. 😇

⚙️ What’s New in the Day 2 Update:
  • 🐌 Phase transition speed has been nerfed — slow down there, turbo boogeys. Let the hunters breathe.

  • 💣 "Breaking The Law" + "Madness" bullet combo has been fixed — the chaos was fun while it lasted.

  • 🖥️ Full Screen & Resolution settings fixed — your screen is now legally obligated to behave.

  • 📸 Westwood ending photo fixed — it now actually shows the correct memory. Smile!

  • 🏆 Leaderboard now works for both characters — no more favoritism.

  • 🌍 Localization tweaks — we fixed a few translation hiccups, so things should make a bit more sense now (we hope!).

We’re keeping a close eye on all the awesome (and occasionally cursed) things you’re discovering, and more updates are on the way. Keep the feedback, screenshots, and theories coming — we love ‘em all!

Thanks for playing, breaking things, and helping us fix them.
You guys are the real Boogey busters. 💪💀

Until tomorrow,
The Boogey Hunters Team

Moonstone Island - rf_broadcast3

Let me guess. You want to be the very best? Perhaps like no one ever was? I hear ya loud and clear, pal. That's why we're adding a brand-new, but also not-new-at-all feature to Moonstone Island on June 16th:

EVOLUTION.

YES! We've got the exciting addition of evolved Spirits planned for our next update, and it's enough to make the Inventor of Evolution, Charles Darwin himself, giggle and kick his feet. Let's look at the big details:

  • A new evolution system

  • 28 new "evolved form" Spirits

  • A new quest to teach you all about evolution

  • The DEEP MINES

  • With a new boss battle

We'll have more details on the evolution system as we get closer to the release date (which is June 16th) but we can tell you that the evolved Spirits aren't just visually different – they come with special new abilities, as well as being stronger and more powerful. Some of them might even help you find new things in the world...

Check back in soon for the update! And as always, it's free!!!!!! FREEEEEEEEE!!!!!!!! – Kate, Community Manager and user of many exclamation marks

Hellish Quart - Kubold
Hellish Quart pre-alpha v.2025.06.09.0

TWEAK:
- Most characters: Inputting the same basic, non-combo attack again (for example, just "mashing" X button) will launch this attack with a 0.2s delay
- All characters: a bit weaker Spine and left arm muscles (a bit more "ragdoll-y")
- Laszlo: some attack animation tweaks

FIX:
- Corrected some animation tree transitions order
Loot List: Thief Sim - Anoft

Loot List has broken into the top of the wishlist charts!

Every “Add to Wishlist” is a sign that we’re building something that matters — and each one brings the release of Loot List closer.

This game is being made for you.
Thanks for the support!

Brighter Shores - Fen James
Welcome to the ninth Brighter Shores Weekly Leek. We are making great progress with the new side quests and with player to player trading. Creating quests that meet the high standards we have set for ourselves is a challenge, but one which our new team members have taken on with gusto. We are all looking forward to sharing these new stories with you as soon as they are ready.

What we've been working on this week

Technical Team
Andrew has been working on:
• Player to player trading.

James has been working on:
• Launching game updates.
• Game features to support the new quests in production.
• Reading and replying to support requests and customer complaints.
• Preparing this weekly leek.
• Bug fixes.

Ian has been working on:
• Improvements to the map design tool and NPC design tool.

Content Team
Paul has been working on:
• Reward design (pre-graphics) for the Mine of Mantuban 7 ⭐️ quest.
• Reviewing the story coding for all the quests in production.

Samuel has been working on:
• Riding roller coasters.

Daniel has been working on:
• Technical coding (pre-graphics) for the Hopeforest 6 ⭐️ quest boss.
• Story coding (pre-graphics) for the Hopeforest 6 ⭐️ quest. Specifically, polishing the quest flow and adding cutscenes.

Haaris has been working on:
• Story coding (pre-graphics) for the Crenopolis 4 ⭐️ quest.

Steve has been working on:
• Story coding (pre-graphics) for the Mine of Mantuban 4 ⭐️ quest. Primarily polishing quest dialogue and adding more cutscenes.

Graphics Team
Greg has been working on:
• Graphics and concept art for the Mine of Mantuban 6 ⭐️ quest.
• Discussing the graphics required for the Hopeforest 6 ⭐️ quest with Daniel.

Nic has been working on:
• Graphics for the Mine of Mantuban 6 ⭐️ quest.
• Discussing the graphics required for the Hopeforest 6 ⭐️ quest with Daniel.
• Graphics for this weekly leek.

Lewis has been working on:
• Graphics for the Hopeforest 3 ⭐️ quest.

Audio Team
Joe has been working on:
• Finishing the twelfth global music track.
• Starting the thirteenth global music track.

Infographics
You may spot that the 'Story coding (pre-graphics)' step for the Hopeforest 6 ⭐️ quest has gone back to in progress. This is because we realized that we could do more of the story coding on this quest pre-graphics, and have updated the infographic to reflect that.



Possessions - Lucid Labs
Sometimes, the way we see the world is the puzzle itself.

Possessions invites you to slow down and look again — at shapes, at shadows, at shifting perspectives. It’s a puzzle game built around quiet moments of discovery, with no words to tell you what to do, only a world that gently unfolds when you change your point of view.

The demo, now live on Steam for Windows, macOS, and Linux as part of Steam Next Fest 2025, offers a glimpse into this meditative experience:

  • Twist reality and solve chaos in the first chapter of the game.

  • Unlock silent stories without a single line of dialogue.

  • Immerse yourself in a minimalist space designed for calm and curiosity.

We’ve poured our hearts into making a game that rewards patience and invites reflection. Now, we’re eager for you to play, explore, and share what you see.

Play the Demo Now:
Join the Conversation:

We value your feedback immensely. After playing, please share your thoughts and experiences in the discussion forum. Your insights help us improve and shape the future of Possessions.

Community Hub Forum

Wishlisting helps us a ton, so if you haven’t already, hit that button now!

[dynamiclink href="https://store.steampowered.com/app/3384920/Possessions/"][/dynamiclink]

Thank you for stepping into our world. We can’t wait to hear what you discover.

...

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