The Fantastic Adventures of Mr. Don and Friends - IGamma_Solo

The demo has fixed a critical bug. This critical bug occurred in a very subtle manner, related to latency during online play on Steam and the online plugins used. Simply put, when monsters execute the logic to enter the map, due to latency issues, they are not yet recognized as network objects, causing them to fail to enter the normal combat state. This phenomenon correlates with latency levels and whether monsters spawn from the left or right side of the map. Since the map continuously scrolls rightward, monsters spawning from the left are more resilient to high-latency misjudgments. This is because they enter the map later, increasing the likelihood they enter combat after becoming recognized as network objects, thereby avoiding the error.

群名兵册 Weapons - JC常乐
The Chinese version 1.0 of the game will officially launch on October 1st!

We are thrilled to announce that the classic turn-based RPG, "Heroes of Might and Magic," will officially launch on Steam in Chinese on October 1st, 2025! The Japanese and English versions are currently under development, and more language versions will be released later. Stay tuned!

Turok 2: Rok Match - SVR-Dev

Direction Change! The game was initially planned to be paid, and even permission was acquired. However, due to issues with Steam support for over three months and licensing difficulties, was decided to take a different approach. The main game will now be free, but some brand-new multiplayer features and weapons will move into separate DLC - the Expansion Pack. Additionally, a small 5-second startup delay has been added to the launcher. You can read the full list of changes included in the DLC's on their respective pages.

Changelog:

  • Raptor is no longer affected by instagib and cannonball mutators.

  • Reduced main respawn protection from 4.0 seconds to 2.25 seconds.

  • Reduced respawn protection to 0.75 seconds for instagib and cannonball mutators.

  • Increased invincibility power-up duration from 8 to 9 seconds.

  • Pulse Rifle rate of fire increased by 5%, and its damage increased by 3%.

  • Fixed a bug where GSpy Lite could cause a memory access error on some PCs.

  • Fixed a bug where the NVIDIA gaming profile fix was not applied correctly.

  • Implemented minor code improvements.

  • Launcher Improvements, including:

    1. Critical renderer settings are now protected from manual edits to prevent game crashes caused by curious players.

    2. Launcher is now high-DPI compatible, ensuring it no longer appears extremely small on 4K displays.

    3. New option: "Bigger Launcher".

    4. New sound option: Disable Taunts.

    5. New feature in the launcher's Mouse section: Hide Crosshair.

  • 3D Shadows are now enabled by default, as in the original N64 version.

  • Made a serious attempt to fix the wrapper issue in windowed mode: the game window will now be forced to appear at the selected resolution instead of VGA.

  • Razor Wind's on-hit blood spawn rate is no longer uncapped.

  • Players will no longer drop a Sunfire Pod as a pickup if they have no ammo left.

  • Reworked Title Screen Behavior for Single Player:

    1. The game will no longer return to the title screen if there is no input for too long in the main menu.

    2. The title screen will now transition to the main menu after a period of no input.

    3. Demo playback has been disabled entirely due to its instability: it plays too fast at non-default game framerates and can corrupt memory (an original issue) in some cases.

  • After careful consideration, the rebalanced Plasma Rifle mutator has been integrated into the main game mode. Final changes compared to the original:

    1. Main damage reduced from 100 to 80.

    2. Weapon can now deal double damage (160) on headshots.

    3. Block damage (weapon hit) increased from 25 to 55.

    4. Recharge delay reduced from 1.8 seconds to 1.5 seconds (faster rate of fire).

Note: This change was necessary because the Plasma Rifle was overpowered from the start. While this was less critical in the past due to technical limitations, smaller monitors, and less precise mouses, modern equipment and fixes have made it unbearable, reducing opportunities to explore maps or use other weapons. I fully understand that some longtime players may prefer the original version, and I hope this change doesn't upset you too much. Please try to adapt your skills to the rebalanced weapon, as this change done for the game's good. If you prefer the original Plasma Rifle, you can still create or join a server with the mutator enabled to retain its original behavior.

New Features Developed Specifically for Expansion DLC:

  • New console command: "spectate", which instantly switches you to spectator mode (Rok Match mode only). It works natively with a proper Observer tag and notifies other players. Frags and points reset upon use.

  • Music Player for Multiplayer with four play modes! You can now load your own tracks or use default single-player tracks. Supported formats: MP3, WMA, WAV.

  • One new announcer voice message at the start of a new round (triggers at a low chance).

New Features Developed Specifically for Supporter DLC:

  • You can now respawn with Talon in multiplayer. This is a weak, mostly useless melee weapon that can be used just for fun. To achieve a bare minimum usability next changes was applied:

    1. Fixed ability to deal damage to players.

    2. Damage per slice increased from 10 to 20.

    3. Attack speed increased by 10%.

    4. Added a unique killstring to highlight your prowess.

  • Startup Screen Changer for Single Player: You can now skip the first text screen, replace it with the Expansion Pak Found cinematic, or go straight to the main title screen.

  • Access to a small development history log.

Library Of Lyria - LightYarn

Hey everyone,

This update is small, but very important! We've fixed a few major issues that were really impacting the game's main loop, such as visitors not spawning and not being able to sell things.

Thank you so much as always for testing and reporting — keep up the good work! We look forward to hearing your feedback and ideas. =)

⭐Improved: Visitors of your library should now stay in the main library room (the one where your front desk is in) rather than wandering around and especially being extra nosy entering your living- or workshop area :D

⭐Improved: Building close the the ancient tree now works better. Selecting, moving and destroying elements that were built close to the tree should now handle correctly.

⭐Improved: Small bookshelf now takes 10 planks rather than 6

🔧Fixed: Bug that could appear in the NPC Shop breaking the sell-item functionality

🔧Fixed: Colliders in village scene

🔧Fixed: NPCs should no longer use their own names when greeting you

🔧Fixed: A bug that would prevent new visitors from spawning

Library Of Lyria Playtest - LightYarn
Hey everyone,

This update is small, but very important! We've fixed a few major issues that were really impacting the game's main loop, such as visitors not spawning and not being able to sell things.

Thank you so much as always for testing and reporting — keep up the good work! We look forward to hearing your feedback and ideas. =)

⭐Improved: Visitors of your library should now stay in the main library room (the one where your front desk is in) rather than wandering around and especially being extra nosy entering your living- or workshop area :D
⭐Improved: Building close the the ancient tree now works better. Selecting, moving and destroying elements that were built close to the tree should now handle correctly.
⭐Improved: Small bookshelf now takes 10 planks rather than 6

🔧Fixed: Bug that could appear in the NPC Shop breaking the sell-item functionality
🔧Fixed: Colliders in village scene
🔧Fixed: NPCs should no longer use their own names when greeting you
🔧Fixed: A bug that would prevent new visitors from spawning
10:07pm
Squiggle Football - Gambit
  • [DLC] Fix missing career years for players tracking Brisbane Bears 1993-1996
  • [DLC] Fix broken career for player Leslie/Amanda Krimper (tracking Dani Laidley)
  • Fix animation hiccup when clicking players in Deck
  • Fix taking Boss trait for skipping lower state league causing you to miss out on being offered to instill culture at end of season (properly this time!)
hololive Holo's Hanafuda - Gemdrops

The following improvements were completed in the previous update.

  • Addition of a penalty feature to online battles

  • Addition of a skip battle feature to story mode

  • Addition of a feature to adjust text display speed in story mode

Additionally, the following updates are planned for future patches:

  • Adding an option to forfeit online Koi-Koi and Holo Awase matches.

  • Adding an option to customize the number of rounds during single play and lobby matches for Koi-Koi, Flower Awase, and Oicho-Kabu.

  • Adding Function to change the time limit in Room Match.

  • Adding Expanded functionality for Bento Creation Mode.

Finally, we plan to release the second paid DLC featuring "Hoshimachi Suisei" and "Tokoyami Towa" next Tuesday, September 30th (JST). We hope you'll enjoy this as well. We will continue making improvements to ensure everyone can enjoy a more comfortable play experience.

We look forward to your continued support of "Holo's Hanafuda".

Epimythos: The Forgotten Legends - Epimythos Studios
I tweaked the UI in this micro update.

  • Verbose Mode Conclusion Screen slightly offset on the Y-axis, likely this was from Version 1.0's presentation factor compatibility upgrade.
  • Added mouseover sounds to buttons in the Conclusion Screens
Eutolant Saga - Oistar
・ver.0.861以降、一部イベントのフラグがおかしくなっていた不具合を修正。
・ゲームオーバーリトライの仕込み。
BeetleBall Playtest - BeetleBallin
- Reduced knockback on non-charged shots (25 -> 10)
- Earth-boring beetle hole now extinguishes fire
- Cyborg laser now freezes beetles and balls in place for the whole duration
- Nerfed Click beetle jump height passive
- Goliath grab cooldown no longer resets after cancelling groundpound
- Reduce Goliath maximum groundpound force to prevent sending balls to the moon

- Added logs connecting the island and the boats on Poop Deck
- Spectators can now zoom in and out while locked on (scroll wheel)
- Spectators can now right click to lock onto the nearest player
- Cooldowns are now displayed in beetle class descriptions

- Fixed rotation not being reset when a round starts
- Fixed beetle jittering while holding ball
- Fixed ball jittering
- Fixed modifier particles being very small on small balls
- Fixed players being able to get under the map in Egypt and Beach
- Fixed players sometimes spawning in the middle of the map
- Fixed modifiers sometimes staying on players when they aren't supposed to
- Fixed kicking players sometimes not working
- Fixed the player list not updating when someone becomes a spectator
- Fixed Earth-boring beetle activating its ability at the start of a round if ended round in hole
- Fixed team spawns on some maps being closer to mid than the other team
...

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