Stars In The Trash - valhallacats
Stars in the Trash has just won Best Game For Kids at the 2025 gamescom latam BIG Festival in Brazil! 🏆
I hope lots of families can make sweet memories playing our game. Huge thanks to our players in Latin America, we love you <3

Renegade Rush - Neummo
0.93.5 Patch Notes

  • More scaling and balancing tuning
  • Tooltips for acquired items
  • Changes in enemy behavior
  • Some new stuff (no spoilers)
Discord Rich Me! Engine - .kaustie_
Version vA4 UNSTABLE: 4th May, 2025
- Removed unused dependencies;
+ Some UI optimizations
+ Added a save warning when exiting the app
+ Reworked all the dynamic looping varnodes for better performance
Starstruck: Hands of Time - createdelic

Hello, truckers! I hope life is treating you all well.

Just pushed a small update that fixes some minor issues the community has brought up (details below). Thank you to everyone who's reported bugs, and thank you to everyone who has bought Starstruck.

---

Version 20250503.1 of Starstruck: Hands of Time is now live on Steam.

Changes:
  • Made rank-based achievements unlock based on the combined ranks of all save files
  • Fixed a bug that prevented rank-based achievements from unlocking immediately after completing the last song in the story
  • Added sound effects when dodge prompts appear during Dawn's songs on the second night
  • Fixed various typos (thank you to Nyarlathotep for finding them)
  • Fixed various minor bugs
If you encounter any issues, please let me know either on the Steam community forum or on Discord.
Magic Construct - Suger
Updates:
Improved editing connection rules
Load screen hints now toggleable

Light Beam: Knockback added
Energy Impact: Knockback added
Survival Manual: Knockback added
11:30am
In My Defense - Dr Mark Mad Scientist
  • Added mist between the mountain ranges.
  • Dead Wood Guardians now sink into the ground instead of disappearing.
  • Added shading to all saucers.
  • Added animated tree between the mountain ranges.
  • An evil bloom has been added between the mountain ranges.
  • Crate and barrel pieces weight now show on scale.
Astrosphere - Mario Jacob
Hello Commander,

I'm currently working on a complete overhaul of the station building system in Astrosphere. The goal is to make constructing and expanding your station much more intuitive, visually clear, and engaging.

Here's what's coming:

– The entire station building UI is being redesigned from scratch
– Rooms will be easier to place, manage, and visually understand
– A more intuitive system will reduce unnecessary complexity and improve the building flow

This update will turn station building into one of the core highlights of the game.

Stay tuned – development insights, screenshots, and sneak peeks are coming soon.

Join the conversation on Discord: https://discord.gg/pZv3r42Sr4
Cannonball Crew - Sweetbeard
  • Volume Buttons Have Been Replaced With Volume Sliders.
  • Aim Sensitivity Button Has Been Replaced With an Aim Sensitivity Slider.
  • Added Settings Menu Button to In-Game Menu.
  • Text Size Has Been Adjusted at Some Locations to Support All Languages.
SlimeBrew - uptum
Fixed a bug that caused Stinky to spawn in large numbers.
I accidentally uploaded the version with debug code still in place, which was originally created to investigate Stinky-related bugs.
Sorry for the inconvenience 🙇

Thank you so much for always playing! 🙇🙇🙇

Seducing The Devil - Deafperv
Hello everyone!
We hope you're enjoying the new update. We worked really hard on it, and personally, we think it turned out great. But what truly matters is your opinion.
Please let us know what you think of the update!

Also, if you have a moment, please consider leaving a review on the game’s page. It really helps us get discovered by other players. As many of you know, developing this game is a full-time job for us, and in order to continue working on it — as well as future titles — we need to maintain steady sales.

Your review could help us get recommended to many more players.

As for version 0.14 — we haven’t started working on it just yet.
We're currently wrapping up the update for our second game, It Was Raining That Night, which should be completed in a few days.
After that, we’ll be taking a short break — about a week — to clear our minds before jumping back into development.
...

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