Spellmasons - Chicken Skirmish

Third time's the charm!
I've been trying to implement a new multiplayer backend for the past few months and my first two attempts did not succeed. This time I tried using Steam's Lobby backend to connect players and it worked.

What this means:If you use the new "Steam Lobby" option (still in Beta), you won't be sharing a Community Server with other players which means other players (not in your lobby) can't crash your game and the server is not sharing resources between everyone playing. The "Steam Lobby" option allows players to connect directly to each other. My initial testing looks really promising, however, I'm labeling this "Beta" because if history has taught me anything, no matter how hard I try I can't find all the edge cases that players do :D
Please give the "Steam Lobby" multiplayer option and try and let me know how it works in Discord.

This update is part 1 of a 2 part Major update with the second half planned in Late July. This update is mostly for stability and the second update is a content update that I'm really excited about.

Here's the full changelog:

-Network: Enable Steam Lobbies for improved multiplayer

-Balance: Restore "Undying" to Goru and modify Undying so it brings ressurrects with 50% health

-Quality of Life: F12 now takes Screenshots!

-Language: Pre-reform Russian

    Thanks @nikitasss

-Menu: Redesign menu appearance

-fix: Remove redundant runPredictions which occurs in deselectCard() which is triggered on click

-fix: Prediction forceMoves from bloat (or any onDeath) simlulating on the NEXT call to runPredictions.

-fix: confirm discard hotkey label

-fix: bone shrapnel only select corpses

-fix: Overspend Rune upgrade bug

    that resulted in negative SP

    Thanks @BlackCobra22113 and others

Since I launched Spellmasons, I've released over 50 free updates. If you're enjoying what I'm building, you can help support my work at Patreon or leave a candid review of the game on Steam!

9:00am
Cyber Farmer - Freemind Games - Adam
Hello Cyber Farmers!🤖

The sixth update is now available. 📢

🔶Changed the button responsible for the tablet to D-pad Up when using a gamepad.
🔶Fixed a bug that caused Lugol's solution not to be displayed in the inventory.
🔶Fixed a bug that allowed the bus to be blown up before reaching the designated location.
🔶Fixed a bug that caused footsteps to be audible only in the vicinity of the lander.
🔶Improved camera movement fluidity. Removed slight clipping when rotating the character.
🔶Added hints when searching for the atomic bomb.


⤵️⤵️⤵️

How to contact us with bugs?
Do it via discord 📢

https://discord.gg/76N77uHWkc

Or via the Steam discussion📢
https://steamcommunity.com/app/3461890/discussions/

How to support Cyber Farmer?
The easiest way is to share your opinion of our game with others on Steam or among your friends. Thank you very much!

Cyber Farmer Team
Forza Motorsport - T10_Artie
Have you completed the Open Class Tour in Career yet?

Unlock the 2024 Nissan Z NISMO and experience the visceral thrill of its 420-horsepower, twin-turbo V6 engine and reinforced aerodynamics that make it a thrilling competitor on the racetrack.

9:00am
Permafrost - Toplitz_Skoddy
Hey survivors,

Far into your journey through Permafrost, beyond the shattered highways and buried outposts, lies the White Hell - the frozen remains of a once great city.



Its skyline still stands, towers looming through the storm. Armed factions rule the lower streets, while the tallest buildings offer both refuge and risk. Climbing them may reveal lost technology or your last view of the world below.

Few reach this place. Fewer survive it.

Wishlist Permafrost now and join the frozen apocalypse!







https://store.steampowered.com/app/2254990/Permafrost/



Goblin Cleanup - TomT17
We’re excited to announce we have two pieces of major news, including our Steam Early Access release date for Goblin Cleanup...👀

Goblin Cleanup will enter Steam Early Access on August 28th, 2025!



Alongside the announcement of our EA release date, we’re also thrilled to announce our publisher partnership with Team17! We’ve been hard at work on our new Release Date Announcement trailer with Team17, which you can watch below: 👇


New to Goblin Cleanup? 🧹
In Goblin Cleanup, you assume the role of a professional cleaner hired by the dungeon manager to clean and prepare the dungeon for the next adventure. You can perform this task alone or with up to three companions, cooperatively or maybe not so cooperatively!

Be careful because the dungeons are dark and full of terrors, although as a professional cleaner this is not a problem, just don't step on a trap, and keep the monsters fed, you don't want them to eat you, or any of your friends.

Key Features
🧌 Goblin Maid: What better way to clean up than doing it like a pro? Play as a goblin alongside other goblins.



🧹 Clean: It's your job to clean up the mess, so clean it up you shall! Use your Slimop, mimic, and slime dispenser tool to help you remove all that blood from the floor and ceiling!



🪑 Restore Objects: To ensure the dungeon returns to its original state, you must restore objects and place them back in their original positions.



⛓️Restore Traps: What kind of dungeon would it be without traps? You'll need to restore and reactivate them. Be cautious; there might be traps that weren't triggered by adventurers and are still active.



👹 Creatures: You'll also need to respawn creatures and dispose of their remains. Additionally, some creatures might not have perished.



Excited for our Steam Early Access release on August 28th?
Join our Discord and follow us on Twitter — we share dev updates, sneak peeks, and goblin nonsense regularly.

Thank you for your support! 💚
Voyagers of Nera - Cheery
Hello incredible Voyagers! Michael / Spacenorth here, and I'm still REELING from the whirlwind of Steam NextFest!

🤩 The Response Has Been Incredible
NextFest brought so, so many new players to Voyagers alongside our existing community. Honestly, we hoped it would go well, but the actual response blew us away!



📈 The Numbers:
  • Tens of thousands of new players tried our demo!
  • We hit 100,000 wishlists at the start of the week and climbed past 150,000 wishlists now!!
  • Made it to the Top 50 Demos for NextFest among so many fantastic games
  • We made it on a Top 15 list by GameDiscover of Most Wishlists Accumulated!
Your support made this possible. Sharing the game, playing the demo, giving feedback - it’s all adding up to something we never expected when we started this project.

Speaking of clips, we've put together a montage of some of our favorite community moments from NextFest week:


🔧 Getting Back to Work
The team is processing the mountains of feedback, bug reports and excitement from NextFest. As always, the real input from real players is so valuable for us as we keep planning our work and developing Voyagers!


We Want to Hear from YOU
  • Haven't filled out the in-game survey yet? Please do! Your input directly shapes our development priorities.
  • You can find the survey link here, in the Main Menu of the game, and in the Escape Menu (the Clipboard symbol).
Have translation feedback? We'd love to hear it as we work on improving our translations! Please join us in the Localization Section in our Discord!

📅 Early Access is Coming August 5th!
With Early Access just around the corner, we're sprinting toward some major features and content:

Important Upcoming Features:
There’s lots of new stuff coming both in and outside of the game! Here are just a few that are at the top of our list right now:
  • Fast travel / teleportation so you can easily travel between Spirit Anchors
  • Broader graphics options to tune your experience
  • Performance improvements
  • Dedicated server functionality

⭐ New Content Expansion:
There’s also just tons of game content to still add to the game!
  • Biome 2 “The Reef” - polish and refinements. We will be back to playtesting this in our Discord soon!
  • Biome 3 “The Great Wood” - featuring a completely new enemy faction, fresh recipes and resources, and a whole new space to explore!
  • Sneak peeks coming before you know it! 👀


📢 Other Exciting Updates
Contest News:
  • Our NextFest Gleam contest for Early Access keys ended!
  • Our “P is for Photo” Contests are wrapping up on Discord. Be sure to vote for your favorites!
  • Don't worry if you missed out - we've got another Gleam campaign running right now: Check it out here! 3 Lucky Winners will win a game of their choice on Steam! (Value up to $100).

🔴 Demo Still Live:
The updated demo is still available on Steam right now! If you haven't tried it yet or want to show it to friends, now's the perfect time.


Thank You
It’s been amazing to see so many players discovering Voyagers, and so many previous players come back to see everything that’s changed!

Once again, thank you to everyone in this community for playing the game, giving us feedback, sharing news with their friends. This is a huge milestone we are achieving together as a giant team of devs and players, and we are so lucky to have your support. It has made all the difference in helping us reach new audiences, making the game better, and giving us the motivation to do our best work.



Early Access is coming up fast, and we can’t wait to keep building Voyagers together. ❤️

- Michael and the Treehouse Team
The Crew Motorfest - Ubi-Grimix

As we gear up for the launch of Season 7 in The Crew Motorfest, we’re excited to share a range of quality-of-life improvements designed to enhance your time behind the wheel. From refinements in core gameplay systems to fixes inspired directly by community feedback, this update focuses on making your Motorfest experience smoother, more intuitive, and more rewarding.

Here’s what’s new and improved in Season 7:

Global Fixes & Gameplay Systems

  • Fast Fav Update: The Fast Fav system has been updated with more flexibility, you now have 4 customizable slots instead of 3, and you’re no longer limited to one vehicle per terrain type. Choose and assign any vehicle you want, regardless of category, for a setup that matches your style.

  • Recommended Vehicles Section: A new Recommended section has been added to the shop, making it easier to discover vehicles curated for your preferences. For now, this section is focused exclusively on vehicles.

Experience Fixes
  • New Immersive Mode: Brand new in Season 7, Immersive Mode lets you cruise through the island with no UI elements on screen, perfect for players who want a cinematic, distraction-free driving experience.

  • Essential UI elements will remain in place where necessary.

  • New Batch of Dynamic Races: A fresh rotation of Dynamic Races has been added across the island, bringing new challenges and variety to your free-roam sessions.

  • Jet Affixes Fix: Bugs related to jet vehicle affixes have been resolved to ensure consistent performance and fairness.

    Grand Race Enhancements
    • Split Time Functionality: Keep track of your performance more precisely during Grand Races with the new split time indicators, allowing for more competitive and strategic racing.



    • Spectator Mode: Dive into the action from a new perspective. Whether you're watching friends race or studying your competition, Spectator Mode brings a whole new layer of immersion.


    Grand Race Modifiers

    Season 7 introduces new ways to experience Grand Races with two gameplay modifiers now being added to the mix:

    • Pro Racing Modifier in Grand Race: While the Pro Racing modifier itself isn’t new—it enforces a more immersive view by locking players to cockpit camera, disabling the mini map, and more it will now occasionally appear within Grand Race events for the first time. This brings a new level of challenge and realism to some of the game’s most competitive tracks.



    • Alpha Jet Modifier in Grand Race: This brand-new modifier introduces Alpha Jet segments into Grand Races, blending high-speed racing with aerial sections. Its inclusion in the Grand Race format adds a fresh twist and keeps racers on their toes.

    Main Stage Improvements
    • Revamped Main Stage Challenges: Starting with Season 7, the weekly Main Stage challenges are getting a much-needed refresh. Instead of repeating the same objectives week after week, the challenges will now rotate and evolve to match the theme of each week, bringing more variety and giving players new goals to chase throughout the season.

    • Feat Restrictions Now Playable in Crew: You can now complete Summit Feats with your crew even when certain restrictions are in place—perfect for tackling challenges together.

    • Summit Sequential Modifier: A new gameplay twist that will appear in select Summit events this modifier forces manual gear shifting, offering a greater challenge for those looking to prove their driving skills. This won’t be active every week, but when it is, get ready to take full control.

    Photo & Custom Mode Features
    • New Weather Options: Photo and Custom Event Mode now support new weather presets—perfect for those dramatic, atmospheric shots.

    Custom Show Voting Update
    • Custom Show Voting Update: The voting rules in Custom Show have been adjusted. These changes aim to ensure a more balanced and rewarding competition experience.

    These changes are all part of our ongoing commitment to making The Crew Motorfest the best playground for car culture fans around the world. We’re thankful for your feedback and can’t wait for you to experience these updates for yourself in Season 7.

    See you on the Islands!

    For the full full version of this article with video assets check it out here: https://ubi.li/9Q0HK

    --------------------------------------------------------------------------------------------------------------

    For more information on The Crew®, check our official website. Join the The Crew® community on Reddit, TC Social, and Discord, and be sure to follow us on Twitch to never miss a livestream.

Stolen Realm - Burst2Flame
Chaos Reigns Today! — Chaos Pack DLC + Free Major Update Out Now

Adventurers, the Realms have been thrown into turmoil—the Chaos Pack DLC is out now, unleashing a brand-new Chaos skill tree with over 30 wild abilities that bring unpredictable mayhem to every battle. Whether you’re swapping places with enemies, summoning explosive clones, or pulling barrels from thin air, this DLC invites you to embrace glorious randomness. Launching alongside it is a massive free update packed with long-awaited achievements, major balance changes, a new Roguelike difficulty, and fresh avatars—opening the door to entirely new ways to build and play across both Campaign and Roguelike modes.

🔥 Chaos Pack DLC – Unleash Mayhem

Unlock the brand-new Chaos Tree, featuring:

  • ⚔️ 30+ chaotic new skills that bring unpredictable and devastating power to your builds.

  • 💥 New opportunities for creative synergy and mind-bending strategies.

Excited? Grab the Chaos Pack now to unleash the madness!

[dynamiclink href="https://store.steampowered.com/app/3709260/Stolen_Realm_Chaos_Pack/"][/dynamiclink]

🏆 Free Update – Achievements & More!

Releasing for all players on June 18th:

  • ⭐ 50+ epic achievements across Campaign and Roguelike Modes — challenge yourself and show off your mastery!

  • New Roguelike difficulty and four unique avatars — test your skills in the toughest mode yet and stand out with fresh new kits!

  • ⚖️ Complete rebalancing of spells and abilities to scale with weapon damage, enabling greater build diversity and freedom.

  • 🛡️ Introducing Divine Resistance to defend against shadow and holy damage — plus expanded resistances throughout to empower tanky builds.

  • 🐛 Tons of bug fixes and performance improvements to make your journey smoother and more satisfying.

Join Us Today!

[dynamiclink href="https://store.steampowered.com/app/1330000/Stolen_Realm/"][/dynamiclink]

Full Patch Notes v1.2.7
Features
  • Chaos Pack DLC with 30+ brand new skills

  • 60+ Steam Achievements

  • Added Difficulty VI to Roguelike Mode along with 4 new avatars

  • Added new presets in both Campaign and Roguelike mode

  • Added 3 new fortunes, Courage of the Ymir, Honor of the Ymir, Chaos Coin

  • Added Light passive skill, Light's Intuition

  • Added new items: Lich's Clasp, Bishops Staff, Thunder Pipe, and Bedlam Burner

  • Added support for additional languages: Italian, Polish, Portuguese, Russian, Chinese (Traditional), Spanish (Latin America), and Turkish

General Changes

  • Added Divine Resistance that resists Shadow and Holy damage

  • The damage of spells now scale with weapon damage instead of character level

  • Summon damage now scales with the caster’s weapon damage

  • Resistance has been added as a modifier on many existing items

  • Summons now take the caster’s Max Resistance bonuses

  • Summon damage and health now benefit from Mana Power modifiers

  • You can now use Polearms with Might of the Ymir (now called Strength of the Ymir)

  • Added a new event.

  • Added Return Damage, Max Resist and Resist Divine to character stat list

  • Ball Lightning now scales with damage modifiers

  • Additional Weapon Damage is now split in half when dual wielding

  • Endless levels now have a steeper exponential difficulty curve (especially after level 100)

  • Tier II items now start dropping at level 60 instead of 50

  • Tier III items now start dropping at level 80 instead of 70

  • Lowered the level requirement to maximum (100%) tier chances.  Level 60 for Tier 1, level 80 for Tier 2 and level 100 for Tier 3

  • Various Item Rebalancing.

Tier Bonus Changes

  • Tiered gear except weapons grant increased maximum resistance (up to 95%)

  • Removed resilience from tiered items (due to the maximum resistance addition)

  • Removed increased summon level from tiered items (since they now scale with weapon damage)

  • Removed increased spell power from tiered items (since spells now use weapons damage)

Skill Changes

  • Moved Fickle Flame to the Chaos Tree as Perturb

  • Added Flame Lash to take the place of Fickle Flame

  • Ascendancy stat buff decreased from 40% to 20% but duration increased from 2 turns to 5 turns

Bug Fixes

  • Fixed issues with the search bar filter not working for the crafting and transmog menus

  • Fixed issue where Emblem of the Iron Fortress was granting too much return damage

  • Fixed issue where allies could dodge healing from White Dragonkin attacks

  • Fixed typo on Aura of Flame status

  • Fixed issue where Dragonkin Cold Frost Breath tooltip said it dealt fire damage

  • Fixed issue where Dragonkin Lightning tooltip stated it gives you cold resistance instead of lightning resistance

  • Fixed issue where Dragonkin Lightning Breath death cold damage instead of lightning damage

  • Fixed issue where the Monk passive Speed would grant 15 base Reflex instead of increasing Reflex by 15%

  • Fixed issue where Assassin's Mask could proc its stealth from an ally death

  • Fixed issue where basic attacks wouldn't register as the correct damage type when processing skill triggers in cases like Ball Lighting applying on a Lightning weapon attack

  • Fixed issue the the tooltip for the damage value on Ball Lightning displaying at zero

  • Fixed issue where item effects that are based on character stats don't update correctly when equipped

  • Fixed issue where Bleeding would reduce physical resistance by 4% instead of 5% per stack

  • Fixed various issues that could cause characters to be assigned to the same hex

  • Fixed issue where Glory was able to be used multiple times in a battle if you shapeshifted

  • Fixed issue where quests weren't being properly cleared when dying in hardcore and immediately starting a new quest with new hardcore characters

  • Fixed issue with Magedraw not working correctly

  • Fixed issue where Dark Clone's summons wouldn't die when the Dark Clone dies

  • Fixed an issue that could cause battle to lock up

[dynamiclink href="https://store.steampowered.com/app/1330000/Stolen_Realm/"][/dynamiclink]

Motion Soccer PRO - ivanovich
  • AI players can now apply spin when shooting! Until now, only human players could curl their shots, but that changes today. If the AI player has high shooting stats, expect stunning goals — especially from free kicks!
  • 🧤 Improved goalkeeper dives in first-person mode: Press both triggers and perform the dive motion. The keeper will now jump with more intelligence, adjusting to the ball’s position to avoid overreaching.

Enjoy the update and keep the feedback coming! 🙌
Liminal Department - Digital Star Games
Patch Notes:

  • Small improvements and bug fixes.
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002