Gatewalkers - A2Softworks

Hello Gatewalkers!

After a longer break (porting), a new patch has arrived today, bringing several improvements and—most importantly—introducing cross-play between the PC version and the upcoming Xbox (release: June 17, 2025) and Nintendo Switch versions (release: June 19, 2025).

The PC version is now fully compatible with the console versions, so you can team up and play together across platforms without any issues!

🛠️ We've also made improvements and fixes to: 🛠️

  • We optimized parts of the multiplayer code to improve game performance. Players should notice smoother gameplay, especially in larger parties of 3 to 4 players.

  • Reduced map creation time during expedition loading, resulting in faster load times before each expedition.

  • Dead monsters now have a reduced impact on game performance, helping to improve overall frame rates.

🛠️ Controller gameplay enchantments: 🛠️

  • Skill usage and aiming with a controller have been made more intuitive. The starting position of skill indicators has been adjusted to appear closer to enemies, making it easier to aim. For example previously, ranged skills with circular indicators would begin at the player character's position. Now, these indicators start in front of the character, with the exact distance customized for each skill to enhance aiming time. This change applies only to controller gameplay.

  • To address the increased difficulty of aiming with a controller, an aim assist feature has been introduced. This assists players by slightly correcting near misses, making aiming feel smoother and more responsive. Aim assist does not remove the need for accurate aiming—it only helps when, a player is slightly off-target. This change is exclusive to controller gameplay.

  • The usage of usable items from quick slots with a controller has been updated for a smoother and more intuitive experience. Items such as grenades now behave consistently with skills, providing unified aiming and activation mechanics. This change brings controller functionality in line with mouse and keyboard controls, where item and skill behavior was already consistent.

  • Changed the key sequence for respecing skills in the library to prevent accidental respecs. Previously, players could unintentionally respec their character by repeatedly pressing the skip button to fast-forward dialogue. This update requires different key inputs to confirm skill changes.

🛠️ Other improvements: 🛠️

  • Resolved an issue where certain UI windows could become permanently stuck on screen when using a controller. 

  • Fixed map window behavior for controller, now it properly closes and opens as intendent when opening other windows

  • Fixed an issue where some rooms in cooperative objectives were spawning too many enemies. Enemy counts in those rooms have been balanced

  • Resolved a bug where players could sometimes cause the game to remain paused indefinitely by navigating to the login screen. 

  • Resolved an issue where player names and icons were not displaying correctly during the loading screen in multiplayer for non-procedurally generated (non-PCG) quest missions.

  • Upgraded the textures of large rocks in all forest cave areas. These visual improvements make the caves look more detailed and appealing.

👉 Remember to verify your game files after downloading the patch to ensure everything runs smoothly.

See you on the other side of the Gate!

(click on the banner above)

Gatewalkers Dev Team

Community Announcements - ZULA

The Summer Vacation Excitement Has Begun in Zula!

This week, Zula players can enjoy events and campaigns celebrating the Summer Vacation.

With schools closing, Zula players are stepping into a summer vacation experience full of fun competitions and exclusive opportunities.

Events, missions, and offers prepared specifically for the hot summer days take the gaming excitement to new heights.

Throughout the Summer Vacation in Zula:

Attractive login rewards,

MVP competitions,

Gold bonuses and surprise campaigns,

Summer missions specially prepared for game modes,

Surprise content in live broadcast events during the holiday period.

The Summer Vacation events available only this week provide

Little Adventure Tale - theoilygoosestudio
-0.85 -

-Changes-
> Draw split defaults evenly between available decks
> Made it possible to display sprites on tool tip text items
> Increase legibility of tooltips
> Add Sprites for most tooltips that have buffs and debuffs
> Different size tooltips for Trinkets of varying description lengths
>Exp cap
>Simple progress window
> additional tool tip fixes for some class, companion, neutral and status cards
> Basic Compendium / Guide implementation
> Compendium Keys file created so Compendium tracks what you have seen / used in the game without harming existing files

-Bug Fixes-
> Shiv tooltip
> Set Maximum cards drawn per turn hard limit avoids issues sometimes with drawing trinkets
> Added back wanted card behavior:
> on hover float over other cards
> on hover push other cards away
> with new hand holster system ensure cards position in hierarchy is assigned properly and all other code references the parent of the transform
avoiding some visual glitches
> fixed tooltip display card bug kept going down the screen
> Appropriate tooltip behavior between consumables and trinkets used to cause flickering
> Tooltip example card on Hover over does not go outside of screen in combat
> Fixed flickering for tooltip by removing raycast
HOLLYWOOD DIRECTOR THE SIMULATION - SURIFIER2020

welcome to official hollywood director the simulation stream

NYXverse.AI - NYXverse
Bug Fixes:
  • Fixed an issue where the Agent sometimes does not appear when entering a scene.

  • Fixed an issue where certain buttons may not display correctly in ultra-wide screen mode.

Tranquil Night: Legend of the End - 为所欲为哈哈哈

《Tranquil Night: Legend of the End》PC Version Now on Steam!​

​Story​
Dark dust falls from the sky over an otherworldly continent, destroying villages and towns. You awaken with amnesia in the Merlin Mountains and must explore the land to uncover the truth. Though the journey is perilous, you’ll gain allies along the way.

​Timeline​

  • ​Oct 15, 2024:​​ Android version launched. Began iterative testing, bug fixes, and optimizations. Special thanks to veteran players for their time and patience despite critical bugs.

  • ​May 9, 2025:​​ Mobile version updated with multilingual support.

  • ​June 16, 2025:​​ PC version launches on Steam (today!).

    [dynamiclink href="https://store.steampowered.com/app/3714410/_/"][/dynamiclink]

​PC​

  • ​PC:​​ Priced at $1.5~. Supports controllers/keyboard & mouse.

  • ​Playtime:​​ ~5 hours (no in-app purchases).

​Development Notes​
Inspired by classics like Contra, we aimed for minimalist gameplay, rich storytelling, and hand-drawn 2D art. Current content is lighter than envisioned, but ​​major updates are planned​​:

  • ​Immediate:​​ Player feedback fixes.

  • ​October 2025:​​ Overhaul adding story depth and ARPG mechanics (e.g., skill trees, gear systems).

​Studio:​​ Heart of Xiang Night

UNLIGHT:Revive - SEKISEI

We would like to inform you about the details of the maintenance scheduled for June 17th.

1. Addition of the character card "Voland"
2. Balance Adjustment of Some Character Cards
3. Bug fixes

*The contents may change depending on the development status. We will notify you of any changes, so please be aware of this in advance.

星际争爸 - 野校长
全新的版本,5个角色
LIMSCAPE : THE LIMINAL SPACE EXPLORER - Smoothea
  • Fixed an issue where objects could become unmovable when pressing the Space bar while moving in Sandbox Mode.

  • Fixed an issue where the background color for material name selection was the same as the text color.

  • Improved display names for some property names.

Rescue Heli RH407 - gawryl77

A dedicated SPEEDRUN mode – this time with a SHADOW visualization! This turns the game into a frantic time attack. Every tenth of a second counts, and you’re racing against yourself and your friends.

Watch out:

  • The demo version has two dedicated racing levels: RESCUE 10 and RESCUE 2.

  • The full version will have more speedy maps!

  • In the full version, it will be the global leaderboard!

Note: In speedrun mode, the rescue mission time is stopped, also no miners are counted in the main plot of the game. So feel free to play it - to practice navigation! to use it for the map discovery! And have fun!

...

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