5:41am
NavalArt - hemadw86
【Build Number 1653】

Added:
  • In multiplayer games, if waiting for players exceeds 60 seconds, the match will start immediately without further waiting

Fixed:
  • Incorrect positioning of multiplayer player list pagination buttons at 16:10 resolution

  • Model-collision box misalignment for underwater torpedo tubes (ID 104 & 105)

  • Incorrect position adjustment when modifying turret pivot coordinates for underwater torpedo tubes (ID 104 & 105)

  • Hangar aircraft not being counted in total aircraft inventory

  • Inability to open aircraft management UI caused by hangar aircraft exclusion from total count

  • Flight paths being incorrectly factored into ship size calculations

  • Ship size calculation errors caused by hangar aircraft

  • Ship center of gravity calculation errors caused by hangar aircraft

  • Incorrect ship center calculation in quick battle mode

  • Game stutter due to invalid UI generation from vertex-edited hulls during combat

The Rake - Kano
Highlights:

-New Melee Weapon (Axe)

-Beartrap Overhaul & Beartrap Boxes around the map

-5 new achievements and overhauled old ones

-All TVS/lights can be shot out now

-Better respawn system

-Better player home & tips

-Over a dozen bug fixes to beartraps, cams, and pc alone

-Multiple rake & general fixes

-Better sounds & fixed missing ones (fox)

-Big fixes and overhauls to the player home, pc, cam & beartrap placing, and tip system
-alot of other things

Overall just improves the experience alot.

Patch Notes:

Changes/Updates:

-Added 5 New Achievements & changed the description of old ones to be better

-Overhauled beartaps so instead of spawning the player home there are 9 boxes of 3 that spawn all around the map, you can see the beartraps visually get removed from the box as you take them like the original game too

-Made Death respawn player at home with no progress lost instead of restarting the entire level
-Made all TVs, Lamps, Chandeliers, Fans, Streetlights & all other lights are now permanently breakable by shooting or using a melee weapon
-Added Axe & Overhauled Melee System

-Made Player Home tips better and not overlap
-Added more ammo & loot around the map

-Made Rake retreat sometimes after getting hit with beartrap

-Made Lab Tunnels look better and give more loot

-Made Vibrations better and added vibrations for reloading, melee, beartraps, and fall damage

-Made Player Holster gun/camera/beartrap when going onto PC

-Removed Useless Shack next to player home
-Made Ceiling Fans now do damage 

-Made Rake more active

-Made Glock have better sounds

-Made fox make noises when damaged/dying

-Made map in player home brighter

-Made Door use higher quality texture

-Made Improved Run Camera Shake Better

-Made Player Home & Lab Tunnels door controlled by keypad 

-Made Flashlight brighter

-Made Volumetric Fog automatically toggled on when shadows/effects are set to high
-Overhauled Player Home to look better

-Overhauled M4 & M4 Pro Stats

-Overhauled how a lot of guns are held

Fixes:

-Fixed blue glow on gloves & guns

-Fixed issue where if rake bumped into the player rake would lose all interest in the player

-Fixed player and rake speed
-Fixed overlapping tips in player home

-Fixed cut camera app still being clickable on pc
-Fixed issue where some guns would spawn with only 1 bullet

-Fixed issue where beartrap snap sound would be too quiet

-Fixed Mouse constantly moving down the screen slowly when on pc

-Fixed cameras having missing textures

-Fixed player not holstering gun and being able to shoot on the pc

-Fixed issue where cams would be stay after leaving pc and drain fps

-Fixed issue when pulling out and placing beartraps/cams super fast would cause them to be placed in the air

-Fixed issue where mouse cursor would show up when placing and holstering cams

-Fixed lab vent being hard to enter

-Fixed Enter lab quest not completing on entering lab

-Fixed 556 Ammo having the wrong icon

-Fixed some sounds not being linked to settings

-Fixed Random Screams in player home

-Fixed issue with bullets not going through open doors

-Fixed picking up some guns would cause the player to be pushed back because the guns had collision

-Fixed Hand & Camera Clipping through guns

-Fixed Glock Gunshot VFX

-Fixed Missing Texture on hanging body on highway and added blood

-Fixed issue where rake throwing you would destroy the camera 

-Fixed issue where beartrap would activate when pulled out

-Fixed issue when changing settings would cause the entire world to go black (still working on)

1.1 Remaining Task-list (subject-to-change)

-Rake turning off player homes power

-AK47 & Uzi with quests

-Boring Area Overhauls

-Open up and detail some of the empty houses around the map

-Sensitivity, DLSS, FSR Settings

-Rake chasing & eating animals

-Improved Cam/Beartrap Controls for controller

-Fix lingering bugs

Known Issues:

-Rake can act a bit quirky sometimes

-Sometimes, when messing with the effects setting too much the world can go black (temporary fix while I work on it is when this happens setting overall settings to low, medium, high, then epic will reset it back to normal)

If you run into any bugs or issues please let me know immediately by reporting them on the Discord. New updates coming soon.

Pro Cycling Manager 25 - Nacon

Dear players,

A new fix is available for the Difficulty Option!

🔧 Patch Note

Here’s what’s been fixed in this update:

  • Fixed the bug with the 'Level of in-race opponents' option, which was not working correctly and caused all four levels to default to 'Normal'.

🚨 Save Compatibility Notice

Your saved games are compatible with this patch.

>> https://linktr.ee/cyclinggames <<

[dynamiclink href="https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/"][/dynamiclink]

Manacaster - admin
Version 0.3.0.4


New Features:

  • New effect for buffs.
  • Random common item rewards for match winners.
  • Reagent loot with 50% drop chance at match wins.
  • RPG Mode map added (not usuable yet, for display and preview).
  • Updates to map and line drawing based on user progress for RPG mode, map is now fully functional.
  • Tooltips for matchUI check/end deploy button.

Improvements:

  • Statistics UI rebuilt.
  • Demo UI rebuilt.
  • Demo queues and modes adjusted.
  • Tooltips for missing old tooltip triggers replaced with the new tooltip system.
  • More UI updates and fixes.
  • Draft mode color background for indication of maindeck selections being correct so hopefully people notice they need to drop 6 cards to the bench to proceed.
  • Set background music to the tutorial track while in tutorial mode.
  • Card tapping sound rained in have a cap to reduce the mass tap sound spam at turn changes.
  • New item cards for loot drops.
  • Some tutorial text / visuals improvements.
  • Tutorial UI fully rebuild, scaled, positioned to correctly scale to aspect ratios.
  • Tutorial text improvements.
  • Tutorial card interactions locked to requiring highlight.
  • Inventory and Equipment tooltips and UI improved.
  • All card selection prompts (start cards, blockers, attackers, trigger selections, damage division) are now reinforced during the tutorial to ensure all proper selections are made to progress.
  • Rulebook/Patch notes indexing now focuses headers top rather then bottom.
  • Improved (serverside) logging for inventory interactions.
Bug Fixes:

  • Tooltip positioning.
  • Battleground/Adventure UI not persisting through tab changes on main menu.
  • Various UI related issues.
  • SFX for action impact missing.
  • Queue buttons using wrong deck selection to validify decks.
  • Notifications not showing up due to recent changes.
  • Patchnotes button on loading screen not reacting.
  • Tutorial panel actionTurnResolve not resetting after tutorial / on new tutorial start.
  • Bug form multi line fields not escapable.
  • Tutorial match auto deployed mana disappearing.
  • Chat message by enter sending empty text.
  • Not clicking a button before turn resolve completes makes a panel never hide in tutorial match.
  • Previous UI panel becoming visible again by pressing the hide mana button when not intended during tutorial mode.
  • Audio system causing issues on initialization creating bugs anything audio related.
  • Match Audio playing the same clip for any fx play.
Cards, the Universe and Everything - Exient_Neville
  • Achievement changes in preparation for Adventures feature!
5:33am
Adorable Dog: Gnomeageddon - outerpixelsstudio

Work has continued on our run up to release.

Many bugs have been fixed and new features added.

Enemies and obstacles you encounter on your journey now have a chance to join the Gnomes during their nightly raid on the Village.

Game of Thrones: Kingsroad - GoT: Kingsroad

Greetings, Lords and Ladies. 

This is the Game of Thrones: Kingsroad team.

A server patch was released today to address an issue identified in the game.

Please see below for more details.


☑️ Patch Schedule

🔹June 19, 12:30 AM

☑️ Patch Details

🔹Fixed an issue where a new Battle Pass appeared after the daily reset.

🔹Any Iron Bank Marks and Golden Dragons used to make purchases in the Battle Pass that was mistakenly displayed will be sequentially refunded. Certain rewards obtained through these purchases will be revoked, with detailed information on the specific items subject to revocation to be provided in the near future. We sincerely apologize for the confusion and any inconvenience this may have caused.

🔹As a token of our apology, players who spent currency on the Battle Pass will also receive a 50 RP Recharge Ticket as compensation.


We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.

Thank you.

星星水族馆~Star Aquarium - 你们的大基神
English translation optimized, 3 new fish added!Spot Tail Butterflyfish,Burgess Butterflyfish and Queen Angelfish!
吾皇万岁 - PM3
  • 解决皇后单独召见只有赏赐斥责和聊天的问题。

  • 解决发生灾难并且有密报有提案,但议事内无对应议案出现的问题。

  • 特质文本显示异常,重新修复该模块的代码。

  • 处理议事红点在新回合上显示为上回合的,进入议事后再回到大殿后才更新的问题。

  • 修复角色生日日期错误的问题。

  • 家族成员过多导致显示不全,暂时加长背景板处理,后续改为动态计算背景宽度。

Henteria Chronicles : The Peacekeepers - ntaiisteam

Hello everyone!

I deeply thank you for taking an interest in my humble game.

I know that RPGMaker games tend to have a bad reputation, but I can assure you that thousands upon thousands of hours have been poured into mine, and a lot of attention and care have been put into the tiniest of details.

At the time of this message, the game is already several hours long, with over 60 spicy scenes, so don't expect a game you can finish in a couple minutes. Still, if that doesn't scare you, then hop in for the ride~

It's going to be... a wild one, I'd say.

Leave a review, let me know what you've thought of the game, share your feedback, report bugs, it always helps!

From now on, I intend on updating the game every ~3 months, until it is finished and ready for a full release.

Have a nice day!

-The dev, N_Taii

...

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