Jan 15, 2013
Don't Starve - Valve
Update Notes - Jan 15

NEW FEATURES:
-Food spoils over long periods of time. Stale and Spoiled foods are less beneficial. Rotten food is practically inedible, but can be used as fuel or fertilizer.
-Crock pot foods are now stackable.
-You can build a Ice Box now to mitigate spoilage.
-New unlockable character: WX78, a robot who can eat spoiled food with no penalties, and who hates all living things.
-Steam cloud can now be disabled. (details below)
-New camera controls for streamers/YouTubers: CTRL+P will freeze the camera in place. CTRL+H will hide the hud.
-Smallbirds now grow up to become angsty Teenbirds. Teenbirds will grow up to be Tallbirds and leave the player.
-The mysterious Otto Von Chesterfield can be found in some swamps. (You will need to start a new map to find him)
-Beefalo travel in proper herds now. Herds regenerate off-screen (currently with adults)
-Beefalo herds become agitated when they go into heat, and will chase away the player if they are not wearing a beefalo hat.
-Beefalo sometimes drop a beefalo horn, which can be used to move beefalos around.
-The Spider Hat is no longer craftable - you just wear the Spider Queen's head directly. It also can't be used to steal spiders from an existing queen.

FIXES:
-Health and Hunger values have been re-tuned across the board. Characters have a larger hunger buffer now.
-Addressed minor spelling mistakes
-Minor tweaks and fixes
-Fixed various save/load issues

DISABLING STEAM CLOUD:
Some people have reported save/load issues with Steam Cloud. We have added a workaround that will cause the game to save its files in your documents directory instead. To activate this mode,
add the following two lines to your "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\settings.ini" file:

[STEAM]
DISABLECLOUD = true
Jan 8, 2013
Don't Starve - Valve
NEW FEATURES:
-Ground can now be dug up using the Shovel to reveal the bare dirt underneath and creating a Turf item.
-Turf items can be placed down on bare dirt tiles to change the biome (purely cosmetic for now).

FIXES:
-Minor bug fixes and tuning.
-New art for the Rocky biome.
Dec 20, 2012
Don't Starve - Valve
Update Notes - Dec 19

NEW FEATURES:
-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
-Wilson can build fire darts, and light pretty much every creature on fire.
-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
-Pet Smallbirds will demand food when hungry, and can starve to death.
-Wilson can build a warm hat. It... makes something happen.
-New “epic fight” and “dawn” music.

TUNING:
-High-level hound attacks are more intense.
-Krampus is silent until you reach a certain threshold of naughtiness.
-Farming takes longer.
-Some fruits and cooked foods are a bit less potent.
-Seeds drop less frequently.
-The birdcage seed sorter is less reliable.
-Werepig monster meat threshold increased to 4, werepigs drop normal meat.


FIXES:
-Items that fall out of bounds will disappear after a bit.
-Most monsters will ignore things that are out of bounds.
-Gobblers and Krampusses try to avoid getting caught against the edge of the world.
-Fireflies drop individually.
-Mobs shouldn’t get stuck in sliding animations.
-Fix gold getting stuck on pig king's head
-Fix exploding beemine-in-backpack
Don't Starve - Valve
Don't Starve Update Notes

NEW FEATURES:
-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
-Wilson can build fire darts, and light pretty much every creature on fire.
-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
-Pet Smallbirds will demand food when hungry, and can starve to death.
-Wilson can build a warm hat. It... makes something happen.
-New “epic fight” and “dawn” music.

TUNING:
-High-level hound attacks are more intense.
-Krampus is silent until you reach a certain threshold of naughtiness.
-Farming takes longer.
-Some fruits and cooked foods are a bit less potent.
-Seeds drop less frequently.
-The birdcage seed sorter is less reliable.
-Werepig monster meat threshold increased to 4, werepigs drop normal meat.


FIXES:
-Items that fall out of bounds will disappear after a bit.
-Most monsters will ignore things that are out of bounds.
-Gobblers and Krampusses try to avoid getting caught against the edge of the world.
-Fireflies drop individually.
-Mobs shouldn’t get stuck in sliding animations.
-Fix gold getting stuck on pig king's head
-Fix exploding beemine-in-backpack

...

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