NEW FEATURES: -Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome. -Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness. -A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended. -Wilson can build fire darts, and light pretty much every creature on fire. -Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off! -Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting. There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Donâ€™t worry, though - the old map gen is still the default!) -Pet Smallbirds will demand food when hungry, and can starve to death. -Wilson can build a warm hat. It... makes something happen. -New â€œepic fightâ€ and â€œdawnâ€ music.
TUNING: -High-level hound attacks are more intense. -Krampus is silent until you reach a certain threshold of naughtiness. -Farming takes longer. -Some fruits and cooked foods are a bit less potent. -Seeds drop less frequently. -The birdcage seed sorter is less reliable. -Werepig monster meat threshold increased to 4, werepigs drop normal meat.
FIXES: -Items that fall out of bounds will disappear after a bit. -Most monsters will ignore things that are out of bounds. -Gobblers and Krampusses try to avoid getting caught against the edge of the world. -Fireflies drop individually. -Mobs shouldnâ€™t get stuck in sliding animations. -Fix gold getting stuck on pig king's head -Fix exploding beemine-in-backpack