Pinball FX - balti

A new patch is now available for Pinball FX with 2 new tables, along with an extensive list of new features, optimizations, and bug fixes. Thank you all for providing feedback!

Tables Added

Tomb Raider Pinball

[dynamiclink href="https://store.steampowered.com/app/3749300?utm_source=steamnews"][/dynamiclink]

  • Tomb Raider Pinball : Adventures of Lara Croft

  • Tomb Raider Pinball: Secrets of Croft Manor

New Features and Improvements

  • Tomb Raider Pinball Questline is now available.

  • Williams™ Volume 3 Questline is now available.

  • Redesigned the shop UI with clearer bundle tagging, making it easier to see exactly what each bundle includes.

  • The Framerate Limit and NVIDIA Reflex toggles have been moved from the Advanced section to the Basic settings menu for easier access.

  • Capped the PinHall to 60 FPS to keep your system cooler and quieter while browsing the menu.

  • DualSense (PS5) controllers are now supported over Bluetooth on Windows. Performance may differ slightly compared to a wired connection.

General Fixes

  • Improved loading speed of the Event menu for a smoother experience.

  • Fixed an issue where Season token progress was incorrectly carried over between Seasons, causing players to start a new Season already maxed out.

  • Fixed an issue where players could continue earning season tokens even after reaching the maximum reward threshold.

  • Fixed an issue where the season name was not displayed correctly in-game despite being set in the backend.

  • Fixed an issue where Weekly leaderboards were displaying All-Time scores and not resetting as expected.

  • Favorite selections are now saved even if no table was played before closing the game.

  • Fixed an issue where a fantasy-themed background appeared twice in the selection list instead of the intended "siege" design.

  • Fixed missing French text for the next quest preview in the WMS1 Questline. Placeholder text no longer appears after completing a mission series.

  • Fixed an issue where players couldn’t change Power settings before starting a new game in Arcade Mode if a session was already in progress.

  • Fixed a case where the Grand Tournament completion notification would not appear.

  • Fixed the “Time Left” filter not functioning correctly.

  • Fixed an issue where the "Dress Code" achievement would not unlock even after equipping a Badge, Frame, and Background.

  • Fixed an issue where Steam avatars occasionally failed to load properly.

Table Fixes

Attack from Mars™

  • Resolved a distracting flashing effect on the apron.

Safe Cracker™

  • Adjusted ball launch behavior in challenges to prevent automatic plunger shots from reaching the bumpers. As a result, leaderboards with infinite ball save challenges have been reset.

  • Fixed an issue where, if a single token was earned for the bank heist mode and the table was restarted, the dot matrix display in the center of the screen would not appear after the intro camera.

Military Conflict: Vietnam - waki







[Game]

- All military vehicles remastered
- Better math for full-screen triangle approach
- New weapon Luger P08 pistol
- Loadout now displays Ammo Types for weapons
- Restyled credits page
- New model and textures for C-123 Fairchild
- New model and textures for Bell AH-1 Cobra, Bell UH-1 Iroquois (Huey) & Boeing CH-47 Chinook
- Improved and reworked Quang Tri Citadel, Kham Duc Airbase & Vong Canh Hill

[Client]

- Game voting is now no longer possible to an unsupported map
- Fixed crash when particle is trying to attach to a model that has empty hboxset (no hbox-es defined)
- Fixed scope FOV issues
- Minimized differences in FOVs between cheap and expensive scope modes, which were noticeable at different resolutions
- New kick ban message

[Weapons]

- Added new weapon Luger08 pistols
- Added fanning to Ruger Blackhawk revolver
- Fixed killfeed displaying wrong icons for melee weapons
- Loadout now displays Ammo Types for weapons

[Zombie]

- Now uses its own codepath for picking up weapons, to reduce convolutancy of pickup logic
- If player picks up the the same grenade as in their inventory then only ammo will be added to existing grenade, without creating extra instance of the same weapon
-Fixed orange zombie do not take damage from vomit to player
-Fixed bugs with upgrading dual weapons in zombie shop menu
- Added parachute perk

[Maps]

Quang Tri Citadel

- Added 2 more helicopter for more detail
- Added more foliage
- Added new tunnel system that connects to the warehouse

Kham Duc Airbase

- Reworked US spawn, made the playable area smaller
- Reworked a flag point to extend the medical site
- Replaced two F-4 Phantoms with Skyraiders
- Replaced Anti-Air tank with a house for more cover
- Replaced broken M113 tank with medical M113 tank
- Replaced VC jeep with M113 tank for better cover
- Added more foliage
- More detailed skybox
- Added smoother transition between skybox and map

Vọng Cảnh Hill

- Added more foliage and placed previous more logical
- More detailed skybox
- Added smoother transition between skybox and map
Rusty Flesh - jorgemakesgames

Hi there!

Although playing Rusty Flesh on Steam Deck feels great, there is currently an issue that prevents players from saving their progress and coming back later. I am currently investigating the causes and potential solutions, but meanwhile, here's a workaround.

As saving on desktop works fine, you can always stream from your desktop to your Steam Deck. To do it, make sure that both are connected to the same Wi-Fi and you have Remote Play active on your Steam settings. Then, just follow these simple steps (there is a number of ways to do it, but I think this is the most straightforward):

  1. On your Steam Deck, click the dropdown on the right side of the "Play" button.

  2. On the popup window, select "Stream from: \[your PC name]".

  3. You'll see a new "Stream" button now. Just press it and start playing!

I know this is annoying and limiting (you can't play everywhere, for instance), but rest assured, I'm investigating why this is happening, and working hard to find a solution as soon as possible.

Meanwhile, sorry for the inconvenience.

Femdom Wife Game - Zoe - Femdom Wife Game

Hello,

Here is a hotfix for the heratic behavior regarding save files.

Stay safe,
FWG

Five Nights at Restroom 2 - Mateusus

The final content update for Five Nights at Restroom 2 is out.

Includes:

  • Chaotic Night

  • Controller Support

  • Bug Fixes

But don't worry, we're still working on 2 DLC's before the end.

  • Five Nights at Restroom 2025 (free)

  • Five Nights at Restroom 2: Invisible Mode DLC

Redgar: The Space Viking - Kamara
  • The parallax effect for the level background is now anchored to the player when using the camera-behind-player control/camera mode. This should eliminate nausea experienced by some players with this camera mode.
  • Made various minor adjustments to the spawn percentages of randomly spawning weapons.
Metal Coffin Playtest - ΜΧΨ
A few fixes
* Fixed the "Evaluation" event having wrong text
* Fixed prologue completion not being reset when deleting saves
* Fixed enemy investigation position not being saved in save file
MARVEL Puzzle Quest - S0kun
We've released a hot fix for a few issues that are affecting MPQ players on the new Unity engine. More fixes are currently on the way and we'll be monitoring what players are seeing so please feel free to share any issues you're experiencing.

  • Fixed an issue where Daily Play tokens were not being awarded when using an eligible character in battle.
  • Fixed an issue where PVP Shields were not functioning as expected.
  • Fixed an issue where Command Points were not properly being distributed to alliance members when purchasing an offer.
  • Fixed an issue where the game would crash when leaving the Recruit Heroes game menu.
  • Fixed an issue with Aikku Jokinen's Purple - I See You ability preventing the player from making matches.
Touhou Danmaku Maze - curtistranproduction
Thank You!

Before we get started, our team wants to thank each and everyone who took the dive into our game. We have put years of work into this and it's amazing to give everyone their first taste into a very unique game. Thank you~

Our team took a few weeks off to recover and we're back into the grind again.

(This is partially my fault. I bought the entire team some game about a girl who stole time in a life about fantasy, then we got suckered into some ink shooting squid game, some world racing game with karts, some Pinocchio DLC stuff, and I'm already waiting to play a sequel shipping walking simulator game featuring beaches...)

Included below is our first newsletter for our players.

Animazement

Thank you everyone who saw us at Animazement 2025! We had an absolute blast announcing our early access and taking over the entire convention! From digital banners, guide book advertisements, rare T-shirts, our demo booth, and even Cir9 blasting Touhou music at the rave, we went all out!

We can't express how much we appreciate your support and hanging out with our team. We also recorded all the gameplay and watched over 6 days worth of footage to learn how to make a better experience. Everyone was a great help and we can't wait to make the game better.

Our next convention is already booked and it will be announced at a later time. (It's our biggest ever!!!)

Upcoming Details

As stated in our store page, Our intentions are to complete all 6 stages similar to any other Touhou game. Our roadmap will take place one stage at a time until that is met. We have some general timelines but we will keep those vague for the time being.

Update 1 - The 3rd Stage Incident:
For everyone who played our early access, we left a sneak peek into our newest 3rd stage. Many of you have already guessed who it but I can promise this stage is going to be something special.
In this upcoming update, we are hoping for the following:

  • Stage 3 Playable

    • We hope you enjoyed the teaser but our goal is to have the whole stage playable. We can't wait to show off the major gimmicks in this stage and we promise Touhou fans will go crazy for the finale.

  • Stage 2 Art Changed

    • As of right now, Stage 2 is mostly complete but there are some placeholders as well as much of the BG art is still in a pixel form. We have already started redrawing the assets and are hoping to have this stage 100% complete by the next major update.

  • Records Screen Placeholder

    • We want to start giving players a fun reason to replay the game. With this update, players can start attempting to collect all the gold medals and attempt for that difficult gold trophy in all the stages and all the difficulties.

Update 2:

  • Stage 4 Playable

    • While the entire game is already planned out, many of the small details are still being worked on. Our 4th stage has been fully written out and we can promise you won't be ready for this stage.

  • New Minigame - Cirno: The Master Grand

    • We have a new mini-game in the works. It's still the same game play but in a completely new style. Can you become the Master Grand? (Yes, it's a parody. Yes, it's hard. Yes, there's no danmaku. Yes, Cirno is still the main character.)

Current Issues

The game is blacked out on Steam Deck

As of right now, our game has not been tested with Steam Deck. We have full intentions on getting compatability with this system but it likely won't happen until the full game is complete. I'd expect a fully working version when v1.0 is released.

Abilities are not working

To start off, we agree. We left 1 abilitity in the game to allow early access players to get a taste of the abilities but they are not fully complete.

We purposely locked away all the abilities as many are unbalanced, not working as intended, or causing players to have confusion on its function. Our goal is that abilities are a way to "break" the rules of the game. In return though, certain elements of the game will be immune to certain abilities. This will create a Pro/Con to each ability for each stage giving you the chance to figure out which ability is best for you.

I suspect within the next major update, the first ability will be fixed and appropriately tuned for each difficulty.

These Potions Suck!

Marisa's Potion phase is quite difficult and many of you at Animazement met the dreaded Game Over screen way too much. In a following update, I suspect that there will be an easier crystal collection pattern as well as a slight nerf to the potion locations in Normal mode. Easy, Hard, and Lunatic are still working as intended.

Where's Japanese

Unfortunately, our Japanese patch wasn't ready in time for the convention. We are currently working on getting some form of the patch. Hopefully in the next major update.

Ending Notes

Thank you all for joining us on this journey. We have put so much work into this to make this a success and we hope to continue making this game. Thank you and looking forward to the next update in the next month or two~

If you have any questions, feel free to reach out to us on Discord!

Everdream Valley - Kamila | Untold Tales
Need a break from the noise?

Everdream Valley is your cozy escape, and right now, it’s 70% off, our biggest discount yet! 💚

Inspired by real childhood summers on a countryside farm, this is a heartfelt adventure full of animals, farming, and a little bit of dreamtime magic.

It’s not just a game. It’s a warm memory, ready to be lived again.

Time to relax, and pet all the animals out there!
🐶🐐🐱🐄

[dynamiclink href="https://store.steampowered.com/app/1403650/Everdream_Valley/"][/dynamiclink]


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