5:56pm
Gnomes 'n Giants Playtest - dmangames
Added phases to boss fights
Chasmal Fear - MystiveDev
Hotfix 1.1.1 - Quality of Life Improvements

The response to our Resurgence Update has been incredible! Watching players dive into the completely rebuilt Chasmal Fear has been a thrilling experience for us.

Update 1.1.1 focuses on quality-of-life improvements based on feedback from our community and observations from content creators and streamers. We've been taking notes and fine-tuning the experience to make Chasmal Fear feel even better.

Patch Notes - Hotfix 1.1.1

Bug Fixes:
  • Fixed invisible weapon reticle shadow

  • Resolved level loading issues causing visual pop-in at certain areas

Gameplay Improvements:
  • Added Health Station in the sewer fall area

  • New Revival Station added after Civilian Area

  • Revival Station now available before the Boss Juggernaut encounter

  • Enhanced Boss Juggernaut for more natural player detection

  • Minor adjustments to early game level design

Player Experience:
  • Dead players now emit a glow until their DNA is scanned for easier identification

  • Updated enemy monster materials across the board

  • Improved enemy AI system with smarter attack patterns and player targeting

Thank you for your continued support and feedback. These improvements wouldn't be possible without our dedicated community!

Happy hunting in the depths,
The MystiveDev Team

Eternity's Echo: Patient Zero - Aeros

The demo for Eternity’s Echo: Patient Zero is no longer available.

We’re incredibly grateful for all the support and feedback you’ve shared during this phase. Every insight we gathered is now being used to refine and expand the full experience.

We’ll be back with the full story, new content and a deeper, more immersive journey.

Stay tuned.

PROJECT MIX - blackjack27304

5 days left for the Kickstarter campaign!

We're making steady progress - $15K away from our next stretch goal! Thanks to everyone who has backed so far.

I've also added some new stretch goals so we can have more wins along the way.

With your help, we can make things like VR handholding a reality!

For those who are losing hope we can reach the stretch goals - don't you dare! I still have plenty of things planned for upping my promotion game.

If you haven't backed but it is in your means to do so, please consider doing so! It makes a huge difference to the development of the game, especially as a small indie studio starting out.

Link to Kickstarter campaign: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime

5:52pm
Underboard - Braveado
Fixes
  • Fixed the character's Attack Range highlight overriding the Spell Range highlight while casting an active spell before combat starts.

  • Fixed the mouse parallax effect over extending when using alt+tab.

Ruyn HD - paulmarrable
Improved draw distance for sprites, less pop-in
Health pickup now worth 25 rather than 20 health points
Adjusted health on enemies to closer match the HD version.
AI-deal-Rays - rin

The demo version of AI-deal-Rays is now available on Steam, timed with Steam Next Fest!
You can play it for free right now!

Chain together high-speed attacks in stylish Blade Dance combat, unleash Sonic Bursts, recover HP in Cluster Drains, and dominate the combat zone with diverse techniques.
You have control.

🗓️ Next Fest runs: June 9, 2025 – June 16, 2025 (PDT)
The demo will be available for free download and play on the Steam store during this period.

The full version is planned for release later in July.
If you enjoy the demo, please consider adding it to your wishlist—we’d love your support!

5:39pm
The Mountain And The Moron - Rasberrypi

Hello Again, sorry for some issues with the last build ːsteamfacepalmː It was a little annoying

Anyways,

  • Added a few new achievements

  • Fixed some ragdoll issues

5:32pm
Ribbit Up: Frog Climber - ka6an

Demo Stream

Everything is Crab Playtest - denisibiza
#
New Features / Content
General
  • [Audio] new sfx for detachable tail, cheek pouch;
  • [Audio] gulp sfx adjustments
  • Starting minute now feel busier and faster
Bug Fixes / Improvements
  • Fix for game breaking bug race condition that sometimes happened when starting a Difficulty + Tutorial run
  • Fix Blobfish not showing damage flashes
  • (potential) fix for some enemies getting stuck in the shiny white damage flash state
  • fixed big water darker patches sometimes being unaligned
  • small stones will no longer spawn in the water
  • fixed some spammy logs
  • fixed plating tooltip
...

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