4:31am
MegaQuest Playtest - brandon
- fix for quest lines was not wrapping making it unreadable
Deadly Days: Roadtrip Playtest - Pixelsplit
Hello survivors,

today our playtest round #4 is ending. Thank you so much for taking part. We received over 3.000 completed feedback forms and at times had over 400 players at the same time. Almost 100 ideas were added to opendecks by the community. Feel free to take a look.

So how did the playtest go?

We are very pleased that the gameplay experience was already smooth and stable for the vast majority of you – this is great validation for our work so far. At the same time, we are grateful for the reports of crashes and other issues that some players encountered. This is precisely the purpose of a playtest: to identify these hurdles early on and iron them out, ensuring the demo and the full release offer an even better experience.

Thanks to your help, we were able to deploy a total of five patches and hotfixes during the testing phase. Our primary focus was on improving stability and performance, but we also implemented requested quality-of-life enhancements such as map stats on the loading screen, inventory access at the merchant and an overhaul for the item tooltips.

Find all the changes here:
https://store.steampowered.com/news/app/3026450/view/500571481680379919
https://store.steampowered.com/news/app/3026450/view/563620684686688831
https://store.steampowered.com/news/app/3026450/view/500569576639038124
https://store.steampowered.com/news/app/3026450/view/500568942379533794
https://store.steampowered.com/news/app/3026450/view/500568942379533659
https://store.steampowered.com/news/app/3026450/view/500568942379532464

What happens next?
  • We'll get an overview of the feedback you've sent in, organize it and prioritize the various tasks.
  • We are preparing the first public demo of Deadly Days: Roadtrip, which will be part of the upcoming Next Fest in June.
  • We are working on the content for the full version, which should be released this summer.
  • We are completing the key raffle on our Discord.

We will keep you up to date on our Discord. Feel free to drop by!

- Your Team Pixelsplit
Rise of Eros - ilgiilgi777
◆ Update Details ◆

a. Rise of Heroes ~ Adventures in Titrenster ~

Event Time:
2025/04/29 11:00 ~ 2025/05/27 10:59 (UTC+8)

Prerequisites:
Clear Story Stage 2-5

Chapter Release Schedule:
[Magic and Shield] available from: 2025/04/29 11:00 (UTC+8)
[Royal Road] Release Date: 2025/04/29 11:00 (UTC+8)
[Deathmatch I] available from: 2025/05/06 11:00 (UTC+8)
[Deathmatch II] available from: 2025/05/13 11:00 (UTC+8)

How to play:
While the Event is running,
Experience the plot in the [Magic and Shield] Story Stages.
Enjoy the battle in the [Royal Road] chapters.
Claim Event Points and [Coat of Arms] Event Items from the [Magic and Shield] and [Royal Road] chapters.
Exchange [Coat of Arms] for products in the Event Store.

Challenges of varying difficulty and fabulous prizes await players in [Deathmatch I] and [Deathmatch II].
Clear the Stages to win Rewards including Dream Crystals and Bond Contracts.

b. [Divine Power Deathmatch Season 39] Now Available

Event Time:
2025/04/29 11:00 ~ 2025/05/06 10:59 (UTC +8)

Prerequisites:
Clear Story Stage 2-10

How to Play:
– Use [Deathmatch Ticket] to enter the Stage and challenge the Limited-Time Boss.

Reward Info:
– Accumulate Deathmatch points to obtain rare rewards such as Gold, Dream Crystals, Divine Power Exchange Tokens, and Realm-Shattering Jade.
– Divine Power Exchange Tokens can be exchanged in the Divine Power Deathmatch Store for rewards such as Realm-Shattering Jade and Legendary Gear Exchange Currency.

Explanation of Bonus Score Personas:
– By carrying specific Personas to strategize in the Divine Power Deathmatch, players can receive a corresponding percentage increase in scores, with a maximum limit of 10%.
– The Personas eligible for bonus scores this time are as follows:

3%:
Grand Magician Rouffe
Knight of the Holy Shield Misaki

2%:
Celestial Fox Miriam
Pure Moon Misaki
Tigerstripe Rouffe
Archdemon Satan Miriam
Inked Gold Rouffe

1%:
Timekeeper Inase
Dark Countess Cartilla
The Pale Angel

Other Explanations:
※ Our team will from time to time ban accounts that violate the regulations. Players are asked to abide by the rules to maintain a positive gaming environment.

c. [Season 12 Skybreak Realm] Now Available

Event Time:
Zone 1 2025/04/29 11:00 ~ 2025/05/27 10:59 (UTC+8)

When fighting in this zone, eligible Personas will trigger the following battlefield effects:
– Forbidden Magic: Each time a character starts their turn, they receive damage equal to 10% of max HP.
– Blessing of the Forest: Personas equipped with a Wood-attribute Relic increase their damage output by 25%.
– Highlight Rookie: [Grand Magician] and [Knight of the Holy Shield] acquire the following effects:
1. Max HP increased by 50%
2. ATK increased by 50%
3. DEF increased by 50%
4. E.HIT increased by an additional 20%
5. E.RES increased by an additional 20%

Zone 2 2025/05/13 11:00 ~ 2025/05/27 10:59 (UTC+8)

When fighting in this zone, eligible Personas will trigger the following battlefield effects:
– Forbidden Magic: Each time a character starts their turn, they receive damage equal to 10% of max HP.
– Goddess’s Moment: Reduce allied Rouffe and Misaki’s damage taken by 25%.
– Highlight Rookie: [Grand Magician] and [Knight of the Holy Shield] acquire the following effects:
1. Max HP increased by 50%
2. ATK increased by 50%
3. DEF increased by 50%
4. E.HIT increased by an additional 20%
5. E.RES increased by an additional 20%

(Note: The actual battlefield effects may vary in the game.)

Prerequisites:
Clear 20th floor of Skybreak Tower

Rewards:
In addition to valuable items such as Dream Crystals, Lovestruck Incense, and Deity Contract,
the rewards also include Gold of Divine Perception Fragment. After collecting a certain amount, players can use the Alchemy System to alchemize it into Gold of Divine Perception.

d. [Rise of Heroes] Login Event

Event Time:
2025/04/29 11:00 ~ 2025/05/27 10:59 (UTC+8)

Log in every day during the event period to collect bountiful rewards!
※ The login card will disappear after logging in to the game for 14 days.
※ Login rewards will automatically be sent to your Inventory when you log in to the game.

e. Limited Summon Pool [Goddess Summon – Warrior]

Event Time:
2025/04/29 11:00 ~ 2025/05/27 10:59 (UTC+8)

During this event, the chance of pulling [Grand Magician Rouffe] and [Knight of the Holy Shield Misaki] from the [Goddess Summon – Warrior] pool will be greatly increased!
※ An SSR Persona is guaranteed from this Summon Pool after 100 Summons. Only the SSR Personas included in this Summon Pool may be pulled; please consult [Probabilities] in the lower-left corner of the Summon screen for details.
※ [Grand Magician Rouffe] and [Knight of the Holy Shield Misaki] will not be added to the Normal Summon Pool after the Limited-Time Summon Pool closes.
※ For detailed information, please visit the summon page.

f. Limited Summon Pool [Relic Summon – Warrior]

Event Time:
2025/04/29 11:00 ~ 2025/05/27 10:59 (UTC+8)

During this event, the chance of pulling [Aphrodite’s Rupture] and [Arkuran’s Guard] from the [Relic Summon – Warrior] pool will be greatly increased!
※ Earn 1 [Deity Insignia] with each Summon from this Summon Pool. Exchange 150 [Deity Insignia] for [Aphrodite’s Rupture] or [Arkuran’s Guard] in the Deity Insignia Store.
※ [Aphrodite’s Rupture] and [Arkuran’s Guard] will be permanently added to the Deity Insignia Store.
※ [Aphrodite’s Rupture] and [Arkuran’s Guard] will not be added to the Normal Summon Pool after the Limited-Time Summon Pool closes.

g. [Pass Event] Season 6 Now Available

– Availability: 2025/04/29 11:00 ~ 2025/05/27 10:59 (UTC+8)

During the event period, completing Pass quests will increase your Pass level and provide all kinds of rewards. After purchasing a paid plan, you can additionally receive rich rewards such as Boudoir Accessories, Bond Contracts, Bond Stones, and Dream Crystals when you level up your Pass.
If you purchase the highest-tier paid plan, in addition to the rewards mentioned above, you will immediately increase your Pass level by 10 and receive Premium Plan Exclusive Boudoir Accessories, Dream Crystal x400, Deity Contract x5, and other valuable rewards!
※ Event quests are divided into weekly and seasonal quests. Weekly quests will reset progress every Monday at the reset time, with a maximum of 6,000 experience points obtainable each week. The seasonal quests can only be completed once, but there is no limit on the experience points earned.
※ The paid plans will be removed one hour before the event ends, so take the opportunity to make your purchase!
※ After purchasing the basic plan, you can buy an upgraded plan to receive the full content equivalent to the highest-tier paid plan.

[Basic Paid Plan]
– Content: Unlock paid rewards, Dream Crystal x400
– Price: 690 Ecoins, USD $9.99, 1,099 Nutaku Gold
– Eligibility: Players who have not purchased any paid plan. Once the [Premium Paid Plan] is purchased, this option will no longer be available.

[Premium Paid Plan]
– Content: Unlock paid rewards, Premium Paid Plan Exclusive Boudoir Accessories, Dream Crystal x800, Deity Contract x5, Gold x1,000,000, and immediately increase Pass level by 10
– Price: 1,380 Ecoins, USD$ 19.99, 2,199 Nutaku Gold
– Eligibility: Players who have not purchased any paid plan. Once the [Basic Paid Plan] is purchased, this option will no longer be available.

[Basic Upgrade Plan]
– Content: Premium Paid Plan Exclusive Boudoir Accessories, Dream Crystal x400, Deity Contract x5, Gold x1,000,000, and immediately increase Pass level by 10
– Price: 1,000 Ecoins, USD$ 14.99, 1,590 Nutaku Gold
– Eligibility: Players who have purchased the [Basic Paid Plan].

h. Bundles

[Rise of Heroes Sample] Bundle
– Availability: 2025/04/29 Post Update ~ 2025/05/20 10:59 (UTC+8)
– Contents: Bond Contract x6, Gold x50,000
– Price: 345 Ecoins, USD$ 4.99, 549 Nutaku Gold
– Requirements: Players will be able to purchase this bundle once after unlocking the in-game Store

[Rise of Heroes Gift Box] Bundle
– Availability: 2025/04/29 Post Update ~ 2025/05/20 10:59 (UTC+8)
– Contents: Bond Contract x10, Mega Stamina Potion x10, Lovestruck Incense x20, Gold x300,000
– Price: 1,000 Ecoins, USD$ 14.49, 1,590 Nutaku Gold
– Requirements: Players will be able to purchase this bundle once after unlocking the in-game Store

[Rise of Heroes Jumbo Bundle] Bundle
– Availability: 2025/04/29 Post Update ~ 2025/05/20 10:59 (UTC+8)
– Contents: Bond Contract x25, Faith Elixir x10, Giga Stamina Potion x20, Gold x500,000
– Price: 2,350 Ecoins, USD$ 33.99, 3,739 Nutaku Gold
– Requirements: Players will be able to purchase this bundle twice after unlocking the in-game StoreStore

[Goddess’s Bounty] Bundle
– Availability: 2025/04/29 Post Update ~ 2025/05/20 10:59 (UTC+8)
– Contents: Bond Contract x50, Crossing Realms Custom Box x1, Focus Obelisk x25, Gold x500,000
– Price: 6,920 Ecoins, USD$ 99.99, 10,999 Nutaku Gold
– Requirements: Players will be able to purchase this bundle twice after unlocking the in-game StoreStore

i. Optimizations/Fixes

Fixed an issue in battle where skills targeting “highest/lowest HP percentage” selected the wrong target. Previously, the system mistakenly used “current HP value” instead of “current HP percentage” to determine the skill’s target. This fix aligns the skill’s actual effect with its description.
Deadly Days: Roadtrip - Pixelsplit
Hello survivors,

today our playtest round #4 is ending. Thank you so much for taking part. We received over 3.000 completed feedback forms and at times had over 400 players at the same time. Almost 100 ideas were added to opendecks by the community. Feel free to take a look.

So how did the playtest go?

We are very pleased that the gameplay experience was already smooth and stable for the vast majority of you – this is great validation for our work so far. At the same time, we are grateful for the reports of crashes and other issues that some players encountered. This is precisely the purpose of a playtest: to identify these hurdles early on and iron them out, ensuring the demo and the full release offer an even better experience.

Thanks to your help, we were able to deploy a total of five patches and hotfixes during the testing phase. Our primary focus was on improving stability and performance, but we also implemented requested quality-of-life enhancements such as map stats on the loading screen, inventory access at the merchant and an overhaul for the item tooltips.

Find all the changes here:
https://store.steampowered.com/news/app/3026450/view/500571481680379919
https://store.steampowered.com/news/app/3026450/view/563620684686688831
https://store.steampowered.com/news/app/3026450/view/500569576639038124
https://store.steampowered.com/news/app/3026450/view/500568942379533794
https://store.steampowered.com/news/app/3026450/view/500568942379533659
https://store.steampowered.com/news/app/3026450/view/500568942379532464

What happens next?
  • We'll get an overview of the feedback you've sent in, organize it and prioritize the various tasks.
  • We are preparing the first public demo of Deadly Days: Roadtrip, which will be part of the upcoming Next Fest in June.
  • We are working on the content for the full version, which should be released this summer.
  • We are completing the key raffle on our Discord.

We will keep you up to date on our Discord. Feel free to drop by!

- Your Team Pixelsplit
4:28am
Voids Vigil - caiys
//misc changes
- The game has been updated to the latest version of GameMaker (v2024.13).
- Campaign Reconnexus game mode - Map Screen: If you hover over an icon that's revealed but you can't yet reach then it now says "path required" where the travel tip usually is.
- Shops: If you don't have enough Cogs to buy an item then its cost is now shown in red.
- Shops Screen: When using a gamepad the Re-roll panel border now uses a brighter version (so it's the same as the Shop borders).
- Blacksmith Forger class: His class trait now allows him to upgrade Weapons/Abilities/Drones into the appropriate Mega item.
- Mimic Mouldmaker class: They will no longer be offered the Mega Element weapon class items if that weapon's element wouldn't show in the Difficulty (as they are useless).

//bug fixes
- Choose Game Mode menu: The Campaign Reconnexus gems for beating the game mode weren't showing.
- Shops Screen: When using a gamepad if all Shops were removed due to Corrupted Signals then the selector was scuffed.
- Shops Screen: When using a gamepad with the Re-roll currently selected then you couldn't press Down to go to Continue.
- Shops Screen: When using a gamepad if a temporary Shop is removed then the bottom text wasn't immediately updating.
- Dodgy Networker class: In a Campaign Reconnexus the Contract Dealer could trigger a Contact Broker or Trojan Signal event.
- Specialous Sectorium passive item: There was a chance it wouldn't add the extra special room if it was a special sector.
- Gunineer Servomegatron drone: There was a chance of it having a normal weapon if you had any Elementless weapons.
- Gunineer Servomegatron drone: There was a rare chance of it having a Voids Vigil weapon.
- Abilitum Installer shop: The Mega Ability background panel looked scuffed if you had more than 5 Mega Abilities.
- Encrypted Stranger - Abilitious Specialty: In a Campaign Reconnexus he could give a Mega Ability you already have.
Banner of Conquest - haojoy_games
Optimized pickup response time for battlefield loot

Expanded pickup range for battlefield loot

Improved officer movement speed during foot combat

Adjusted values of multiple strategy cards

Modified prices of multiple strategy cards

Revamped internal attack speed formula

Added hints for Weapon Ascend-related cards

Reduced number of minor units when enemy generals appear

Decreased HP of Grain Vehicle units

Added Ascend-related hints for famous horse.
Reignbreaker - Fizbin Ian


Hi Rebels,

We've got a small surprise for you today: we've added Steam Community Items for Reignbreaker!

For all the collectors in the kingdom, we've got a sweet selection of trading cards, which you can turn into badges, emoticons, and stickers!



Have fun collecting them all!

xoxo
Studio Fizbin
Mafioso's Dice - Lihinoo
What Are Devlogs?
Devlogs are posts that we plan to publish weekly to share the decisions we make and the current state of development with our community.
In some cases, we might post more frequently for major updates, or every two weeks if the development process slows down.
We will also announce events 🎪 and sale weeks 🛍️ through devlogs.



Updates 🚀

Card System Added! 🃏
We have added a card system to increase the game's strategic depth and allow players to bluff.
At the beginning of each round, random cards are dealt to each player.
70% of the dealt cards are blank, and only 30% contain special abilities.
Players do not know which cards other players have.
When a player shoots (whether they kill or not), new cards are dealt and the game continues until only one player remains.

Current special cards in the game:
⚔️ Sword: Makes the player who shot at you accidentally shoot themselves.
🛡️ Shield: Even if the player who shot at you hits, you survive.

More cards will be added in future updates.

Card Dealing Mechanic
Cards first spawn openly in the center of the table.
They are then stacked and shuffled together with an animation.
After that, the cards are randomly distributed to players.
The leftover deck disappears using a dissolve shader. ✨



Used cards are also destroyed with a dissolve shader.


Bug Fixes 🐛🔨

Fixed a bug where a dead player could still be selected as a target.

Added physics to chairs. Now when a player dies, their chair also falls over. 🪑💥

Fixed a bug where the game would freeze if no points were scored in the first round.

Fixed the issue where the game could be started with only one player in the lobby. Now at least 2 players are required. (sorry 😅)

UI elements have been redesigned for better readability and moved from the bottom to the top of the screen.

That's all for this week's updates and fixes!
Don't forget to support us and share your feedback in the comments. 💬
Thank you! 🙌

Erdem Akbaba
Tanxl - KING MAX
Game content update:
1. Added a texture for exterior walls.
2. Add a roof texture.
3. Modify the texture of the wizard.
4. Modify the size of the game character.
5. Enable the test function of the handle input.
6. Enable the test of the new dialogue system.
7. Removed the old version of the conversation feature.
8. Fixed the bug that the mouse hovering over the button on the start interface would not change color.

Game engine update:
1. The drawing module removes unused markers, whether it is adjusting the variables of the map and its setting interface.
2. Independent map data module from the map module.
3. The engine management module fixes the problem that the map data in the restricted map configuration interface is misconfigured.
4. Map Data Module: Move the data in the map module to print macros.
5. The map module has updated the map interface to extract duplicate content to make the calculation more intuitive.
6. The function of setting the map size in the engine management module has increased the setting of the width of the map data.
7. The audio module adds the output of the audio engine initialization failure.
8. The audio module adds an interface to pause audio and resume playing audio.
9. The audio module plays the audio interface and adds the volume parameter.
10. Added audio preload function to the audio module.
11. Add handle button enumeration to the input module.
12. The input module adds a test interface for handle input.
13. The map module simplifies the process of checking the map adjustment status interface.
14. The map module extracts some constants.
15. Added an interface for creating font textures in the font module.
16. Add projection matrix update interface to the drawing module.
17. Draw module to fix the problem that the wrong delete function is used when cleaning up map information.
18. Draw layer module texture reuse information using smart pointer management.
19. Add destructor to the Draw Layer module.
20. Action loop class fixed a spelling error.
21. The destructor of the action loop class has been changed to default.
22. The action loop class uses smart pointers to manage action information.
23. The action loop class optimizes the parameters of the action texture interface.
24. Added and updated texture interface for action loops.
25. Map module coordinate adjustment interface repeated calculation merge.
26. The map module optimizes the function of checking the rollback direction in the edge collision interface.
27. The map module detects whether to reach the edge of the interface to optimize the redundancy judgment logic.
28. Map module: Optimize the position adjustment interface of the game background.
29. The coordinate module fixes the problem that an operation overload is wrong.
30. The engine management module adds an interface to detect the state of the game window.
31. Map module map unit detection interface to reduce extra time to get calls.
32. The map module reloads the map data interface, and optimizes the reduction of duplicate calculations.
33. Coordinate module fixed the problem that the output object was wrong in the output overload.
34. The drawing module adds a check on whether the window icon texture is loaded successfully.
35. The map module fixed a calculation priority error.
36. The drawing module adds two new initialization interfaces for the finishing of the drawing library.
37. All secondary initialization interfaces of the draw module are set to private.
38. The drawing module adds an interface for all map data initialization.
39. Add mobile function to the input interface of the input module handle.
40. The deletion queue for service module achievement observers is implemented using a standard library container.
41. The console module adds a cross-platform clear screen interface.
42. Item module fixed the issue that deleting equipment may cause memory leakage.
43. Add null pointer detection to the function of deleting components in the item module.
44. Added the function of loading conversation data from a file in the dialog module.
45. Added an interface for converting strings to wide strings in the dialog module.
46. The dialog module destructor adds the processing of dynamically allocated data.
47. The dialogue module improves the security check of the dialogue process.
48. The dialog module starts the dialogue interface and returns the number of the dialogue character.
49. Dialogue shader changes a valid starting character number.
50. Added text data structure to the font module.
51. The font module removes two overloaded versions of the font rendering interface.
52. The font module modifies the size of the address path array stored inside.
53. Dialog module: Dialog data structure adds parameters to display progress and cumulative time verbatim.
54. Incremental time parameter is added to the dialog interface of the dialog module.
55. The new version of the Conversation Module: The conversation function adds support for word-by-word display over time.
56. Added the button status acquisition interface to the button class.
57. Button class adds event handling function and setting function of button.
58. Added screen button processing class to the drawing module.
59. Draw module screen buttons are processed after using the package.
60. Added incremental time module.
61. The variable of the input module marking whether the left and right mouse buttons are pressed or not is changed to record the coordinates of the last press.
62. The input module uses a timer to store the coordinates of the last mouse press for a certain amount of time.
63. The addition of the coordinate module is not equal to the operation overload of the symbol.
Iron Saga VS - You_Yue DD
Iron Saga All Character Usage
Getter Robo (Getter-1) wins the usage ranking with 8.81% usage across online battles!
Get an overview of the most used characters on Iron Saga VS!

Data collected as of Apr 21st.

More info, please stay tuned!
Website: https://en.ironsagavs.com
...

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